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Plan Z posted:Apparently the issue is that they want to be able to update it real time with patch changes but nobody uses the loving things cause it loads so slow anyway. It is a treat playing the older games and just BAM useful information. This idea always seemed weird to me. Like it isn't like they're planning on keeping the faction background updated with the latest archaeological breakthroughs, so what is the point of doing an end-run around the patching process? Literally the only reason it's going to get changed is if the units themselves see changes, which is only going to occur through a patch.
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# ? Nov 10, 2017 13:58 |
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# ? Jun 8, 2024 08:39 |
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The in game stats weren't great in med 2 but at the very least I could click it by accident and not go "oh poo poo gently caress poo poo gently caress" while it very slowly loads up, unlike rome 2 which did exactly that.
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# ? Nov 10, 2017 14:47 |
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The Impaler posted:url=steamcommunity.com/sharedfiles/filedetails/?id=686841691]Charge changes[/url] What's the difference between this and disabling formation fighting?
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# ? Nov 10, 2017 15:35 |
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I downloaded DEI and fiddled around with it for a bit and thought of several different things that could be said about it. I'll settle for this, its somehow less intuitive then a TW2, a game that has lizard people, rat people, two variants of elves, loving magic, and a campaign where each faction has its own little gimmick. Jimmy Christmas, how can you be so obtuse?
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# ? Nov 10, 2017 17:08 |
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Klaus88 posted:I downloaded DEI and fiddled around with it for a bit and thought of several different things that could be said about it. I'll settle for this, its somehow less intuitive then a TW2, a game that has lizard people, rat people, two variants of elves, loving magic, and a campaign where each faction has its own little gimmick. Jimmy Christmas, how can you be so obtuse? Things I like: The reform system Things I dont like: lmao
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# ? Nov 10, 2017 17:10 |
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DEI is what happens when you let TWCenter dictate gameplay changes. Obtuse, clunky mechanics that really only serve to punish the player for wanting to have fun rather than jerk off to caligae or whatever it is the grogs are into now.
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# ? Nov 10, 2017 18:20 |
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Gonkish posted:DEI is what happens when you let TWCenter dictate gameplay changes. Obtuse, clunky mechanics that really only serve to punish the player for wanting to have fun rather than jerk off to caligae or whatever it is the grogs are into now. im torn between what my least favorite part of the mod is, the supply system that makes it so that if you garrison an army near a city and have the wrong supply system your oppenents can literally starve you out from the other side of the province or just the stupid loving unit names. No i dont loving care whats greek for "royal armored falxman" just call it a loving falxmans
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# ? Nov 10, 2017 19:04 |
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Download a submod that changes the names to English ones? I actually like the defaults because then I can pretend I'm learning something.
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# ? Nov 10, 2017 19:23 |
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That's actually what really annoys me about most of the big mods using (sometimes inaccurate) localization for every ancient city, it means that rather than learning the name you'd actually read in any history book or academic paper and so getting a sense for some context behind it and its location and so on through playing the mod, you just learn a bunch of names that you'll never read again and probably not be able to remember properly anyway.
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# ? Nov 10, 2017 19:28 |
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HerpicleOmnicron5 posted:Download a submod that changes the names to English ones? I actually like the defaults because then I can pretend I'm learning something. i just being hard on it. truthfully i only messed around with it a little bit before the lack of building tables in rome 2 annoyed me, hopefully when they update it for the new mod they can change those to reflect all the new buildings and ill have more motivation to search around the submods. Maybe for one that just strips it down to the reform system and the added cultures.
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# ? Nov 10, 2017 19:28 |
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At least that's only a mod thing here and the devs didn't put something stupid like, say, "Svidjob" into the base game.
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# ? Nov 10, 2017 19:30 |
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We are out of SVIDJOB license plates, I repeat, we are out of SVIDJOB license plates
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# ? Nov 10, 2017 19:33 |
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Any "must have" mods for Napoleon?
