(Thread IKs:
fart simpson)
|
Dreddout posted:The threads much better when it's about videogames Let's be honest the future of socialism in China IS nerve stapling
|
# ? Nov 15, 2017 03:25 |
|
|
# ? May 20, 2024 19:07 |
|
Jose posted:Lol China is full on capitalism
|
# ? Nov 15, 2017 05:35 |
|
My gift to industry is the genetically engineered worker, or Genejack. Specially designed for labor, the Genejack's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot feel pain? - Xi Jinping
|
# ? Nov 15, 2017 09:39 |
|
Pener Kropoopkin posted:My gift to industry is the genetically engineered worker, or Genejack. Specially designed for labor, the Genejack's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot feel pain? - Xi Jinping actually its mark zuckerberg but he applied it to himself
|
# ? Nov 15, 2017 09:45 |
|
Sheng-Ji Yang posted:actually its mark zuckerberg but he applied it to himself It's interesting that if you follow Morganite social engineering according to roleplaying logic and choose Free Market, it's impossible to use nerve stapling because of the massive Police penalty. But there's a Morgan quote that directly contradicts it. quote:Some civilian workers got in among the research patients today and became so hysterical I felt compelled to have them nerve stapled. The consequence, of course, will be another public relations nightmare, but I was severely shaken by the extent of their revulsion towards a project so vital to our survival.
|
# ? Nov 15, 2017 10:02 |
|
Pener Kropoopkin posted:It's interesting that if you follow Morganite social engineering according to roleplaying logic and choose Free Market, it's impossible to use nerve stapling because of the massive Police penalty. But there's a Morgan quote that directly contradicts it. Doesnt other fluff for the punishment sphere or something imply that nerve stapling is potentially used by everyone but that having such a low Police means they can't organise the sort of police state oppression needed to do it so indiscriminately to suppress the riots? Morgan doesn't want commerce interrupted by blocking off major streets and shutting down communication networks nor to waste valuable real estate by building vast processing centres to staple all the drones.
|
# ? Nov 15, 2017 10:09 |
|
What'd be really disturbing is if nerve stapling is considered an acceptable method of mental healthcare, rationalized under the logic of patient consent.
|
# ? Nov 15, 2017 10:13 |
Pener Kropoopkin posted:It's interesting that if you follow Morganite social engineering according to roleplaying logic and choose Free Market, it's impossible to use nerve stapling because of the massive Police penalty. But there's a Morgan quote that directly contradicts it.
|
|
# ? Nov 15, 2017 10:44 |
|
The Pop Boom mechanic is lowkey socialist propaganda showing that planned economies are always best.
|
# ? Nov 15, 2017 10:58 |
|
Morgan ironically has the least reason to run Free Market out of anyone since he can get to +2 Econ just by running Wealth. E: Also it's hilarious to run Morgan as Fundie/Green/Wealth and just buy entire invading armies with your probe teams.
|
# ? Nov 15, 2017 13:29 |
Cerebral Bore posted:Morgan ironically has the least reason to run Free Market out of anyone since he can get to +2 Econ just by running Wealth.
|
|
# ? Nov 15, 2017 13:31 |
|
Cerebral Bore posted:Morgan ironically has the least reason to run Free Market out of anyone since he can get to +2 Econ just by running Wealth. Additional Econ from Free Market will massively boost your commerce revenues, so if you keep all the other factions alive for trading purposes it can help you reach Economic Victory faster. E: just FYI - you can keep refusing blood truce with a weaker enemy and they will eventually just offer to flat out surrender, which forces them into a Pact with you. It's possible to just Force Pact everyone who goes to war with you and keep the other factions in treaty for some insane commerce revenue, and boosting it further through the UN trade deal is massive. Pener Kropoopkin has issued a correction as of 14:25 on Nov 15, 2017 |
# ? Nov 15, 2017 14:23 |
|
Pener Kropoopkin posted:It's interesting that if you follow Morganite social engineering according to roleplaying logic and choose Free Market, it's impossible to use nerve stapling because of the massive Police penalty. But there's a Morgan quote that directly contradicts it. doesnt that quote come off a fairly early building? idk if you have access to free market yet
|
# ? Nov 15, 2017 16:27 |
|
StashAugustine posted:there was some smac ripoff, pandora first contact, a while back which literally just copied the smac factions but made them all badly written and dumb pandora wasn't very good but imo it was way better than Civ:BE. the writing sucked overall but there are isolated funny bits like the bodybuilding forum thing that made me think they at least tried compared to how relentlessly bland BE was. pandora's terraforming is reasonably deep and lets you alter land elevation, and you can build stuff on the ocean. you research different weapons/armor and design units like the SMAC unit workshop, though it's a lot simpler. i think there's even a supply crawler analogue, except the resource system is a lot different so they aren't as useful. it doesn't have 1upt (so it's already better than BE) also there's a really cool mechanic where a big hostile alien invasion happens right around the time you're starting to run away with the game. like, imagine if the SMAX progenitors weren't another faction but instead they landed on Planet about when you get fusion reactors and they instantly have a bunch of cities everywhere and start coming at you with string hovertanks and poo poo. by the time you get them under control you'll be about ready to win so it makes the endgame a lot less of an extended victory lap
