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Baronjutter posted:Are you not just drawing lines of fences with prop line tool, with fence mode on? gently caress me, i wont get that hour back. thank you
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# ? Nov 8, 2017 21:59 |
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# ? May 28, 2024 15:05 |
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Twlight posted:gently caress me, i wont get that hour back. thank you Oh god please don't tell me you were hand placing and rotating fencing one prop at a time??
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# ? Nov 8, 2017 23:37 |
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Baronjutter posted:Oh god please don't tell me you were hand placing and rotating fencing one prop at a time?? I was placing three, then copy and pasting them.
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# ? Nov 9, 2017 01:40 |
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I'm having a weird issue with residential housing size that I can't figure out. I am using Ploppable RICO and also WG Realistic Pop. Low-density residential ploppables all have a household size of either 1 or 2, even where the ploppable should have a higher amount. I have tried setting this manually using the "add local" function in RICO settings but that doesn't change it. Anyone know what I need to do? I know I have solved this in the past but can't remember how.
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# ? Nov 10, 2017 00:41 |
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I see this is on humblebundle for . Should I be picking this up given that I like simulators? Also will I survive running the game with only 8 gigs of ram?
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# ? Nov 10, 2017 00:49 |
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Devian666 posted:I see this is on humblebundle for . Should I be picking this up given that I like simulators? Also will I survive running the game with only 8 gigs of ram? I played this tons with 8 gigs. If you try and load up on mods and assets, you will likely run into trouble but a moderate amount of modding is certainly possible. Go for it, you won't regret it.
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# ? Nov 10, 2017 00:53 |
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Holy Moly I can't even recognize half the assets. Why can't the base vanilla game look like this? I hope one day someone makes a city building game where anyone can get results this realistic looking. Cork By vokepasa21 Here's a whole gallery. I can see it's skylines, I can see about half the assets, but the rest is wizardry. http://steamcommunity.com/profiles/76561198052169881/screenshots/?appid=255710#scrollTop=0 Baronjutter fucked around with this message at 01:14 on Nov 10, 2017 |
# ? Nov 10, 2017 01:00 |
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Baronjutter posted:Holy Moly I can't even recognize half the assets. Why can't the base vanilla game look like this? I hope one day someone makes a city building game where anyone can get results this realistic looking.
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# ? Nov 10, 2017 01:03 |
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Baronjutter posted:Holy Moly I can't even recognize half the assets. Why can't the base vanilla game look like this? I hope one day someone makes a city building game where anyone can get results this realistic looking. A big part of what this guy is doing is using ultimate eyecandy to disable tone mapping, then turning down his direct and ambient lighting in order to prevent the whites from being incredibly over saturated. The problem is that it makes everything look overcast at all times, but I imagine that some people will think that it's worth it. Here's a quick comparison, first with tonemapping on and off
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# ? Nov 10, 2017 01:10 |
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turn off the TV posted:The problem is that it makes everything look overcast at all times, but I imagine that some people will think that it's worth it. Not a big problem when you're modeling Cork ! Obviously his custom lighting and LUT poo poo helps the realism look, but even without that, that's an insane level of plopping and detailing.
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# ? Nov 10, 2017 01:15 |
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The ability to recreate the Dresden Suspension Railway is finally here. http://steamcommunity.com/workshop/filedetails/?id=1196037606 Baronjutter posted:Not a big problem when you're modeling Cork ! I imagine that your town would look about that good if you were also running Satellite LUT with tonemapping disabled.
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# ? Nov 10, 2017 01:19 |
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That suspended thing is super cool, if I was modeling Japan or something, it's too modern for Dresden or Wuppertal. Really hoping someone makes a turn of the century version so I can go and toss elephants into the river. Cork dude is on a level way above me I feel. I'm proud of my current little town but it's slow going, his Cork recreation is HUGE and seems consistently detailed. Recreating a real place as accurately as he did is also super impressive.
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# ? Nov 10, 2017 01:26 |
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Okay, I hadn't seen the gallery before now. That's loving insane.
