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Giant Isopod posted:I skipped a few pages because goddamn this thread moves fast but the chapter approved stratagems and warlord trait for sisters - those are really not encouraging. And I'm not sure what I'd do with that relic. I'm kinda hoping it was just a taste and that there are some better stuff held within. The relic isn't bad, but I still prefer having a massive chainsaw on my Canoness -1 hit or no, it's just so much cooler than a regular power sword! Then again can anyone use a relic? I could shove that on a Celestian Superior and that would be pretty nice since I can't give her a giant chainsaw. Edit: Oh and we probably won't know about Martyrdom for sure till it's out, also if the list of strat's and stuff is even real. Edit2: vvvv Okay then ya I probably won't be using it, chainsaws are better. Cainer fucked around with this message at 20:10 on Nov 9, 2017 |
# ? Nov 9, 2017 20:07 |
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# ? May 14, 2024 10:38 |
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Cainer posted:I'm kinda hoping it was just a taste and that there are some better stuff held within. The relic isn't bad, but I still prefer having a massive chainsaw on my Canoness -1 hit or no, it's just so much cooler than a regular power sword! Then again can anyone use a relic? I could shove that on a Celestian Superior and that would be pretty nice since I can't give her a giant chainsaw. Any Character who isn't a named character.
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# ? Nov 9, 2017 20:08 |
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Cainer posted:I'm kinda hoping it was just a taste and that there are some better stuff held within. The relic isn't bad, but I still prefer having a massive chainsaw on my Canoness -1 hit or no, it's just so much cooler than a regular power sword! Then again can anyone use a relic? I could shove that on a Celestian Superior and that would be pretty nice since I can't give her a giant chainsaw. I am operating under the assumption that there will never be a codex - if these are stopgap, they're not too bad, but that requires optimism. A multi-Canoness blob in a supreme-hq detachment packed into an immolator with melee weapons actually seems like it would be really fun, but that's a lot of model investment for a gimmick
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# ? Nov 9, 2017 20:13 |
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I'll be surprised if they don't release a codex for SoB. It would be kinda lovely of them to release Celestine and 2 other SoB as plastic and never expand more stuff for them or release a codex. I have faith.
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# ? Nov 9, 2017 20:17 |
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Zuul the Cat posted:I'll be surprised if they don't release a codex for SoB. It would be kinda lovely of them to release Celestine and 2 other SoB as plastic and never expand more stuff for them or release a codex. I have faith. If they're committed to updating every army they should at least get a codex. So some sort of release is inevitable.
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# ? Nov 9, 2017 20:19 |
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Giant Isopod posted:I skipped a few pages because goddamn this thread moves fast but the chapter approved stratagems and warlord trait for sisters - those are really not encouraging. And I'm not sure what I'd do with that relic. I don't know about the heal, but it certainly isn't garbage to have celestine swing again as she dies.
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# ? Nov 9, 2017 20:21 |
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AnEdgelord posted:If they're committed to updating every army they should at least get a codex. So some sort of release is inevitable. They’ll fold it into another Imperial Agents Codex, mark my words.
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# ? Nov 9, 2017 21:50 |
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Is there a reliable discounter on the net to buy GW boxes?
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# ? Nov 9, 2017 21:53 |
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Ropes4u posted:Is there a reliable discounter on the net to buy GW boxes? Boxes of minis? There are plenty - what country are you in?
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# ? Nov 9, 2017 21:55 |
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Endman posted:They’ll fold it into another Imperial Agents Codex, mark my words. I honestly wouldn't mind that, my SoB force is very soupy. Inquisitor, couple of acolytes, bunch of priests(with giant chainsaws!), some penitent engines and I'm still thinking of kitbashing some sisters of silence with some skittles helms and deathwatch storm shields to make some crusaders. I just need to find a decent place to get the shields on mass. Then again I could just use them as Sisters of Silence, probably change their colors cause all that gold is bleh.
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# ? Nov 9, 2017 22:04 |
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This was posted on the GW website. Is that the old school sisters backpack in the lower corner there? A guy at my flgs just mentioned it and I don't know the sisters models well enough to discern anything.
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# ? Nov 9, 2017 22:30 |
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Kabuki Shipoopi posted:
Identical to the one I have on my work bench atm. The trim around the middle edge is the giveaway. I don't think the seraphim in the triumvirate set had em.
