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I like Specialists because they still use Rifles in the base game. I like the rifles. I also don't really use Bluescreen, but that's because I tend to bring some Shredder guy or AP rounds so they aren't much tougher than the average guy once their armor is gone. I'm considering a WOTC Beta Strike run to try and avoid how easy it is to alpha a pod/how easy it is to lose a soldier to 1 glancing shot behind full cover. Does it do much to address that situation?
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# ? Nov 21, 2017 13:58 |
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# ? May 29, 2024 01:55 |
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A couple bluescreens, a specialist, and an emp grenade makes those automated defense sitreps hilarious. I blew up like six mecs at once!
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# ? Nov 21, 2017 15:25 |
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Bluescreens are really good though. It's a +5 damage vs MECs, Turrets, Codices, Sectopods, Spectres, Andromedon Shells and Gatekeepers. Sectopods and Gatekeepers are the nastiest poo poo in the game and Bluescreens are just straight up better than AP rounds vs them since at worst +5 damage is a a wash vs 5 armor penetration with bluescreens performing better once the armor gets shredded to less than 5. Also bluescreens on a gunslinger with Fan Fire will straight up murder either of these very easily. With Andromedons you could make a case for the AP since bluescreens do nothing in their first mode but AP does nothing once they're shells and at 4 armor they a pretty easy to shred anyways and the bluescreens making finishing them off really easy. +5 damage to a codex means never having to deal with their clone bullshit it's a gamechanger since they go from taking 3+ shots to kill into singleshot DFA/Serial victims. It also turns half the spectres you'll encounter into one-shotable speedbumps and helps considerably with the ones that get double HP. Seriously ignoring bluescreens is a new player mistake they are the best ammo and you don't need lucky rolls to get enough to kit out half your squad with it. I run it on nearly everyone except for rangers who get talon rounds, grenadiers who get double grenades and a heavy weapon (even then you can swap bluescreens into the non bonus grenade slot) and Templars because who the gently caress shoots with them ever.
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# ? Nov 21, 2017 15:35 |
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hey, you're playing the game wrong
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# ? Nov 21, 2017 15:56 |
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Firstborn posted:I like Specialists because they still use Rifles in the base game. I like the rifles. I also don't really use Bluescreen, but that's because I tend to bring some Shredder guy or AP rounds so they aren't much tougher than the average guy once their armor is gone. With double hp, your soldiers are way tougher, and I typically had to pick one or two targets out of a pod to try to burn down instead of just wiping the whole pod.
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# ? Nov 21, 2017 15:57 |
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I thought Sacrifice would be useful against the Archon King but instead Devastate is a larger radius than it so someone got hit, the SPARK got shut down, and since Sacrifice is apparently an action every time it Sacrifices the King just beat the poo poo out of the people it was defending anyway. Don't use Sacrifice. e: Also lol gently caress you game twelve 20% chances to execute fail on it but the SPARK executes everyone around it. What finally brought it down was a lucky stun from the bolt caster followed by a Colonel Skirmisher using Wrath, then immediately Retribution somehow, despite it being stunned so it couldn't do anything. I'll take it I guess! Everyone's only out a week so it could be worse. RBA Starblade fucked around with this message at 17:49 on Nov 21, 2017 |
# ? Nov 21, 2017 17:01 |
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Lagomorphic posted:and you don't need lucky rolls to get enough to kit out half your squad with it On another note, I think that having to roll for random ammo and stuff doesn't make any sense and it's a pretty unfun mechanic. Thankfully it can be modded.
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# ? Nov 21, 2017 17:44 |
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Ughhhh the game keeps crashing every turn in this avenger defense. I don't think it likes Exchanging with turrets very much when there are spectral zombies around.
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# ? Nov 21, 2017 17:49 |
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RBA Starblade posted:Exchanging with turrets Oh my God
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# ? Nov 21, 2017 18:29 |
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dyzzy posted:Oh my God It's pretty great! I'm getting another two defenses I'm looking forward to, they're the most fun in the game.
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# ? Nov 21, 2017 18:41 |
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What is considered the mid and end game points in WOTC? Ive offed one chosen, am about to raid another, just developing Plasma gear and have to decode a Codex for my next main story beat. Im asking as im still concerned about being behind on building up my C teams. Ive got about 8-10 soldiers in the last three ranks and a whole bunch floating at or just above squaddie. I also did a poo poo job bonding and only have one pair at Max Friendship! and no real growth with anyone else. I kept forgetting who paired with who and only just figured out its listrd at the top in the pairing list... Gonna focus on getting my bonds up even if im pairing A and C team soldiers for the next couple months. Oh and how do you guys fit Psi Ops into your squads? Just trained my first one. Wish i could train some of those sqauddies instead of buying new rookies... Tainted Ham fucked around with this message at 01:40 on Nov 22, 2017 |
# ? Nov 21, 2017 20:29 |
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Psi-Ops are okay. If you get them early, having a 100% 4-6 damage hadouken is a great finisher. By the mid game I had Psi-Ops dropping void rifts on packs then rolling to MC them. Here's a tip, though, don't alpha a pod with that void storm aoe. They will scatter before you drop the zone, instead of after like if you were to open with a rocket or something. Stasis also owns to take guys out of the fight. In LW2 I tend to give them an SMG, Neurowhip, maybe a vest. I've yet to really make them work in WOTC, but hoping to soon. There's a psi chamber build order that sacrifices certain things.
