|
Much like wiz gave up on sector AI's being perfectly good and let us have full control over them any time we need, they need to do the same with ally AI. Have the AI give their fleets as expeditionary forces or whatever and let the player control them (if they WANT to). Either have the AI offer this or allow the player to ask, but it would actually make federations and alliances useful.
|
# ? Nov 22, 2017 23:51 |
|
|
# ? May 11, 2024 16:49 |
Baronjutter posted:Much like wiz gave up on sector AI's being perfectly good and let us have full control over them any time we need, they need to do the same with ally AI. Have the AI give their fleets as expeditionary forces or whatever and let the player control them (if they WANT to). Either have the AI offer this or allow the player to ask, but it would actually make federations and alliances useful. We need condottiere
|
|
# ? Nov 23, 2017 00:30 |
|
Captain Invictus posted:Anyone know? Maybe the dev who posts here? Any single "aura" style effect can only apply once on any given target. Even if you have two defensive stations each with a shield dampener, an enemy within range of both stations will only be affected once.
|
# ? Nov 23, 2017 01:42 |
|
Gotcha, thanks for clarification!
|
# ? Nov 23, 2017 02:06 |
|
Nuclearmonkee posted:We need condottiere Let me sell ships to space pirates that will raid the commerce lanes of other empires! Or to brave counter-pirates within my empire.
|
# ? Nov 23, 2017 02:16 |
|
Nuclearmonkee posted:We need condottiere I’m very down with this. Ways to influence wars other than your own are cool.
|
# ? Nov 23, 2017 03:14 |
|
So often I've been heavily cheering for one side in a war but with no real way to help them other than throwing minerals and energy at them. It would be cool to be able to support them in other ways.
|
# ? Nov 23, 2017 03:16 |
|
Dreissi posted:I’m very down with this. Ways to influence wars other than your own are cool. There's not much stopping you from intervening in wars now. And the flip side of this coin (half the AIs in the galaxy lends their fleet to your enemies every time you're in a war because they're afraid of you) is less fun.
|
# ? Nov 23, 2017 04:22 |
|
PittTheElder posted:There's not much stopping you from intervening in wars now. And the flip side of this coin (half the AIs in the galaxy lends their fleet to your enemies every time you're in a war because they're afraid of you) is less fun. There’s ways around that though - maybe strict limits based on relations being maxed out. The AI in EU4 doesn’t really abuse the system, at least on normal difficulty, so whatever they’ve done there could be applied maybe. But ya, right now there’s very little reason not to just jump in and fight your own little war.
|
# ? Nov 23, 2017 04:31 |
|
Had a bit of a rough start playing assimilating robots for the first time, but man they really hit their stride and I smashed everyone. Got domination victory in 2368 which is real early for me, usually see the crisis before I "win". Also the only fallen empire attacked the fanatical purifier who was neighboring him, but then I guess lost because it ended in a white peace. Then the FE attacked again and was annexed completely. They never woke up just sorta did garbage attacks until they died.
|
# ? Nov 23, 2017 05:38 |
|
I'd like a way of knowing what the enemy has before I fight them - I just had a war where the enemy had equivalent in everything, but had cruisers to my destroyers, and took me apart at even fleet values.
|
# ? Nov 23, 2017 10:29 |
|
Grey Hunter posted:I'd like a way of knowing what the enemy has before I fight them - I just had a war where the enemy had equivalent in everything, but had cruisers to my destroyers, and took me apart at even fleet values. I read somewhere that "equivalent" can be anywhere from half your fleet strength to double, so it can be even more of a crapshoot. But yeah the victory screen has a basic ledger, just let us access that whenever.
|
# ? Nov 23, 2017 11:03 |
|
You should never, ever attack a cruiser fleet with destroyers unless you're superior. Hell, never attack a higher tech fleet with lower tech poo poo unless you're zergin. It would be nice to get that info without suicide corvettes but that attack was doomed from day one.
|
# ? Nov 23, 2017 13:40 |
|
thinking about espionage/sabotage in a game like stellaris gives me flashbacks to playing birth of the federation, where you meet the cardassians or romulans and immediately have poo poo blowing up in your empire the very next turn
|
# ? Nov 23, 2017 13:59 |
|
Seams posted:thinking about espionage/sabotage in a game like stellaris gives me flashbacks to playing birth of the federation, where you meet the cardassians or romulans and immediately have poo poo blowing up in your empire the very next turn Authoritarian empires should have the option to spend influence to select a neighbouring democracy's leader.