|
# ? Nov 15, 2017 19:38 |
|
yeah i never really got into it but it was at least trying to be a good game whereas be was just civ 5 but worse in every way the writing was just so offensively bad tho
|
# ? Nov 15, 2017 20:10 |
|
StashAugustine posted:yeah i never really got into it but it was at least trying to be a good game whereas be was just civ 5 but worse in every way honestly think if they'd had different voice actors say the quotes that are attributed to them in the tech/building things it would have gone a long way towards fixing the blandness if you read the space-wikipedia bits on the techs in BE there is some characterization, but only learning who's saying something at the end changes it substantially like, the quote about "we have found alien life, thus far we have determined like all other life it eats, reproduces, and does not understand french" is great. congratulations, you've found alien life, and your reaction is a self-centered quip. you now know a decent fraction about one of the faction leaders! but it's delivered by the same person who delivers all the other quotes in the exact same tone, boring as nuts, and instantly skipped over
|
# ? Nov 15, 2017 20:25 |
Tiny Bug Child posted:pandora wasn't very good but imo it was way better than Civ:BE Stacking units and then dropping infinity XP on them with a special satellite was garbage, as was the unit designer which didn't even let you save stuff for using again in future even though the Very Slightly Randomised Tech Tree always contained the same stuff just in a different order. I'm always going to want a sniper/flamer unit. And one that's a trike. And one that's a tank, etc. etc. but it makes you redo it every game. Sad!
|
|
# ? Nov 15, 2017 20:30 |
|
Ze Pollack posted:but it's delivered by the same person who delivers all the other quotes in the exact same tone, boring as nuts, and instantly skipped over that was so bad and i have no idea why they did that when they had the voice actors do plenty of other lines, but i have no idea why they buried any even slightly interesting lore in the civilopedia-equivalent's flavor text either jBrereton posted:Stacking units and then dropping infinity XP on them with a special satellite was garbage, as was the unit designer which didn't even let you save stuff for using again in future even though the Very Slightly Randomised Tech Tree always contained the same stuff just in a different order. I'm always going to want a sniper/flamer unit. And one that's a trike. And one that's a tank, etc. etc. but it makes you redo it every game. Sad! that's how you know it's the true spiritual successor to SMAC: completely broken strategies and garbage UI imo it's not that bad, there's only like three choices to make per unit anyway
|
# ? Nov 15, 2017 20:42 |
|
its too bad there's zero possibility of a remake, smac built of civ 4 as a starting point would own really hard
|
# ? Nov 15, 2017 21:13 |
|
Pener Kropoopkin posted:The Pop Boom mechanic is lowkey socialist propaganda showing that planned economies are always best. You can say the same thing with State Property being hands down the best economic civic in Civ 4 Also a SMAC remake based off of Civ 4 would be incredibly based Feldegast42 has issued a correction as of 22:21 on Nov 15, 2017 |
# ? Nov 15, 2017 22:16 |
|
Feldegast42 posted:You can say the same thing with State Property being hands down the best economic civic in Civ 4 Outside of very specific victory strategies, Communism is all around the best late game government in Civ 6.
|
# ? Nov 15, 2017 22:21 |
|
Pener Kropoopkin posted:Outside of very specific victory strategies, Communism is all around the best late game government in Civ 6. Theres a weird recurrence of this in most grand strategy games. In Victoria 2, planned economies tend to be the best. Because a player with a pretty basic understanding of the economy can make better decisions than the capitalist ai. (However you have to be willing to deal with the economy manually, which is almost not worth it lmao) In Darkest Hour, either going fully planned, or completely free market is the ideal strategy, anything in between is suboptimal. My theory, since communism/economic planning is usually associated with industry/growth in games, it makes sense that these aspects would be biased in a 4x/strategy game. Wherein your main strategy is having the biggest numbers possible to defeat your opponents smaller numbers. Paradox has since solved this by making political ideology almost completely cosmetic
|
# ? Nov 15, 2017 23:05 |
|
Any WW2 grand strategy game that can't model Nazi Germany's terrible production mode is trash.