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# ? Nov 10, 2017 19:45 |
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Slim Jim Pickens posted:Everything before shogun was built into the game, aka no online encyclopedia. Rome1/med2 didn't have morale and a bunch of other stats listed
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# ? Nov 10, 2017 19:58 |
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One of my favorite things from Europa Barbarorum was the random ethnic background it gave your characters so if you were playing as Carthage sometimes you'd get a "ibero-Phoenician" trait and putting your cursor over it would make a gigantic, literally, window blocking wall of text pop out. Or how some medium cavalry unit from Persia had seven paragraphs of text in the unit description. I'm not being sarcasting, I seriously loved reading all of it and I love how much passion someone put into the game just for the hope of someone learning something new. DEI is kind of a EB sucessor but unfortunately it has too much content like supplies that to me are completely against Rome 2's basic game mechanics and as such I gave it a pass. Will mods break with the new patch? It's almost garanteed right?
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# ? Nov 10, 2017 20:19 |
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Shimrra Jamaane posted:Any "must have" mods for Napoleon? Not really it’s an ok game base wise. I enjoyed it with some extra smoke mods and a simple save file edit to increase the army sizes to 30 (instead of 20). The battle maps were quite large in Napoleon, I liked having enough units to fill it up.
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# ? Nov 10, 2017 20:28 |
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Agean90 posted:im torn between what my least favorite part of the mod is, the supply system that makes it so that if you garrison an army near a city and have the wrong supply system your oppenents can literally starve you out from the other side of the province or just the stupid loving unit names. No i dont loving care whats greek for "royal armored falxman" just call it a loving falxmans Are you really whining about having to learn two additional words.
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# ? Nov 10, 2017 20:30 |
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CharlestheHammer posted:Are you really whining about having to learn two additional words. yes
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# ? Nov 10, 2017 20:31 |
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Agean90 posted:yes You can deal with the two additional words. Or be whiny, I don't particularly care which.
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# ? Nov 10, 2017 20:34 |
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Mans posted:One of my favorite things from Europa Barbarorum was the random ethnic background it gave your characters so if you were playing as Carthage sometimes you'd get a "ibero-Phoenician" trait and putting your cursor over it would make a gigantic, literally, window blocking wall of text pop out. Probably, but total war modders are frighteningly dedicated so they'll fix it quickly. I have a soft spot for Europa Barbarorum, the Eastern factions were my favorite, especially Amerinia. They had a stupidly well rounded roster. Also, I'd forgotten about food buildings negatively affecting public order in Rome 2 and Attila. It says in the loving sanitation tool tip CA! A city riots without bread! Why does a building that provides bread make a city unhappy?!
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# ? Nov 10, 2017 20:43 |
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It's not two words though, it's six hundred words, because all of these mods have sixty gazillion superfluous units. Also half of them are probably not even correct translations. I actually kinda like these mods but their insistence on spergy "authenticity" is definitely not one of their selling points imo
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# ? Nov 10, 2017 20:45 |
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Then don't play them. That spergyness is half the fun and if you don't like them then what if the point.
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# ? Nov 10, 2017 20:48 |
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getting to play something that's a bit different from the base game
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# ? Nov 10, 2017 20:52 |
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CharlestheHammer posted:Then don't play them. figuring out if mods are bad requires playing them. critiquing them afterwards is fun
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# ? Nov 10, 2017 20:53 |
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Agean90 posted:figuring out if mods are bad requires playing them. critiquing them afterwards is fun Not really, like these mods love to talk up the fact they are spergy, making it usually the centerpiece. Playing it isn't going to magically change that.
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# ? Nov 10, 2017 20:54 |
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Klaus88 posted:Also, I'd forgotten about food buildings negatively affecting public order in Rome 2 and Attila. Rome 2's building chains is just such a classic example of game developers building games that they don't actually play.
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# ? Nov 10, 2017 20:55 |
I was kind of hoping with the retro active tweaking they' fix those as well.
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# ? Nov 10, 2017 20:56 |
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SeanBeansShako posted:I was kind of hoping with the retro active tweaking they' fix those as well. Right? It just seems like one of those problems that literally anyone would recognize and intuitively know how to fix.
