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Solitair posted:Is Thou Shalt Not Die (a manga Yoko Taro wrote on the side) any good? loving hell, he's gotten wise and now he won't even let death be an escape from his wrath! (no idea, first I've heard of it, but I'd like to know too)
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# ? Nov 19, 2017 06:14 |
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# ? Jun 13, 2024 04:21 |
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Deep Dish Fuckfest posted:loving hell, he's gotten wise and now he won't even let death be an escape from his wrath! Even though Taro Yoko had nothing to do with Drakengard 2, Caim did kill Death, so yeah.
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# ? Nov 19, 2017 06:27 |
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Solitair posted:Is Thou Shalt Not Die (a manga Yoko Taro wrote on the side) any good? It's amazingly edgey. Tons of gore and angst and psychopaths and mental breakdowns. I wouldn't say it's a good story, but it was kind of entertaining in how uninhibited it was.
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# ? Nov 19, 2017 07:31 |
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KamikazePotato posted:It's amazingly edgey. Tons of gore and angst and psychopaths and mental breakdowns. I wouldn't say it's a good story, but it was kind of entertaining in how uninhibited it was. so about the usual for Taro
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# ? Nov 19, 2017 07:33 |
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Taro hasn't really been edgey since the Drakengard 1 days. Nier and Nier Automata are mostly introspective, and Drakengard 3 just takes the piss out of everything. Thou Shalt Not Die is a Drakengard 1 style trainwreck of a plot (I don't even say that as an insult).
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# ? Nov 19, 2017 07:35 |
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Solitair posted:Is Thou Shalt Not Die (a manga Yoko Taro wrote on the side) any good? It has creepiest sexual weirdness in any Taro work so far and it’s super edgy. If you want turbo Drakengard 3 maybe you’ll like it but I wasn’t enjoying it at all
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# ? Nov 19, 2017 07:45 |
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Solitair posted:Is Thou Shalt Not Die (a manga Yoko Taro wrote on the side) any good? No.
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# ? Nov 19, 2017 09:37 |
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Drakengard 3 was too self-aware and Zero was an unlikable protagonist with almost no motive beyond "well, I guess I should stop the apocalypse I caused." Drakengard 1 may be a steaming pile, but Caim was compelling and the fact the other characters got visibly unnerved by how many people he kills was amusing on its own. It's also darkly humorous that the only "heroic" character from the first game is a literal pedophile.
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# ? Nov 19, 2017 10:46 |
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Nier was definitely an outlier when it comes to Taro's work because it's actually so lowkey. It comes as quite the shock if you play that first and delve into his other stuff after
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# ? Nov 19, 2017 11:38 |
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Yeah, I just started reading the Drakengard 3 LP, after only playing N:A and reading most of NieR, and holy poo poo, I can't believe how vile the characters are. It reminds me of Bad Lieutenant where my feeling is, "Actually this is not interesting, just bad and shouldn't exist and no one should watch it."
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# ? Nov 19, 2017 12:31 |
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People kept saying, "LOL its like DARKID write this XD" and I kept thinking, "No, Id's actually funny and tries to have things make sense." Video game designers need to realize that making fun of their games' lovely mechanics in-game does not excuse said lovely mechanics.
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# ? Nov 19, 2017 12:36 |
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Yeah, no. Thanks. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Nov 19, 2017 14:24 |
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Screaming Idiot posted:People kept saying, "LOL its like DARKID write this XD" and I kept thinking, "No, Id's actually funny and tries to have things make sense." there were definitely parts that seemed deliberately styled like DarkId interjections though not consistently funny, but I laughed more than I didnt (though yes, gameplay self-deprecation doesnt work writers)
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# ? Nov 19, 2017 15:41 |
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The strength of D3's writing is precisely that it doesn't give a gently caress about what you think is or isn't good writing. You're on a murder roadtrip with your pissing racist dragon baby and your collectible boyfriends to mt. whatever only to pull back later when it turns out your target isn't up there. People get caught up in the ridiculous snarky exterior the characters present and miss that it is a deliberate choice to hide their humanity. The self-deprecating humor about bad game mechanics works because this is a sequel to D1, a game whose biggest feature is being a miserable experience partly intentionally and partly due to incompetence. The platforming sucks and you hate it? Do a few rounds of the Mother Grotesquerie fight, then you'll get that the joke is on you. D1 mocks the hack and slash genre by making it a frustrating, tedious slog with moments of inspiring insanity. D3 mocks it by giving you a slap on the wrist every now and then with bad game mechanics but quickly drops the bullshit and the parts of the game that are supposed to be fun are perfectly serviceable. GimmickMan fucked around with this message at 20:00 on Nov 19, 2017 |
# ? Nov 19, 2017 19:57 |
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D1 is a better game
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# ? Nov 19, 2017 21:30 |
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I fully believe that the "look how bad this gameplay mechanic is!" part of Drakengard 3 would have been really toned down if Yoko Taro had gotten a competent development team that could make a legitimately good gameplay experience. From comments he made in interviews leading up to Automata, he spent a lot of the development time of his last few games being upset at the sub-par devs.
