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precision posted:Or, you know, because she's still very young and figuring things out. She's a good kid, deep down. They all are. It would be totally antithetical to the message of NITW to condemn any of the characters as "bad" people, the entire game is about finding empathy within an uncaring and largely indifferent existence. The story warns us against either extreme of seeing some higher purpose in everything (the cultists) versus seeing people as "just shapes" (Mae's derealization). Good or bad has nothing to do with it.
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# ? Nov 6, 2017 21:03 |
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# ? Jun 5, 2024 08:44 |
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exquisite tea posted:It would be totally antithetical to the message of NITW to condemn any of the characters as "bad" people, the entire game is about finding empathy within an uncaring and largely indifferent existence. The story warns us against either extreme of seeing some higher purpose in everything (the cultists) versus seeing people as "just shapes" (Mae's derealization). Good or bad has nothing to do with it. Yeah, there aren't really any particular heroes or villains in this game, though the cultists probably come the closest to the latter since, you know, they've been killing people and all even if there was a (warped though it may be) reason for it. Then again, Mae did almost kill that kid she attacked a few years prior as well, but in her case she was in such a bad place at the time that she just completely lost sight of reality for a moment so it's hard to say whether it was completely intentional on her part or not. It's ultimately just a story about some damaged people trying to find empathy and meaning in their lives. While the Gregg side of things might be a bit less story heavy it does serve a purpose for getting Mae to just unwind and have fun for once in her life, which probably helps a lot given her situation.
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# ? Nov 6, 2017 21:53 |
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going by Scott Benson's Twitter and also an interview with him, it sounds like the idea he was going for was that the real problem with the world is not individuals, but capitalism and its dupes, and some if not all of the game's problems stem from that. For example, Mae needs mental healthcare, but she lives in Shitpit, Pennsylvania where there's no money and the only doctor in town is on the take from Big Journal, so she barely has the opportunity to be a net positive force in the world. And then we've got the giant, possibly sentient hole in the ground, which is apparently meant to turn Lovecraft's metaphors from the white supremacist fear of marginalization to a criticism of necropolitics. I liked that. The cult stuff gets some flak, but I think the game makes it work. But anyway there are LPers who aren't socialists but still enjoyed the game (Woolie from Best Friends Play, Liam from Liam), so that's just one way of reading NITW. "How ACAB Cat and Her Weird Friends Defeated a Big Hole." Shoplifting as a cure for existential dread. When the whole town gets hosed up on mine gas and invents a cult, the only people who can stop it are the local failures. "gently caress the Rust Belt: The Musical." "If Animals Took Over They Wouldn't Do Much Better."
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# ? Nov 7, 2017 01:51 |
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Larryb posted:Yeah, there aren't really any particular heroes or villains in this game Lori M is my hero
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# ? Nov 7, 2017 01:54 |
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Ragnar34 posted:going by Scott Benson's Twitter and also an interview with him, it sounds like the idea he was going for was that the real problem with the world is not individuals, but capitalism and its dupes, and some if not all of the game's problems stem from that. For example, Mae needs mental healthcare, but she lives in Shitpit, Pennsylvania where there's no money and the only doctor in town is on the take from Big Journal, so she barely has the opportunity to be a net positive force in the world. I think it's really important that Bea exists in this interpretation, as she's smarter than everyone else, works twice as hard, and still gets crushed by the system anyway. It's easier to dismiss Mae and Gregg's problems as "those wayward millennials" but then you have Bea who plays by the rules 100% and it still doesn't matter.
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# ? Nov 7, 2017 02:07 |
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I mean, the game isn't even subtle about it when the big twist is marginalized people getting fed to an obscure thing by old people because that "benefits the economy".
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# ? Nov 7, 2017 02:23 |
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Dias posted:I mean, the game isn't even subtle about it when the big twist is marginalized people getting fed to an obscure thing by old people because that "benefits the economy". And all to the supposed benefit of resuscitating some nostalgic illusion of "the good old days" that most likely never existed in the first place. It's not subtext. It's just flat out text.
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# ? Nov 7, 2017 04:51 |
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exquisite tea posted:I think it's really important that Bea exists in this interpretation, as she's smarter than everyone else, works twice as hard, and still gets crushed by the system anyway. It's easier to dismiss Mae and Gregg's problems as "those wayward millennials" but then you have Bea who plays by the rules 100% and it still doesn't matter. What about Angus though? He also plays by the rules and is far and away the most well-adjusted of the lot. E: And I would say he's at least as smart as Bea
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# ? Nov 7, 2017 05:29 |
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I see Angus as pretty much the same. He's still stuck in a dead-end town as one of a handful of queer people, desperate to get out, and busting his butt to save enough to do so.
