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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Eifert Posting posted:

...



...


Well I'm still gonna do it.


Some folks did an Underhive campaign on youtube and it made Goliath look like it was absolutely outclassing Esher.

Link? As in they're playing the actual game?

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Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
https://youtu.be/Xbbxkvm6tYA

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
Yeah mwg did not like Underhive very much

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
The complaint seemed very valid. I don't know how you could watch gameplay and not think Esher was wildly outclassed in that format.

Pau
Jun 7, 2004

Eh, I don't know, they played many important rules wrong and the escher guy played very poorly strategically speaking. It was painful to watch. Then he was salty as hell. No wonder.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Pau posted:

Eh, I don't know, they played many important rules wrong

Such as?

I mean, I have it preordered, but "one side has higher saves strength and toughness and the other can move a few more inches and shoot a bit further on a 3 foot board" is hard to argue with.


Imagine I'll play Gang War pretty much exclusively.

Pau
Jun 7, 2004

Eifert Posting posted:

Such as?

I mean, I have it preordered, but "one side has higher saves strength and toughness and the other can move a few more inches and shoot a bit further on a 3 foot board" is hard to argue with.


Imagine I'll play Gang War pretty much exclusively.

You are right on both points.

They kept moving base to base as in engaging in hth combat as a single move instead of doing charges which is a double move. As far as I know you can only get engaged after charging or after you have been charged. So that's an illegal move. Rules about it could have changed but I frankly doubt it. The Eschers also threw a couple grenades which failed to impact with no scatter rolls. They kept forgetting to make ammo checks which I can understand but got tiresome. The Escher player made stupid moves like charging S4 T4 goliaths which is sillier considering the girl carried a template weapon she could use and was not equipped for hth combat. Then when the leader cleared the right side of the map, he decided that instead of moving to the left side and support his troops there, he was better off moving to a corner far away from the action just because.

Sorry about formatting, phoneposting.

I do agree that Escher have worse stats, that's why they are cheaper, but the already built gangs have the same number of gangers... Anyone who played the old game knows it's better to have more bodies with one weapon than more weapons with less bodies.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Pau posted:

You are right on both points.

They kept moving base to base as in engaging in hth combat as a single move instead of doing charges which is a double move. As far as I know you can only get engaged after charging or after you have been charged. So that's an illegal move. Rules about it could have changed but I frankly doubt it.

Could you explain better what you mean by this? I haven't had a chance to watch the video but from your description it sounds like you're saying a move only counts as a charge if they move twice their allotted distance rather than up to twice their movement. In other words, you could prevent a unit from charging you just by standing next to it?

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Atlas Hugged posted:

Could you explain better what you mean by this? I haven't had a chance to watch the video but from your description it sounds like you're saying a move only counts as a charge if they move twice their allotted distance rather than up to twice their movement. In other words, you could prevent a unit from charging you just by standing next to it?

I think he means charging into close combat is a specific thing. You can't just touch people as you walk around a corner. This is true in every GW game ever, I think.

Pau
Jun 7, 2004

Atlas Hugged posted:

Could you explain better what you mean by this? I haven't had a chance to watch the video but from your description it sounds like you're saying a move only counts as a charge if they move twice their allotted distance rather than up to twice their movement. In other words, you could prevent a unit from charging you just by standing next to it?

No,no I meant to say double action, not double move, my fault.

Ok so in the new necromunda you activate a miniature and declare your action or actions. Some actions can be repeated (move actions for example) some can't (shooting), some are single actions like those two I mentioned and some are double (like charging which if successful gives you a free hth action and some extra stuff like more attack rating). You can do two single actions or a double action each activation.

In order to roll hth combat both minis have to touch bases but the usual ruling is that miniatures have to stop once they are within 1 inch of the enemy. So the only way to hth is charging or if you survive the charge, activating afterwards. They kept doing stuff for the first action then casually moving into base contact to other minis. I don't think that's in the new rules.

Pau fucked around with this message at 01:09 on Nov 20, 2017

Safety Factor
Oct 31, 2009




Grimey Drawer
MWG is just bad at games. :ssh:

I used to try to watch their 30k battle reports, but they were just so frustrating. They'd routinely get basic rules wrong or accidentally cheat. On top of that, they'd simply play poorly or run uninteresting lists.

Safety Factor fucked around with this message at 01:56 on Nov 20, 2017

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Pau posted:

No,no I meant to say double action, not double move, my fault.