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# ? Nov 10, 2017 03:29 |
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It's sounding like the RICO mod guy is MIA This is a long term problem with essential big mods. Even if someone like Boformer or Bloody Penguin are listed as authors only the actual owner of the steam account who uploaded it can update it. It would be so nice if steam allowed joint ownership of mods so teams didn't need to rely on one person.
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# ? Nov 10, 2017 03:40 |
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Ah, that Cork guy is using the Overcast - Natural LUT. After a couple of minutes of messing with settings,Baronjutter posted:It's sounding like the RICO mod guy is MIA Fortunately the RICO mod is open source, and if Rush Hour was any example, there are enough people who are savvy enough to take over for existing mod authors when it comes to patches.
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# ? Nov 10, 2017 04:05 |
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Here's a video of that Cork city https://www.youtube.com/watch?v=vwgxzVvpxyQ
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# ? Nov 10, 2017 19:02 |
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Rahhhh even with these tiny custom roads and their tight geometry, I can't fill in my downtown carscape without any big traffic jams appearing. And this is with only 30k inhabitants
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# ? Nov 10, 2017 19:27 |
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Skycraper kitty-corner to a single family house cut off from the rest of the city by a jammed sewer of cars. *america.jpg* And yeah the scale of traffic in skylines is hosed. They wanted to give us a reason to build super highways and subways in 10k towns so they jacked the traffic way the heck up.
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# ? Nov 10, 2017 19:30 |
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I tried out that crazy Chinese economy mod, and while it appeared to do something, it changes the simulation so much that a lot of other mods make it kind of implode unless you're using the author's settings for them, which haven't been provided so I finally started playing the actual game for the first time in like 200 in game hours, making a little sperg fort on a hill by the coast. Baronjutter posted:Here's a video of that Cork city That is some impressively low FPS.
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# ? Nov 10, 2017 20:22 |
You guys are making me not want to play this game cause my lovely grid city looks like trash.
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# ? Nov 10, 2017 20:29 |
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turn off the TV posted:I tried out that crazy Chinese economy mod, and while it appeared to do something, it changes the simulation so much that a lot of other mods make it kind of implode unless you're using the author's settings for them, which haven't been provided so I seriously thought the first image was an actual photo you were using as a reference, and not an in-game screenshot. Very cool.
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# ? Nov 10, 2017 20:33 |
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turn off the TV posted:I tried out that crazy Chinese economy mod, and while it appeared to do something, it changes the simulation so much that a lot of other mods make it kind of implode unless you're using the author's settings for them, which haven't been provided so Looks great but you gotta lower some of those buildings that have doors like 5' up off the ground.
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# ? Nov 10, 2017 20:35 |
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Popete posted:You guys are making me not want to play this game cause my lovely grid city looks like trash. If it helps, I'm almost at 1250 hours played. Making weird gimmick cities and loving around with the map editor is pretty much all I do at this point. Baronjutter posted:Looks great but you gotta lower some of those buildings that have doors like 5' up off the ground. They were at the right height, but the sea wall behind them was a bit messed up. They're looking better right now. Here's another shot with more buildings by the water. I need to figure out how to dump the textures of the theme I'm using so I can increase their brightness in order to unfuck the lighting, but alas I haven't had much luck.
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# ? Nov 10, 2017 22:32 |
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(I really like looking at all the cool stuff other people manage to do, amazing)
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# ? Nov 10, 2017 22:40 |
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Are there any good resources out there on city planning and roadway design that would inform my Cities Skylines grabassery? I love this game but a lot of the time I feel like so many of the problems I run into are 1) avoidable, and 2) solved, just hidden away out there for use by actual city planners.