|
# ? Nov 15, 2017 23:08 |
|
Civ 4 free market got a lot better when corporations were introduced, in a complete inversal of history
|
# ? Nov 15, 2017 23:32 |
|
StashAugustine posted:Civ 4 free market got a lot better when corporations were introduced, in a complete inversal of history Corporations can get deliciously OP if you have enough resources and spread them around enough to benefit, but in any normal game the dirty commies would have already rolled over you with tanks or launched their luxurious gay communist spaceship
|
# ? Nov 15, 2017 23:42 |
|
Dreddout posted:Theres a weird recurrence of this in most grand strategy games. min/maxing is almost always optimal in video games
|
# ? Nov 15, 2017 23:48 |
|
Also every 4x game by definition has a planned economy because a shadowy dictator with absolute power over the world is guiding their civilization
|
# ? Nov 15, 2017 23:51 |
|
Pener Kropoopkin posted:Outside of very specific victory strategies, Communism is all around the best late game government in Civ 6. lol what? in MP Freedom is OP and the best because of specialist food+ production for tall empires, and the first guy to get to freedom gets two free civic points to rush volunteer army and cram six foreign legions down your opponents throat
|
# ? Nov 16, 2017 01:39 |
|
TsarZiedonis posted:lol what? in MP Freedom is OP and the best because of specialist food+ production for tall empires, and the first guy to get to freedom gets two free civic points to rush volunteer army and cram six foreign legions down your opponents throat p sure he's talking about 6 and you're talking about 5? freedom was stupidly good in 5 tho, esp with the statue of liberty
|
# ? Nov 16, 2017 01:41 |
|
Oh sorry, you're right. yeah, I played the No Quitters MP balance mod and freedom was still super powerful with the vanilla foreign legion rush.
|
# ? Nov 16, 2017 01:46 |
|
Yeah in Civ 6 the "Freedom" analogue is the Democracy government type, which has a 50% great person patronage discount (lame) compared to Communism's straight production bonuses on all forms, and to Fascism's production bonuses for just units. Democracy is a little more flexible than Communism because you get two wild card slots, but its real benefit is that there's a bonus yield from district projects, so they're ideal for going Culture or Religious victories. Communism on the other hand gets a straight +10% production bonus for everything, and their legacy bonus increases production by 1% increments too. That makes it a better government form for the Science victory, where you need a lot of production to build the space programs. It's possible to do any victory form with Communism, but it doesn't specialize in any one direction. Fascism on the other hand is all just straight military bonuses for Domination.
|
# ? Nov 16, 2017 01:59 |
|
Dreddout posted:Theres a weird recurrence of this in most grand strategy games. Yeah on lategame factory micro is such a loving chore you are better off going free market if you are a big country like Germany or US lol
|
# ? Nov 16, 2017 02:14 |
|
Planned economies are almost always better in strategy games because there's an actual plan to be pursued (that is, to win the game). It makes sense that it'd be less useful than letting private enterprise gently caress off and do whatever because you need that industry to be focused.
|
# ? Nov 16, 2017 02:40 |
|
Plutonis posted:Yeah on lategame factory micro is such a loving chore you are better off going free market if you are a big country like Germany or US lol I just usually go state capitalism, since it let's me build strategic factories without wasting too much of my time. The capitalist ai tends to not behave much different between a laissez faire or state capitalist regime, so you might as well have as regulated market as possible. gradenko_2000 posted:Planned economies are almost always better in strategy games because there's an actual plan to be pursued (that is, to win the game). It makes sense that it'd be less useful than letting private enterprise gently caress off and do whatever because you need that industry to be focused. "Behold the power of the free market!"
|
# ? Nov 16, 2017 02:49 |
|
gradenko_2000 posted:Planned economies are almost always better in strategy games because there's an actual plan to be pursued (that is, to win the game). It makes sense that it'd be less useful than letting private enterprise gently caress off and do whatever because you need that industry to be focused. It should also go without saying that the United States and Soviet Union, the victors of World War 2, operated under planned economies in real life.
|
# ? Nov 16, 2017 03:16 |
|
Feldegast42 posted:You can say the same thing with State Property being hands down the best economic civic in Civ 4 why is state property good cuz it let's you boom pop?
|
# ? Nov 16, 2017 03:17 |
|
Typo posted:why is state property good cuz it let's you boom pop? Removing distance-based maintenance costs is critical for having a large empire, which you will eventually have anyway if you're playing to win. Adding a hammer to every Workshop and Watermill is a huge production boost.
|
# ? Nov 16, 2017 03:27 |
|
gradenko_2000 posted:Removing distance-based maintenance costs is critical for having a large empire, which you will eventually have anyway if you're playing to win. Adding a hammer to every Workshop and Watermill is a huge production boost. wut about corporations? you lose sushi/mining which gives you big hammer/food advantage
|
# ? Nov 16, 2017 03:28 |
|
Pener Kropoopkin posted:It should also go without saying that the United States and Soviet Union, the victors of World War 2, operated under planned economies in real life. Yeah, but those were war economies, it's not 1:1 with peace time planned economies. That being said, you're a loving idiot if you're involved in a total war and don't have a planned economy. IE: Germany
|
# ? Nov 16, 2017 03:37 |
|
|
# ? May 20, 2024 19:07 |
|
Dreddout posted:Yeah, but those were war economies, it's not 1:1 with peace time planned economies. They did just fine in terms of a gamified framework like the aims of waging a war, and the same logic applied to every other industrializing Communist state whose aim was to rapidly industrialize as fast as possible like the Soviet Union and China.
|
# ? Nov 16, 2017 03:49 |