Oh that makes a lot more sense. Yeah, being able to take a shot and then move into hand-to-hand would be super broken, or I guess with Goliaths to take a short move to get a better position or establish LoS and then do another single move into base contact. That would certainly give way too big an advantage to a melee faction.

Ilor
Feb 2, 2008

That's a crit.

JcDent posted:

Remember that some players can suck. I'm an expert at not being a good player across systems.
Amateur. I'm an expert at being awful across all systems.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Safety Factor posted:

MWG is just bad at games. :ssh:

I used to try to watch their 30k battle reports, but they were just so frustrating. They'd routinely get basic rules wrong or accidentally cheat. On top of that, they'd simply play poorly or run uninteresting lists.

Quirk, what did you bring?
Alpharius, those Ultramarine termies, that one fighter jet and some dudes.

*repeat for every HH video*

I do like their narrative campaigns and production values.

Pau
Jun 7, 2004

I've spent the past few hours clipping Necromunda terrain and reading the rules. I got it early cause I work in a comic book store and we sell games workshop stuff. So far rules seem awesome if a bit heavy for boardgamers. Minis are really pretty.

Pau fucked around with this message at 21:21 on Nov 21, 2017

Sorryformybadjokes
Apr 21, 2004

I identify as a simian who pronounces the 'silent' letters in words.
Fallen Rib
nice one - so what's the deal with the rules, how many pages of 'rules' and how many pages of fluff?

Pau
Jun 7, 2004

BloodRed posted:

nice one - so what's the deal with the rules, how many pages of 'rules' and how many pages of fluff?

Funny answer, I got a spanish edition and we get the shortest stick. Instead of getting the whole thing translated we get an extra free black and white rules booklet translated with no fluff or pretty drawings. All rules are there, and it clocks at 36 pages so I'm gonna guess since the actual english rulebook is 105 pages, you get 69 pages of fluff. Not bad.

Sorryformybadjokes
Apr 21, 2004

I identify as a simian who pronounces the 'silent' letters in words.
Fallen Rib
Ok, thanks! That's more than I was expecting however it also should allow for a bit more depth than the average 'board game' (as you say :))

berzerkmonkey
Jul 23, 2003

BloodRed posted:

Ok, thanks! That's more than I was expecting however it also should allow for a bit more depth than the average 'board game' (as you say :))

It does, but it's going to cost you $35 additional.

Pau
Jun 7, 2004

BloodRed posted:

Ok, thanks! That's more than I was expecting however it also should allow for a bit more depth than the average 'board game' (as you say :))

I mean,... GW parted ways with FFG in order to get into the board games market (as much as FFG parted ways with GW to tap into the miniatures/wargames market). Necromunda has been condensed into a board game-skirmish thingy with the $35 supplement for 3d terrain and campaign rules tacked on.

That's why I said its got a more rules heavy feeling than most board games nowaydays, that's one of their main target markets with this game. Its not for old schoolers like me, we are just extra money, they want to get board gamers into the hobby and NM is a gateway game. A good one so far in my opinion.

Kung Fu Fist Fuck
Aug 9, 2009

Pau posted:

Funny answer, I got a spanish edition and we get the shortest stick. Instead of getting the whole thing translated we get an extra free black and white rules booklet translated with no fluff or pretty drawings. All rules are there, and it clocks at 36 pages so I'm gonna guess since the actual english rulebook is 105 pages, you get 69 pages of fluff. Not bad.

holy poo poo

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Eh sounds like you get the english book as well

Going to Barca this winter gonna not play with space mans while there unless they come with the entre.

Kung Fu Fist Fuck
Aug 9, 2009
wow, the english version too you say? what a great value for spanish speakers!

i guess they could sell the book on ebay and be spared the terrible fluff :thunk:

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Barcelona seems like a great place to fight battles with fascists.

Pau
Jun 7, 2004

Atlas Hugged posted:

Barcelona seems like a great place to fight battles with fascists.

Both in the 41st millennium and today!