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# ? Nov 10, 2017 22:42 |
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Ben Nerevarine posted:Are there any good resources out there on city planning and roadway design that would inform my Cities Skylines grabassery? I love this game but a lot of the time I feel like so many of the problems I run into are 1) avoidable, and 2) solved, just hidden away out there for use by actual city planners. NACTO guides might be good for inspiration: https://nacto.org/publications/design-guides/
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# ? Nov 11, 2017 00:14 |
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turn off the TV posted:If it helps, I'm almost at 1250 hours played. Making weird gimmick cities and loving around with the map editor is pretty much all I do at this point. Some of those "lugo" buildings might work well in this town, it already has a slightly mediterranean feel. I wish there were more non-wall-to-wall euro buildings on the workshop. Like little detatched shops and apartment houses and things without just blank fire walls on the sides.
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# ? Nov 11, 2017 00:18 |
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I've been wanting to edit a few of the assets/ploppables that I've downloaded from the workshop, but I'm not having much luck finding a good how-to guide. Is there an up to date guide that explains how to change all of the values of a downloaded asset/ploppable? I want to change most of them to be less cheaty while still keeping their appearance the same. I've got the deluxe edition plus Green Cities, if that matters.
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# ? Nov 11, 2017 03:31 |
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Highways? We don't even need more than 2 lanes. This is the only road into the entire city, it's normally light and free flowing, this was only after constructing a lot of residential buildings while on pause. Making an office-heavy area, was inspired by Cork to play around with overlapping buildings more. Works with ugly modern buildings fairly well. Griddy area, but I love using these 1-way streets with parking to get that realistic cars parked everywhere look. The seaside village got a small train station and a local bus route, it's quite well used and I have a couple cute 2-car smol bois working the line Defensive planters added to keep peds safe from the evils of the car and the truck. Need a fully detached building? Why not mash two L shaped buildings together! The whole city so far. It's slow going but I'm doing something a little new with each block and detailing is fun.
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# ? Nov 11, 2017 07:11 |
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I managed to reach the number of items cap. I feel somehow proud.
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# ? Nov 11, 2017 10:20 |
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Is there a way to block all buildings in the city from levelling up, without individually selecting their max level using the control building level up mod?
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# ? Nov 11, 2017 22:19 |
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Bold Robot posted:Is there a way to block all buildings in the city from levelling up, without individually selecting their max level using the control building level up mod? https://steamcommunity.com/sharedfiles/filedetails/?id=924884948
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# ? Nov 11, 2017 22:39 |
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God I wish we could have zoneable roads with built-in retaining walls, or if the seawalls in the game weren't so thick and could be placed right up to the edge of things, and if buildings didn't auto-morph the terrain to be flat around them. It's super hard to build anything terraced without huge ridiculously thick walls.
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# ? Nov 12, 2017 05:21 |
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Baronjutter posted:God I wish we could have zoneable roads with built-in retaining walls, or if the seawalls in the game weren't so thick and could be placed right up to the edge of things, and if buildings didn't auto-morph the terrain to be flat around them. It's super hard to build anything terraced without huge ridiculously thick walls. Here's a zoneable road with built-in (brick) retaining walls: http://steamcommunity.com/sharedfiles/filedetails/?id=1186715899
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# ? Nov 13, 2017 00:43 |
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Since there's no road markings on my test roads I decided to start hand-plopping everything. The more you get your sperg on, the better this game starts to look:
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# ? Nov 13, 2017 01:23 |
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Makes sense, everything in real cities is hand-plopped too..
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# ? Nov 13, 2017 01:29 |
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Has someone, or can someone make a map based on The Zone from Stalker?
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# ? Nov 13, 2017 02:53 |
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Fall Dog posted:Has someone, or can someone make a map based on The Zone from Stalker? I saw on the skylines reddit someone is doing this at this exact moment.
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# ? Nov 13, 2017 05:06 |
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I'm enjoying playing a map with a very brown color theme and using the surface painter to create low-effort cultivated fields outside of the town:
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# ? Nov 13, 2017 06:26 |
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# ? May 28, 2024 15:05 |
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You hand making those fences or they part of the lots? Love the way the pipes naturally curve and the development forms around it.
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# ? Nov 13, 2017 07:37 |