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# ? Nov 17, 2017 01:32 |
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# ? Jun 8, 2024 22:41 |
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I hope no one's posted this already because I haven't checked all of them but https://www.youtube.com/watch?v=SFSen7DRQWU
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# ? Nov 17, 2017 01:33 |
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Also acceptable.
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# ? Nov 17, 2017 01:35 |
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Internet Kraken posted:Rules of Nature is extremely overrated. Yeah I generally prefer the final boss, Mistral, or Bladewolf songs, particularly the one with the guitar intro.
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# ? Nov 17, 2017 01:35 |
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Palpek posted:Okami owned. I wonder if I will still like it after all these years though. I played it again a couple years ago when it was free for PS+ and it was just as good as I remember. My wife played the original when she was a kid and still remembers it very well and is excited to play it again. I think it's probably a true modern classic.
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# ? Nov 17, 2017 01:39 |
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Internet Kraken posted:Rules of Nature is extremely overrated. Overrated is a nothing criticism
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# ? Nov 17, 2017 01:45 |
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I'm talking to my friends as they play Battlefront 2 and they say they're gaining credits p fast like ... my dude already bought Vader
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# ? Nov 17, 2017 02:10 |
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Dude if you want it just buy it
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# ? Nov 17, 2017 02:11 |
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You can't buy a game against the goonsensus!!
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# ? Nov 17, 2017 02:13 |
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Battlefront 2 doesn't look that good anyway, and I say that as someone who liked the first (third) one.
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# ? Nov 17, 2017 02:13 |
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The glitches in the campaign are looking epic as hell
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# ? Nov 17, 2017 02:14 |
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It looks like EA might be suspending real money purchases for Battlefront 2. I'm guessing they take out P2W crates and introduce cosmetic crates in a few months.
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# ? Nov 17, 2017 02:15 |
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Even if you really want Battlefront 2, I'd hold off on buying it unless you have tons of cash to spare. Not because you should engage in the P2W aspect (please don't) but rather because the future of the game is rather murky at the moment. I'd wait a bit to see how things change before dropping money on it cause who knows where that trainwreck is headed.Sunning posted:It looks like EA might be suspending real money purchases for Battlefront 2. What on earth could have forced them to do that? No way they would do it as a gesture of good will.
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# ? Nov 17, 2017 02:17 |
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Internet Kraken posted:What on earth could have forced them to do that? Disney probably doesn't want their new blockbuster tainted with the news that it's encouraging kids to gamble with their parents' credit cards. Also, the movie based on Rampage looks legit great: https://www.youtube.com/watch?v=coOKvrsmQiI
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# ? Nov 17, 2017 02:21 |
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grieving for Gandalf posted:I'm talking to my friends as they play Battlefront 2 and they say they're gaining credits p fast What if, get this, things like Vader didn't have to be bought or unlocked at all?
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# ? Nov 17, 2017 02:21 |
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precision posted:Disney probably doesn't want their new blockbuster tainted with the news that it's encouraging kids to gamble with their parents' credit cards. I think you linked the wrong video because that looks bad chumbler posted:What if, get this, things like Vader didn't have to be bought or unlocked at all?
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# ? Nov 17, 2017 02:22 |
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chumbler posted:What if, get this, things like Vader didn't have to be bought or unlocked at all? You're acting like this is a full-price game people pay 60 bucks for and not a F2P one. Oh wait, people paid 60 bucks for a game where they can't even access all the content?
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# ? Nov 17, 2017 02:23 |
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Sunning posted:It looks like EA might be suspending real money purchases for Battlefront 2.
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# ? Nov 17, 2017 02:24 |
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chumbler posted:What if, get this, things like Vader didn't have to be bought or unlocked at all? Not having a progression system at all would be pretty boring
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# ? Nov 17, 2017 02:24 |
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People complained about the lack of a fulfilling progression system in Battlefront 1, saying they wished it were more like CoD, it's some monkey's paw poo poo
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# ? Nov 17, 2017 02:25 |
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CJacobs posted:Not having a progression system at all would be pretty boring Yea I remember being bored out of my mind with older multiplayer games that didn't have a progression system.
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# ? Nov 17, 2017 02:26 |
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CJacobs posted:Not having a progression system at all would be pretty boring I don't get this. Why do people feel like they need some gameplay reward to chase in multiplayer? What happened to winning and improving as a player being enough? I'm fine with cosmetic prizes since those can be fun to get but gameplay options being locked behind levels always pisses me off. I don't want my options being gated behind an arbitrary amount of play time.
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# ? Nov 17, 2017 02:26 |
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Sunning posted:It looks like EA might be suspending real money purchases for Battlefront 2. Sw cosmetics are probably hard because of the approval process with disney like they dont want chewy in a tutu
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# ? Nov 17, 2017 02:26 |
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Real hurthling! posted:Sw cosmetics are probably hard because of the approval process with disney like they dont want chewy in a tutu EA said in their AMA they could have done cosmetics but didn't. I guess selling power upgrades is more profitable.
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# ? Nov 17, 2017 02:27 |
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Somehow I doubt Disney is offended by the idea of you putting a top hat on Darth Vader given its fine for him to dab in front of a live audience with storm trooper backup dancers.