I think the whole thing is only translated to French and German. Italians, Japanese, Spanish and Polish or something like that just get the extra booklet in addition.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Kung Fu Fist gently caress posted:

wow, the english version too you say? what a great value for spanish speakers!

i guess they could sell the book on ebay and be spared the terrible fluff :thunk:

Eh, for me it goes rules >> pics>>>>>>>>>>>>>>>>>>>fluff

But I acknowledge that's not true for everyone. As long as the Catalan version is fully translated. :v:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Well, the fluff has stuff like a hiveworld containing a "thousand billion people" and some hive's spire having a billion by itself. Hive skin has orbital defence batteries, but a heavy ash storm can shear those right off. And gang violence is basically a "war of assassins" kind of legalized war.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



JcDent posted:

Well, the fluff has stuff like a hiveworld containing a "thousand billion people" and some hive's spire having a billion by itself. Hive skin has orbital defence batteries, but a heavy ash storm can shear those right off. And gang violence is basically a "war of assassins" kind of legalized war.

:dogcited:

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Terra was described as having trillions of people in some of the early fluff. It's standard sense-of-scale poo poo.

Saying that, you probably could efficiently pack a billion people in a spire if it was ~ a half dozen km high and a few dozen across the base. If you could keep the structure up, the inside oxygenated and otherwise environmentally controlled and the population fed and watered.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
So, ugh, should I aim to get as many dudes as possible into my starting gang at the expense of not taking any special gear on my leaders and champs? Like, I was making a list now so I could build them as close to WYSIWYG as possible and if I went with the stuff I want them to have, I can only fit in 6 dudes.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Look at the new rules first. Under the old rules the answer is definitely yes.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Thundercloud posted:

Look at the new rules first. Under the old rules the answer is definitely yes.

I dunno if that would help. The only thing I know about the rules is that you want to hire gangers and juves with the stuff you want them to have because they don't change gear in the campaign. I don't know what other marks of boys before toys are there.

E: Like, for example, I probably want to take both champs at the begining, but I don't want to give them both heavy weapons/the heavy weapon, since I'd like to benefit from their increased WS skill.

JcDent fucked around with this message at 13:12 on Nov 23, 2017

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

JcDent posted:

So, ugh, should I aim to get as many dudes as possible into my starting gang at the expense of not taking any special gear on my leaders and champs? Like, I was making a list now so I could build them as close to WYSIWYG as possible and if I went with the stuff I want them to have, I can only fit in 6 dudes.

Which rules are you using to build that?

Under the old rules, you pretty much wanted 6 gangers to start, as you need 1 ganger to work each territory. This gives you a buffer in case you lose one ganger to injury. Each ganger gets one basic weapon, no backup.

Depends if you want to start with a heavy weapon or not. I've had a lot of luck starting with two heavies, and going with special weapons on each - flamer and plasma gun. They take so long to skill up that it's kinda worth banking the D6 XP for surviving, as soon as possible.

Special weapon on the leader, as that's your best way of dealing out long ranged hurt.

Of course, all this is likely very different in Gang War.

JcDent posted:

The only thing I know about the rules is that you want to hire gangers and juves with the stuff you want them to have because they don't change gear in the campaign.

Wait, what?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

glitchkrieg posted:

Wait, what?

Gangers and Juves only get the equipment they're "born" with, meanwhile, Champs and Leader can have alternate loadouts. The rulebook would like you to have models for said loadouts, too.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Sounds like they've taken one of the least-liked rules from Shadow War and put it in Gang War.

I am guessing this will be the first thing to get house ruled into oblivion.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



I am sure it will be fine. They have already said that you don't use your whole gang every mission, so having different guys with different load outs isn't insane.

Certainly a little disappointing, but you should consider this to be a new game and not just a re-release of the old one. Bound to be positives and negatives.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

JcDent posted:

Gangers and Juves only get the equipment they're "born" with, meanwhile, Champs and Leader can have alternate loadouts. The rulebook would like you to have models for said loadouts, too.

I think Juves upgrade to champions and gangers upgrade to specialists which would then allow you to futz with their loadouts.

Or just ignore that rule, Necromunda isn't a tournament game.

Sorryformybadjokes
Apr 21, 2004

I identify as a simian who pronounces the 'silent' letters in words.
Fallen Rib
whaahoo it's sitting at my front door waiting for me to get home!

I'll prob run the default dudes initially and then get the ganger box to create a few custom guys once i've got the rules down. I'm sure the out of box gangs are balanced (enough) to start with.

Did anyone else see the MWG 'response' to the review?

https://www.youtube.com/watch?v=1RnhihILJXo

"When filming the review I was over the top unprofessional..."

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Yeah I saw it too, I don't think Youtube wargamers need to have public apology videos for being "unprofessional."

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
YouTube stuff doers need to stop being so sorry for everything period. I just roll eyes when they try to presage everything with pre-emptive excuses. What shits fans must be!

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