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Bholder posted:Also can you still assimilate pops as a devouring swarm or you can only eat them?
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# ? Nov 11, 2017 01:24 |
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# ? Jun 10, 2024 06:36 |
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Psychotic Weasel posted:Devouring Swarms (and Driven Exterminators iirc) do not get the ability to assimilate others into your empire; everyone has to go. I don't think the tech for assimilating xeno pops even shows up if you have picked that trait. Exterminators can assimilate synth pops of conquered planets, but you have to change it manually in the species menu for each empire's synth population. It was pretty cool to free my synthetic brethren from their inferior meatbag overlords as I terraformed the galaxy to machine worlds with all the extra energy from purging organics. The Contingency was also the crisis for that game but didn't show up until I controlled around 2/3 the galaxy; their awakening sparked a galactic war between two genocidal AIs over who got to slaughter the fragmented remains of a once-dominant federation clinging to life on the edge of the galaxy. This game has come a long way since release, and I'm optimistic about the changes in Cherryh even though I rarely play hyperlanes.
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# ? Nov 11, 2017 02:21 |
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Is there like a Stellaris Steam group or do you all just have friends that play?
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# ? Nov 11, 2017 02:41 |
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Captain Monkey posted:Is there like a Stellaris Steam group or do you all just have friends that play? Pretty sure 95%+ of us just play single-player exclusively.
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# ? Nov 11, 2017 03:02 |
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I can't imagine playing this game multiplayer with like more than two people in a game.
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# ? Nov 11, 2017 03:26 |
There's a Goon discord for map games, including Stellaris. https://discord.gg/2Jn747
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# ? Nov 11, 2017 04:02 |
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Fintilgin posted:Pretty sure 95%+ of us just play single-player exclusively. I'm the bizarro weirdo. I play almost exclusively multiplayer with a weekly session among friends.
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# ? Nov 11, 2017 06:20 |
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Admiral Ray posted:They were preserving species from the past and you ate them. I bet you're the sort of coworker that eats labeled food in the break room fridge. I think you mean they set up a tapas bar.
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# ? Nov 11, 2017 06:37 |
What does multi player even look like in this game? I pause all the time in single player. I think I’d hate it equally if any player could pause my game or if I could not.
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# ? Nov 11, 2017 08:19 |
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ConfusedUs posted:What does multi player even look like in this game? I pause all the time in single player. From what I've heard it's a hell of running the game on a slow/medium speed and just doing other stuff like making tea while waiting for things to happen but always being there for that flurry of activity when something does happen and you can't pause.
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# ? Nov 11, 2017 09:32 |
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Venerable Stellaris devs, is something going to be changed about how armies are handled? I don't know about you, but having to manually upgrade all my units one by one because there is no ship designer analog for armies is hella poo poo. Everything else is good, you're good Dev people. But this one particular thing is poo poo UI work and poor mechanic maintenance of what I assume was at one point going to be expanded but was forgotten about?
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# ? Nov 11, 2017 10:01 |
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McGiggins posted:Venerable Stellaris devs, is something going to be changed about how armies are handled? Do people actually upgrade their armies? Of all of the tedious micromanagement in Stellaris that is the easiest to avoid since there's no reason not to just pile on the stock armies when you invade. I usually just queue up 20 or so clone armies (since they train the fastest) and call it a day.
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# ? Nov 11, 2017 10:07 |
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Yeah, but I want my enslaved fallen/awakened empire species soldiers riding xenomorphs into battle. And I can have that, if I participate in the least well thought out UI process in the game. So my point is, either make a better way of doing it, or remove it because no one uses it because it sucks. Maybe make the upgrades into empire bonuses to armies instead. I don't know.
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# ? Nov 11, 2017 10:24 |
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McGiggins posted:Yeah, but I want my enslaved fallen/awakened empire species soldiers riding xenomorphs into battle. Wiz has repeatedly said he wants to change how armies work. I think he even says it in the latest dev diary.
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# ? Nov 11, 2017 11:16 |
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Hey I'm late but: you can DEFINITELY UPLIFT PRE-SENTIENTS WITHOUT A COLONY So frustrating to see everyone get that wrong.
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# ? Nov 11, 2017 12:41 |
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gowb posted:Hey I'm late but: you can DEFINITELY UPLIFT PRE-SENTIENTS WITHOUT A COLONY Related to that I found out I was missing the Epigenetics technology, that's why I couldn't Uplift the ones I found.
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# ? Nov 11, 2017 12:45 |
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Dick Trauma posted:Related to that I found out I was missing the Epigenetics technology, that's why I couldn't Uplift the ones I found. Now remember to establish a colony on their world
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# ? Nov 11, 2017 13:17 |
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You actually get a free colony there when the uplift finishes!!!!
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# ? Nov 11, 2017 13:23 |
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GamingHyena posted:Do people actually upgrade their armies? Of all of the tedious micromanagement in Stellaris that is the easiest to avoid since there's no reason not to just pile on the stock armies when you invade. I usually just queue up 20 or so clone armies (since they train the fastest) and call it a day. In the end the user attention time cost of assigning some of the powerful upgrades to a group of five of the most powerful armies more than balances out the amount of management you would have to do for a large force of trash units down the line.
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# ? Nov 11, 2017 17:17 |
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You're just front loading the bullshit there.
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# ? Nov 11, 2017 17:45 |
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I restarted and found a system with 37 minerals! Dropped an outpost there and built it out completely. About two turns later I get an alert that some sort of hive monsters have erupted from the asteroid belt so I send my fleet of 15 corvettes in and find about seven of the monsters, and each has 2.5k combat strength. I need a mod that puts a big RESTART button down in the corner of the screen.
