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I'm relatively certain that the game will occasionally eat tokens if you turn in single ones too quick, so that's probably a safe bet.
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# ? Nov 22, 2017 18:02 |
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# ? Jun 8, 2024 22:50 |
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SpookyLizard posted:What are you high the Martyrs Make loving owns in pve At least most of my energy assault rifles steal deal more damage per bullet than even a Kinetic SMG, let alone an energy one. I can't dislike it because it has incredibly fabulous gunplay, but I've found myself switching to random blue drops of weaker power to kill things faster when it's a waves of enemies mission or event. "How the hell did I run out of ammo on an assault rifle? That only happens when I'm using an SMG-oh right this thing deals below SMG grade damage shooting EDZ dregs in the dick until I'm at 21 out of 49 bullets in the mag." I feel much better about the MM thinking of it as the worlds largest long range SMG though. Now if only I could cram it into my peacekeeper holster. Then I would use it forever. Section Z fucked around with this message at 18:27 on Nov 22, 2017 |
# ? Nov 22, 2017 18:17 |
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you get the same amount of rep per token no matter how many you turn in do the math people
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# ? Nov 22, 2017 18:19 |
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The most fun math is knowing it takes 26.67 tokens for a gunsmith engram
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# ? Nov 22, 2017 18:23 |
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A 50S RAYGUN posted:you get the same amount of rep per token no matter how many you turn in do the math people There was a belief at the start that bigger stacks were worth more token for token. I'm not sure whether that was ever true, but it's not now, yet the myth is kinda hanging around.
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# ? Nov 22, 2017 18:28 |
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Control Volume posted:The most fun math is knowing it takes 26.67 tokens for a gunsmith engram The gunsmith doesn’t take tokens!!! Owned bitch!!!!
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# ? Nov 22, 2017 18:28 |
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Control Volume posted:The most fun math is knowing it takes 26.67 tokens for a gunsmith engram That and knowing that you WILL get poo poo from him.
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# ? Nov 22, 2017 18:30 |
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The best math is knowing that it'll take 2 years and 3 expansions including a WoW: Cataclysm-style overhaul for me to feel like I'm actually playing Destiny again
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# ? Nov 22, 2017 18:31 |
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Engram 2.0
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# ? Nov 22, 2017 18:33 |
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Cowcaster posted:it's not the only gun i've had sight alignment issues with and i have to wonder if it's because aim compensation just disguises it/renders it a nonissue on consoles/controllers so they didn't do their due diligence on lining them up perfectly on some of them I have also noticed it.I have noticed there is an option in the menu to change the sight settings to "console mode" where it sets the sights down a little from dead center, just like the Halo's used to do- which I don't mind on a TV but it actually gives me a little motion sick on a monitor. What I have noticed is that the sights line up quite well in this option, where the tip of the chevron for midas is the bullseye; but since I have been playing majority with the crosshair in center of the screen, I actually tend to compensate for it and miss more . I have also noticed just a -little- bit of auto-aim comes into play when firing, since sometimes bullets will home into specific points of an enemy in PVE, most of the time hitting something I am not even aiming at (shooting way off to the side and still somehow managing to get a headshot) but in PVP I notice it doesn't seem to happen nearly as bad. The only thing I can guess as to why it works so wonky is because of either the P2P step-rate and the code compensating for it, or just wacky console aim assist leftovers. Either way it isn't the -worst-, just a little odd.
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# ? Nov 22, 2017 18:35 |
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If I didn't need another reason to hate Io, I just open my Io Cayde caches, 3 of them had nothing in them and last two just gave me a couple of blues. gently caress Io.
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# ? Nov 22, 2017 19:39 |
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Waffle House posted:The best math is knowing that it'll take 2 years and 3 expansions including a WoW: Cataclysm-style overhaul for me to feel like I'm actually playing Destiny again Yeah I knew this going in. I just assumed it would be 2 years before the game rules. It’s the Mr. Bungie lifestyle.
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# ? Nov 22, 2017 19:41 |
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Oh I also read Mercury is smaller in space than Titan just FYI.
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# ? Nov 22, 2017 19:41 |
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SUN GOD AVATAR posted:Oh I also read Mercury is smaller in space than Titan just FYI.
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# ? Nov 22, 2017 19:48 |
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I didn't realise notice before Iron Banner but swords actively make PvP un-fun. They're god drat everywhere.
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# ? Nov 22, 2017 19:51 |
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Yeah here’s the proof. http://www.pcgamer.com/destiny-2s-n...-main-game-now/ Here’s the direct quote: quote:Note that I said Lost Sector singular. There’s only one. In fact, the area of Mercury that’s available to freely explore—ie the space in which you pick up patrols, plus Bro Vance’s bachelor pad—is smaller than Titan. Which would be pretty bad news, but for the fact that lurking beyond that big triangular vex doorway is the Infinite Forest—a different kind of zone to anything we’ve seen in Destiny 2 before. Please support my friend Mr. Bungie so they can make enough money to make big spaces like Asteroid Cupid or Haley’s Comet in the future.
