slap me and kiss me posted:Build it and they will come Maaaan I wish 4e had an open license.
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# ? Nov 11, 2017 14:25 |
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# ? May 21, 2024 17:05 |
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Jeb Bush 2012 posted:I'm getting ready to run a 4e game for some friends of mine but I haven't played in a long time, what's the best option for character building nowadays? Still the online character builder (which apparently still exists after all)? If you can make sure everyone has access to it, the best option is the offline character builder modded to currency (with all the Zelda races added in.) Also, does the module exist for the Dragon Magazine wookie race?
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# ? Nov 11, 2017 16:22 |
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The Crotch posted:Sometimes, the best option is in your PMs. Rip me
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# ? Nov 11, 2017 16:42 |
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The Crotch posted:Sometimes, the best option is in your PMs. Indeed! Lurdiak posted:Maaaan I wish 4e had an open license. Yeah, although given their previous experience I'm not surprised they wanted to avoid someone creating path4inder as a 5e competitor.
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# ? Nov 11, 2017 16:53 |
Jeb Bush 2012 posted:Yeah, although given their previous experience I'm not surprised they wanted to avoid someone creating path4inder as a 5e competitor. Yeah I totally get it, but then Mike Mearls pushed 4e off a cliff so it'd be nice if someone was able to pick it up.
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# ? Nov 11, 2017 20:07 |
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turboraton posted:Rip me For the price of one months DDI sub you can get PMs. Then you can enjoy offline charbuilders and offline compendiums. Or you can just hang out in my discord
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# ? Nov 11, 2017 21:41 |
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Give broke-rear end Lowtax some money, geez.
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# ? Nov 11, 2017 21:59 |
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Moriatti posted:(with all the Zelda races added in.)
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# ? Nov 13, 2017 13:19 |
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What were the recommended math adjustments for player characters? I just started running a 4e campaign again, and while I remembered to only use mm3 and later, I know there were a couple more recommended tweaks.
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# ? Nov 13, 2017 16:00 |
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TheCog posted:What were the recommended math adjustments for player characters? I just started running a 4e campaign again, and while I remembered to only use mm3 and later, I know there were a couple more recommended tweaks.
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# ? Nov 13, 2017 16:02 |
In descending order of importance: Inherent bonuses, check the box in the builder and forget forever. Free expertise feats (usually either as many instances of versatile expertise as they want or one free essentials expertise... I usually do the former) by level 3. Free improved defenses sometime before paragon. Free melee training for non-str primary classes (extremely optional... I usually skip this one). e: And yeah, other than Inherent Bonuses, I've started fitting in the others when story appropriate for a boon or something so as not to overwhelm new players with houserules right away. ImpactVector fucked around with this message at 16:09 on Nov 13, 2017 |
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# ? Nov 13, 2017 16:06 |
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Yeah, always check Inherent Bonuses in the Manage/Details tab. It's below all the Name/Gender/etc tabs, in the "Optional Details" checkboxes.
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# ? Nov 13, 2017 19:07 |
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Taught my padawan from work how to build characters today. "Hey, this says I can actually move an ally around." "Yeah, those are forced movement effects. They're really common and super useful. Like, if you're the fighter, and you have the badly armored wizard between you and a monster, you can just grab them and go 'get behind me, buddy.'" "Or push them towards the monster. 'Sink or swim, mate.' Uh, not that I'd do such a terrible thing." This is gonna be one of those get-it-out-of-your-system games, isn't it.
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# ? Nov 13, 2017 21:06 |
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ElegantFugue posted:What is this now? I'll have to see if I can locate the document, but somebody made these for the offline builder and they're pretty ok!
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# ? Nov 15, 2017 04:23 |
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Moriatti posted:I'll have to see if I can locate the document, but somebody made these for the offline builder and they're pretty ok! If you find it, I'd be interested too. I had some trouble a while back making custom races for the offline builder, so a set of working examples might help me out.
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# ? Nov 15, 2017 08:44 |
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Spiteski posted:For the price of one months DDI sub you can get PMs. I'm someone who has PMs and has just been roped into DMing 4e. I would be interested in these offline compendiums.
