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sassassin posted:Going to have to pivot my project. FWIW there is a landmark mod on the workshop you can look at, but it's definitely startpos edits for new landmarks. You could try using the building lock stuff they added with Bretonnia to limit how they are built in provinces, but you'll have the problem of that building being visible in every settlement but not actually buildable without some specific thing.
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# ? Nov 8, 2017 17:57 |
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# ? Jun 6, 2024 15:04 |
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I've added a variantdefinition to this mod a dozen times now and every time I've tried to rename it it's been deleted from the pack this is insane. The other two files saved properly on the first and third attempts. I don't know what I'm doing wrong. Complaining about it online was the step I missed, apparently. sassassin fucked around with this message at 19:37 on Nov 8, 2017 |
# ? Nov 8, 2017 19:35 |
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sassassin posted:I've added a variantdefinition to this mod a dozen times now and every time I've tried to rename it it's been deleted from the pack this is insane. The PFM has a few little oddities with localization and variant mesh stuff where you have to sometimes click off the thing in the directory and/or click off the edited line to get the update to actually stick. Just try things like hitting enter to repeat the entry, and then clicking around and clicking back and making sure the change went through, then saving. It can be weird like that, which is why I try to just stick to the regular DB packs since they don't have many of those issues. Or you can look up how to do everything in the assembly kit, but personally I don't think thats worth the effort since the PFM is basically a less tedious version even with the above.
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# ? Nov 8, 2017 19:40 |
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It makes sense thematically and locationally but I'll be super sad to see a dumb idiot with no personality like Throt get the nod over Thanquol, who is one of the most iconic characters in the entire setting.
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# ? Nov 8, 2017 20:05 |
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I reckon they'll put both in. I can see Thanquol being the weirdest LL yet since he's so inept yet powerful. Throt could add the giant rats and modify them and the other monster units, having a northern start for the Skaven would be rad as well. Vampire Counts have 5 LLs as well so it's not like it's unprecedented, they're going to be putting out a lot more DLC for this before 3 comes out as well.
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# ? Nov 8, 2017 21:55 |
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I feel like when they re did the hero skill trees they made a lot of them rather generic. Dwarves kind of suffer in this regard: Thanes don't get access to mounts which puts them at a disadvantage compared to other similar counterparts. Runesmiths lost the +growth passive which really hurts dwarves. Their rune items also kind of suck, hogging a follower slot to buff one stat. It would make more sense for it to be an aura effect, because having a hero that could constantly grant a passive +6 MA, MD, str and charge bonus would be decent. I also feel like the older followers aren't quite as good as the newer ones. Some of them are really lame, like Runesmiths apprentice. Beyond stuff like Archivist and Dwarf bride many of the others feel rather situational.
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# ? Nov 9, 2017 00:05 |
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Re: Giant Eagles, they are very much "one sucks, four are great" sort of toy. I've had a lot of success with them in siege attacks, to support infantry storming walls. They're also good at picking off artillery and archer lines. I'm pretty sure they're the fastest unit in the game as well, so they can break up flanking cav charges and go after fleeing flying lords. Phoenixes are, probably, better but eagles come online a lot quicker.
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# ? Nov 9, 2017 00:15 |
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Im playing dark elves for the first time. Just had a battle in which level 8 Malekith killed 557 models. Spells... are good
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# ? Nov 9, 2017 01:07 |
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Use eagles as you would bats. Tie down enemy ranged (particularly in sieges) to give your line time to move up on attack. If you're defending just harass off dogs and light cavalry. They're pretty good at turning locked battles as well by just flying into the back of enemy infantry blocks to do a bit of morale damage.
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# ? Nov 9, 2017 01:26 |
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Bbbbut I want my eagles to take down entire regiments of pike-wielding orcs
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# ? Nov 9, 2017 01:40 |
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Baron Porkface posted:Bbbbut I want my eagles to take down entire regiments of pike-wielding orcs I'm sure Radious can help you on both of those fronts.
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# ? Nov 9, 2017 01:44 |
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JBP posted:Use eagles as you would bats. Tie down enemy ranged (particularly in sieges) to give your line time to move up on attack. If you're defending just harass off dogs and light cavalry. They're pretty good at turning locked battles as well by just flying into the back of enemy infantry blocks to do a bit of morale damage. They also cause fear.
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# ? Nov 9, 2017 01:51 |
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High Elf siege defenses taught me that Eagles are very good at cycle charging unsupported heroes and generals, shutting down artillery, stopping cavalry and charging enemies in the back (thanks to their fear). They're not like excellent, but an Eagle is a versatile tool that saved more than a few battles for me.
