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She wasn't even trying to ditch Mario. She said "Let's go home." And she was miffed because Mario and Bowser were both treating her as a prize.
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# ? Nov 21, 2017 02:06 |
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# ? Jun 6, 2024 03:06 |
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I agree with a lot of what you said. There's an emphasis on puzzle based content in Odyssey that I mostly see as detracting from a game with such good platforming. Often times platforming challenges and challenging puzzles are intertwined, and that's when Odyssey is at its best, but there are many questionable moons in this game where I wonder why they were included. Their solutions are so simple that I either immediately figured them out and became disinterested, or spent time thinking about them and then felt dumb/angry for not seeing the obvious. Some of them are just totally indefensible and hardly even qualify as puzzles, like the 3 fish ladies in the Lake Kingdom that want you to wear different clothing combinations, or the rock in the Ruined Kingdom. Many moons however are just sorta boring like the multitude of go here and ground pound this shiny spot, or catch this big fish, or wait for this dog to find something, or break this box, or go here and pick the moon up because its literally just sitting there. A lot of that content was disappointing to me and I felt like the game would've been straight up better without it wasting my time. Honorable mention for all the gardening moons that take time to grow instead of giving you their moon straight away. Since you mentioned steps forward in platforming and course design, what I think this game does better than other Mario games is making the player believe that they are pulling off some super slick unintended platforming strategy and out-thinking the developers. Map design plays a huge role in this of course because its pretty impossible to believe that the designers didn't know about things like the throw -> dive -> throw -> dive combo that "coincidentally" happens to give you just the right amount of height to scale all sorts of obstacles, or that a transformation they built the level around totally trivializes a moon. A lot of the level design in Odyssey is based around giving players agency to come up with their own solutions to problems which is both good and bad in my experience with the game. Good in that it leads to a bunch of moments where you're really proud of yourself for coming up with a cool strategy and executing on it, but bad in that often times the less inventive routes are uninteresting compared to a more curated experience like in Galaxy.
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# ? Nov 21, 2017 02:16 |
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Think DLC is likely or will the just make Odyssey 2 instead?
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# ? Nov 21, 2017 02:19 |
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Relax, tumblrinas. I’m not saying “Peach acted like a bitch and owed Mario more.” I’m saying the entire sequence was weird and offputting and against the tone of the rest of the game. It’s a kids game. The ending should’ve been a simple “bad guy loses and gets owned, good guys team up again and have a party because they won.” Nothing romantic even, just celebrating victory. The whole thing with Mario and Bowser fighting over Peach and her leaving exasperated was cute I guess, but as an ending I felt it was kind of half baked. I just think it would’ve been cool if the final ending actually felt more like a final, solid ending instead of the weird ambiguous thing that happens the first time you roll the credits. And really though, in the end I just wanted to see something different from the first ending cut scene instead of something so identical to the first Bowser fight that I, like a few other people here, questioned whether I entered the right painting, so a more traditional kind of ending seems like a decent alternative. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Nov 21, 2017 02:21 |
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https://www.youtube.com/watch?v=b3W4F2Sm3GQ
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# ? Nov 21, 2017 02:25 |
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"tumblrinas" what the gently caress year am I in
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# ? Nov 21, 2017 02:43 |
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GreatGreen posted:It’s a kids game. The ending should’ve been a simple “bad guy loses and gets owned, good guys team up again and have a party because they won.” Nothing romantic even, just celebrating victory. Yet my kids thought the ending was great.
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# ? Nov 21, 2017 03:28 |
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What if Super Mario Odyssey's True Ending had a Nickelback track playing
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# ? Nov 21, 2017 03:45 |
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the final boss isn't supposed to feel final anyway, the game straight up tells you to travel more.
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# ? Nov 21, 2017 03:51 |
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https://twitter.com/FourScore64/status/932803217100075008
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# ? Nov 21, 2017 04:18 |
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Holy poo poo I just did the Jump Rope Genius legitimately. I just went into a zen trance after like 20 tries and timed my presses with the "Hey!" and scored 140 jumps after my previous record of like 75. Feels good, man. Edit: Volleyball down too. Just have Dark Side and Darker Side to go and I'm done, baby. qbert fucked around with this message at 06:11 on Nov 21, 2017 |
# ? Nov 21, 2017 05:48 |
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GreatGreen posted:Relax, tumblrinas. I’m not saying “Peach acted like a bitch and owed Mario more.” I’m saying the entire sequence was weird and offputting and against the tone of the rest of the game. Counterpoint: you’re 100% wrong and the ending ruled and worked especially well cause of how well Nintendo has that whole character dynamic down Edit: also tumblrinas really
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# ? Nov 21, 2017 05:50 |
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veni veni veni posted:Tbh I think Odysseys camera is often pretty terrible and probably the games only major weakness. I don't remember having that problem with any other recent Mario games, but the situational awareness in odyssey can be really bad. Anyone that had an issue with the Jaxi honestly probably just had an issue with the camera and was trying to line up Jaxi in a weird way instead of just re-positioning the camera. The underground Jaxi stuff was really easy for me when I realized that.