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# ? Nov 9, 2017 22:33 |
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Ya those look like regular backpacks for the sisters.
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# ? Nov 9, 2017 22:34 |
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I need to pad my existing models out, as I can't really play in the 2k bracket. I also would like to get some models from this decade. For a force of mainly sisters with some inqusitor palling around, I am leaning towards either: - A knight, because it seems like a good way to up the point count that's relatively agnostic to your main faction or - A small group of Dark Angels, because I think their ridiculously overwrought aesthetic mixes well with the sisters vehicles-as-shrine look I have no idea how DA plays, that decision is based purely on their look. Comedy option: Buy a chinese warhound and plaster it with fleur-de-lis, points deficit solved.
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# ? Nov 9, 2017 22:35 |
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Knight is a more succinct way to do it and how I'd fill it out. OTOH you can really go ham on some Ravenwing bikers if you like ornate vehicles.
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# ? Nov 9, 2017 22:38 |
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mango sentinel posted:OTOH you can really go ham on some Ravenwing bikers if you like ornate vehicles. I'd wait for the new codex before running anything Dark Angels-related, but Deathwing is pretty alright right now. They ignore morale entirely, can mix and match weapons within squads, and Deathwing Knights are just .
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# ? Nov 9, 2017 22:52 |
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Safety Factor posted:The basic bikers are just normal marine bikers with a couple of upgrade parts added on. Black Knights are the ornate ones with plasma and fancy melee weapons. They are also overpriced and ineffective. Ignoring morale on 5-man squads of guys with LD8+ isn't all that big a deal though, is it? Especially since if they didn't have that they'd still be marines who get a reroll.
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# ? Nov 9, 2017 22:54 |
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JoshTheStampede posted:Ignoring morale on 5-man squads of guys with LD8+ isn't all that big a deal though, is it? Especially since if they didn't have that they'd still be marines who get a reroll. It's worth bumping Deathwing terminators up by 2-3 models though. It gives their loadouts a little more room to breathe and you can add a couple of thunder hammer/storm shield mooks to hopefully soak up anti-armor shots (or make it into melee and clobber things) while still maintaining a decent amount of firepower.
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# ? Nov 9, 2017 22:58 |
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Giant Isopod posted:I need to pad my existing models out, as I can't really play in the 2k bracket. I also would like to get some models from this decade. For a force of mainly sisters with some inqusitor palling around, I generally wouldn't advocate investing that many points into a single model at that level. It's not fun to lose a quarter of your army to turn 1 shooting without ever activating your centerpiece model. What about a cheap set of Dark Vengeance? I assume that's pretty cheap these days (we have a box at my FLGS at 40% off).
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# ? Nov 9, 2017 22:59 |
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Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is?
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# ? Nov 9, 2017 23:02 |
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That's going to be really hard, it's kind of intrinsic to a turn based game.
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# ? Nov 9, 2017 23:09 |
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chutche2 posted:Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is? Completely changing the turn structure would help. Possibly the old DoW night fight rules. I think this edition is absolutely intended to be brutal, bloody and mostly settled by turn 3, which is fine if there's lots of interesting moving parts but can suck if it means "my gunline blows you away on turn 1 or your assault units multi-charge my whole army, game over." Some counter-charging Bullgryn: Living Image fucked around with this message at 23:22 on Nov 9, 2017 |
# ? Nov 9, 2017 23:19 |
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chutche2 posted:Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is? Doesn't stop chess players.
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# ? Nov 9, 2017 23:19 |
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chutche2 posted:Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is? they did it was called epic and it was rad
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# ? Nov 9, 2017 23:24 |
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chutche2 posted:Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is? Yes, that fix is Horus Heresy.
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# ? Nov 9, 2017 23:32 |
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Lord_Hambrose posted:Yes, that fix is Horus Heresy.
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# ? Nov 9, 2017 23:39 |
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Lord_Hambrose posted:Yes, that fix is Horus Heresy. 30k got dropped hard the moment 8th edition arrived here unfortunately. I haven't been able to get a single game since then. Didn't get to play it much before either since 8th ed was announced basically right after I got my army to a decent size.
