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I agree that he's not using the word well, but if you actually read the main kickstarter page, he's got a micrometer out to show the same dimensions, and a section called "Proportion" that clearly shows exactly how big each die is compared to each other. Exactly what you're getting with your purchase is very very clear.
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# ? Nov 8, 2017 20:43 |
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# ? Jun 10, 2024 12:36 |
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Leperflesh posted:The intent with this set is to make sure like the D6 weighs the same and is about the same size as the D20 and the D8 etc. Because supposedly once you roll a heavier die like the D20 in your normal crappy set of dice, then you go to roll a lighter die and you roll it too hard and this reduces your "rolling accuracy" or some poo poo like that. Rolling accuracy? Like...keeping it on the table?
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# ? Nov 8, 2017 20:47 |
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The idea is that all the dice are within about .1" of each other in width. This allows them to be stored in an even grid/row form, which is more difficult with the irregular sizes of standard dice. It's... not a major problem by any stretch, but seems like a neat idea, and the box they showed off for dice+mini+cards seems like a cool thing to use if you play RPGs in person like a weirdo
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# ? Nov 8, 2017 20:50 |
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Yup. And it's five bucks for a set of seven dice. It's not like they're ripping everyone off. I doubt they sell a ton of them but who cares.
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# ? Nov 8, 2017 20:50 |
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Wait so why not just say they're all equal height within a .1" tolerance? Because proportional implies a ratio. E: or more specifically, a relationship between different things that remains constant.
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# ? Nov 8, 2017 20:59 |
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moths posted:Wait so why not just say they're all equal height within a .1" tolerance? Proportional is a bad way to describe it, yes. You could maybe explain it by saying there is a 1:1 proportion between all of the dice (within reasonable tolerance) but the best answer is probably "This is a bad description of an okay product"
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# ? Nov 8, 2017 21:04 |
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You would say that your competitor's dice are disproportionately sized to one another, and that your dice are more closely proportionate in size to one another. The kickstarter page author did not understand how to use the word in a helpful, communicative way; this is a relatively minor failing. Once you read the description it's very clear exactly what is being sold. as kickstarter failings go this is very minor.
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# ? Nov 8, 2017 21:12 |
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I would say 'your entire marketing is based on a word you clearly don't understand' is more than 'very minor.' Yes, the product may well be perfectly functional but the marketing is hilariously bad.
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# ? Nov 8, 2017 21:17 |
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it may be a minor failing as far as kickstarter failings go...but it's also not a product anyone's been clamoring for, or a problem that actually needed to be solved.
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# ? Nov 8, 2017 21:17 |
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I'm not trying to imply he's got a bad product or idea! I think I get exactly where he's coming from about needing symmetry and correctness in things, and that might be why I got stuck up on his word choice.
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# ? Nov 8, 2017 21:18 |
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What do you guys think of Monster Slaughter by Ankama Board Games? Their selling point is that it's by the same people who made Krosmaster; which I played a few times and found to be pretty enjoyable.
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# ? Nov 9, 2017 11:57 |
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Monster Hunters' Club, a new Savage Worlds RPG meant to emulate 80's kids adventures like E.T., Goonies, and Monster Squad, as well as more modern takes on the genre like Stranger Things or the new It. Confession, I'm writing the $15,000 stretch goal, so I do have some skin in the game. That said, I think it looks like a lot of fun, and I'm liking what I've seen of the archetypes.
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# ? Nov 9, 2017 12:28 |
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Hackjack posted:What do you guys think of Monster Slaughter by Ankama Board Games? A friend of mine had the chance to try it out at Spiel. Apparently it's ok but has some balance issues between the different monster families and mechanics which dissuade you from actually searching for the victims. e.g. the Vampires draw more cards when searching, but it still uses up an action. So a common issue was a Vampire moving into a room and searching, finding a victim but being out of actions to attack them. Then the other players now have a target and just pile in their monsters and attack. Since you get points for attacking and killing the victims, you're actively dissuaded from actually searching for them because it just lets the other players score more than you. It's possible they'll have the issue resolved by launch but I don't see a rulebook on the campaign page to check.
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# ? Nov 9, 2017 14:03 |
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JackMann posted:Monster Hunters' Club, a new Savage Worlds RPG meant to emulate 80's kids adventures like E.T., Goonies, and Monster Squad, as well as more modern takes on the genre like Stranger Things or the new It. I'm just about to start reading Tales from the Loop, which seems like it's aimed at the same sort of feel. How would you compare them?
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# ? Nov 9, 2017 16:54 |
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Yeah, there's also Kids on Bikes aiming for the same thing.