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# ? Nov 21, 2017 15:55 |
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The Jaxi and rocket flower stuff is tricky just because it's hard to make small changes. Having the camera right behind you helps, but it's still a challenge to nudge the sticks just slightly to correct your direction.
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# ? Nov 21, 2017 16:12 |
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it's amazing how much easier this is than actually trying to get 100 jumps Took me hours to get the jumps the real way - I just did this with 5 minutes of practice
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# ? Nov 21, 2017 17:16 |
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yo this is amazing tell me how to do it e: oh, Talkatoo plus Cappy somehow? That's weird.
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# ? Nov 21, 2017 17:18 |
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DACK FAYDEN posted:yo this is amazing tell me how to do it Throw cappy over talkatoo, and talk to talkatoo right before it hits Move the camera quickly out of talkatoo's range because the next time you see him it will lock in place Then do a jump and ground pound so you pull talkatoo back into the camera just over the jump rope
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# ? Nov 21, 2017 17:22 |
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I'd imagine that will get patched out, the frog glitch doesn't really affect anything other than cheesing Darker Side, but with this one you can just break the rope jump leaderboard
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# ? Nov 21, 2017 17:25 |
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Nina posted:I have to agree. Positive innovation is great but innovation for innovation's sake can just lead to fumbling, something Nintendo itself has been guilty of with some decisions. I mean it basically killed Star Fox Zero I liked that game (though I may have just been desperate for a new Star Fox) but also brings to mind Nintendo's motion control experiments in general. People seem to have impossible standards for Nintendo games while being amazed that any other developer deigns to change things even slightly from formula.
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# ? Nov 21, 2017 17:39 |
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Wait, CAPture. gently caress
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# ? Nov 21, 2017 18:53 |
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Who thought it was a good idea to make players grind coins for over an hour AFTER they have already searched for and found 880 moons AND spent 15,000+ coins on outfits? I don't even care about the reward at this point, but I'm so close to 100% I feel obligated to finish it.
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# ? Nov 21, 2017 19:20 |
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Honestly the game isn't designed to be 100%'d by the vast majority of players anyway. That's why there's 380 moons past unlocking all the substantial game content
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# ? Nov 21, 2017 19:27 |
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999 moons isn't really 100% the game by any real metric.
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# ? Nov 21, 2017 19:28 |
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PantsBandit posted:999 moons isn't really 100% the game by any real metric. 880 found moons, 119 bought moons , and all 1,000 purple coins then?
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# ? Nov 21, 2017 19:32 |
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GreatGreen posted:999 moons and all 1,000 purple coins then? No I mean 100% the game is getting all the moons and purple coins imo. The 999 thing is a nice little bonus but you've already gotten everything there is to get long before that.
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# ? Nov 21, 2017 19:35 |
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Ok gotcha. Also now that I think about it, it seems a bit weird that you don't get an instant moon for collecting all the purple coins in a world, considering how you get moons for literally everything else you accomplish.
