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peter gabriel posted:Mine is simple. ----------------
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# ? Nov 14, 2017 01:59 |
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# ? May 22, 2024 00:55 |
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Probably someone paid for Star Citizen Powerleveling and then realized that someone sold all of their ships. Apparently there are powerleveling services for a game that does not exist and does not have levels if it did. https://www.r4pg.com/star-citizen-power-leveling
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# ? Nov 14, 2017 01:59 |
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AP posted:They won't do this if pushed on it, they will offer to put gifted ships into a new account if closing your account and value is over what you paid (credit on account > spent). Good to know. Understandable that it doesn't often come up. After weeks of back and forth coupled with a mounting urgency to get into a lifeboat I'm sure most people are just happy to get any kind of out at all, let alone assert that more needs to be done.
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# ? Nov 14, 2017 01:59 |
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Dusty Lens posted:That seems to be accurate. A friend finally secured a refund on his second attempt and, at best, they refunded the dollar value of anything he had that was original to his account and not gifted. Gifted ships apparently just vanish in a puff of smoke and the original purchaser gets nothing. From what I can tell other people have relayed similar experiences. Yeah I've always been curious what legal standing CIG has to refuse to refund a product to either the person that now rightfully owns it or the person that originally bought it. It would be like Best Buy refusing to refund the price of a television with a valid receipt because I wasn't present at the time of the original transaction and then taking the television away from me with no compensation. Their obligation and responsibility extends to their products by refunding the money they were paid in exchange for the return of those products for whatever reasons justified the return. I guess if you want to talk about legal issues then you might also mention they refuse to accept store credit or their gift cards as currency when selling select products. A real store can't tell you to gently caress off with your gift certificates and store credit because letting you use them prevents you from giving them money for the new transaction. That's like the entire point of store credit and gift certificates.
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# ? Nov 14, 2017 02:03 |
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VictorianQueerLit posted:It would be like Best Buy refusing to refund the price of a television with a valid receipt because I wasn't present at the time of the original transaction and then taking the television away from me with no compensation. Their obligation and responsibility extends to their products by refunding the money they were paid in exchange for the return of those products for whatever reasons justified the return. Even worse, making you return everything you’ve ever bought there plus taking away everything that anyone else has ever bought and given you as a gift from there as well.
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# ? Nov 14, 2017 02:07 |
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D_Smart posted:No he doesn't. I asked him; but he blocked me. Wrong account
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# ? Nov 14, 2017 02:10 |
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Dusty Lens posted:Good to know. Understandable that it doesn't often come up. After weeks of back and forth coupled with a mounting urgency to get into a lifeboat I'm sure most people are just happy to get any kind of out at all, let alone assert that more needs to be done. Although I enjoy the general stupidity of all this, even my own stupidity for getting involved in 2013. I have a special kind of contempt for a company that will offer something as a bonus feature, says it's going away, then keep it for a year, as long as people gift their game package/ship to an older backer who, in return, gifts a new version of it back to you. The way every new person got LTI in 2013, the way mods on the RSI forums advised people to get LTI. Then years later say you can't have a refund because the ship you upgraded to LTI was gifted (gifting a feature they put it for marketing reasons) purely to get LTI (a feature they dreamed up for marketing reasons) to an older backer (the 3 tiers of backers being feature they put it for marketing reasons). Years later CIG are still selling pictures with LTI and LTI still isn't something that actually does anything or even means anything. But the absolute worst bit about it is most people will accept they are being told the truth. AP fucked around with this message at 02:21 on Nov 14, 2017 |
# ? Nov 14, 2017 02:10 |
D_Smart posted:No he doesn't. I asked him; but he blocked me. Hell, I laughed. Excellent play, Uncle D.
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# ? Nov 14, 2017 02:10 |
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this is the best joke youve ever posted
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# ? Nov 14, 2017 02:15 |
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intardnation posted:only 40 hours to unlock darth vader (oops typo 40 hours) in a game you just spent 60-150 bucks on. Yeah but with the Deluxe edition: quote:The Star Wars Battlefront II: Elite Trooper Deluxe Edition turns your troopers into the ultimate opponents. Every trooper class (Officer, Assault, Heavy, and Specialist) is upgraded, delivering superior firepower, deadly weapon modifications, and epic abilities. And drop a Constellation’s worth of dough on loot boxes, get some Star Cards and quick credits and you’ll be overpowered and blowing away the space peasantry in no time. The E-Peen Space Dream is finally here! (I’m not a fan of the tactic but EA at least has the means to deliver an E-Peen Space Dream to the willing buyer.)
