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Jordan7hm posted:Just bought the Colonists expansion off of the Lookout site. CAD40$ with shipping from Germany. Yeesh. I'm worried the game didn't sell well enough to ever get the expansion over here though, and they've made it bilingual, so... I didn't read the part where you said it was an expansion and was just about to ask where you managed to score such a wild deal and why you were unhappy with it.
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# ? Nov 10, 2017 21:39 |
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# ? May 14, 2024 00:22 |
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FunkMonkey posted:I scooped up a copy of Hanamikoji based on the recommendation previously. I have a family member I've been struggling to find a more laid back two player game to chat over that's still strategically stimulating for me (she has big problems with abstract visualization and Tash Kalar flat out melted her down) and the concept sounded appealing and accessible - she really likes pretty artwork. Any other recommendations would be appreciated. Nothing overly dark or horrific. Battleline, Hive(pocket), Jaipur and Cube Quest are some that we really enjoy for 2p, not overly-thinky but satisfying games.
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# ? Nov 10, 2017 21:43 |
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EBag posted:Battleline, Hive(pocket), Jaipur and Cube Quest are some that we really enjoy for 2p, not overly-thinky but satisfying games. Thanks, if she likes Hanamikoji then Jaipur might be another good choice. Hive looks interesting but also exactly the sort of thing she hates.
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# ? Nov 10, 2017 22:49 |
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KingKapalone posted:I won't be surprised when a Gloomhaven thread gets started, but until then I have a question. Disclaimer: I have yet to play. Don’t worry about the map stickers. They just show you which scenarios you have unlocked, they don’t lock you out of anything. You can very easily “start over” in the future since each scenario tells you what it unlocks. There is also enough content that you can play completely different paths without having to overlap. There is plenty of unique game for two groups. If the character enhancement stickers stress you out then don’t use them - the game is very complete without them, you can just spend your extra $ on better gear and blessings instead. My group went all-in on enhancements and it was fine though. It’s a fun perk when someone else picks up the class later. Minor retired characters spoiler: Some of the event cards that are unlocked at retirement have you meet and interact with a retired character through the card text.
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# ? Nov 10, 2017 22:53 |
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For a completely opposite opinion on Noria, I thought it was way too fiddly for what it was. I played nine new Essen games last week and Noria was hands down the worst.
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# ? Nov 10, 2017 23:01 |
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I managed to snag a new in shrink copy of Sissi Die Bohnenkaiserin off BGG this week. It's my first game that's actually in German and I feel like I have ascended to a new plane of nerddom.
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# ? Nov 10, 2017 23:14 |
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FunkMonkey posted:I scooped up a copy of Hanamikoji based on the recommendation previously. I have a family member I've been struggling to find a more laid back two player game to chat over that's still strategically stimulating for me (she has big problems with abstract visualization and Tash Kalar flat out melted her down) and the concept sounded appealing and accessible - she really likes pretty artwork. Any other recommendations would be appreciated. Nothing overly dark or horrific. Glad you picked up Hanamikoji - hope you like it! I'm in a similar position of trying to find good two player games and, while it doesn't have good art definitely look at Codenames: Duet if you haven't already. Morels / Fungi (same game) is supposed to be pretty good and is one that's on my list to try - another light-weight 2p card game. The art and concept is kinda neat. Rahdo has a run-through if you don't mind getting motion sickness watching it - I'm sure there's other stuff about it. Japanese Dating Sim fucked around with this message at 23:21 on Nov 10, 2017 |
# ? Nov 10, 2017 23:15 |
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Japanese Dating Sim posted:Glad you picked up Hanamikoji - hope you like it! I'm in a similar position of trying to find good two player games and, while it doesn't have good art definitely look at Codenames: Duet if you haven't already. Ha! That actually looks really interesting. I'll take a closer look and maybe pick it up next paycheck.
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# ? Nov 10, 2017 23:20 |
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FunkMonkey posted:Ha! That actually looks really interesting. I'll take a closer look and maybe pick it up next paycheck. Was just editing my post to include a mention, too, of The Fox in the Forest (out later this month) because it's getting good reviews and looks gorgeous, too. 2P-only trick-taking game. Oh, and Kingdomino. Again, one I haven't played but want to. I'll stop now. Japanese Dating Sim fucked around with this message at 23:26 on Nov 10, 2017 |
# ? Nov 10, 2017 23:22 |
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What does out later this month mean in this context? In a particular country? A new edition? I bought it for $13 from Amazon back in August. I really like The Fox in the Forest. The scoring actually makes 2p trick taking work, and the different powers on the cards lend themselves well to various strategies. And it's definitely beautiful.