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# ? Nov 9, 2017 18:01 |
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Three days left for John Wick's 7th Sea Khitai. I really like 7th Sea 2e, and this looks just as well done.
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# ? Nov 9, 2017 19:27 |
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JackMann posted:Monster Hunters' Club, a new Savage Worlds RPG meant to emulate 80's kids adventures like E.T., Goonies, and Monster Squad, as well as more modern takes on the genre like Stranger Things or the new It. Baron Snow posted:Yeah, there's also Kids on Bikes aiming for the same thing. I kinda want both of them.
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# ? Nov 9, 2017 19:41 |
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Baron Snow posted:Yeah, there's also Kids on Bikes aiming for the same thing. This looks awesome and I love the art style!
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# ? Nov 9, 2017 19:45 |
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Hackjack posted:What do you guys think of Monster Slaughter by Ankama Board Games? It looks neat, reminds me of one of those "half toy" 90s board games with a 3D board and a rad commercial. However, it looks about as simplistic as those games too. There are a lot of other, cooler games on Kickstarter right now so I'm probably going to hold off until retail. It also seems kind of pricey for what you're getting, the base pledge is 80 bucks. Generally at that price I'd prefer a meatier game or more components. The one I'm a lot more hyped for is Legends of Sleepy Hollow, which is on its final 24 hours. Narrative-based co-op dungeon crawler that brings a fairly unique theme to board games.
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# ? Nov 9, 2017 20:02 |
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I am currently backing the 7th Sea Khitai kickstarter at the all PDF level and I am torn. While what I an getting right now is probably worth what that costs to me, it is close enough that I have to consider not backing. I love everything produced for the first 7th Sea kickstarter, but this one seems to have so much less direction. If they can get all the way to Not China I will back for sure.
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# ? Nov 9, 2017 21:11 |
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I jumped on this the other day: https://www.kickstarter.com/projects/mathewsisson/ravine It's by the same people that did Spaceteam, so if you're into real-time co-op card games, take a look.
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# ? Nov 9, 2017 23:43 |
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I'm honestly not sure whether to put this here, the general chat thread, the development thread, or what. My Kickstarter for Gratuitous Anime Gimmick: Of Raised Dead & Evening Rituals has about 10 days left and is 22% funded. I still have a few aces up my sleeve but I'm going to have to start thinking about what to do if this fails. My hope was to use Kickstarter to pay for artwork for the book, because the art I want is expensive. So I have, as far as I can tell, two options. 1.) Very slowly commission art out of my own pocket. Getting art for GAG (the original) took me about a year saving up for each piece at a time, GAG: ORDER will probably take longer. That's just for character class art, I'd basically have to blow off any urge to put in art beside that. So, I'd be releasing one big book after maybe a year+, with good art but not as much as I want. 2.) Possibly release the book in sections...? I have the art for the Witch class. I have the new gimmicks and such for the Witch class mostly written up. Instead of slowly cobbling together one proper book, I could release a small PDF with JUST the Witch stuff, then use the sales from that to maybe get a head start on paying for art for another class, and just keep piggybacking from one to another. Each release would have the opportunity to bring more eyes to the GAG line overall, possibly building to a snowball effect. I would sort of feel bad doing this, because instead of just releasing GAG and GAG: ORDER I'd be releasing GAG and like ten small supplements, and the overall cost to someone trying to get them all would be higher than just the one book. Once I got all the supplements out, I could throw them together as one proper PDF at a reduced price (and release it in a print version, because I like print versions). The steady-release-of-smaller-books method would cost more for customers but get it to them sooner, and maybe help me get more art in there than just class depictions. I'd have to figure out where/how to squeeze in the non-class content like quirks and magic items (which are for all characters), and monsters (which are, obviously, not for characters).
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# ? Nov 10, 2017 04:06 |
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Funzo posted:I jumped on this the other day: The stretch goal about the plane wing sounded amazingly stupid.
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# ? Nov 10, 2017 04:44 |
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Guess who just got his copy of Gloomhaven in the mail? This guy! Holy gently caress is it massive. I'm glad I've been going to the gym the last few months! Anyone else got theirs?
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# ? Nov 10, 2017 14:24 |
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Subjunctive posted:I'm just about to start reading Tales from the Loop, which seems like it's aimed at the same sort of feel. How would you compare them? I can't really comment on the rules, not being familiar with Mutant: Year Zero. I also haven't actually read through the Tales From the Loop rulebook, so if someone is more familiar with it, please correct me. From a setting standpoint, Tales From the Loop seems to have a much tighter focus on the setting and what sort of stories it wants to tell, where Monster Hunters' Club has a somewhat broader scope (while still being much more focused than regular Savage Worlds). Assuming both do an equally good job of tailoring their rules to the setting (and MHC is doing pretty well at it from the rules I've seen so far), then Tales From the Loop will probably run its themes much better, but MHC will be better for tailoring it to different sorts of adventures and working with your own themes (since it's drawing from a broader scope of adventure stories, from Goonies to Stranger Things to Monster Squad). Which is better is going to depend on what you want to do with the game. For the record, I've been really tempted by Tales From the Loop for a while, and if I weren't already writing for it, MHC would be a pretty easy sell for me. In somewhat less cool news, I got a link to a new mini Kickstarter...