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# ? Nov 21, 2017 19:38 |
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[quote="“BattleHamster”" post="“478591185”"] I agree with a lot of what you said. There’s an emphasis on puzzle based content in Odyssey that I mostly see as detracting from a game with such good platforming. Often times platforming challenges and challenging puzzles are intertwined, and that’s when Odyssey is at its best, but there are many questionable moons in this game where I wonder why they were included. Their solutions are so simple that I either immediately figured them out and became disinterested, or spent time thinking about them and then felt dumb/angry for not seeing the obvious. Some of them are just totally indefensible and hardly even qualify as puzzles, like the 3 fish ladies in the Lake Kingdom that want you to wear different clothing combinations, or the rock in the Ruined Kingdom. Many moons however are just sorta boring like the multitude of go here and ground pound this shiny spot, or catch this big fish, or wait for this dog to find something, or break this box, or go here and pick the moon up because its literally just sitting there. A lot of that content was disappointing to me and I felt like the game would’ve been straight up better without it wasting my time. Honorable mention for all the gardening moons that take time to grow instead of giving you their moon straight away. Since you mentioned steps forward in platforming and course design, what I think this game does better than other Mario games is making the player believe that they are pulling off some super slick unintended platforming strategy and out-thinking the developers. Map design plays a huge role in this of course because its pretty impossible to believe that the designers didn’t know about things like the throw -> dive -> throw -> dive combo that “coincidentally” happens to give you just the right amount of height to scale all sorts of obstacles, or that a transformation they built the level around totally trivializes a moon. A lot of the level design in Odyssey is based around giving players agency to come up with their own solutions to problems which is both good and bad in my experience with the game. Good in that it leads to a bunch of moments where you’re really proud of yourself for coming up with a cool strategy and executing on it, but bad in that often times the less inventive routes are uninteresting compared to a more curated experience like in Galaxy. [/quote] This is why I love the Koopa races. They really make You realize how well the map is designed when you want to beat the gold koopas
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# ? Nov 21, 2017 19:39 |
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Forest kingdom gold koopa forced me to learn the long jump/throw/dive combo, which is super helpful for the entire game.
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# ? Nov 21, 2017 19:46 |
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McDragon posted:Wait, CAPture. gently caress For some reason I always feel happy when I see these posts
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# ? Nov 21, 2017 19:57 |
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Inescapable Duck posted:I liked that game (though I may have just been desperate for a new Star Fox) but also brings to mind Nintendo's motion control experiments in general. People seem to have impossible standards for Nintendo games while being amazed that any other developer deigns to change things even slightly from formula. This is the risk of big changes - it's really impressive when it's good, but it can be really bad when it's bad. Other developers don't often take the risk - nintendo leaps in and sometimes it's bad. I don't think criticism of nintendo's duds is the same as encouraging the boring "Call of Duty 2k17" stuff - I'm coming from the position of someone who doesn't buy that crap in the first place.
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# ? Nov 21, 2017 20:06 |
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Seriously the final challenge in the game is a boss rush? Christ alive, you have loving moon physics and you choose this?
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# ? Nov 21, 2017 23:27 |
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Yorkshire Tea posted:Seriously the final challenge in the game is a boss rush? There's more.
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# ? Nov 21, 2017 23:28 |
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Yorkshire Tea posted:Seriously the final challenge in the game is a boss rush? Nope!
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# ? Nov 21, 2017 23:38 |
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thank god for Talkatoo Storage I finally got the drat jump rope moon
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# ? Nov 22, 2017 00:10 |
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DACK FAYDEN posted:thank god for Talkatoo Storage I finally got the drat jump rope moon I had to do the glitch twice after I let it idle up to 12k jumps because I couldn't find the danged moon with the locked on camera and warped to reset it (which reset the moon) and fell off the map (whoops). e: I did get the moon in the end, to clarify Devlan Mud fucked around with this message at 02:05 on Nov 22, 2017 |
# ? Nov 22, 2017 01:39 |
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Oddly enough, the jump rope challenge was a challenge up until the exploit was discovered... at which point, when I screwed up activating the interrupt exploit at the rope, I just "got gud" at the spot and jumped for 101 and got the moon. Never again.
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# ? Nov 22, 2017 01:40 |
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now where's a glitch for beach volleyball, because that poo poo is not only boring but SLOW
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# ? Nov 22, 2017 01:44 |
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Devlan Mud posted:I had to do the glitch twice after I let it idle up to 12k jumps because I couldn't find the danged moon with the locked on camera and warped to reset it (which reset the moon) and fell off the map (whoops). what I'm saying is but what I'm really saying is high five fellow talkatoo glitcher e: for volleyball, do it in two-player mode and move Mario off the court as soon as it starts, Cappy is fast enough to get a hundred relatively easily (you get a bit of leeway so don't stop in disgust if you think you won't make it to the ball in time)
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# ? Nov 22, 2017 01:54 |
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alf_pogs posted:now where's a glitch for beach volleyball, because that poo poo is not only boring but SLOW Play as Cappy in 2 player mode.
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# ? Nov 22, 2017 02:55 |
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# ? Jun 6, 2024 03:06 |
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DACK FAYDEN posted:thank god for Talkatoo Storage I finally got the drat jump rope moon Same. Now I just have to do volleyball. I'm using cappy, but I keep getting distracted and failing because 100 volleys takes forever to actually happen. Would have been a much better challenge at 50 instead of 100.
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# ? Nov 22, 2017 03:27 |