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I fuckin love SMAC for its writing and tight mechanical/story integration — especially the way the endgame devolves into utter insanity with two tech breakthroughs a turn, Planet spewing mind worms everywhere, and planetbusters causing 2000m of sea level rise. I hated Beyond Earth. I'm looking for a new strategy game! Should I get Civ 6, Stellaris or Endless Legend? And how has 6 sorted out in the general Civ pantheon?
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# ? Nov 13, 2017 03:52 |
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# ? Jun 3, 2024 22:21 |
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General Battuta posted:I fuckin love SMAC for its writing and tight mechanical/story integration — especially the way the endgame devolves into utter insanity with two tech breakthroughs a turn, Planet spewing mind worms everywhere, and planetbusters causing 2000m of sea level rise. I hated Beyond Earth. I'm looking for a new strategy game! Should I get Civ 6, Stellaris or Endless Legend? And how has 6 sorted out in the general Civ pantheon? Endless Legend is the least poo poo and most lore heavy of the three...I wouldn't exactly call it great but each faction is different and has their own story so it's good for a few games at least.
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# ? Nov 13, 2017 03:54 |
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General Battuta posted:I fuckin love SMAC for its writing and tight mechanical/story integration — especially the way the endgame devolves into utter insanity with two tech breakthroughs a turn, Planet spewing mind worms everywhere, and planetbusters causing 2000m of sea level rise. I hated Beyond Earth. I'm looking for a new strategy game! Should I get Civ 6, Stellaris or Endless Legend? And how has 6 sorted out in the general Civ pantheon? I'd suggest Endless Legend. Civ 6 is very boring and the UI is terrible. It will be at least an expansion for it to be better, but maybe never.
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# ? Nov 13, 2017 03:57 |
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i honestly never cared so much for endless legend myself, but if your choices are seriously just those three games... well, endless legend is the one i enjoyed the most out of the options provided.
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# ? Nov 13, 2017 04:49 |
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I've avoided Civ6 based on this thread, but for Stellaris vs EL: Stellaris has a beautiful early game, and a strong sense of space-colonization. A lot of the fun is in the 'discovery' as you grow outwards and storyline scripts kick in and you uncover new mini-scenarios (personal favorite: trying to assimilate some cavemen and having a huge loving quest chain spawn from it). Stellaris has a wonderful sense of asymmetrical diplomacy, with warmongering empires (who spawned waaaay in advance of you and are huge) eating neighbors, and you allying with other friends to fend them off, then taking that federation to beat up the bully who is smaller than all of you after you've teched up. Then midgame hits. Then you hate the game. It's just tedious bullshit and turn-counting as you backfill your cognizable worlds, waiting for endgame (or the sweet sweet release of death) to come. My second playthrough confirmed all of this. Endless Legend, however has super-fluffy prebuilt races&storylines, solid mechanics, and great replayability since each race plays so differently. The mechanics kinda throw you in the deep end asap, unlike Civ5 which was great for slowly rolling new things out over the ages. Diplomacy's a wee bit sparse, and eventually you get good enough to bump up the difficulty, which is needed since a competent human will roll over the AI in combat, and conquest solves all problems, all of which is much like in Civ. I'd take EL over Stellaris any day, EL's been built to be more of a 'game' rather than paradox's 'experience'.
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# ? Nov 13, 2017 04:54 |
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The only caveat I'd add to EL over Stellaris is that in a couple months Paradox is overhauling a bunch of poo poo again so it;ll probably be better than it was before, but EL is still a super tight game
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# ? Nov 13, 2017 06:08 |
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The White Dragon posted:i honestly never cared so much for endless legend myself, but if your choices are seriously just those three games... well, endless legend is the one i enjoyed the most out of the options provided. Feel free to rec others! I'm sorry to hear Civ 6 turned out badly. I bounced off Civ 5 hard, did 6 have the same issues of schizoid AI and shallow mechanics? I saw somebody mentioning that 1UPT absolutely did not work out, tell me why!
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# ? Nov 13, 2017 06:19 |
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I like VI and am having fun with it, but I suppose I'm in the minority for that here. I mostly play it multiplayer though. Also I'm still inordinately annoyed with Stellaris for making it so that the two ethoses based around equal rights and treating other beings well can't give robots equal rights, only the people who don't have any particular set morals but do really like technology and also are atheists.