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# ? Nov 10, 2017 14:47 |
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JackMann posted:In somewhat less cool news, I got a link to a new mini Kickstarter... I have a weird love for Victorian era exploration, but I can fully admit this poo poo is incredibly racist.
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# ? Nov 10, 2017 16:29 |
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Yvonmukluk posted:Anyone else got theirs? I just got a notification that 22lbs of Gloomhaven is coming my way.
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# ? Nov 10, 2017 16:48 |
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moths posted:I just got a notification that 22lbs of Gloomhaven is coming my way. I suggest getting out of its way.
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# ? Nov 10, 2017 16:50 |
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Lord_Hambrose posted:I am currently backing the 7th Sea Khitai kickstarter at the all PDF level and I am torn. While what I an getting right now is probably worth what that costs to me, it is close enough that I have to consider not backing. I love everything produced for the first 7th Sea kickstarter, but this one seems to have so much less direction. Yeah, I figure we'll make it there, I'm just hoping it ends close enough to the Korean sourcebook that pledge manager extras make it there. I will warn people about getting physical add ons. I knew a few that went all in on the 7th Sea and there's nothing but disappointment with the dice.
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# ? Nov 10, 2017 17:29 |
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Really? That's a bummer, I was all digital so I got no clue if they dropped the ball for physical stuff. But yea I'm a bit bummed they seemed to put their Khitai source books on the same scale base 2nd ed used because there's no way we're hitting not-Korea at this rate without a pledge manager miracle. Game's still fun and I'm real glad we can easily mix and match not-europe and not-asia this edition but it feels like they forgot that the second KS usually never does as gangbusters just because the 'oooh what's this' luster is gone by then.
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# ? Nov 10, 2017 18:35 |
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Yvonmukluk posted:Guess who just got his copy of Gloomhaven in the mail? This guy! Mine is supposed to get here next week.
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# ? Nov 10, 2017 18:39 |
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moths posted:I just got a notification that 22lbs of Gloomhaven is coming my way. I don't think mine's on the way yet. I am worried it will break my back porch.
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# ? Nov 10, 2017 19:04 |
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Anyone else find it funny that John Wick realized that he could get back, essentially, Legend of the Five Rings by putting it in 7th Sea as an expansion?
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# ? Nov 10, 2017 19:07 |
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Macdeo Lurjtux posted:I will warn people about getting physical add ons. I knew a few that went all in on the 7th Sea and there's nothing but disappointment with the dice. I have a friend who went all in and got the big Buck Wild Pirate Package or whatever. He is super salty that the deluxe corebook is just black with a skull. Doesn't even have the name on the spine so it looks like garbage on a shelf too. Still, all the books so far have been beautiful. The art budget is really making a huge difference over almost every other rpg product from other bigger companies. I particularly enjoyed reading the new Middle East book, though the Assassins having to live countless lives and deaths in their minds before getting near powers was a little on the nose for my taste.
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# ? Nov 10, 2017 19:16 |
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I got the Sorte deck as an add-on and it's very pretty.
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# ? Nov 10, 2017 20:23 |
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I really can't decide what I think about Maurader Task Force RPG. On one hand, it looks like it wouldn't work as a RPG; it would basically just be a coop wargame or something, unless they have noncombat rules, right? On the other hand, it's kind of cute. Like, finding a way to play with the action figures of your childhood.
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# ? Nov 10, 2017 20:24 |
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dwarf74 posted:Was it through email? Kickstarter? It should be an email from cephalofair@funagain.com with the title "Your Cephalofair Games item(s) have shipped!"
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# ? Nov 10, 2017 20:27 |
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senrath posted:It should be an email from cephalofair@funagain.com with the title "Your Cephalofair Games item(s) have shipped!" Oh poo poo, so that was what that email was about!
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# ? Nov 10, 2017 20:31 |
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Coming soon to Kickstarter... (via The Onion)
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# ? Nov 11, 2017 13:55 |
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# ? Jun 10, 2024 12:36 |
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FMguru posted:Coming soon to Kickstarter... You know, I'd probably play the hell out of something like that.
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# ? Nov 11, 2017 13:59 |