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# ? Nov 11, 2017 17:48 |
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I'd rather pause the game and click ten buttons than deal with dozens of transport ships being built and random planets and having to coordinate all of them, then replenish their losses if any occur.
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# ? Nov 11, 2017 17:49 |
Dick Trauma posted:I restarted and found a system with 37 minerals! Dropped an outpost there and built it out completely. About two turns later I get an alert that some sort of hive monsters have erupted from the asteroid belt so I send my fleet of 15 corvettes in and find about seven of the monsters, and each has 2.5k combat strength. You're taking every minor setback waaaaaaay too seriously. Just nope the gently caress out of there and come back in 20 years.
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# ? Nov 11, 2017 17:50 |
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Dick Trauma posted:I restarted and found a system with 37 minerals! Dropped an outpost there and built it out completely. About two turns later I get an alert that some sort of hive monsters have erupted from the asteroid belt so I send my fleet of 15 corvettes in and find about seven of the monsters, and each has 2.5k combat strength. I find they usually don't destroy everything in the system, so you get some of the minerals until you're strong enough to take them on. Wait for cruisers, and then go mop them up.
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# ? Nov 11, 2017 17:55 |
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ConfusedUs posted:You're taking every minor setback waaaaaaay too seriously. I didn't realize that they won't leave the system. I was thinking they were going to be marauders, and they're just two jumps from my home world. I thought this was a major setback but I understand now. Thank you! EDIT: I got my construction ship out of there right away and so far the monsters are just chilling. Glad I didn't restart. Dick Trauma fucked around with this message at 19:05 on Nov 11, 2017 |
# ? Nov 11, 2017 18:11 |
Dick Trauma posted:I didn't realize that they won't leave the system. I was thinking they were going to be marauders, and they're just two jumps from my home world. I thought this was a major setback but I understand now. Thank you! Yeah there are very few mobile NPC enemies outside of other empires. Off-hand I can only think of The event that spawns a (very weak) pirate faction in your territory. Tiyanki space whales, which are neutral by default. Space Amoebas, which are usually around 1k strength and roam randomly. Sometimes these are a huge PITA in the early game, but you can typically avoid them. The Wraith leviathan, which roams the entire galaxy after it spawns. Some of the other leviathans may start roaming if you try to kill them and fail.
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# ? Nov 11, 2017 18:16 |
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On that note, as just a wild speculation, it might be kind of cool to have a single rampaging leviathan as a potential endgame crisis.
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# ? Nov 11, 2017 20:54 |
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DrSunshine posted:On that note, as just a wild speculation, it might be kind of cool to have a single rampaging leviathan as a potential endgame crisis. It'd have to be a fuckoff huge leviathan to be a real threat.
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# ? Nov 11, 2017 21:15 |
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Just ended up getting dragged into a massive federation war where I was the buffer state. Got smashed hard, and it turns out that I was INSANELY behind in technology. What the hell? I was materialist, constantly running edicts for science, using science ships to assist, building observatories, and loading up on science labs. But I ended up being the only person in the galaxy without battleships, and everyone having weapons like 2 tiers higher than me. Checked research agreements and the tech deficit is nuts. What am I doing wrong?
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# ? Nov 11, 2017 21:21 |
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DrSunshine posted:On that note, as just a wild speculation, it might be kind of cool to have a single rampaging leviathan as a potential endgame crisis. Isn't that sort of what the end of cycle is?
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# ? Nov 11, 2017 21:25 |
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Sandwich Anarchist posted:Just ended up getting dragged into a massive federation war where I was the buffer state. Got smashed hard, and it turns out that I was INSANELY behind in technology. What the hell? Happens to me if I've been expanding a lot, but thankfully in Stellaris quantity has a quality all its own.
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# ? Nov 11, 2017 21:26 |
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I'm playing a Devouring Swarm and I've found something weird: You can still research uplifts even though I'm pretty sure you can't perform one. And even if you did, all you'd be doing is increasing the brain size of your future snacks. Which, yeah, if eating brains is your deal, that's great.
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# ? Nov 11, 2017 21:39 |
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Mr. Fowl posted:I'm playing a Devouring Swarm and I've found something weird: You can still research uplifts even though I'm pretty sure you can't perform one. And even if you did, all you'd be doing is increasing the brain size of your future snacks. Which, yeah, if eating brains is your deal, that's great. This is a feature, not a bug.
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# ? Nov 11, 2017 21:44 |
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The extra braininess tastes great!
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# ? Nov 11, 2017 21:45 |
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ConfusedUs posted:What does multi player even look like in this game? I pause all the time in single player. Just don't play multiplayer until you've done two things: #1: Worked ahead of time with the other players on a pause and time policy. #2: Practice for an hour or two without pausing in a single-player Stellaris match.
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# ? Nov 11, 2017 21:48 |
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Would uplifting give you the world without having to spend unity/colony ships beyond relocating a pop? That would be really hosed up to have aliens show up, make a species sentient, and then start eating them though.
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# ? Nov 11, 2017 22:00 |
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crazypeltast52 posted:Would uplifting give you the world without having to spend unity/colony ships beyond relocating a pop?
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# ? Nov 11, 2017 22:08 |
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Stellaris - Ah well, at least the millions were tasty.
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# ? Nov 11, 2017 22:25 |
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StealthArcher posted:Stellaris - Ah well, at least the millions were tasty.
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# ? Nov 11, 2017 22:30 |
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# ? Jun 10, 2024 06:36 |
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We never get to know how much a pop is but I like to believe it's a billion for advanced species and a million for idiot dog poo poo snacks.
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# ? Nov 11, 2017 22:33 |