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# ? Nov 14, 2017 02:24 |
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https://twitter.com/pcgamer/status/930165119270580227 https://twitter.com/RobertsSpaceInd/status/896059394474913792
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# ? Nov 14, 2017 02:26 |
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# ? Nov 14, 2017 02:27 |
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VictorianQueerLit posted:Yeah I've always been curious what legal standing CIG has to refuse to refund a product to either the person that now rightfully owns it or the person that originally bought it. they cant actually do that but you'd have to take em to court and other bulshit.. They assigned a monetary value to the digital product when they sold it so they can't just pocket the money. 1. Give the guy who possesses the jpg the money or 2. Give the gifter the money or jpg back. Thats what every other company besides star citizen does in these situations.
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# ? Nov 14, 2017 02:28 |
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Golli posted:Probably someone paid for Star Citizen Powerleveling and then realized that someone sold all of their ships. That's a very transparent scam. Good on them on trying to sell to a perfect audience.
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# ? Nov 14, 2017 02:28 |
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Christ J posted:+Asghaad "except that exactlly IS a start of development, you dont get to work on project and then just say it actually wasnt and delete year from the development time ... they started the project in 2011"- no, this was preliminary work that would usually take place while you were working on the preceding game. GTA 5 did the exact same thing while making GTA 4, which means you either add an arbitrary year to Star Citizen and an equivalent FIVE years to GTA 5, or you accept that choosing an engine is not actually part of developing the game you'll be using it for.That's what that was, by the way: Chris Roberts was simply choosing the engine he was going to use. I'm aware of nothing that was used from that concept, because it was literally purely to see if the engine could handle what he wanted to do with it." GTA 5 was started AFTER they finished GTA 4"- yes, immediately after, which means it started in April of 2008."because port is separate product ... unless game is developed for multiple systems AT THE SAME TIME "- which fits GTA 5 perfectly, because they built the entire game while considering that it was going to be on PC. Done."3.) nope"- why the gently caress are you numbering things? I didn't, which means your numbers have no reference point. You're not quoting the part that you're saying "nope" to, so you have no textual reference point either.No wonder you're struggling to steer clear of logical fallacies and hypocrisy..."the fact is that GTA 5 is a CONSOLE game that was later PORTED to function on PC... PC was NOT its target audience and the time it took to get it ported reflects that ... game was developed, finished and published on given system and AFTER the RELEASE of the game completely separate, small and underfunded team worked on PORTING - ie NOT developing anything - the FINISHED game for PC"- bullshit, according to Rockstar:"We were always going to bring GTA 5 to PC. We planned from day 1 for a PC build and we made technical decisions based off the fact that we would be doing a PC version of the game." - it's unclear, but this comes from either Phil Hooker, Adam Fowler, or Klass Shilstra. Then there's the fact that they were leaking DX11 bug lists well before it was released on Ps3, proving that you are wrong about the PC version being a port that only began after the console versions were released. These pre-date the PS3 release by a year.Kevin Hoare, President of Rockstar Toronto, said" early development [of the PC version] was done in parallel with the console versions". So, in short, the PC version was started alongside the PS3 and X360 versions, so it WAS in development in 2008. He also pointed out that " In fact, some of the early preparations we made for PC, like 64 bit & DX11 support, paid off very handsomely when the PS4 and Xbox One architectures were announced".But, I'm sure a fuckwitted little pussy like you knows more about the development of GTA 5 than the people who worked on it, right...?Owned, bitch."fine, let it be 118 milion, ill take your 137 mil for GTA5 over 260 mil i wrote any day xD didnt hel your cause much"- it didn't have to. I'm not the one making up fictitious data to help support my collapsing assertions. I'm happy to have accurate information, whereas you are only happy if information supports your bullshit.What that has done is highlight me as honest, and highlight you as inherently dishonest." if GTA5 could be RELEASED in 4 years from the development start "- so where was the PC release in 2012? Oh, and why are you now trying to chop off a few extra months? Feeling insecure about Squadron 42 being slated for release in the next six months...?GTA 5 took over six years to develop and release on PC. That's