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Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Did anyone do a proper review of what all the update weapon changes did in practice?

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Broken Cog
Dec 29, 2009

We're all friends here

Slime posted:

edit: also what's the point of the sandman now

like is there ever a situation where it's a good idea to equip

Nope, it's garbage.

Kind of a shame, too, as I loved just running around with the sandman and cleaver combo.

Slime
Jan 3, 2007
i forgot how loving awful melee hit detection was in this game

stab a pyro in the back, butterknife

he doesn't turn around so it wasn't like he was facing me on his screen, he was just staring off at my team way over there forever

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

Xander77 posted:

Did anyone do a proper review of what all the update weapon changes did in practice?

I could do one. I've been wanting to make TF2 content for a while.

crabf
May 29, 2015

Xander77 posted:

Did anyone do a proper review of what all the update weapon changes did in practice?

Not specifically weapon changes but b4nny did a post-update thoughts like a week after the update hit.

Slime
Jan 3, 2007
so do the scorch shot and detonator have their damages reversed

The scorch shot has the higher damage penalty but seems to do more on the initial hit and then it hits again when it actually detonates, which is a minicrit. Even if you only catch them with the explosion it still seems to do more, and it's easier to land that hit.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Agoat posted:

I could do one. I've been wanting to make TF2 content for a while.
Please do.

crabf posted:

Not specifically weapon changes but b4nny did a post-update thoughts like a week after the update hit.
Backpfeifengesicht.



...

Meanwhile:
http://steamcommunity.com/sharedfiles/filedetails/?id=1201256540
To quote carpet - not fixed, never will be.

Xander77 fucked around with this message at 22:15 on Nov 14, 2017

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



This game has a lot of highs and lows. Just utterly dominated a team on koth_badlands, got sincere accusations of hacking (as a pyro).

Yesterday I got my poo poo conclusively pushed in by a huntsman sniper that just headshot me over and over, finally advising me to quit TF2 - since I didn't get gud by this point, I probably never will. Hurt my feelings, man.

Does the report button actually DO anything? Since we're talking about valve, I don't imagine it does, but still.

Xander77 fucked around with this message at 21:18 on Jul 9, 2019

pgroce
Oct 24, 2002
Started playing again a few weeks ago for the update, and now I can play literally nothing with any skill but Pyro (and Medic, sort of). A big part of that is mouse sensitivity; I got a new mouse with different DPI since I last played, and I’m also not sure the game stored my previous sensitivity level right since I uninstalled. But Pyro also feels like more of a death machine now. That’s consistent with the changes Valve made, but it feels way overdone to me.

Are my time away and mouse issues deceiving me or is Pyro just way OP now?

Galaxander
Aug 12, 2009

The flamethrower pretty much does its max dps regardless of how well you aim, so it's a little wacky atm.

LazyMaybe
Aug 18, 2013

oouagh
pyro is still worse than soldier/demo/scout

Broken Cog
Dec 29, 2009

We're all friends here
Loose Cannon status: Still extremely fun to use.

Can recommend the Fun loadout: Loose Cannon, Tide Turner, Eyelander.

crabf
May 29, 2015

pgroce posted:

Are my time away and mouse issues deceiving me or is Pyro just way OP now?

pyro does a ton of damage right now. i think someone said they did a mirror bot test and found that versus a heavy, whether or not they are revved up already, a pyro will either win a 1v1 head-on or will kill the heavy with afterburn.

------

i did a thing and it made me feel good
https://clips.twitch.tv/AliveEnthusiasticMartenCurseLit

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



crabf posted:

pyro does a ton of damage right now. i think someone said they did a mirror bot test and found that versus a heavy, whether or not they are revved up already, a pyro will either win a 1v1 head-on or will kill the heavy with afterburn.
Nah. I often attacked revved-up heavies with a backburner, and it's really a matter of how well we both turn. If they zero in on me and I botch my strafing, I'm dead and they have plenty of time to nom. And that's (usually) starting with a backburner crit.

Xander77 fucked around with this message at 21:19 on Jul 9, 2019

RareAcumen
Dec 28, 2012




https://www.youtube.com/watch?v=KuqImZKygvw

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
An official update AND LazyPurple is making videos again? It's like its 2012 all over again.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Killing replays only killed his youtube videos for 3 years. Was there ever any explanation for why that happened, anyway?

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?
Having people tag you is still my favourite feature.