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# ? Nov 20, 2017 08:27 |
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Ojetor posted:I'm someone who has PMs and has just been roped into DMing 4e. I would be interested in these offline compendiums. Same.
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# ? Nov 21, 2017 21:12 |
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Anyone have the exact wording for the Tempest Fighter class feature? Built a Ranger/Fighter Hybrid that uses it as its Hybrid talent, but I wanted to see if the attack bonus was applied to ranged heavy thrown weapon attacks, particularly the Ranged Basic Attack. My character builder doesn't add the attack bonus to the Ranged Basic Attack, but not only applies the attack bonus to the ranged version of Twin Strike, but also the damage bonus. The 4e Wiki and my version of the character builder say this:quote:Tempest Technique So, the way I read it, the attack bonus WOULD be applied to ranged attacks, like an RBA, but not the damage rolls because the damage specifically bonus only applies to melee or close weapon attacks.
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# ? Nov 21, 2017 22:17 |
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Exact text from Martial Power:quote:Tempest Technique So yes, you should get the attack bonus to ranged attacks but not the damage bonus. Dick Burglar fucked around with this message at 22:29 on Nov 21, 2017 |
# ? Nov 21, 2017 22:22 |
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Cool, thanks. So the attack bonus always applies to weapon attacks with off-handed weapons (this means melee or ranged), but the damage bonus only applies to melee and close weapon attacks. That's what I thought, it's just the character builder is just wonky and not applying certain bonuses right. I'll have to keep that in mind.
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# ? Nov 21, 2017 22:30 |
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I've always felt like attack bonuses are significantly more important than damage bonuses unless you know you're never going to a higher level. A +5% chance to hit is essentially a +5% increase to damage, which always edges out +1 damge whenever you expect to do 20 or more damage at once. Plus, hitting has other effects you otherwise wouldn't get, especially on your at-wills. Higher damage bonuses obviously get more worth it, +1d6 (3.5) stays quite worthwhile until paragon, when it jumps again to +2d6 (7), etc. etc. I'm not really sure where I'm going with this theorycrafting except, maybe "don't stress the lost damage bonus if the attack bonus is still worth it"?
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# ? Nov 21, 2017 23:41 |
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What does the DR curve look like 1-20?
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# ? Nov 22, 2017 00:38 |
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Ojetor posted:I'm someone who has PMs and has just been roped into DMing 4e. I would be interested in these offline compendiums. I would also be interested in these.
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# ? Nov 22, 2017 00:52 |
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Subjunctive posted:What does the DR curve look like 1-20? If my math is right, a +1 bonus to damage starts a good bit stronger than a +1 bonus to attack, but as your average damage goes up, it gets less and less attractive. The greater the attack bonus, though, the larger the damage bonus has to be to keep up. But again, that's not counting the myriad of On-Hit effects that 4e is built around. And once you're doing 20 or more damage, +N to attack rolls is always at least as good as +N to damage. Edit Looking at some of my characters with some more napkin math, with a d8 weapon and a primary stat of +5, that's not quite average with a 3[W] daily without some other bonus in play, but it's drat close. So I guess the main conclusion to draw here is that attack bonuses scale better than damage bonuses, once you've hit a threshold of 20 damage. dont even fink about it posted:+1 damage is literally never nearly as good as +1 to hit by the way. Even at level 1. girl dick energy fucked around with this message at 01:04 on Nov 22, 2017 |
# ? Nov 22, 2017 00:57 |
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Subjunctive posted:What does the DR curve look like 1-20? Damage reduction? Roughly 5/10/15 per tier for single-type effects (fire, acid), with outliers above 15. Something like 1/2/5 if you want to reduce everything. +1 damage is literally never nearly as good as +1 to hit by the way. Even at level 1.
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# ? Nov 22, 2017 00:59 |
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There's one power in one of the PHBs that lets you choose between +1 to hit, +2 to a defense, or +3 to damage, so I've seen that as a good sloppy estimate.
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# ? Nov 22, 2017 22:59 |
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It's not just about the numbers. In a system where the majority of attacks does damage and a useful effect, a bonus to attacks is always going to be better than one to damage.