your benchmark, whether you like it or not. Rockstar developers and producers are quoted here as stating that the development of the PC version coincided with the PS3 version, which means it began in 2008. You have no valid response to that, so don't even bother replying with anything other than outright, unconditional acceptance. Rockstar themselves have told you that you are wrong - end of argument."SC so far have released only separate bits of pre-alpha proof of concept"- if that's how you classify the current build then I am perfectly entitled to classify GTA 3 as a "pre-alpha proof of concept"[sic] for GTA 5."to test an alpha stage of the game you have to actuall have a whole package of BASIC features in sayd game "- says who? Only you, by the looks of things:"An alpha test is a preliminary software field test carried out by a team of users in order to find bugs that were not found previously through other tests. The main purpose of alpha testing is to refine the software product by finding (and fixing) the bugs that were not discovered through previous tests. "- found here:https://www.techopedia.com/definition/5935/alpha-testIn fact, since testing by potential users is usually referred to as beta-testing, the current system is a lot more like a conventional beta than an alpha.It's in alpha, and has been for several years. That is not open for debate just because you want to redefine "alpha" in order to discriminatorily exclude Star Citizen. That's all you're doing: trying to change the meaning of "alpha" so that you can force Star Citizen out of the actual definition. You're pulling another bait-and-switch."if you didnt notice i didnt include any story elements or any part of sq.42 as requirement for the alpha because that woudl be closer to beta material"- progression is a BASIC feature, which means your own rules are internally inconsistent. They are self-contradictory. What a loving retard!"once they merge them and actually include the persistent universe with flight, combat and shooter modules TOGETHER "- the original game was NEVER slated to feature a Persistent Universe, so that one can be omitted entirely. However, the current build does feature flight, combat and shooter modules all rolled into one seamless experience - just as they were supposed to. There was never going to be any distinction between these playstyles, so your tacit demand that Star Marine be included are rejected as fallacious.By your own standards, the current build is an alpha build, you loving moron.You can't win even when you're trying to stack the deck against it. All you've done it drop your cards onto the floor..." there is NO justification for insults in debate, never was, never will ... grow up kid, only irrational juveniles have to resort to raging and insults ..."- you insulted me three times within that one sentence, in which you stated that there was "No justification for insults in debate"[sic]. loving hypocrite.Incidentally, this is not, nor has it ever been, a debate. This is a case of an ignorant, lying little poo poo (you) repeatedly trying to fudge the numbers in order to attack something that he simply doesn't like. This is a case of a pathetic little oval office (you again) hiding behind anonymity to rabidly scream about something that he clearly has no real experience of, consisting entirely of made-up "facts" and fictional "evidence".I'm stating facts, while you soothe yourself with fairy tales."except RSI themselves promissed to release SQ42 THIS YEAR ( well first episode that is...) so theyr alloted time is less than six months "- GTA was slated to release in 2012, so by your logic it never came out at all.It's pencilled in for release this year. That's called a "projected" release date. By your own standards, they have at least as long to finish as Rockstar did, which gives them six years and three months, which began no earlier than October 2012. Their allotted finish date can be no later than April 2019, if we give them the same amount of time. Not that you're willing to give them the same amount of time, for some reason..."by that time the engine they use will be DATED and archaic "- the original CryEngine 3, maybe, but not the so-called StarEngine. Name me another engine that can support persistence and 64-bit precision over a comparable map size. Name me five games that'll release in that time that have a scope that'll come close to matching that of this game. I can think of maybe two, and neither of them can match the CURRENT mechanics and features, like seamless multi-crew gameplay and EVA. As it stands, no extant engine has been used to do anything comparable to what we can do right now in the ALPHA. "Archaic", my arse.You know gently caress all. The fact that so much of your assertion is based on demonstrable falsehoods is all I need to reject your bullshit outright. If you don't address those in-house Rockstar statements then I'm just going to paste this comment all over your profile pages, because they instantly refute everything you have claimed. Refusal to address them will be proof that you are doing nothing more than manipulating the data until it says what you always wanted it to say but that it never did.