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# ? Nov 19, 2017 21:58 |
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I suspect Automata’s budget is SIGNIFICANTLY higher than any previous game. Even competent devs need the time money buys. I wonder how much that script changes as vision didn’t match reality of what was shipping. Alternatively, how much did the localization change it from the JP release.
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# ? Nov 19, 2017 22:11 |
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I can understand doing it as a joke once, but when there are multiple jumping puzzle sections the characters complain about it goes less into being meta writing and more into the game just having a lovely section.
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# ? Nov 20, 2017 00:23 |
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Screaming Idiot posted:Cross-post: what the gently caress
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# ? Nov 20, 2017 01:29 |
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jesus christ did you really have to post that
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# ? Nov 20, 2017 01:31 |
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Synthbuttrange posted:jesus christ did you really have to post that I saved it onto my hard drive, thanks.
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# ? Nov 20, 2017 01:35 |
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Just caught up with the LP, just finished reading everything TDI's got up so far. Went a little further than him, now I can't stop screaming??
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# ? Nov 20, 2017 04:31 |
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FisheyStix posted:Just caught up with the LP, just finished reading everything TDI's got up so far. Went a little further than him, now I can't stop screaming?? Yeah, that's the usual reaction to prolonged exposure to Yoko Taro. It'll quiet down in a couple hours, though you might find yourself weeping for a bit in there.
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# ? Nov 20, 2017 04:35 |
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FisheyStix posted:Just caught up with the LP, just finished reading everything TDI's got up so far. Went a little further than him, now I can't stop screaming?? If it lasts more than four hours seek out a doctor and show him what game you played, he should know what to do.
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# ? Nov 20, 2017 04:52 |
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So did an admin give you that username or are you just remarkably self-aware?
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# ? Nov 20, 2017 05:09 |
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really queer Christmas posted:If it lasts more than four hours seek out a doctor and show him what game you played, he should know what to do. a small lead pill, delivered to the cranium at high speed?
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# ? Nov 20, 2017 05:09 |
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FisheyStix posted:Just caught up with the LP, just finished reading everything TDI's got up so far. Went a little further than him, now I can't stop screaming?? The solution is to finish the game yourself.
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# ? Nov 20, 2017 05:10 |
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FisheyStix posted:Just caught up with the LP, just finished reading everything TDI's got up so far. Went a little further than him, now I can't stop screaming?? Never stop screaming.
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# ? Nov 20, 2017 05:11 |
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Yoko Taro is a master chef but he only ever serves upsetti spaghetti
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# ? Nov 20, 2017 05:23 |
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AN INCREASINGLY UN-FRIENDLY REMINDER FROM THE MODERATION TEAM: Abide by it. ALL of you.
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# ? Nov 20, 2017 05:48 |
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Episode CXVII: Machine Philosophy If I’m not mistaken, this is the very last A2 exclusive sidequest left in the game. We’re currently at 90% sidequest completion. This will take us to 92%. Leaving four or five more sidequests in 9S’s hands. Though two of those are going to be post-game affairs since they are... rather frikkin’ large time sinks I’ll have to do by my lonesome. Music: Wretched Weaponry (Quiet) But that’s a story for another day. Today, we’re venturing back to the Abandoned Factory to pillage some doohickey to fix up a sick machine kid. Hopefully Pod will be able to pick the appropriate robot part out of the scrap heaps A2 leaves in her wake. I don’t think we can count on her using a steady hand to carve the right piece out of an attacking machine. The Abandoned Factory itself is a bit err... moody given all of the long dead machine cult corpses from that whole shindig. Plus the power never got restored from 9S hacking the place so it’s emergency lights and the glow of smelter pits only illuminating the place. Speaking of 9S, he never gets a story or even sidequest reason to come back here in Route C. However, we’ll have to drag him over here next time we gain control of him since a number of hack-only chests have appeared throughout the area and they’re all filled with Intel documents for juicy lore. Getting back on track, we don’t have to venture far into the factory to locate our objective. A mess of machines, mostly Gunner Stubbies and spider-bots, are hanging out between some shipping containers near the first factory smelter pit. A2 just has to trash the lot of ‘em to claim her prize. It’s fine. They’ll become as gods still, even if they’re late to the party... right? As soon as the last machine is decommissioned, we receive the desired machine part to repair the ailing robot kiddo. That was easy. Pod 042 and A2 have a discussion after the action dies down. So this is the part Pascal wanted? Can’t believe I’m killing machines to save a machine. ...... Ah, screw it. Better go see Pascal. Sounds like a solid plan. Back to Pascal and his village we go. Music: Pascal (Vocal) I cannot thank you enough. This is meager compared to what you’ve done, but please take it. In all honesty, we could have transferred the child’s core to another body instead of repairing the original. This process allows us to resurrect ourselves as many times as we want. However, it comes at the cost of our memories. So in a way, he would no longer be the same child. Thankfully, this is no longer an