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# ? Nov 10, 2017 23:50 |
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El Fideo posted:What does out later this month mean in this context? In a particular country? A new edition? I bought it for $13 from Amazon back in August. Looks like I was just misinformed on the the release date.
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# ? Nov 11, 2017 00:01 |
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Lorini posted:For a completely opposite opinion on Noria, I thought it was way too fiddly for what it was. I played nine new Essen games last week and Noria was hands down the worst. Not even playing it, just reading that description Jedit posted of how the wheel works sounded awful.
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# ? Nov 11, 2017 00:51 |
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Did Mechs vs. Minions end up making no lasting impression at all? I bought it and played it one single time with my wife and ending up selling it. I would have played it more but I don't think my wife was into it. I haven't heard anyone talk about it in a long time...I'm guessing I kind of made a good move selling it. I feel like so much of the hype on it was "the components are so good for what you pay!" but that doesn't actually make the game more fun than like a $30 game with average components (and one that doesn't take up so much space in your house).
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# ? Nov 11, 2017 01:21 |
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angel opportunity posted:Did Mechs vs. Minions end up making no lasting impression at all? I bought it and played it one single time with my wife and ending up selling it. I would have played it more but I don't think my wife was into it. I haven't heard anyone talk about it in a long time...I'm guessing I kind of made a good move selling it. Isn't it pretty hard to get? I've heard generally good to great things about it though.
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# ? Nov 11, 2017 01:23 |
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Has anyone played Mansions of Maddness enough to tell me a little bit about it? If you've used the app that goes with it enough to say how much it streamlines the game, that would also be nice.
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# ? Nov 11, 2017 01:31 |
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angel opportunity posted:Did Mechs vs. Minions end up making no lasting impression at all? I bought it and played it one single time with my wife and ending up selling it. I would have played it more but I don't think my wife was into it. I haven't heard anyone talk about it in a long time...I'm guessing I kind of made a good move selling it. It's a well designed game but it's also a campaign co-op game and there's not much to talk about beyond the moment to moment gameplay. Gloomhaven stole some of its thunder as they're both prestige massive games, but MvM's video game spinoff I think is a harder sell than Gloomhaven's generic fantasy.
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# ? Nov 11, 2017 02:06 |
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I finally got Keyflower to the table and my group bounced off it hard. Maybe we missed something but it snowballed out of control for one player just generating a ton of resources placing guys in his own village and getting them back at the end of the season. We quit before winter because we couldn't see any way too catch him. Any suggestions?
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# ? Nov 11, 2017 02:19 |
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just slam 3 dudes on his space early on once.
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# ? Nov 11, 2017 02:22 |
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Generating resources also doesn't accomplish anything on its own.
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# ? Nov 11, 2017 02:30 |
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Maybe just play again now that everybody understands it, as I would imagine that would happen primarily due to people not being nearly aggressive enough in the bidding phase. I can't recall ever seeing someone get distinctly super far ahead, and usually things are very up in the air come the winter phase. The idea of someone being notably out of reach by all the other players is kind of a strange concept to me.
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# ? Nov 11, 2017 02:32 |
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Impermanent posted:just slam 3 dudes on his space early on once. or possibly one Green.
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# ? Nov 11, 2017 02:32 |
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Father Wendigo posted:Has anyone played Mansions of Maddness enough to tell me a little bit about it? If you've used the app that goes with it enough to say how much it streamlines the game, that would also be nice. I hated first edition with a fiery passion and love playing second edition, so there's that. I've only ever played with the app and didn't even know that it was optional.
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# ? Nov 11, 2017 02:43 |
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misguided rage posted:Generating resources also doesn't accomplish anything on its own. Exactly, even generating a bunch of meeples doesn't guarantee anything. And quitting before winter is especially silly because that's when most of the big swings in points are going to come. Were they generating a bunch of resources to capitalize on one of their winter tiles? Out bid them on it or block them from generating more. Maybe Keyflower isn't right for your group because if you're all just sort of playing looking only at your own tiles and not trying to get in the way of your opponents, you have to be more aggressive.
