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also defensive pagans losing holy warriors on abandoning tribalism and the forced agnatic laws for tribals are loving killing me, the former for gameplay reasons and the latter for realism and gameplay reasons
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# ? Nov 15, 2017 18:34 |
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# ? May 30, 2024 11:54 |
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Deceitful Penguin posted:also defensive pagans losing holy warriors on abandoning tribalism and the forced agnatic laws for tribals are loving killing me, the former for gameplay reasons and the latter for realism and gameplay reasons everything about tribals is terrible
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# ? Nov 15, 2017 18:35 |
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what about the sense of pride and accomplishment you feel when you finally unlock feudalism??
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# ? Nov 15, 2017 20:14 |
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Lord Cyrahzax posted:everything about tribals is terrible
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# ? Nov 15, 2017 20:59 |
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Tribals are cool because they're a legit way to get some wacky merchant republics going. Nomads too. I really wish the AI was prone to actually use that option themselves sometimes though. Also their unwillingness to form vassal merchant republics sucks.
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# ? Nov 15, 2017 21:59 |
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Deceitful Penguin posted:also defensive pagans losing holy warriors on abandoning tribalism and the forced agnatic laws for tribals are loving killing me, the former for gameplay reasons and the latter for realism and gameplay reasons I didn't realize that they lose the holy warriors, that's kind of a lovely thing. Easy enough to mod, but it should be fixed in the base game.
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# ? Nov 15, 2017 22:02 |
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It's to represent that you've moved from having to rely on event troops drawn by religious callings or promises of loot to having more reliable soldiers that you don't have to use your councilors and prestige to summon.SlothfulCobra posted:My ruler's real long in the tooth, and I've got one last grand scheme to push a bunch of claims on West Francia so my heir can inherit them, but for some reason I can't declare war because the game thinks two of my close family members are being held hostage by the French king: Me, and my adult landed heir grandson. Is there any way to use the console to get around this? It's not an ironman run, and I've been having enough fun with it that I'd rather not have my grand schemes being ruined by a bug, especially a bug that'll keep me from fighting France until two rulers from now.
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# ? Nov 15, 2017 22:38 |
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Honky Dong Country posted:Tribals are cool because they're a legit way to get some wacky merchant republics going. Nomads too. I really wish the AI was prone to actually use that option themselves sometimes though. Also their unwillingness to form vassal merchant republics sucks. I'm trying this at the moment. What are some pointers for playing a merchant republic? If I lose an election am I going to die when the Ai patrician starts a dumb war? Or do I have enough autonomy to do something about that? I formed one and then I was just sort of listless. Should I try to expand? Or do big merchant republics not work very well?
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# ? Nov 15, 2017 22:48 |
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SlothfulCobra posted:
If nothing else you could console kill those two hostages.
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# ? Nov 16, 2017 00:07 |
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Red Bones posted:I'm trying this at the moment. What are some pointers for playing a merchant republic? If I lose an election am I going to die when the Ai patrician starts a dumb war? Or do I have enough autonomy to do something about that? I formed one and then I was just sort of listless. Should I try to expand? Or do big merchant republics not work very well? If you're not the Doge/Grand Mayor or whatever then you have no control over your whole nation's wars. Likewise you don't suffer the consequences of the loss if your ruler starts one and loses. For instance if he decides to start a conquest war against somebody and loses, it's not you that will lose prestige/cash and it can actually benefit you for them to take that hit so you stay out of it. Now if somebody else declares a war to take you guys' poo poo, you wanna look close. Even if it's not yours directly, it's rarely good to lose land so you might wanna pitch in. It all kind of depends. While you don't have any way to keep your liege from declaring a stupid war, you can weigh the pros/cons of victory/defeat and decide to help or not. For instance ad Venice I once had somebody declare an embargo war on us that didn't