issue. Thank you so much. That’s an interesting bit of how machine lifeforms work. I’m sure it’ll never become relevant in the future. In any case, we get a nice helping of assorted expensive upgrade materials and a decent amount of EXP compared to how briskly that quest was completed. So ends the last available sidequest in Pascal’s Village. All that is left now is to hit up the main quest which involves venturing to the Resistance Camp and Music: Peaceful Sleep (Vocal) Well, as it happens, I just finished this one the other day. You’re welcome to take it if you like. Thanks. Could you give him this gold ore as well? He’s been asking for this for a while, and I finally managed to get my hands on some. All right. The book Anemone hands over is Pensées a collection of incomplete theology and philosophy written by Blaise Pascal and published posthumously. That’s a wee bit on the nose, Anemone... It makes me wonder how much we really know about our enemy... I wonder. Makes ya think, doesn’t it? Anyway, let’s just hop on into the nearest Access Point and head on over to Pas— Music: Voice of No Return “Where the state ceaseth, there only commenceth the man who is not superfluous.” Mmmm. I see. It seems this Nietzsche was quite the profound thinker. <examines book closer> Or perhaps he skipped right past profound and went straight to crazy instead. Ah, well. Enough of that. I’d best go see the world for myself instead of burying my head in books. So we’re now playing as Pascal. That is... different. All we can do is leave his house as he’s immediately confronted by a group of machine children. Yeah! Come on and play! Well, look at you! Your speaking has improved so much. But I fear you still haven’t finished your studies, have you? You promised to read and memorize that botanical field guide, remember? But you’ll play with us when you’re done, right? Yeah, promise us! Of course I will! You have my word. And Uncle Pascal would never lie and break his word. Because children who lie grow up to be mean, evil machines! Aaaaah! Aaaaah! Music: ENDS Alright. Back to A2. That’s more like it. Before we can resume our trip, Pascal decides to phone up ahead of us. Nice timing! Oh, perfect. I have the materials you asked me to— Help, A2! The village is in great trouble! The villagers are— Oh, no...! <disconnects> Pascal? Pascal, are you there!? What the hell is going on!? Hypothesis: The valuable source of information known as Pascal has encountered difficulty. Proposal: Unit A2 should investigate Pascal’s village immediately. I’m on my way! Music: Widespread Illness (Vocal) OK... Well, I’m sure it’s fine. It’s not like this is even the first time Pascal and his village has run into trouble and gotten cut off mid-communication. Granted, the music wasn’t nearly as ominous then, but... Eh. Well, let’s just pop over there and sort out the trouble. Oh... the fast travel network is down. That’s a first... OK. Fine. It’s not that far of a walk there. We’ll be over in a jiffy. It’s probably a bunch of jerk machines banging on the gates again like when Eve went berserk. As we make our way over to Pascal’s Village, A2 receives an email. Man... it’s not really the time to be getting spam but... Well, we should probably save anyway. You never know what kind of trouble Pascal could have gotten himself into and remember: there is no auto-save. It’s amazing the number of people this game has revealed by be crippled by the assumption the game would automatically checkpoint every five steps and how dare I lose progress due to negligence. It’s not like the era of memory cards that would crap out or manual saving was the name of the game was even that long ago... Or even altogether gone. Anyway, about that email... A subterranean lake, huh? You know, it has been a spell since the last time we went fishing. Also I’m now trying to picture how the hell Emil managed to go fishing... You know, we could also take the scenic way around through the Forest Zone to Pascal’s Village. Maybe do a quick bit of angling along the way. If it was a real emergency Pascal could have zoomed his rocket butt over and gotten us, right? I know. We’re going there, Pod. Just chill. We’ll be flanking the enemy this way. It’s fi— Music: ENDS Welp... Hmph... Err... Tune in next time when we go investigate Pascal’s Village! Video: Episode 117 Highlight Reel Pascal Concept Art – ROB was actually a machine lifeform scout this entire time.
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# ? Nov 20, 2017 20:46 |
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Ending M means we won't find every machine slaughtered by the time we get back! Hooray!
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# ? Nov 20, 2017 20:54 |
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Man an Android can't even take a relaxing stroll these days, what has the world come to?
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# ? Nov 20, 2017 20:54 |
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It had to happen sometime. Pascal is a friendly and helpful NPC with a quirky village. We all knew it would end in tears of oil and blood.
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# ? Nov 20, 2017 20:54 |
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Thanks, Emil. Appropriate as always!
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# ? Nov 20, 2017 21:20 |
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Well everyone died but hey, at least A2's feeling better!
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# ? Nov 20, 2017 21:32 |
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Hmm, yes... I see that this Murphy fellow has gained much knowledge on the intricacies of the universe as well. However, I do not think he has downloaded enough from the databanks of physics to be making such a subjective law. ...Perhaps a stroll will clear my head. And then Drakengard!
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# ? Nov 20, 2017 21:47 |
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To be fair, that's probably the first time A2 has felt peace and fulfillment in years. Worth it!
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# ? Nov 20, 2017 22:18 |
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Geostomp posted:It had to happen sometime. Pascal is a friendly and helpful NPC with a quirky village. We all knew it would end in tears of oil and blood. also spracht zaratoroustra
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# ? Nov 20, 2017 22:33 |
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# ? Jun 13, 2024 04:21 |
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OMG Bunny Pascale.
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# ? Nov 20, 2017 22:37 |