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# ? Nov 7, 2017 05:35 |
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Tin Can Hit Man posted:And all to the supposed benefit of resuscitating some nostalgic illusion of "the good old days" that most likely never existed in the first place. The good old days didn't just "most likely" never exist. They flat-out never did. From what we can piece together of the background of Possum Springs, it was a lot like Harlan County in Kentucky during the mining days, where owners would exploit the workers, workers would fight back, and then they'd get arrested or killed. People were always being fed to some lovely god to fuel a lovely cycle in Possum Springs, it's just that in the case of "the good ol' days", that god was just straight-up profit, with no eldritch front. Again, it's a pretty blatant shot at U.S. conservatives pining for the days when child labor and blacklung were the norm because at least some bars on a graph were higher.
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# ? Nov 7, 2017 09:30 |
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Larryb posted:Yeah, there aren't really any particular... or villains in this game It's capitalism, the villain is capitalism. It's literally capitalism.
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# ? Nov 7, 2017 15:48 |
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Paul Zuvella posted:It's capitalism, the villain is capitalism. No physical villains unless you want to count the cultists then.
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# ? Nov 7, 2017 15:54 |
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Vulpinetaco posted:The good old days didn't just "most likely" never exist. They flat-out never did. From what we can piece together of the background of Possum Springs, it was a lot like Harlan County in Kentucky during the mining days, where owners would exploit the workers, workers would fight back, and then they'd get arrested or killed. People were always being fed to some lovely god to fuel a lovely cycle in Possum Springs, it's just that in the case of "the good ol' days", that god was just straight-up profit, with no eldritch front. Again, it's a pretty blatant shot at U.S. conservatives pining for the days when child labor and blacklung were the norm because at least some bars on a graph were higher. Kids these days don't know how good they got it. Back in my day we didn't need no lovecraftian horror to whip ourselves into a frenzy! We just did it ourselves!
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# ? Nov 7, 2017 18:13 |
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Larryb posted:No physical villains unless you want to count the cultists then. There's the guy the teeth came from.
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# ? Nov 8, 2017 03:31 |
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I just finished another run and the save file was cleared automatically. I'm gonna say Sharkle did it.
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# ? Nov 8, 2017 21:02 |
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The journal wipes every time right? Thought there might be a way to view the full thing once you've filled it but guess not.
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# ? Nov 8, 2017 21:17 |
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Don't remember if this was posted earlier but here's a short trailer for the Weird Autumn edition: https://www.youtube.com/watch?v=LbSFjcJ1K1I Seems it'll be out on Dec 13th for PC and "all major consoles" (which I guess confirms the Switch port that was hinted a while back). Not sure how much in the way of new content there will be but what little is shown in the trailer looks interesting at any rate.
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# ? Nov 18, 2017 00:22 |
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I'd almost forgotten how much I love the soundtrack to this game.
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# ? Nov 22, 2017 04:51 |
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Tin Can Hit Man posted:I'd almost forgotten how much I love the soundtrack to this game. I bought it on Bandcamp. https://infiniteammo.bandcamp.com/album/night-in-the-woods-vol-1-at-the-end-of-everything https://infiniteammo.bandcamp.com/album/night-in-the-woods-vol-2-hold-on-to-anything
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# ? Nov 22, 2017 05:17 |
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eatenmyeyes posted:I bought it on Bandcamp. It's amazingly cheap for the sheer amount of music you get Like holy crap it's regular soundtrack price but you get like 30 songs per volume.
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# ? Nov 22, 2017 06:17 |
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Larryb posted:Don't remember if this was posted earlier but here's a short trailer for the Weird Autumn edition: They have literally all but announced that the game is coming to swtich already. I forget where I read it, but Scott Benson has been like "Its coming to other consoles, you know the one I'm talking about. We just can't legally say it yet"
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# ? Nov 22, 2017 17:16 |
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Paul Zuvella posted:They have literally all but announced that the game is coming to swtich already. I forget where I read it, but Scott Benson has been like "Its coming to other consoles, you know the one I'm talking about. We just can't legally say it yet" Works for me (it would be nice if other games in the same vein like Life is Strange and Undertale eventually got Switch ports as well). Speaking of which, is there a reason why the former series has so far only been exclusive to PC, Playstation, and Xbox consoles (though to be fair LiS might have been too big for something like the Wii U to handle)? A sequel at some point would be nice as well though I'm not really sure where they could take the story from here (the cult is gone and Mae has at least started down the road to recovery). I am kind of curious how much in the way of new content there is in this version (some of the stuff shown in the trailer looks neat though). Larryb fucked around with this message at 18:20 on Nov 22, 2017 |
# ? Nov 22, 2017 17:27 |
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Larryb posted:A sequel at some point would be nice as well though I'm not really sure where they could take the story from here (the cult is gone and Mae has at least started down the road to recovery). I am kind of curious how much in the way of new content there is in this version (some of the stuff shown in the trailer looks neat though). The story stands on its own. It had a message and delivered it beautifully. Another story from the same team would be welcome if it measured up to NitW, but that seems like a lot to ask. It's not implausible that the mine had another exit.
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# ? Nov 22, 2017 21:56 |
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I'm glad I never did a second playthrough bc if I had I might not be as excited about doing one for Weird Autumn as i am it's gonna be a free upgrade for existing owners right?