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# ? Nov 13, 2017 06:52 |
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If you are a data addict give Gedemon's mod a try: Pic: https://forums.civfanatics.com/attachments/clipboard-1-jpg.480686 Thread link: https://forums.civfanatics.com/forums/gedemons-civilization-a-total-overhaul-project.576/
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# ? Nov 13, 2017 07:01 |
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I've been giving Vox Populi for Civ V a shot based on this thread's recommendation. I like it a lot, though it does seem there's almost too much choice in some regards, and the inflated tile yields makes it hard to determine if +X to a yield will have any discernible effect.
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# ? Nov 13, 2017 07:04 |
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General Battuta posted:Feel free to rec others! I'm sorry to hear Civ 6 turned out badly. I bounced off Civ 5 hard, did 6 have the same issues of schizoid AI and shallow mechanics? I saw somebody mentioning that 1UPT absolutely did not work out, tell me why! well, i've got plenty of recs outside this genre but not so many within it so barring, say, alpha protocol, prey, tenth line, or voidspire tactics? go with endless legend
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# ? Nov 13, 2017 10:21 |
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ES2 is better than EL.
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# ? Nov 13, 2017 11:18 |
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Here's a mod that fixes starting positions.
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# ? Nov 13, 2017 14:15 |
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Endless Space 2 is getting an update shortly that should really improve the diplomacy side of things. (As well as a bunch of other smaller changes, like adding pirate lairs to replace that RIDICULOUS system of friendly minor factions spitting out pirate fleets.)
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# ? Nov 14, 2017 00:04 |
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Endless Legend suggesters, any words on the piles of DLC available?
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# ? Nov 14, 2017 00:25 |
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Wait until it goes on sale and buy it all if you enjoy the base game.
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# ? Nov 14, 2017 00:40 |
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I bought the whole she bang (complete edition) for peanuts in a sale. Not sure I'd recommend it otherwise.
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# ? Nov 14, 2017 01:20 |
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5er posted:Endless Legend suggesters, any words on the piles of DLC available? The three that add new factions(Shadows, Shifters, Tempest) are the ones I'd suggest if you don't get them all at once in a sale. Shadows adds espionage, Shifters makes the winter portion of the game something more than just an annoyance, and Tempest adds ocean combat that is strangely missing from the base game. Each come with a new faction that takes advantage of the new mechanics, and they are each very unique. I'd pass on Guardians. It adds giant units, legendary deeds(the equivalent of wonders in Civ), and global events. It feels bloated and inelegant to me. I've been considering just turning it off.
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# ? Nov 14, 2017 01:53 |
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The giant units are a wash, but the legendary deeds are excellent
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# ? Nov 14, 2017 02:19 |
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I reinstalled Civ V (including BNW etc.) And...it's such a better game (at this point). To be honest, I prefer the graphical style of Civ V. I love the narrator and the quotes are better too. I like the progression better and overall it is significantly better balanced than Civ VI. I hope they do release some big-rear end expansions to bring Civ VI up to Civ V level of polish.
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# ? Nov 14, 2017 07:17 |
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H13 posted:To be honest, I prefer the graphical style of Civ V. I love the narrator and the quotes are better too. You mean you don't like the yelp reviews in VI for wonders and techs? I think you're in the minority here.
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# ? Nov 14, 2017 08:19 |
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"The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come." ~civ 5 "the first thing i noticed about hootchly pootchly is, i cannot pronounce it" ~civ 6
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# ? Nov 14, 2017 08:49 |
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Oh, I like Civ VI, but the quotes are indefensible. Went way, way too far in trying to be funny and mostly failed. Also not a fan of how one-dimensional most of the leaders are, with most of their lines coming back around to their one defining trait (Gandhi is a pacifist, Amanitore likes cities, Cyrus is treachery incarnate, etc. though the latter two at least get cool war declarations and responses to such). The loading screen intros are a really minor thing but those are similarly bad, being the leader's single personality trait and some of their civ's things summarized in a paragraph basically. Really, nearly everything writing-related (except some bits of the Civlopedia, but really even it) is pretty disappointing. Which is minor for a strategy game really, but still, it's cringe-y at times.
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# ? Nov 14, 2017 09:07 |
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The White Dragon posted:"the first thing i noticed about hootchly pootchly is, i cannot pronounce it" To be fair, in Civ 5 Aztec intro we have "Zampungo" lake. I know, I know, not the point but cut Boromir some slack. The man died a hero.
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# ? Nov 14, 2017 09:47 |
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The "you have discovered a tech" noise from IV was just perfect. (Drum roll... ding!!)
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# ? Nov 14, 2017 10:29 |
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True, but the overlapping sounds of the war horns are a bit much at times.