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# ? Nov 17, 2017 02:27 |
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CAPTAIN CAPSLOCK posted:Yea I remember being bored out of my mind with older multiplayer games that didn't have a progression system. Yeah, that was before multiplayer games started putting in progression systems and it turned out they were much better Internet Kraken posted:I don't get this. Why do people feel like they need some gameplay reward to chase in multiplayer? What happened to winning and improving as a player being enough? There is nothing mysterious or hard to understand about the enjoyment that comes from having something to work towards and then reaching it
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# ? Nov 17, 2017 02:29 |
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Internet Kraken posted:Somehow I doubt Disney is offended by the idea of you putting a top hat on Darth Vader given its fine for him to dab in front of a live audience with storm trooper backup dancers. Pink Vader gimme the hot pink Vader CAPTAIN CAPSLOCK posted:I think you linked the wrong video because that looks bad i think you spelled "rad" wrong tt
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# ? Nov 17, 2017 02:29 |
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CJacobs posted:Yeah, that was before multiplayer games started putting in progression systems and it turned out they were much better
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# ? Nov 17, 2017 02:31 |
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People like unlocking stuff that's why everything is an RPG now
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# ? Nov 17, 2017 02:31 |
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# ? Nov 17, 2017 02:32 |
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CJacobs posted:There is nothing mysterious or hard to understand about the enjoyment that comes from having something to work towards and then reaching it So why isn't "improving your skill" or, god forbid, "having fun" a good enough reason to keep playing? What do you do when a game runs out of stuff for you to unlock that you actually care about? Quit?
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# ? Nov 17, 2017 02:33 |
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homeless snail posted:what if I told you that actually, it made games way worse You'd be wrong. Having no progression encourages people to stick with only the best weapons, characters etc and encourages a metagame where you are at an objective disadvantage if you don't use what everyone else is using. Giving players access to an expanding arsenal of stuff means that everyone starts on the same foot and then from there they can pick and choose what they want as they reach that milestone which overall leads to a much higher variation in equipped items. If the whole game banks on the progression system then it's just a bad game that is pretending to have depth. Internet Kraken posted:So why isn't "improving your skill" or, god forbid, "having fun" a good enough reason to keep playing? What do you do when a game runs out of stuff for you to unlock that you actually care about? Quit? Those are good enough justification to keep playing but there is no reason for them to be the only justification. edit: And, yes, if you're playing the game just to unlock the stuff then obviously you'll quit when you have unlocked the last thing. But I don't know who this unlock-bot strawman you've created is, as it turns out humans are multi-faceted creatures that don't focus only on one thing CJacobs fucked around with this message at 02:35 on Nov 17, 2017 |
# ? Nov 17, 2017 02:33 |
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Internet Kraken posted:So why isn't "improving your skill" or, god forbid, "having fun" a good enough reason to keep playing? What do you do when a game runs out of stuff for you to unlock that you actually care about? Quit? Maybe if skill or fun was represented with a numerical value that increased over time. CJacobs posted:You'd be wrong. Having no progression encourages people to stick with only the best weapons, characters etc and encourages a metagame where you are at an objective disadvantage if you don't use what everyone else is using. Giving players access to an expanding arsenal of stuff means that everyone starts on the same foot and then from there they can pick and choose what they want as they reach that milestone which overall leads to a much higher variation in equipped items. If the whole game banks on the progression system then it's just a bad game that is pretending to have depth. This would be great if everyone started at the same time and no one ever fell behind or started later. also you can balance weapons better. crazy I know
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# ? Nov 17, 2017 02:34 |
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Internet Kraken posted:So why isn't "improving your skill" or, god forbid, "having fun" a good enough reason to keep playing? What do you do when a game runs out of stuff for you to unlock that you actually care about? Quit? Yeah usually
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# ? Nov 17, 2017 02:34 |
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It's payday and The Evil Within 2 is down to £30 already so *throws another game on the backlog pile*
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# ? Nov 17, 2017 02:35 |
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Skulltag is better than any modern multiplayer
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# ? Nov 17, 2017 02:36 |
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CAPTAIN CAPSLOCK posted:This would be great if everyone started at the same time and no one ever fell behind or started later. In a properly designed system, players who are just starting will not be at a disadvantage. See CS GO, which has several uniquely unlockable weapons from cases or sometimes achievements or coins or whatever they do when a new one comes out. The new weapons are just as balanced as the ones every player starts with. edit: I don't know where this idea came from that a progression system has to be "you get more powerful" but it's one of the worse ways to do it and is hardly ever actually done that way because game designers aren't idiots edit: vvv haha I cut you off CJacobs fucked around with this message at 02:39 on Nov 17, 2017 |
# ? Nov 17, 2017 02:36 |
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CJacobs posted:You'd be wrong. Having no progression encourages people to stick with only the best weapons, characters etc and encourages a metagame where you are at an objective disadvantage if you don't use what everyone else is using. Giving players access to an expanding arsenal of stuff means that everyone starts on the same foot and then from there they can pick and choose what they want as they reach that milestone which overall leads to a much higher variation in equipped items. If the whole game banks on the progression system then it's just a bad game that is pretending to have depth. So you think players that played the game longer having access to more options or just objectively better stats is somehow better for balance than everyone actually starting on equal footing? Gonna be blunt; that's pretty stupid. quote:Those are good enough justification to keep playing but there is no reason for them to be the only justification. Actually there is a good reason; balance. Progression systems can completely gently caress up the balance of a game. In a fantasy scenario where the system is handled perfectly it might not, but lets be realistic and admit that doesn't happen.
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# ? Nov 17, 2017 02:37 |
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Yeah, games like Payday and to a lesser extent Payday 2 (now that it has boxes), Killing Floor and the sequel, CS GO, all those games where you unlock more powerful weapons that also have downsides as you progress? All those are just imaginary and don't exist
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# ? Nov 17, 2017 02:40 |
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# ? Jun 8, 2024 22:41 |
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They would be better with them all unlocked from the start without wasting players' time.
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# ? Nov 17, 2017 02:41 |