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# ? Nov 22, 2017 22:01 |
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eatenmyeyes posted:The story stands on its own. It had a message and delivered it beautifully. Another story from the same team would be welcome if it measured up to NitW, but that seems like a lot to ask. Even if it isn't a NitW sequel it would still be nice to see another game by the same team one day. Though if they do decide to make this a series I hope it remains 2D and retains the same art style and writing quality. Only real changes I can think of to make are maybe have more than two possible story paths (it might have been nice to hang out with Germ or Lori for example) and maybe include voice acting as long as it was competently done (though I could take it or leave it on that point). Though speaking of which, didn't they also make some shorter games in the same universe a little while before Night in the Woods came out? And if so, were they any good? Hell, you could probably make an animated (or live action for that matter, seeing as you could replace the entire cast with humans and it wouldn't really change all that much in the long run aside from maybe the bit about Mae's eyes) mini-series or film out of this game's plot if you wanted. Though then again, if they'd gone with a human cast the game might have lost some of its visual appeal. Larryb fucked around with this message at 23:10 on Nov 22, 2017 |
# ? Nov 22, 2017 22:27 |
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Larryb posted:Though speaking of which, didn't they also make some shorter games in the same universe a little while before Night in the Woods came out? And if so, were they any good? Yes and yes, and from the looks of the trailer they'll be included in Weird Autumn.
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# ? Nov 22, 2017 22:49 |
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Larryb posted:...voice acting ...replace the entire cast with humans and it wouldn't really change all that much I just realized this is the second time in a row I've naysaid parts of your posts. I assure you it is nothing personal.
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# ? Nov 22, 2017 23:46 |
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The only acceptable direction for a sequel is a CAG starring Bea as she mows down capitalist filth with stylish combos.
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# ? Nov 23, 2017 00:01 |
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eatenmyeyes posted:I feel either of these changes would be a detriment to the game's emotional impact. Even with good voice acting/casting, the universality of the characters would be diminished. No worries, those points aren't really that important anyway. Besides, while you could have basically told the exact same story with a human cast (without really having to change all that much else to be honest) they're more visually interesting as animals. I still maintain that we could have used a few more story paths to flesh out some of the other characters though (plus it would have been interesting to see how people like Germ and the like would have reacted to Mae's confession towards the end).
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# ? Nov 23, 2017 00:04 |
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i already imagine that all the characters are humans, what with the actual animals running around and that mae just sees them as animals because of her dissociation.
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# ? Nov 23, 2017 00:05 |
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Roobanguy posted:i already imagine that all the characters are humans, what with the actual animals running around and that mae just sees them as animals because of her dissociation. That's not a bad theory actually. The fact that they're animals is never really brought up and it would explain why actual cats/dogs/birds/etc. exist in the same world as anthropomorphic talking ones (either that or it could just be a Goofy/Pluto kind of situation). Larryb fucked around with this message at 00:48 on Nov 23, 2017 |
# ? Nov 23, 2017 00:12 |
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We are a day away from the big update, people. Excited to hang out in Possum springs some more
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# ? Dec 12, 2017 20:19 |
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I can't wait for Switch release
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# ? Dec 12, 2017 20:25 |
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Paul Zuvella posted:We are a day away from the big update, people. Excited to hang out in Possum springs some more Any confirmation that the Switch version will be out at the same time the update drops for the other versions? The trailer from a while back did say "for all major consoles" but I haven't seen anything concrete yet.
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# ? Dec 12, 2017 20:27 |
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Larryb posted:That's not a bad theory actually. The fact that they're animals is never really brought up and it would explain why actual cats/dogs/birds/etc. exist in the same world as anthropomorphic talking ones (either that or it could just be a Goofy/Pluto kind of situation). I only vaguely remember it but you get the opportunity to play with that ball of yarn don't you? I think that's like, the closest they get to acknowledging the animal people thing.
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# ? Dec 12, 2017 20:29 |
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I'm pretty sure one of the devs said they leaned hard on the Bojack Horseman style animal-people jokes originally, but late in development they decided they were lame and cut nearly all of them out.
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# ? Dec 12, 2017 20:36 |
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Larryb posted:Any confirmation that the Switch version will be out at the same time the update drops for the other versions? The trailer from a while back did say "for all major consoles" but I haven't seen anything concrete yet. No, the switch version is certainly months away.
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# ? Dec 12, 2017 20:42 |
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Weird Autumn Edition is out now
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# ? Dec 13, 2017 19:16 |
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Paul Zuvella posted:No, the switch version is certainly months away. Too bad, I was hoping it'd be dropping on everything at once. Speaking of which, anybody get a chance to try it out yet?
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# ? Dec 13, 2017 19:21 |
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# ? Jun 5, 2024 08:44 |
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Playing through Weird Autumn edition now. So far there's a couple new characters, and you can play the bass in Mae's room. Still early on, though.
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# ? Dec 13, 2017 21:08 |