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# ? Nov 9, 2017 01:56 |
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The one time I did Teclis's ME start the eagle was pretty handy for killing Necromancer Lords and beating up chaff, I assume it works the same against Grey Seers. Having 4 of them swooping my lines as Delves was distilled misery.Fuligin posted:Im playing dark elves for the first time. Just had a battle in which level 8 Malekith killed 557 models. Spells... are good Morathi kind of sucks for a while, especially compared to Malekith, but dropping overcast Pits of Shades on enemy infantry blobs usually fills up a third of the murderbar on its own, plus it looks cool as hell. I attacked a t3 Lothern and was kind of leery of the swordmasters, but the AI moved one up so they were next to each other. One spell later they were down to like 5 models each. I just wish she had Pendulum or Spirit Leech or anything better than Soulblight in the first 4 choices. I should swap Doom and Darkness with Aspect of the Dreadknight. Branchwraiths are better casters for the first 8 levels and they don't have a blue or red line competing for points.
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# ? Nov 9, 2017 02:49 |
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You should be spamming soulblight anyway because it's loving monstrous
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# ? Nov 9, 2017 03:58 |
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Soulblight is bullshit good, though. Don't be afraid to pause so you can use it for maximum bullshittiness.
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# ? Nov 9, 2017 04:57 |
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Am I confused or are we talking about the -weapon damage -armour one, because that's good but not amazing against matchups where I'm most concerned about darkshards/archers/seaboys at range. Finding out that holding alt while targeting spells stops them snapping to units is also great, doesn't work on all of them but it's amazing for a lot of de/buffs.
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# ? Nov 9, 2017 05:35 |
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Soulblight is decent, that and one of her lore passives lowers an entire frontlines armor with 45 which is amazing if you are running a lot of black ark corsairs for example. I've been using Morathi a bit in multiplayer and it's amazing the kind of bullshit you can get away with as Morathi just by stacking up her debuffs. Kainser fucked around with this message at 07:46 on Nov 9, 2017 |
# ? Nov 9, 2017 07:40 |
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Gitro posted:Am I confused or are we talking about the -weapon damage -armour one, because that's good but not amazing against matchups where I'm most concerned about darkshards/archers/seaboys at range. your ranged units punch much much harder above their weight with all of morathis srmor debuffs, it's not exactly flashy but you can pick really crazy fights with her and win based on that alone.
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# ? Nov 9, 2017 07:45 |
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Armor debuffing isn't that great for dark elf ranged since they all have very high armor piercing values already (well, except for the Corsair handbows)
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# ? Nov 9, 2017 07:51 |
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I'm rather disappointed at how minimal of a presence Skaven have in the Dwarf campaign. I was hoping they'd be as ubiquitous as the Greenskins but in the Old World they just are...not. They tend to just piddle about with 1 or 2 settlements and won't hesitate to lick Dawi beard for treaties and alliances. I was really looking forward to Karak 8 peaks being this epic 3 way fight but more often than not you are fighting off Chaos rebellions there more than anybody else.
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# ? Nov 9, 2017 07:55 |
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Eagle chat: eagles are only good at killing single-model things, and because of their bad defense they're only good at it if the enemy is attacking someone else. Have your lord engage a lord, and have the eagle flank charge him while the lords duke it out. They're fast, too, and can chase enemies off the battlefield that are already routing. Other than that, it's just a really bad unit. They die to all spearmen, most normal infantry, most cavalry, and sometimes lose to high-rank artillery.
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# ? Nov 9, 2017 07:59 |
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jokes posted:Eagle chat: eagles are only good at killing single-model things, and because of their bad defense they're only good at it if the enemy is attacking someone else. Have your lord engage a lord, and have the eagle flank charge him while the lords duke it out. They're fast, too, and can chase enemies off the battlefield that are already routing. The real reason that the Fellowship didn't just use the eagles is because they are loving trash.
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# ? Nov 9, 2017 08:07 |
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orangelex44 posted:Phoenixes are, probably, better but eagles come online a lot quicker. Phoenix napalm-bombing formations is my favorite thing in this game so far, there should be more non-lord/hero active skills like that.
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# ? Nov 9, 2017 08:14 |
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Double Bill posted:Phoenix napalm-bombing formations is my favorite thing in this game so far, there should be more non-lord/hero active skills like that. Phoenix bombing is very much my poo poo. The AI likes to mob up around Lords and when 2-3 groups of units mob up around Tyrion, that Phoenix starts incinerating hundreds of enemies at a time. Once the bomb is over, the phoenix is very useless though.