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# ? Nov 22, 2017 19:52 |
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@Mangoes#1666 we ready. hop in this discord
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# ? Nov 22, 2017 20:01 |
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Steve2911 posted:I didn't realise notice before Iron Banner but swords actively make PvP un-fun. They're god drat everywhere. Imho they are the only thing that makes D2 pvp any sort of fun
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# ? Nov 22, 2017 20:11 |
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Steve2911 posted:I didn't realise notice before Iron Banner but swords actively make PvP un-fun. They're god drat everywhere. Naw
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# ? Nov 22, 2017 20:21 |
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Without swords you'd never get that feeling when you own a guy running across a big open space at you with the sword out.
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# ? Nov 22, 2017 20:22 |
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Swords are hard countered by decent aim and situational awareness which is why they get 8 kills per ammo drop
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# ? Nov 22, 2017 20:23 |
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Also nothing owns more than punching a sword guy out because its guaranteed to make the other guy salty
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# ? Nov 22, 2017 20:25 |
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If someone is in melee range of me I hosed up and deserve to die
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# ? Nov 22, 2017 20:28 |
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SUN GOD AVATAR posted:Oh I also read Mercury is smaller in space than Titan just FYI. So basically it's the public event and that's it. Even loving house of wolves had more effort than this.
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# ? Nov 22, 2017 20:32 |
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Zedsdeadbaby posted:So basically it's the public event and that's it. Even loving house of wolves had more effort than this. I mean if you totally ignore the infinite Forest I guess
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# ? Nov 22, 2017 20:32 |
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I guess I just really like punching people.
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# ? Nov 22, 2017 20:46 |
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Control Volume posted:Also nothing owns more than punching a sword guy out because its guaranteed to make the other guy salty I would relish in this more if the game had a working chat.
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# ? Nov 22, 2017 20:48 |
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Control Volume posted:Also nothing owns more than punching a sword guy out because its guaranteed to make the other guy salty lol yes, absolutely. right up there for salt induction with punching out someone who juuuust Oh poo poo popped their super
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# ? Nov 22, 2017 20:50 |
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Control Volume posted:Also nothing owns more than punching a sword guy out because its guaranteed to make the other guy salty This happens way more often than it should, and it's always satisfying.
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# ? Nov 22, 2017 20:53 |
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Zedsdeadbaby posted:So basically it's the public event and that's it. Even loving house of wolves had more effort than this. Counting the strikes, the Infinite Forest and depending on the size of the raid lair it comes out about the same. Let's not revisionist history PoE.
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# ? Nov 22, 2017 20:54 |
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That's me. I'm the guy that gets punched to death while using my super or whatever. I seem to be pretty bad at Destiny pvp.
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# ? Nov 22, 2017 20:54 |
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I always seem to activate my super just as I see a group of enemies, and then either they all get killed by teammates or they just vanish, until the timer runs out trying to find them.
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# ? Nov 22, 2017 20:57 |
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Steve2911 posted:I didn't realise notice before Iron Banner but swords actively make PvP un-fun. They're god drat everywhere. "Camp the power weapon spawns, get a power weapon, get ten kills with power weapon" has been the Bungie PvP cycle since 2001.
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# ? Nov 22, 2017 21:00 |
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drat Dirty Ape posted:That's me. I'm the guy that gets punched to death while using my super or whatever. I seem to be pretty bad at Destiny pvp. no its ok me too
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# ? Nov 22, 2017 21:27 |
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swords own and are good
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# ? Nov 22, 2017 21:31 |
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THEY TAKE THE SHOT THE BUZZER SOUNDS GUARDIANS TAKE THE PRESTIGE NIGHTFAAALLLLLLLL https://www.youtube.com/watch?v=GLuS-rlxzP8 Props to Rysith and Absolut for making slamming your head into a wall enjoyable
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# ? Nov 22, 2017 21:35 |
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Takkaryx posted:THEY TAKE THE SHOT Aw gently caress yea
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# ? Nov 22, 2017 21:43 |
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Norns posted:I mean if you totally ignore the infinite Forest I guess do we actually know what the infinite forest is? because i can see a bait and switch coming where we think ‘it has infinite in the name! it’s huge!’ but it ends up being definitely not very big at all
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# ? Nov 22, 2017 21:44 |
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I feel that swords are strong in PvP as it gives you third person in a fps with always-on motion detection. Users would be a lot less aggressive if they couldn't peek corners safely.
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# ? Nov 22, 2017 21:47 |
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# ? Jun 8, 2024 22:50 |
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A 50S RAYGUN posted:do we actually know what the infinite forest is? because i can see a bait and switch coming where we think ‘it has infinite in the name! it’s huge!’ but it ends up being definitely not very big at all Basically it's tile set generated levels with designed end caps. You start an adventure, that adventure then determines certain aspects of the tile set (they mentioned the one they did on stream was platforming focused) and at the end of that assembled run and gun section you do a small mini-PE that can involve any of the enemies in a designed final area. Repeatable, semi-randomized adventure templates with boss fights at the end.
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# ? Nov 22, 2017 21:50 |