|
# ? Nov 23, 2017 14:08 |
|
3 DONG HORSE posted:You should never, ever attack a cruiser fleet with destroyers unless you're superior. Hell, never attack a higher tech fleet with lower tech poo poo unless you're zergin. It would be nice to get that info without suicide corvettes but that attack was doomed from day one. Yeah. I had no way of knowing my fleet was outclassed until I engaged. Until you have battleships any wat is a crapshoot. I hadn't even seen the cruiser tech at that point.
|
# ? Nov 23, 2017 14:27 |
|
As long as you can only infiltrate empires that have the same species as you AND hive minds / robutts are locked out of any espionage that would require actual individuals to perform (like influencing factions) then I'm on board baby Also none of that "I'm gonna surgically alter my face" bullshit. It's the dumbest Grey Hunter posted:Yeah. I had no way of knowing my fleet was outclassed until I engaged. Until you have battleships any wat is a crapshoot. I hadn't even seen the cruiser tech at that point. Next time send corvettes to scout their core systems the moment war is declared. It's the only way you can get any intel before you get decent sensors besides Active Sensor Links. 3 DONG HORSE fucked around with this message at 14:35 on Nov 23, 2017 |
# ? Nov 23, 2017 14:30 |
|
3 DONG HORSE posted:As long as you can only infiltrate empires that have the same species as you AND hive minds / robutts are locked out of any espionage that would require actual individuals to perform (like influencing factions) then I'm on board baby Do you just never infiltrate primitives out of immersion rage or...?
|
# ? Nov 23, 2017 14:36 |
|
Dev diary: Humanoid Species Pack haven't even read it, but i'm down
|
# ? Nov 23, 2017 15:01 |
|
GunnerJ posted:Dev diary: Humanoid Species Pack Humanoid ship and portrait pack comes out December 7th and will cost $7.99 on release. Or you can preorder it now! Get your pitchforks out along with your wallet and head over to Steam now.
|
# ? Nov 23, 2017 15:09 |
More portraits and ships is more better. I hope they do another one and decide to go deep end with more weird guys, too
|
|
# ? Nov 23, 2017 15:10 |
|
This looks cool, I'm in for 8 bucks.
|
# ? Nov 23, 2017 15:10 |
|
The new ship designs look sweet as gently caress.
|
# ? Nov 23, 2017 15:15 |
|
New voices are ace. The UN one means I can finally be Space British.
|
# ? Nov 23, 2017 15:23 |
|
Aethernet posted:New voices are ace. The UN one means I can finally be Space British. Spritish?
|
# ? Nov 23, 2017 15:34 |
|
Agreed the new voices are fab. Just from the clips the 'disciplined militarist' seems to fix the issues people had with the current militarist one very nicely, and the new evil-technocrat materialist one also fills an obvious hole. Can't wait.
|
# ? Nov 23, 2017 15:52 |
Wise Overlord Susie Prichard
|
|
# ? Nov 23, 2017 16:26 |
|
Are there any goon-recommended pre-scripted empires. Preferably not of the Klingon/Gundam/Anime babe variety because that's what seems to occupy most of the steam workshop. E: although ports of races from stuff like Endless Space and GalCiv would be kinda cool. Horatio clone empire would actually work all right with the existing techs. Fruits of the sea fucked around with this message at 16:38 on Nov 23, 2017 |
# ? Nov 23, 2017 16:36 |
|
Baronjutter posted:Much like wiz gave up on sector AI's being perfectly good and let us have full control over them any time we need, they need to do the same with ally AI. Have the AI give their fleets as expeditionary forces or whatever and let the player control them (if they WANT to). Either have the AI offer this or allow the player to ask, but it would actually make federations and alliances useful. "We have elected you Grand Admiral for the duration of the crisis!"