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# ? Nov 11, 2017 03:08 |
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Father Wendigo posted:Has anyone played Mansions of Maddness enough to tell me a little bit about it? If you've used the app that goes with it enough to say how much it streamlines the game, that would also be nice. Its quite cool and the app really integrates things pretty well. And it lets you "save" your game too. But the minis are notoriously garbage. If thats going to bother you move along. The investigators are ok but some of the trash mobs really live up to their name. I think its funny and even thematically appropriate that they're so off looking but I can see it bugging the poo poo out of some people.
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# ? Nov 11, 2017 03:16 |
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rydiafan posted:I hated first edition with a fiery passion and love playing second edition, so there's that. I've only ever played with the app and didn't even know that it was optional. When I played the first edition my bother picked the guy with a Tommy Gun thinking it would be a guy who could shoot monsters. Turns out with the monsters we were fighting he had a 1 in 3 chance of dropping his gun every time he attacked, effectively losing two turns. I would hope that doesn't happen in the second edition.
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# ? Nov 11, 2017 03:21 |
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LongDarkNight posted:I finally got Keyflower to the table and my group bounced off it hard. Maybe we missed something but it snowballed out of control for one player just generating a ton of resources placing guys in his own village and getting them back at the end of the season. We quit before winter because we couldn't see any way too catch him. Any suggestions? So did he win all of the Spring auctions or something? If he's not only generating tons of resources but also has all the tiles, it sounds like y'all screwed up a rule or three. Also as other people have said, winter changes everything. My first game I had a much smaller village than my opponent, but I leveraged his buildings to my advantage, blocked him off hard, and won by a large margin off of the back of his upgrades.
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# ? Nov 11, 2017 03:21 |
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Winter in Keyflower is where I lose 23 points because I bid one green meeple and then someone else creates 2 of them and outbids me.
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# ? Nov 11, 2017 03:51 |
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Father Wendigo posted:Has anyone played Mansions of Maddness enough to tell me a little bit about it? If you've used the app that goes with it enough to say how much it streamlines the game, that would also be nice. I've not played the first edition at all, and I've only played the second once (on Tabletop Simulator) but yeah, the app makes the whole thing pretty sleek. rydiafan posted:I hated first edition with a fiery passion and love playing second edition, so there's that. I've only ever played with the app and didn't even know that it was optional. The app is not optional.
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# ? Nov 11, 2017 04:21 |
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LongDarkNight posted:I finally got Keyflower to the table and my group bounced off it hard. Maybe we missed something but it snowballed out of control for one player just generating a ton of resources placing guys in his own village and getting them back at the end of the season. We quit before winter because we couldn't see any way too catch him. Any suggestions? Things you guys probably missed: There's a hard limit of 6 dudes that can be on a tile. And they have to be the same color. Resources aren't worth anything unless you have one of the scoring buildings. And with few exceptions you need to actually place those resources in the buildings. Your transport actions suck unless you upgrade them (which costs resources) or bid on better transports (which costs meeples). Winter is where the majority of scoring happens so by skipping winter you basically missed out on at least half the end game scoring.
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# ? Nov 11, 2017 05:00 |
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LongDarkNight posted:I finally got Keyflower to the table and my group bounced off it hard. Maybe we missed something but it snowballed out of control for one player just generating a ton of resources placing guys in his own village and getting them back at the end of the season. We quit before winter because we couldn't see any way too catch him. Any suggestions? How much does your group like to gently caress each other over? Knife fight games like Chicago Express and Keyflower don’t work well if everyone approaches them like a typical Euro.
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# ? Nov 11, 2017 06:34 |
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LongDarkNight posted:placing guys in his own village and getting them back at the end of the season. One more thing is you should absolutely be doing this. I find new players have a tendency to overbid, but you really only want to bid on aroud 2 maaaybe 3 tiles each season and try to secure them, but don't use all your workers on bidding because you need some workers to produce stuff. Aside from winter tiles a large chunk of your points come from ugrading your village, so focus on securing some village tiles and then collecting the resources to upgrade them, and then working towards winter tiles with what you have left.
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# ? Nov 11, 2017 07:29 |
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Played Cuba Libre for the second time. Game was extremely back and forth with constant 'guy pushed into victory condition and then gets wrrcked' syndicate eventually pulled it out by piling up 59 resources so they could reopen all their casinos before the final propaganda phase to tip into a win, beating the directorio on first tiebreakers. Myself as. 26th July and the government player got creamed.