Butt Detective
Mar 24, 2013

Only the dead can know peace from these hats.
I thought they took the screenshot because your Sniper looks like he needs to piss, but apparently not

Also I've recently noticed the Dragon's Fury just straight up doesn't work when you're standing on a ramp or a staircase and it's annoying. The projectile just phases through them. :(

Slime
Jan 3, 2007
dear god the dead ringer is trash now, utter trash

the patchnotes said they wanted to make it more predictable but what they did was make it useless...and less predictable. Before you could guess that the DR spy was going to slip away for an ammo pack or a dispenser. Now they've got no reason to, but it doesn't matter because the drat thing is loud as hell and everyone will absolutely notice anyway so, gently caress it, just use the stock invis watch which in my opinion was already more powerful before the dead ringer got nerfed.

Otacon
Aug 13, 2002


My favorite spy-trope is still the 10-hours-as-spy ineffectual and useless Cloak & Dagger user sitting in a corner for 10 minutes waiting for "the perfect time to strike" and then forgetting to disguise and uncloaking a foot from a sentry they intended on sapping. poo poo will always be funny to me.

ChaseSP
Mar 25, 2013



I just found out there's no minicrit strange part which is hosed up. Been learning how to airblast launch people with reflected projectiles and wanted to get reserve shooter with something like that.

Slime
Jan 3, 2007

Otacon posted:

My favorite spy-trope is still the 10-hours-as-spy ineffectual and useless Cloak & Dagger user sitting in a corner for 10 minutes waiting for "the perfect time to strike" and then forgetting to disguise and uncloaking a foot from a sentry they intended on sapping. poo poo will always be funny to me.

Oh god the cloak and dagger spies. There's waiting for a good time to hit (like watching a spawnwave walk past then uncloaking behind them rather than seeing one guy walk past only to get killed by the one following him) but your average C&D spy just spent an eternity doing nothing. Even just trying and dying again and again is better than that. At least those spies are doing something even if they suck at it. They have potential to become good spies.

Edit: Took the DR for a second test run. It now sucks at getting behind enemy lines because once you're there you either take the risk and go without your DR relying entirely on your disguise (lol) to not die while using l'etranger/big earner to recharge sooner maybe or you wait for the DR to regen. Choose option 1 and you're taking a big risk, and if you use the l'etranger to regen it you're not getting a stab anytime soon while also begging the question of why not just go gun spy if you gonna shoot everything. And with option 2 you could have genuinely died and respawned if you were using the stock invis watch and probably had a higher chance of actually doing something anyway.

After trying it out I switched back to the stock watch and did so, so much better. As it is with pyro right now you're not likely to survive a spycheck from one with the DR alone, you need to pair it with the spycicle to stand a chance. Which means you can't use the big earner to maybe regen your DR early so you can not die. Stock invis watch lets you actually stand a chance to escape from spychecks by letting you not get spychecked in the first place.

Slime fucked around with this message at 16:09 on Nov 20, 2017

Broken Cog
Dec 29, 2009

We're all friends here
You pretty much have to pair DR with the L'etranger now, in which case it's somewhat useful instead of just plain boring.
I'm still pretty amazed they decided to nerf the Ambassador instead of the Diamondback. The DB is still the most broken Spy gun by far.

Edit: Also, Cloak and Dagger gets more useful the better the other team is. The more important a single medic or sniper pick is, the more of an impact it has.

Broken Cog fucked around with this message at 17:07 on Nov 20, 2017

ChaseSP
Mar 25, 2013



Diamondback is only more OP if you're able to not die which is a skill level out of reach for most spies I've found. Still eaiser than the Ambassador to use though if your aim is bad.

E: I'm upset to come back to the game and find out the loose cannons range is poo poo now compared to what it used to be. It's very aggravating.

Broken Cog
Dec 29, 2009

We're all friends here

ChaseSP posted:

Diamondback is only more OP if you're able to not die which is a skill level out of reach for most spies I've found. Still eaiser than the Ambassador to use though if your aim is bad.

E: I'm upset to come back to the game and find out the loose cannons range is poo poo now compared to what it used to be. It's very aggravating.

What do you think is harder? Consistently getting away with a stab or a sap, or consistently getting headshots? People seems to think that god-aim Ambassador spies were commonplace, but in my 2.5k+ hours in TF2, I've run into those maybe less than 10 times.

Also, the Loose Cannon is still really good, but if you're used to the old version, you've got some adjusting to do. I can recommend using it together with a shield or the Sticky Jumper for repositioning.

ChaseSP
Mar 25, 2013



I just find the shorter range really drat annoying now. Especially with how it'll always take two hits for a soldier or demoman to kill you as well. Still great to pop low health classes atleast

And I was speaking more a rhetorical sense with that. In reality yeah with how unaware people can be it really isn't hard to get a stack of crits.