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# ? Nov 22, 2017 02:10 |
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Lagomorphic posted:Bluescreens are really good though. It's a +5 damage vs MECs, Turrets, Codices, Sectopods, Spectres, Andromedon Shells and Gatekeepers. I agree with the bluescreen love. It basically obsoletes hacker specialists and frees up a spot on your roster that can do more damage or provide a skill you can't get otherwise (reaper, psionics).
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# ? Nov 22, 2017 09:28 |
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Obsoleting a hacker specialist just leaves medic specialist, which is also pretty bad in the base game outside of revival protocol.
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# ? Nov 22, 2017 14:46 |
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Richards classes splits em into a tech and medic class and they are both good. Medics get fuckin healing darts that are animated as your medic just shooting a friendly with thier normal gun, which heals them. It's great. Somehow (probably hack plus) my tech Dr Robotnik has like over 500 hack now and is just insane. Both of those classes learn abilities that let them give more actions to others, so they definitely feel very "support" in a good way.
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# ? Nov 22, 2017 14:53 |
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I haven't played for a bit so I'm gonna go on a mod binge and play a legendary beta strike game good idea y/n?
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# ? Nov 22, 2017 15:02 |
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Light Gun Man posted:Richards classes splits em into a tech and medic class and they are both good. Medics get fuckin healing darts that are animated as your medic just shooting a friendly with thier normal gun, which heals them. It's great. Looked it up real quick... So they have Assassin, Demo, Gunner, Mage, Marksman, Medic, Raider, Rifleman, Scout, Survivalist, SWAT, and Technician. Seems like a lot. Surely Raider/Scout/SWAT/Survivalist is a lot of overlap of (what I think) is a bunch of shotgun dudes! I kind of want to give it a shot.
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# ? Nov 22, 2017 15:12 |
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Firstborn posted:Obsoleting a hacker specialist just leaves medic specialist, which is also pretty bad in the base game outside of revival protocol. There's also the option of just not playing with specialists.
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# ? Nov 22, 2017 15:32 |
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Firstborn posted:Obsoleting a hacker specialist just leaves medic specialist, which is also pretty bad in the base game outside of revival protocol. I always have one in case something goes wrong or the Hunter or Assassin show up. Plus they can revive VIP escorts and neutralize specters. I also usually give mine the bolt caster so they're always useful.
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# ? Nov 22, 2017 15:59 |
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RBA Starblade posted:I always have one in case something goes wrong or the Hunter or Assassin show up. Plus they can revive VIP escorts and neutralize specters. I also usually give mine the bolt caster so they're always useful. Nice thing about WOTC is that you can have your specialist be both hacker and medic
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# ? Nov 22, 2017 16:08 |
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dyzzy posted:Still waiting for a single game of chess to be played Coolguye posted:IM TRYIN MOTHERFUKKR I declare Coolguye forfeit according to Ancient Chess Law, and, by extension, WRONG ON THE INTERNET. https://www.youtube.com/watch?v=Va-jMGrUFo8
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# ? Nov 22, 2017 16:13 |
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me rn:
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# ? Nov 22, 2017 16:55 |
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Dr. Stab posted:There's also the option of just not playing with specialists. Well poo poo, my highest ranked bonded pair is my Templar and a Specialist. Wish there was a way to change bonds or switch classes late game, even if i could only do it once or with a penalty. My medic has saved me from a couple of wipes though and pulled my team through my second Chosen raid. So if you suck and are trying to iron man medics arent so bad maybe?
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# ? Nov 22, 2017 17:32 |
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You could get the specialist killed!
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# ? Nov 22, 2017 18:26 |
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dyzzy posted:You could get the specialist killed! Dudes been with me since mission one, figure he earned his retirement. Is the last spec. Skill, the area of effect shock, any good? Im trying to decide if i should take that or group heal. Figure group heal would be good insuarance for big gently caress ups on the longer story missions. Hey, once I get Gremlins mk.3, will my hacks for control get any higher than 35%? I feel like mind controling robits would be fun if it ever worked for me.
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# ? Nov 22, 2017 19:03 |
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They're both good. The Gremlin attack is basically an AOE Combat protocol, making it great for mechanical enemies, but then again, if you have the enemies all grouped up, I'd sooner send a plasma grenade to shred the armor and ruin the immediate cover. Restoration, though, is a pretty excellent heal for the whole team. Neither situation is gonna come up more, but I think in this case, I'd rather keep a full heal Hail Mary on hand when you otherwise have a bunch of big attacks around. So, Restoration. IIRC, Gremlin upgrades come with decent hack boosts, and some covert ops offer +Hack as an operative reward. Also, get you some Hack Plus mod!