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# ? Nov 11, 2017 08:48 |
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Kraftwagen is a pass. There are far better making cars in the 1900s through 1920s games with a lot less luck on the line, we had a final turn where a guy because he drew one specific card could've had 30 point bonus play*; The average score in the game was 38. *Four cars for sale, A card that lets the market buy a fifth car, and the buyer who pays double cost for the cheapest available car…
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# ? Nov 11, 2017 09:46 |
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Automobile by Martin Wallace is still one of my favorite tight, lean, and complex games to play, so I recommend that.
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# ? Nov 11, 2017 10:42 |
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So I played two 2 player games of Nusfjord last night and I really enjoyed it. There are some tight decision in this game given that you only have 21 actions total. Getting fish was never a problem I feel and in both games I only got 6 at the start of every round. But that was more then enough as some buildings give you more. Wood was more of a problem as most of your points will come from buildings and almost all of them require wood. So setting up a small wood engine is important. It also helps to set up for turn 4 when all the huge point buildings come into play. I think the two games including setup, rules explanation and tear down took like 2 hours which felt perfect for a game like this.
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# ? Nov 11, 2017 14:03 |
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Father Wendigo posted:Has anyone played Mansions of Maddness enough to tell me a little bit about it? If you've used the app that goes with it enough to say how much it streamlines the game, that would also be nice. I've played it maybe 7-8 times and like it enough that I've got the most recent expansion coming in the mail (and I already owned the others). You didn't get a ton of info (no offense yet) so... The structure of the first edition was that it was a 1vMany game with a modular board. Players chose investigators and the Keeper was in charge of seeding exploration/puzzle/NPC/etc tiles, and their effects (within the preset guidelines provided by the game) as players moved through the board and revealed new rooms (tiles) that were put down. They also decided the behavior of the monsters, decided who they attacked, rolled for them, and resolved the Mythos phase ("bad stuff") portions that happened at end of every round. Players moved throughout the map trying to figure out the objective and resolve it before they all died/went insane/ran out of time (there isn't an obvious round limit but it exists and is hinted at by flavor stuff usually). The Keeper stuff was very, very fiddly and slow and the game just didn't flow well at all despite being atmospheric and pretty fun for a dice-heavy Ameritrash "experience generator." Your decisions mattered but you could still lose to dice rolls - it was not and didn't try to be a highly tactical game. The Second Edition changes some mechanics but the biggest thing is that the app - which is required, you can't play without it - performs all of the Keeper actions and changes it to a fully cooperative game. It tells you what tiles to put down, where to put exploration/search tokens, NPCs, monsters, etc. It resolves monster actions and the Mythos phase and tells you who they target and how to defend against them. It also adds some narration and moody music that kinda enhances the experience. Players still roll physical dice and move figures around the board, not on the app. You have to tell it how you rolled when defending / attacking / etc. Overall the app dramatically improves the game and makes it move much faster than it did. It also has some level of variability among the tile/room placement and ultimate objective within the given scenarios which increases replayability somewhat. It's one of my favorite games but it is what it is - a highly thematic dice-roller where you can get hosed by rolls that's more of a fun experience than a tactical game. So know that going in. Also yeah the miniatures are poo poo and it had typical FFG no-insert-at-all storage so be ready for that. Also it's super easy to teach new players.
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# ? Nov 11, 2017 14:54 |
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LongDarkNight posted:I finally got Keyflower to the table and my group bounced off it hard. Maybe we missed something but it snowballed out of control for one player just generating a ton of resources placing guys in his own village and getting them back at the end of the season. We quit before winter because we couldn't see any way too catch him. Any suggestions? Auction winners keep the meeples used to operate the tile, not the meeples used to bid.
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# ? Nov 11, 2017 15:46 |
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Thank you very much for going into such detail! About the app: does it require an internet connection to work beyond the initial download/updates?
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# ? Nov 11, 2017 15:58 |
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Father Wendigo posted:Thank you very much for going into such detail! About the app: does it require an internet connection to work beyond the initial download/updates? Nope!
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# ? Nov 11, 2017 16:55 |
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# ? May 14, 2024 00:22 |
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Morpheus posted:I didn't read the part where you said it was an expansion and was just about to ask where you managed to score such a wild deal and why you were unhappy with it. Honestly I'm not even mad about the 40$ because I did get a good deal on the game used in the first place. I really hope they manage to bring out expansions with eras 5-8. I would definitely burn a weekend just building my little village.
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# ? Nov 11, 2017 18:02 |