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# ? Nov 10, 2017 20:58 |
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I hope they one day remake Mideival II's America's campaign
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# ? Nov 11, 2017 00:54 |
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canyoneer posted:4 turns per year (with seasons) is nice. Otherwise, with one turn per year your generals/agents age out and die before they can acquire decent skills The Impaler posted:Nothing 'must have', but as I've gotten back heavily into Rome2, I use the following, and the game is very serviceable: Thanks for the recs, these look good
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# ? Nov 11, 2017 02:33 |
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How do Statesmen effect influence as opposed to generals?
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# ? Nov 11, 2017 03:09 |
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unwantedplatypus posted:I hope they one day remake Mideival II's America's campaign They did. It's called the Vortex Campaign. (seriously though, I would love some bizzaro real history/fantasy mashup game where Cortez is traipsing through the jungle feeling loving chuffed with his guns and cannons when suddenly a giant gently caress-off dinosaur appears and laser bolts him in the face) Drunk in Space fucked around with this message at 03:39 on Nov 11, 2017 |
# ? Nov 11, 2017 03:35 |
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I just want gunpowder again now that they've unclunked a lot of the game.
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# ? Nov 11, 2017 06:22 |
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Kaal posted:Rome 2's building chains is just such a classic example of game developers building games that they don't actually play. It kinda felt like CA was just fatigued with the total war series when Rome 2 initial came out. I mean the soul wasn't there like it was with the Warhammer series man. They've kinda got it back with the Emperor edition though.
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# ? Nov 11, 2017 06:52 |
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I re-downloaded Rome 2 in prep for the new DLC and patch and after so much time playing Warhammer it's so incredibly hard to play. Not from a technical standpoint, although I agree with most of the complaints about the game over the past couple pages, but just the variety of ways you can approach the game and what you'll see going through it. I'm sitting here playing as Rome, having conquered the pennisula with part of Carthage, and while I'm mostly enjoying it I can't help but feel like that's the game. Maybe I'll see a few more Elephants, someone will field chariots down the road I'm sure, and maybe I'll see artillery I can mostly ignore unless I'm turtling up on defense, but other than that it's done. I'm not going to see flying units that can rampage behind me or present a constant danger of a dragon dropping on my head with all the knockback that entails. I'm not going to run into a faction that I have to approach the fight differently than others, such as Vampires in Warhammer. Every single time I see a spear wall line I'm just going to have to engage it head on and work a few units around the flank, I'll never branch out into spells/flying units/effective artillery/warhammer style chariots/dinos, or having more varied army compositions with different options (Skaven numbers, Wood Elves archers, etc...). Just all feels depressing and sucks the will to keep playing. Actual question though, is it possible to get rid of the sweeping camera zoom in? I don't know if I just never zoomed in before I started playing Warhammer but holy hell is it so loving aggravating.
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# ? Nov 11, 2017 16:52 |
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Set the game to use the classic camera setting.
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# ? Nov 11, 2017 17:04 |
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nessin posted:I re-downloaded Rome 2 in prep for the new DLC and patch and after so much time playing Warhammer it's so incredibly hard to play. Not from a technical standpoint, although I agree with most of the complaints about the game over the past couple pages, but just the variety of ways you can approach the game and what you'll see going through it. I'm sitting here playing as Rome, having conquered the pennisula with part of Carthage, and while I'm mostly enjoying it I can't help but feel like that's the game. Maybe I'll see a few more Elephants, someone will field chariots down the road I'm sure, and maybe I'll see artillery I can mostly ignore unless I'm turtling up on defense, but other than that it's done. You literally described my saturday morning, except I was Egypt instead of Rome.
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# ? Nov 11, 2017 17:14 |
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It's gotta be one of the gooniest complaints to cry that an historical game doesn't have dragons or giants jfc.
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# ? Nov 11, 2017 20:35 |
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Mans posted:It's gotta be one of the gooniest complaints to cry that an historical game doesn't have dragons or giants jfc. Nothing nerds love more than dumb fantasy poo poo. Sad that TW is going all in on that.
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# ? Nov 11, 2017 20:49 |
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# ? Jun 8, 2024 08:39 |
You might not find history RTS games as entertaining as they used to me man. Or just well, like fantasy more. Peoples tastes change.
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# ? Nov 11, 2017 20:49 |