risk a single one of my trade posts but hosed 2-3 other patricians. Naturally, I kept my retinues the gently caress away from the fighting and let the Doge lose to gently caress the other patricians. Expansion itself is fine but there's things to consider. For one, the different government malus with theocracies and more importantly feudals. Also merchant republics can't use viceroyalties, which makes management of empires more difficult. So yeah. You can rule a large realm as a republic but it can be a bit more tricky because of that fat government malus. Luckily, you're a cash machine. So keep a nice reserve of loot to hire a pile of mercs and keep them on the payroll through a war. At least then when your feudals get uppity you can crush them and take their poo poo for redistribution. The lack of viceroyalties is a motherfucker at the empire level imo. When you're an empire IMO it's time for vassal kings, and I much prefer viceroy vassal kings to hereditary ones. However, conclave is pretty great IMO, and if you have it with council authority and council war declaration your councillors can't faction up unless they're discontent. A lot of people like absolute authority for the demesne boost but frankly the ability to keep like six vassals from joining a faction is pretty big, especially when you need to use vassal kings to keep under the vassal limit. Honky Dong Country fucked around with this message at 01:42 on Nov 16, 2017 |
# ? Nov 16, 2017 01:40 |
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why the heck does steam need 17 hours for Jade Dragon, uggghhh It's the 16th here! BLEGH Honky Dong Country posted:Tribals are cool because they're a legit way to get some wacky merchant republics going. Nomads too. I really wish the AI was prone to actually use that option themselves sometimes though. Also their unwillingness to form vassal merchant republics sucks. evenworse username posted:If nothing else you could console kill those two hostages.
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# ? Nov 16, 2017 01:57 |
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Wait jade dragon is out tomorrow? Fuuuuuuuuck
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# ? Nov 16, 2017 02:08 |
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Honky Dong Country posted:Wait jade dragon is out tomorrow? Fuuuuuuuuck Yep. Think my first game will be a Uygher migration Persian Empire, to play with the new Manichea mechanics and be reasonably close to the Dragon.
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# ? Nov 16, 2017 02:19 |
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Lord Cyrahzax posted:Yep. Think my first game will be a Uygher migration Persian Empire, to play with the new Manichea mechanics and be reasonably close to the Dragon. gently caress that. Charlie start Otuken-turned-Mongol Empire. Then dunk endlessly on the Chinese. (lol yeah right they're gonna crush my impudent rear end with doomstacks) Honky Dong Country fucked around with this message at 02:46 on Nov 16, 2017 |
# ? Nov 16, 2017 02:41 |
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Deceitful Penguin posted:
pffft, details!
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# ? Nov 16, 2017 03:25 |
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Lol you fools! The Mideast or maybe redesigned Sardinia is where it's at! Especially as all of the silk road is in China range apparently, so Socotra, which has a trade post I think will be totes more doable.
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# ? Nov 16, 2017 06:34 |
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SlothfulCobra posted:Is there any way to use the console to get around this? It's not an ironman run, and I've been having enough fun with it that I'd rather not have my grand schemes being ruined by a bug, especially a bug that'll keep me from fighting France until two rulers from now. If you're using the console, just move both characters to your court.
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# ? Nov 16, 2017 06:40 |
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Deceitful Penguin posted:Lol you fools! The Mideast or maybe redesigned Sardinia is where it's at! The biggest problem with Socotra is you have to pull some kind of weird rear end fuckery to play it as a merchant republic.
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# ? Nov 16, 2017 06:50 |
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binge crotching posted:If you're using the console, just move both characters to your court. They're there though. That's why it's definitely a bug, my ruler went independent like a decade ago, and his grandson went with him, because he's a vassal. The only way I can think of for the wires to have gotten crossed is maybe this is some flag from when I used to be a vassal, and the king was really eager to raise my heirs, but I was refusing the educate heirs requests by the time Godfried was 6.
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# ? Nov 16, 2017 07:14 |
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My Zunbil Shah’s grandfather was the Satrap of —- and my Sun Guardian is off finding apostates in NO_TEXT_FOR_KEY. I’m ready to start over and ensure that China will grow larger.