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# ? Nov 22, 2017 23:04 |
Maxwell Lord posted:There's one power in one of the PHBs that lets you choose between +1 to hit, +2 to a defense, or +3 to damage, so I've seen that as a good sloppy estimate.
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# ? Nov 22, 2017 23:07 |
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I know there's a method to reduce the importance of magic items (inherent bonuses). Is there something similar for feats? One thing I appreciated from 5e was the much reduced emphasis on feats.
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# ? Nov 22, 2017 23:16 |
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I have a major problem of thinking of an amazing campaign idea, then not doing it because it'd be more fun to play :c
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# ? Nov 22, 2017 23:19 |
bookkeeper posted:I know there's a method to reduce the importance of magic items (inherent bonuses). Is there something similar for feats? One thing I appreciated from 5e was the much reduced emphasis on feats. If you wanted to attempt it, you could always look to Gamma World's number progression, basically adding +level to all d20 rolls and damage. That theoretically should at least make the math work. You'd also want to excise all stat increases and such too though.
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# ? Nov 22, 2017 23:20 |
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Nalesh posted:I have a major problem of thinking of an amazing campaign idea, then not doing it because it'd be more fun to play :c Yeah I have a problem with that myself.
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# ? Nov 22, 2017 23:24 |
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bookkeeper posted:I know there's a method to reduce the importance of magic items (inherent bonuses). Is there something similar for feats? One thing I appreciated from 5e was the much reduced emphasis on feats. Nothing official. The usual way is to just let people have their "feat taxes"--Expertise, Improved Defenses, Melee Training--for free at 1st level. Get those out of the way and your players will have more wiggle room for stuff that's less effective but more interesting. I like to also give out some extra feat slots, just for feats that won't significantly affect combat. Taking away feats just makes the game lamer. Nalesh posted:I have a major problem of thinking of an amazing campaign idea, then not doing it because it'd be more fun to play :c D&D's greatest failure as a game is giving 90% of the work to one player.
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# ? Nov 22, 2017 23:25 |
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I'm the only person in the world who thinks everyone should get the free weapon/implement focus feat as well. Mmm, scaling damage in a game where combat can drag, yes, good.
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# ? Nov 22, 2017 23:57 |
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My Lovely Horse posted:It's not just about the numbers. In a system where the majority of attacks does damage and a useful effect, a bonus to attacks is always going to be better than one to damage. no? it entirely depends on how big the two bonuses are (even if you assume they're both +n, it still matters what the denominator is)
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# ? Nov 23, 2017 00:21 |
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Mecha Gojira posted:I'm the only person in the world who thinks everyone should get the free weapon/implement focus feat as well. Mmm, scaling damage in a game where combat can drag, yes, good. I do that, too. Combat still takes a while, but I need to start using minions or something anyway.
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# ? Nov 23, 2017 01:02 |
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Do the two stack? I thought they were both feat bonuses.
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# ? Nov 23, 2017 03:26 |
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Weapon focus only applies to Weapon-tagged attacks. Implement focus only applies to Implement-tagged attacks. They don't stack, but they also don't need to because there are * Hexblade powers are tagged both, but feats interact strangely with their implement/pact blade setup. Dick Burglar fucked around with this message at 21:06 on Nov 26, 2017 |
# ? Nov 23, 2017 04:19 |
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I updated 4e Remix. A first pass on the Paladin and Beastmaster Ranger are finished. PM me for the pastebin if you're interested and don't have it yet. Text files are encoded in UTF-8 and have Windows line endings so they should open properly in Notepad.
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# ? Nov 26, 2017 19:37 |
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# ? May 21, 2024 17:05 |
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I'm planning to help get a 4E game up and running mostly off the physical copies of the 4 essentials books, but its been a while and I'd really rather only stick to stuff we have in front of us instead of trying to flip through pdfs at the table. Did the offline character builder ever get updated with Essentials classes or is it best to just do it by hand? Also rather than fiddle with actual maps and tokens I was considering using some virtual table top platform with everyone there in person run off a laptop and chrome cast up onto a TV in the room (or viewable by the players on some mobile app, if that's possible). Do people have any strong preferences between roll20 and fantasy grounds or something else I'm not aware of?
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# ? Nov 26, 2017 20:30 |