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# ? Nov 14, 2017 12:17 |
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I'd recommend Stellaris over EL any day. EL's AI is so bad that it feels like they're not even playing the game. I'm sure they have fixed the insanely buggy story quests now at least but I hated that part of the game too, to spend so long doing something and have it not work was frustrating as hell. That said Stellaris is still the framework of a paradox game and you can't really "win", there's no end game. You just play until you want to start over, pretty much.
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# ? Nov 14, 2017 12:47 |
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Roland Jones posted:Oh, I like Civ VI, but the quotes are indefensible. Went way, way too far in trying to be funny and mostly failed. They're remarkable, it's one of those things you cannot believe survived being pitched let alone made it through months/years of development. Someone important at Firaxis must think they're really good which bodes well for the series
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# ? Nov 14, 2017 12:59 |
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Antares posted:They're remarkable, it's one of those things you cannot believe survived being pitched let alone made it through months/years of development. Someone important at Firaxis must think they're really good which bodes well for the series I think I've said this before, but I legit think Firaxis should publicly apologize for them and completely replace them in the first expansion.
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# ? Nov 14, 2017 14:18 |
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Trivia posted:I've been giving Vox Populi for Civ V a shot based on this thread's recommendation. I like it a lot, though it does seem there's almost too much choice in some regards, and the inflated tile yields makes it hard to determine if +X to a yield will have any discernible effect. It's feature-packed so yeah, there is an overwhelming number of choices, but stick with it and you'll be comfortable after a couple of playthroughs. It's not flawless though. There are way too many buildings and they don't go obsolete, so even when you found a city in the modern era you still have to build a circle of stones for all the city elders to sit on and think up science. There also comes a point where "build everything in every city" is a valid option. There's no mechanics to encourage city specialisation.
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# ? Nov 14, 2017 14:48 |
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JeremoudCorbynejad posted:It's not flawless though. There are way too many buildings and they don't go obsolete, so even when you found a city in the modern era you still have to build a circle of stones for all the city elders to sit on and think up science. Actually, in the later ages, you can build advanced settlers which give you a bunch of pre-built buildings when founding cities. But yes, all cities still need a well and an elder council.
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# ? Nov 14, 2017 14:59 |
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I remember a Civ 4 mod where you couldn't build a city before you invented the required techs. You just walked around while gaining technology points or something like that. Might even have been Civ 3. And after that you were able to build stuff such as firepits and cave paintings. It really was too much game to play.
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# ? Nov 14, 2017 15:14 |
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Ahh yeah I remember that one. It started you at something like 100,000 BC or some poo poo.
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# ? Nov 14, 2017 18:26 |
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JeremoudCorbynejad posted:It's feature-packed so yeah, there is an overwhelming number of choices, but stick with it and you'll be comfortable after a couple of playthroughs. I've got a current playthough with the Inca on a Large map where I've got like 50 cities, and most of them are my own. Where others see frozen hellholes, I see 20 population cities full of buildings.
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# ? Nov 15, 2017 01:55 |
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Trying freeciv on my android tablet. Early game I meet a civ and establish a cease fire. Then the cease fire expires, but I can't seem to talk to the other civs to reestablish them. I click "meet", but nothing happen and I wind up back at the map.
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# ? Nov 15, 2017 04:37 |
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playing a game of civ 5, i'm reminded of why i hate religious poo poo so much. yeah, game, i really believe that you generated eight loving great prophets on three cities. and after i killed them, you continue to produce a missionary every single turn. also i think the great wall has an undocumented feature that repels barbarian units. my workers don't react to barbarians even though they have sight on them and the barbs themselves don't aggro the way they should. Fur20 fucked around with this message at 09:23 on Nov 15, 2017 |
# ? Nov 15, 2017 09:18 |
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The White Dragon posted:playing a game of civ 5, i'm reminded of why i hate religious poo poo so much. yeah, game, i really believe that you generated eight loving great prophets on three cities. and after i killed them, you continue to produce a missionary every single turn. Isn't that feature documented? The wall keeping barbarians out has been the main reason I've built it whenever I could. I think it worked like that in Civ4 too.
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# ? Nov 15, 2017 11:29 |
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It was like that in Civ 4. In Civ 5 it's only supposed to be : - Enemy land units must expend 1 extra movement per tile inside your territory. The wall encompasses all of the territory of the civilization that has built it. - Free Walls in the city.
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# ? Nov 15, 2017 11:33 |
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John F Bennett posted:- Enemy land units must expend 1 extra movement per tile inside your territory. just want to take a moment to say that this led to some remarkably unfun bullshit
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# ? Nov 15, 2017 11:42 |
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# ? Jun 3, 2024 22:21 |
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*builds Great Wall* *gets turbofucked by barbarians* *is real-life China*
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# ? Nov 15, 2017 12:03 |