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# ? Nov 14, 2017 02:29 |
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I'm gay.
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# ? Nov 14, 2017 02:31 |
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thatguy posted:I'm gay. We knew. The av gave it away.
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# ? Nov 14, 2017 02:43 |
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You now just have to wait for someone to change your username to thatgay.
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# ? Nov 14, 2017 02:47 |
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Quoting this from the near past because of its relevance.
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# ? Nov 14, 2017 02:53 |
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# ? Nov 14, 2017 02:55 |
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This guy is creepy as gently caress
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# ? Nov 14, 2017 02:56 |
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AP posted:https://twitter.com/pcgamer/status/930165119270580227 Star Citizen is Pandora's loot box
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# ? Nov 14, 2017 02:58 |
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Thoatse posted:Star Citizen is Pandora's loot box his face at the end is accurate though
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# ? Nov 14, 2017 03:07 |
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Spiderdrake posted:Someone edit this terrible Ontario government ad to fit that https://www.youtube.com/watch?v=zDWBpQuXohE I'd take the terrible Canadian 'read a book' campaign over the nonstop Brawndo cuckery we get in the US.
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# ? Nov 14, 2017 03:13 |
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https://i.imgur.com/t7h1CwE.gifv
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# ? Nov 14, 2017 03:13 |
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Solarin posted:This guy is creepy as gently caress
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# ? Nov 14, 2017 03:20 |
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AP posted:https://twitter.com/pcgamer/status/930165119270580227 I want to know who the CIG-paid guy is at PC Gamer. I'm old enough to remember when they weren't afraid to call something like this out.
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# ? Nov 14, 2017 03:21 |
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Is this the new stimpire? edit : quoted the wrong person sorry
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# ? Nov 14, 2017 03:22 |
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jester celebrating his victory after years of sick owns over Derek Smart and his band of goonies while outfoxing his fellow citizens https://i.imgur.com/BZfL2wD.gifv
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# ? Nov 14, 2017 03:25 |
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# ? Nov 14, 2017 03:30 |
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thatgay posted:I'm gay.
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# ? Nov 14, 2017 03:33 |
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Thoatse posted:jester celebrating his victory after years of sick owns over Derek Smart and his band of goonies while outfoxing his fellow citizens The after-party
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# ? Nov 14, 2017 03:48 |
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Scruffpuff posted:I want to know who the CIG-paid guy is at PC Gamer. I'm old enough to remember when they weren't afraid to call something like this out. PC Gamer has been in bed with the gaming industry for years, all of Future Publishing's magazines and sites do paid reviews, paid covers, paid scores, misquote devs etc. Rich Stanton who now works for Kotaku spilled all of the beans on Neogaf years ago. Apparently he was very, very drunk at the time. In my opinion, and this only my opinion mind - a review site which sets itself in opposition to the industry will generate critical, interesting reviews and content. This is why I enjoy and tend to agree (not always but mostly) with guys like Mack on YouTube. He sets himself up in opposition to the industry and therefore can create good, funny, interesting, critical content that leaves me feeling actually informed about a game. PC Gamer and all the Future sites are the polar opposite, essentially generating uninformative bland adverts instead of actual content because they are aligned completely, totally and utterly with the industry as a whole.