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# ? Nov 16, 2017 07:42 |
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Having to wait another ten or so hours is driving me nuts, it's the 16th, let me unite the eagle and the dragon under one bloodline
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# ? Nov 16, 2017 09:02 |
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Honky Dong Country posted:The biggest problem with Socotra is you have to pull some kind of weird rear end fuckery to play it as a merchant republic. Or that they finally added that optional rule for the canal of the pharohs, which would be loving ace for exactly this update, seeing as it's all about the east! SlothfulCobra posted:They're there though. I know the Councillor poo poo gets me at times Autism Sneaks posted:Having to wait another ten or so hours is driving me nuts, it's the 16th, let me unite the eagle and the dragon under one bloodline
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# ? Nov 16, 2017 09:18 |
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*Stands on the thread's front lawn holding up a boombox blaring "Final Countdown"*
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# ? Nov 16, 2017 14:08 |
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It's going to be three hours into the 17th before I can play China antagonizing simulator gently caress timezones
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# ? Nov 16, 2017 14:17 |
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There's one more DLC after JD, right? Man, I can barely believe we've come to the end of CK2. End of a goddamn era.
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# ? Nov 16, 2017 14:21 |
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1stGear posted:There's one more DLC after JD, right? Man, I can barely believe we've come to the end of CK2. End of a goddamn era. Sheeeeiiiiit. It'll be like 2030 and I'm gonna get banned for occasionally posting in this thread like "A-a-....a....anybody still playing this game??? "
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# ? Nov 16, 2017 15:06 |
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The patch is out, full changelog here.
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# ? Nov 16, 2017 15:11 |
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I love this gamequote:- Fixed some historical characters having the wrong beard and/or hair
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# ? Nov 16, 2017 15:15 |
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plenty of important beard-related fixesquote:- Fixed some graphical artifacts in Norse beards
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# ? Nov 16, 2017 15:17 |
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oh man, i just realized, if they removed the tribals in arabia, does that mean you can no longer form a sayyid merchant republic in ironman
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# ? Nov 16, 2017 15:26 |
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Deceitful Penguin posted:oh man, i just realized, if they removed the tribals in arabia, does that mean you can no longer form a sayyid merchant republic in ironman I just checked, there's some tribes in Yemen in the Old Gods start that can form republics. Also the Tibet Empire in the 700's start is monstrous
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# ? Nov 16, 2017 15:33 |
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Expansion is live.
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# ? Nov 16, 2017 15:33 |
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Blooming Brilliant posted:I just checked, there's some tribes in Yemen in the Old Gods start that can form republics. If I remember the stream right 1stGear posted:Expansion is live.
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# ? Nov 16, 2017 15:34 |
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Changelog posted:Told the AI that if it is the attacker in a war, it *might* be a good idea to actually go attack the defender even if you're targeting their whole realm rather than a specific title within it, and it is a bit of a long walk Tell ya what, this "The AI" fellow just doesn't seem good at the game at all. Really just everything, its all pretty quality posted:- The AI now realizes that just because it has occupied everything it borders, it shouldn't skip out on occupying the non-bordering stuff 1stGear fucked around with this message at 15:41 on Nov 16, 2017 |
# ? Nov 16, 2017 15:38 |
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I wonder if they realize that just because there isn't a land connection that a place isn't a "Distant Realm" yet edit: What happened to Afghanistan?? Deceitful Penguin fucked around with this message at 15:57 on Nov 16, 2017 |
# ? Nov 16, 2017 15:41 |
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You are massively over your vassal limit in 769 Tibet but all of your vassal's lands and the de jure titles are placed in just such a way that you can't cleanly transfer them around or create new titles ahhhhhhhhhHHHHHHHHHHHHH
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# ? Nov 16, 2017 16:25 |
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Just saying the new music is fantastic
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# ? Nov 16, 2017 16:36 |
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Blooming Brilliant posted:Just saying the new music is fantastic Also Zun Alert: The kingdom of Kabulistan is now a titular title, which means no discounts on kingdom creation cost, which means you gotta pray that the Emprah doesn't close the silk road or you die too quick.
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# ? Nov 16, 2017 16:54 |
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It is so weird seeing a province set up in the middle east that isn't hot garbage
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# ? Nov 16, 2017 16:58 |
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# ? May 30, 2024 11:54 |
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I started it up. Looked at Persias provinces. Had to take a very cold shower. fake edit: Seriously having caspian coast provinces split between plains and mountains is all I ever wanted.
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# ? Nov 16, 2017 17:05 |