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# ? Nov 22, 2017 19:19 |
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Hey, WotC is 25% off, so I feel like I can get it now! Which other DLC should I get, if any? The whole Reinforcement Pack (http://store.steampowered.com/app/426321/XCOM_2_Reinforcement_Pack/) is 50% off, but I've heard it's hit and miss.
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# ? Nov 22, 2017 20:23 |
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odiv posted:Hey, WotC is 25% off, so I feel like I can get it now! Alien Hunters as really strong weapons but also powerful boss enemies that break some established rules and many people do not like them for that reason. They were nerfed significantly for Wotc, but can still ruin your day if they catch you unprepared. Shen's Last Gift has a Sparks, new robot friends, who are decent generalists to fill holes in your team. In Wotc, they aren't subject to the will fatigue system every other soldier is, which makes them a bit more valuable than in the base game. They're still very expensive (unless you mod that,) though the dlc mission provides a free one, if you don't use the "integrate dlc" option when starting a new game. Anarchy's Children is fun but mods fill the cosmetics gap.
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# ? Nov 22, 2017 20:46 |
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Buy them all so we get XCOM 3
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# ? Nov 22, 2017 21:22 |
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XCOM 3: Apocalypse from the Deep Takes places 20 years in the future, robots and hybrids are uncomfortable members of society in MEGACITY 1; the first wholly human city built since the aliens got kicked out. Also its in the middle of the ocean and now lobstermen are attacking. Raid old ADVENT facilities for supplies and deal with leftover partisans and aliens breaking out of stasis. Deal with ADVENT cultists angry at you for kicking the aliens out. Human, robots and hybrid factions jockey for power while you desperately try to wrangle them to fight the new threat. Zore fucked around with this message at 21:30 on Nov 22, 2017 |
# ? Nov 22, 2017 21:27 |
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Yeah I kind of hated the Alien Hunter's DLC but it works really good in WotC. Tying them to the facility missions goes a long way towards mitigating their bullshit since they don't just show up at random and they help make taking out the facilities a bit more of a challenge. The challenge is of course trivialized by bringing a high level reaper.
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# ? Nov 23, 2017 02:18 |
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Firstborn posted:Looked it up real quick... So they have Assassin, Demo, Gunner, Mage, Marksman, Medic, Raider, Rifleman, Scout, Survivalist, SWAT, and Technician. Seems like a lot. Surely Raider/Scout/SWAT/Survivalist is a lot of overlap of (what I think) is a bunch of shotgun dudes! I kind of want to give it a shot. I suggest the version with the long war 2 subweapons, since that throws in Arc Blasters. I'm playing with that and the various mods that allow knocking out and kidnapping enemy soldiers (plus MOCX for a good reason to do it). My SWAT units are pretty much specialized for capturing MOCX, it's fun, when it works (I don't think I fully understand the knockout/fulton mechanics yet). They have a bunch of stun options which is also useful for just removing troublesome enemies from the field for a few turns. Early on I encountered a MOCX unit with Proto Man (from my character pool, I believe MOCX can pull anyone listed as a potential Dark VIP), wiped his squad and knocked him out and fulton'd him. He joined up with XCOM and has been a badass unit ever since. Hell yeah emergent narrative. Kinda makes me want to make a whole pool of Dark VIP villains just for this purpose. Hilariously, MOCX also generates anti-XCOM propaganda posters memorializing the MOCX squads you kill, and they made one for Proto Man even though I captured him.
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# ? Nov 23, 2017 03:30 |
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There's a Rich Evans voicepack for XCOM 2 now.
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# ? Nov 23, 2017 15:22 |
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Kay, just bought this and passed the Lost story mission. Fought assassin there, Hunter during a 'rescue vip infinite reinforcements' special mission. That was ... Fun. When I kill the chosen, do they reroll their traits? And, how do I spent points on getting extra talents for my guys?
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# ? Nov 23, 2017 21:33 |
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The Chosen don't reroll traits. They will pick up extra strengths as they progress though. AP is spent through the regular promotion screen for the faction heroes, for regular troops you need to build the training centre.
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# ? Nov 23, 2017 21:40 |
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Firstborn posted:There's a Rich Evans voicepack for XCOM 2 now. Sounds like it's time to re-install. Now if only some Goon would make a Coolguy voicepack. Mostly because hearing my soldiers go "GODDAMMIT" everytime they miss would be the perfect XCOM experience. VolticSurge fucked around with this message at 22:29 on Nov 23, 2017 |
# ? Nov 23, 2017 22:24 |
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Why is the expansion so much after I already gave them money
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# ? Nov 23, 2017 22:27 |
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ZenVulgarity posted:Why is the expansion so much after I already gave them money It's ten cents for everyone else
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# ? Nov 23, 2017 22:37 |
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VolticSurge posted:Sounds like it's time to re-install. Now if only some Goon would make a Coolguy voicepack. Mostly because hearing my soldiers go "GODDAMMIT" everytime they miss would be the perfect XCOM experience. There is a Tourettes Guy voice fyi
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# ? Nov 23, 2017 22:47 |
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# ? May 29, 2024 01:55 |
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this is a pricey expansion
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# ? Nov 24, 2017 15:55 |