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# ? Nov 14, 2017 04:17 |
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https://cloudimperiumgames.com/jobs Vacanies at 67, highest since March 2016 New vacancies are: LA Senior Gameplay Engineer November 13, 2017 Requirements: • Strong C++ programming skills. • Strong debugging skills • Strong multi-threaded programming skills. • Worked with modern C++ game-engines • Experience with multiplayer programming • A minimum of 3 years’ professional game programming experience • Worked on at least one shipped AAA Title • A passion for making and playing games. • Work well in a cooperative environment. • Excellent verbal and written communications skills. • Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development. • International travel may be required as part of the role Pluses: • CryEngine/Lumberyard development experience. • Space combat sim development experience. • Passion for science fiction and space exploration. • Online game and/or MMO development experience, ideally including interfacing with backend server code LA UI Engineer November 13, 2017 Usual stuff, listed here - https://cloudimperiumgames.com/jobs/623-UI-Engineer Frankfurt Senior Systems Designer November 10, 2017 (This is a full-on senior role in Frankfurt) Responsibilities Design and develop new features for the Squadron 42 and the Persistent Universe, working closely with the Lead Designer and the Game Director to ensure Chris Roberts’ vision for Star Citizen becomes reality. Be the “go to” person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of the players. Be a leader within the department for cleanly implementing content with our designer tools and scripting languages. Develop prototypes that clearly articulate the vision of the features for which you are responsible. Pitch concepts, designs and full-proposals to project leads. Partner with cross-disciplinary teams to execute game systems. Use expert data analysis skills plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience. Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project. Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements. Routinely collect feedback from user-testing, the development team and design management. Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics. Create and refine gameplay mechanics. Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow. Requirements 5+ years of professional experience in game development – in a System/Tech Designer capacity Shipped (from pre-production to release) 2+, large scale, 3D titles (PC, current/next-gen consoles) Knowledge and experience with a C style programming or scripting language. Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences. Positive, solution-orientated individual with a passion for game development. Experience with next generation AAA game engines. High degree of self-motivation and initiative. Inherent ability to bring out the best in people around you, remains positive, and motivate your team. Expert in time management, verbal and written communication skills. Ability to gather, analyze, and act on feedback from the team, openness to critique. Passion and constant drive to stay up to date with latest technology and new techniques. Excellent English communication and written skills. Willing to relocate to Frankfurt am Main, Germany. International Travel may be required as part of the role Pluses Knowledge and prior experience with multiple scripting languages. Experience with building behavior tree based AI. FPS gameplay experience. Massively Multiplayer Game experience. MP debugging experience. Knowledge with CryENGINE/LUMBERYARD Experience in data analysis. Strong interest in science fiction based themes.
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# ? Nov 14, 2017 04:31 |
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AP posted:Although I enjoy the general stupidity of all this, even my own stupidity for getting involved in 2013. I have a special kind of contempt for a company that will offer something as a bonus feature, says it's going away, then keep it for a year, as long as people gift their game package/ship to an older backer who, in return, gifts a new version of it back to you. The way every new person got LTI in 2013, the way mods on the RSI forums advised people to get LTI. I helped a few people procure LTI in the system you mentioned above. The possibility that gifted packages might not only lose their refund qualities but actually be locked down in such a way that they're no longer eligible to be used in their absurd slush credit system really gets under my skin. The majority of the people involved were decent, exceedingly trusting and shockingly patient. People with some pretty optimistic outlooks and good attitudes. Not really the demographic that you really hope gets screwed over.
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# ? Nov 14, 2017 04:31 |
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SomethingJones posted:https://cloudimperiumgames.com/jobs You see, this is good for Star Citizen. They've cut out the developers who refused to "just do it" and now Chris's dream is that much closer to being a reality
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# ? Nov 14, 2017 04:35 |
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peter gabriel posted:Mine is simple. You are right
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# ? Nov 14, 2017 04:46 |
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SomethingJones posted:In my opinion, and this only my opinion mind - a review site which sets itself in opposition to the industry will generate critical, interesting reviews and content. This is why I enjoy and tend to agree (not always but mostly) with guys like Mack on YouTube. He sets himself up in opposition to the industry and therefore can create good, funny, interesting, critical content that leaves me feeling actually informed about a game. I don't even bother with reviews anymore, since I am not in a hurry to pick the latest game I just check some videos of people playing the ones that generated a good buzz for a while and, if I like what I see, I get them. Stuff like darkest dungeon, for instance. Then again, I play ASCII roguelikes so I'm a weirdo anyways.
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# ? Nov 14, 2017 04:50 |
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Also, goodnight sweet prince, may you dream with Derek in the next life
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# ? Nov 14, 2017 04:52 |
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# ? May 22, 2024 00:55 |
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trucutru posted:Also, goodnight sweet prince, may you dream with Derek in the next life Traffic stats per jester86
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# ? Nov 14, 2017 04:57 |