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# ? Nov 9, 2017 08:17 |
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Made a quick and simple mod that lets High Elf militia buildings train your guys. http://steamcommunity.com/sharedfiles/filedetails/?id=1195818882
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# ? Nov 9, 2017 08:41 |
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AnEdgelord posted:Malus Darkblade is 110% in, and is probably my most anticipated lord That name to me sounds as dumb as its counterpart Bonus Lightsaber. Then again, Warhammer is filled with cheesy names... Todbringer for example.
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# ? Nov 9, 2017 10:53 |
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Double Bill posted:Phoenix napalm-bombing formations is my favorite thing in this game so far, there should be more non-lord/hero active skills like that. Oh yes. Especially strafing straight walls filled with archers. Anyway thanks for Eagle infos. Glad I wasn't just using them "wrong".
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# ? Nov 9, 2017 11:00 |
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Just got the Ruin Unrestrained trait with Mazdamundi. Is Teclis like the designated good guy in Warhammer? I'm not really familiar with the WH lore outside of playing the two TW games. Teclis only had his starting island by the way. The move really hosed him over, I'm almost sorry for him. But only almost, since his brother owns all of Ulthuan and is busy beating the poo poo out of Morathi at the moment.
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# ? Nov 9, 2017 11:00 |
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From what I remember Teclis taught humans magic and has played a big part in helping them whenever chaos starts causing poo poo. I'm sure he's occasionally a dick (He is an elf, after all) but he is one of the more influential good guys.
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# ? Nov 9, 2017 12:57 |
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IIRC he destroyed an entire Empire town with magical napalm once after saving it from Chaos to prove a point to the Human leaders. That may have been a different Elf wizard though I can't remember.
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# ? Nov 9, 2017 13:17 |
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Jesus Christ. Playing a Kroq campaign, I just brute forced my way across the stupid desert of never ending vampire corruption that I should have done when the DLC hit and reached the sea. I purged the taint. I made friends three types of dwarfs. Life is good for the all conquering lizards. However I want a port and the expedition dwarfs who love me and I love in return are about to get great planned. No one stands in the way of the great plan (and global trading partners, I'm selling all kinds of good poo poo).
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# ? Nov 9, 2017 13:20 |
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Another mod. Makes High Elf court buildings generate influence. http://steamcommunity.com/sharedfiles/filedetails/?id=1195977018
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# ? Nov 9, 2017 14:51 |
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Torrannor posted:Just got the Ruin Unrestrained trait with Mazdamundi. Is Teclis like the designated good guy in Warhammer? I'm not really familiar with the WH lore outside of playing the two TW games. In general, barring the occasional 'GW decides this has to be grimmer, make the guy do something awful', his whole schtick is being smart enough to see that things could go a lot smoother if everyone actually worked together while very few people listen to him.
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# ? Nov 9, 2017 14:53 |
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I am glad to be wrong re: Dwarf ranged being completely outclassed by Skaven cunning and bastardery. Mind you, a Skaven player would probably still trounce a Dwarf opponent in most battles, but with Cannons being amazing snipers that can counter-battery and pick off large targets with ease, it's not quite a complete stomp all of the time. Also, I really missed having actual ranged units instead of (excellent, but not really a fit for stand and shoot duties) skirmishers.
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# ? Nov 9, 2017 15:29 |
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JBP posted:Jesus Christ. Playing a Kroq campaign, I just brute forced my way across the stupid desert of never ending vampire corruption that I should have done when the DLC hit and reached the sea. I purged the taint. I made friends three types of dwarfs. Life is good for the all conquering lizards. I have done that multiple times and there is something incredibly satisfying about drowning enemies under a sea of saurus warriors.
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# ? Nov 9, 2017 15:42 |
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On the other hand stardragon stacks feel overly fiddly. As HE you can get (-25 -20-15)% upkeep for owning Calador, dragon willed and a frugal noble. Add the other upkeep skills and they become rather reasonably priced. But then you have 19 aimed abilities that recharge two times a battle. Just burn whatever, there is enough dragon breath for everyone
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# ? Nov 9, 2017 15:54 |
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sassassin posted:Another mod. Makes High Elf court buildings generate influence. Ah sweet, finally enough influence for max fuckery and puppetmastery.
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# ? Nov 9, 2017 16:33 |
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Radious had that influence generation on the last court building iirc and it was pretty nice
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# ? Nov 9, 2017 16:36 |
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# ? Jun 6, 2024 15:04 |
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I always felt like the Nobles or whatever the agents are called should generate a bit of influence every turn instead of having a mission. Eventually having like 5 nobles strewn around and having to click around remembering to do a mission for each of them every turn doesn't sound like fun.
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# ? Nov 9, 2017 16:46 |