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# ? Nov 9, 2017 23:40 |
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chutche2 posted:Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is? I always thought harshly limiting gun range, and charging back at 6" range might force people to move. Balance it by making shooting more deadly when up close. You could also make everyone's BS worse but improve it as people get closer. -1 at long range, no mod at medium range and +1 when close. Would have to change most weapons and units though. The main aim would be to force people to move to seek out the best chance to kill with shooting. I am bias though, I like cqc and have had my fill of rushing players camped at the far edge on Hammer & Anvil. My fault for not bringing enough Kommandos.
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# ? Nov 9, 2017 23:41 |
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chutche2 posted:Do you think GW will ever come up with a fix for how powerful top of 1 shooting and charges is? I was brainstorming some options for this - stratagems might be a nice way to do it, add one or more 0 cost strategems that the player who went second can use once per battle as long as they didn’t choose to play second (stealing from hearthstone’s “Coin” mechanic). The best one I’d come up with was “set the result of a single dice roll to 1. It cannot be re-rolled by any means”. I call it “Fate’s pendulum” because I can come up with needlessly portentous names for mechanical abilities too! As the player going second, having effectively a “hand” of free effects you can judiciously deploy to try and mitigate your disadvantage could be interesting.
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# ? Nov 10, 2017 00:01 |
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You could always do what Bolt Action does, with alternating random activations. Of course, that would defeat the purpose of shortening the game as it would take forever.
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# ? Nov 10, 2017 00:13 |
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For real though Epic has amazing turn structure and gently caress I wish anyone here played it. I've got a leman russ company, shadowsword, and 2 infantry companies from GW plus lots of third party 6mm miniatures for artillery, transports, and stormtroopers + valks chutche2 fucked around with this message at 00:17 on Nov 10, 2017 |
# ? Nov 10, 2017 00:15 |
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bonds0097 posted:
Yeah I might look around for that - probably the worst time to do so now since I imagine demand will jump up here soon.
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# ? Nov 10, 2017 00:18 |
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chutche2 posted:For real though Epic has amazing turn structure and gently caress I wish anyone here played it. Where you at? My IF and Tyranid armies have been gathering dust for too long.
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# ? Nov 10, 2017 00:52 |
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Noise Marines performing for a live studio audience in the Eye of Terror: Chaos Lord of Slaanesh:
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# ? Nov 10, 2017 01:16 |
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berzerkmonkey posted:Boxes of minis? There are plenty - what country are you in? USA
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# ? Nov 10, 2017 01:20 |
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BIG MEATY SHITS posted:they did it was called epic and it was rad What is the turn structure like in Epic? Ropes4u posted:USA Doc's Discount Game Store is a great one, if a little slow to ship sometimes.
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# ? Nov 10, 2017 01:22 |
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Proletariat Beowulf posted:What is the turn structure like in Epic? Epic's turn structure has you activate one unit, then your opponent activates one unit. Each force has a strategy rating you can roll against to try and seize initiative to activate two units in a row whenever you want (plus other uses for it), with Space Marines as an example having a 1+ strategy rating (with modifiers being able to bring it down) while guard had something like a 3+, and if you failed I believe that unit can't activate at all that turn. It's been a while so I forget the exact penalty for failing it. Orks were fun where I think they had like a 4+ for doing complicated things (like aiming) and a 1+ or 2+ if you were trying to take a double move or charge chutche2 fucked around with this message at 01:30 on Nov 10, 2017 |
# ? Nov 10, 2017 01:26 |
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Which weapon options (and how many of each) do all the Calth models come with? Like the tacticals, the termos, the dread
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# ? Nov 10, 2017 02:04 |
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goose willis posted:Which weapon options (and how many of each) do all the Calth models come with? Like the tacticals, the termos, the dread Tacticals: 3xFlamer 3xMeltagun 3xPlasma Gun 3xHeavy Bolter 3xMissile Launcher 3xPower Sword 3xPower Fist/Lightning Claw 3xPlasma Pistol Terminators: Powerfists Lightning Claws (single or paired) Combi-Weapon (Plasma/Melta/Flamer) Heavy Flamer Power Sword Grenade Harness Dread: Multi-Melta Kheres Assault Cannon
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# ? Nov 10, 2017 02:09 |
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# ? May 14, 2024 10:38 |
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SteelMentor posted:Tacticals:
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# ? Nov 10, 2017 02:12 |