Main Paineframe
Oct 27, 2010
Better for the DR to be a mostly-useless niche weapon than the stupid immortality talisman it was before. The whole routine of "killing" a spy, waiting about ten seconds, turning around and "killing" the spy again, repeat for the entire round, was really tiring.

Otacon
Aug 13, 2002


For the Pyro Slapper-weapon contract, I had to get double and triple kills with it. I loved DR spies because it meant an easy double-kill.

It seems like more spies are using their guns these days, too. If you're ever looking to change things up a bit, give no-knife spy a try. Can be very fun and rewarding.

Broken Cog
Dec 29, 2009

We're all friends here

Main Paineframe posted:

Better for the DR to be a mostly-useless niche weapon than the stupid immortality talisman it was before. The whole routine of "killing" a spy, waiting about ten seconds, turning around and "killing" the spy again, repeat for the entire round, was really tiring.

Add full cloak recharge on backstab. Spy gets a way to escape after a successful stab, and can't be exploited to stay alive forever.
Problem right now is that with the DR, once it triggers you have absolutely no escapes until it's back up, so it's usually not worth the risk to try to go in until it's recharged. It encourages extremely passive spy play.

ChaseSP
Mar 25, 2013



you could try using it with the big earner. Does that work with the DR?

Broken Cog
Dec 29, 2009

We're all friends here

ChaseSP posted:

you could try using it with the big earner. Does that work with the DR?

You could, but the Big Earner is awful, and 30% cloak really isn't all that much.
The loss of max health is also pretty brutal when using the DR, as you're expected to take some damage.

It also kinda sucks having to gimp yourself with other unlocks to make a certain one not feel awful to use. I'd much rather have more alternatives open.

QwertySanchez
Jun 19, 2009

a wacky guy
Degroot Keep was a great idea to complete my hot hand contract. I got 4 kills in my first life, so that's the second bonus twice and the third once.. then the rounds kept ending before I could get a kill or two, but then suddenly I got a tonne of kills and boom done. Then I switched to heavy with the KGB and loaned banana. It counted as me feeding a team mate any time anyone ate the healthpack I dropped when I died (Because degroot keep) so it only took me 3 rounds to get the 100 points (Yay KGBs) and I nearly completed my first bonus because every time I died it was a garanteed mark on that one. I unlocked the banana though so I'm probably not gonna bother with completing the other two heavy bonuses though, there's enough heavies on any server already.

edit: also whether people do good or bad rounds are always over in about 3 minutes so that's great for just finishing off contracts too.

Slime
Jan 3, 2007
Also the thing with the DR is that half a bar of cloak still means you have nothing, while half a bar of cloak on the other watches can still let you slip away. If there's a little distance between you and some enemies who see or hear the stab you can often cloak and get away even if your cloak was empty when you made the stab, since you can pick up the ammo pack for a refill.

I already felt it was generally inferior to stock outside of a few situations like a murderous chokepoint, and now it's even worse. And in the situations where the DR shines...you should probably just not be playing spy.

Ditocoaf
Jun 1, 2011

The very core of the DR is one that shouldn't be on a good weapon. It's not a weapon that "tricks" anyone ever, it's a weapon that lets you ignore getting shot temporarily, which can make it take more of your precious time to kill a spy (AFTER they've already been caught out) than other classes.

I'd theoretically even prefer it if it gave you a free, instantaneous teleport to any point of your choosing, but no ongoing damage mitigation. If someone knows exactly where you are and shoots at that location repeatedly, you should die quickly. Ubercharge is difficult to build for a reason.

DJPON3Vinyl
Apr 22, 2015
So is there any reason to continue collecting stars for the jungle inferno campaign beyond seeing numbers go up if you've already unlocked all the contracts and gotten the rewards?

nielsm
Jun 1, 2009



DJPON3Vinyl posted:

So is there any reason to continue collecting stars for the jungle inferno campaign beyond seeing numbers go up if you've already unlocked all the contracts and gotten the rewards?

Getting an Australium contracker? I don't think anything else.

LazyMaybe
Aug 18, 2013

oouagh
https://www.youtube.com/watch?v=RlNeIoRNO0E
lol

Slime
Jan 3, 2007

...

That the backburner cares about the direction the player is facing rather than where the flames are actually coming from explains so loving much about that weapon and how it doesn't crit half the time when aimed right at a back and then suddenly you eat crits from the front.

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nielsm
Jun 1, 2009



Probably exactly the same check as Spy backstabs use. Which works "okay" for single-shot melee attacks, but gets weird with rapid fire particle-projectiles that linger for half a second or more.

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