|
# ? Nov 23, 2017 16:44 |
Fruits of the sea posted:Are there any goon-recommended pre-scripted empires. Preferably not of the Klingon/Gundam/Anime babe variety because that's what seems to occupy most of the steam workshop. there's the goonpack of all the goon submitted empires, and also a goon-sourced pack that makes more human empires to fill out the other missing colony ships from the lore. one thing that was good iirc about the goonpack is that everyone who submitted had to have some form of backstory, and had to have custom leader titles
|
|
# ? Nov 23, 2017 16:52 |
|
GunnerJ posted:Dev diary: Humanoid Species Pack
|
# ? Nov 23, 2017 16:55 |
|
Hell yes I love humanoids I have a empire for each humanoid portrait Does anyone have the goon species pack link? Sounds coo, does it break achievements? I don't really care about achievements but i need iron man so I don't reload after every bad thing
|
# ? Nov 23, 2017 17:51 |
Fruits of the sea posted:Are there any goon-recommended pre-scripted empires. Preferably not of the Klingon/Gundam/Anime babe variety because that's what seems to occupy most of the steam workshop. Silfae has made a lot of flavorful and mechanically unique races on the workshop, I'm a big fan of their stuff
|
|
# ? Nov 23, 2017 18:12 |
|
Reading more of the thread and what others are saying I'm kind of surprised half the games played are using Humans or humanoid portraits. I didn't think it would be quite that popular. I don't think I've play them myself, apart from one CoM run early on I don't ever recall finishing. And would say that a good half my games are run with a mammalian species and the rest reptillian. Humans just seem so plain in compairison to everything else. I still fully intend on picking this up, because if nothing else it adds more variety and it's more interesting than plants, bit I'm still going to stick with my mamals (which in the end are just hairier humans I guess, so I'm just as buoring).
|
# ? Nov 23, 2017 18:22 |
|
Currently on an invasion/integration spree. I assume pops acquired this way keep their ethics. How do I deal with the resulting unhappiness and divergence in a not space hitler way? Is there a good way of converting hostile factions to friendlier ones?
|
# ? Nov 23, 2017 18:25 |
|
My first run was the council of galactic human colonies or whatever the default is. My current game is those giant spiky plant people who barely fit into the portrait window, who are currently going full synthetic. Ran into an unfortunate bug, had a long, 30+ year back and forth war between me and an entire federation. Well I took over one planet and wiped one of their fleets, then moved on. Now they're doing nothing but sending single transport ships to one conquered planet, resulting in very obvious losses, and sending single battleships at my 180k fleet over and over. I think their AI broke. Captain Invictus fucked around with this message at 18:29 on Nov 23, 2017 |
# ? Nov 23, 2017 18:26 |
|
The new art does look very nice though I'm not really in the market for cosmetic packs. Maybe if it goes on sale sometime.
|
# ? Nov 23, 2017 18:31 |
Psychotic Weasel posted:Reading more of the thread and what others are saying I'm kind of surprised half the games played are using Humans or humanoid portraits. I didn't think it would be quite that popular. i'm not the biggest fan of humanoids, I think it's kinda lame, but I like having an insane shitload of species options. Like I have a species that has planetoid ships and buildings, tropical, has the fox face. I think it works out, especially with the traits and civics. Plantoids added to those guys. Also I had a game as those cricket guys, and the cabbagemen next door were my dire enemies the whole time. I hope someday they really do one where it's like, organic crystals in a holomatrix, literal fish in some kind of space aquarium, a giant aoemeba, something that lives on the ceiling instead of the floor, etc.
|
|
# ? Nov 23, 2017 18:41 |
|
I've only once played non-humans and that was a brief attempt to check out the new machine empires which I didn't like and went back to humans. Wish there was an optional way to hard-code some relationship bonuses and environment preferences to certain portraits. Like humanoids get relationship bonuses and tend towards continental preference since they're just star-trek humanoids and are seen as much less alien or foreign than a gross lump of fungus.
|
# ? Nov 23, 2017 18:52 |
|
|
# ? May 11, 2024 16:49 |
|
Psychotic Weasel posted:Reading more of the thread and what others are saying I'm kind of surprised half the games played are using Humans or humanoid portraits. I didn't think it would be quite that popular. You have to remember, on average most humans are pretty boring, so it's just common sense to assume most players of a human game, being human, would go down the most boring options possible. And I'm only half joking here
|
# ? Nov 23, 2017 19:00 |