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Clearly the only viable solution to having a bunch of dead parents is to become as gods.
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# ? Nov 22, 2017 04:30 |
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# ? May 9, 2024 22:38 |
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It's okay. Pascal saved all of the children...oh wait that's probably going to make everything worse isn't it
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# ? Nov 22, 2017 04:34 |
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I think the implication is supposed to be that the Bad Bot was carrying the logic virus and the infection started to spread before the bot got put down. This is what anti-logic vaccines are for Pascal, next time don't let Mother Machine spread that anti-vax bullshit just so she can feel "woke"!
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# ? Nov 22, 2017 04:44 |
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Don't listen to that post above! And any other so-called experts! Fluoridation is a dangerous plot to sap and impurify our precious hydraulic fluids!
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# ? Nov 22, 2017 04:49 |
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To people who never played the rest of the series , this part must have been pretty shocking since it happens so abruptly. Still, I feel that for those who have been exposed to Yoko Taro's previous works, the impact might be ruined a little because they're already expecting something like this to happen. I don't know if they played the game or not, but there were a lot of posts in this thread before where people joked "Oh boy, a cute machine village! Surely nothing can go wrong here!" Maybe that's why Yoko Taro made it so that the village's destruction is so brutal. It's a real kick in the gut seeing all the corpses of all the machine NPCs you've helped. ...Unless you got the bright idea to keep the Shockwave chip equipped at this point and destroyed their corpses while swinging your weapons around. chiasaur11 posted:Yup. The fact that the trigger is a mission seeming no different from the other sidequests is the trick. You know poo poo's going to go down, but you figure it's going to be soon, not in the middle of picking up a philosophy textbook. I really appreciate that the trigger mission is the one that's the least pain in the rear end to do, so you'd be easily tricked into doing it first. It's a very Cavia touch.
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# ? Nov 22, 2017 04:54 |
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The destruction of most of our robot friends is horrible and all, but I think we've all forgotten about what's truly important... Can you still use the slide?
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# ? Nov 22, 2017 05:04 |
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amigolupus posted:It's a real kick in the gut seeing all the corpses of all the machine NPCs you've helped. That's the part that got me, honestly. The machine sisters especially. Maybe it's because they gave me those bows 2B and 9S wore for most of routes A/B.
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# ? Nov 22, 2017 05:05 |
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Deep Dish Fuckfest posted:That's the part that got me, honestly. The machine sisters especially. Maybe it's because they gave me those bows 2B and 9S wore for most of routes A/B. Same. My 9S rocked that pink bow for all of route B. (2B got the Lunar Tear instead though) Both sad and heartwarming to see Little Sister died trying to protect Big Sister. I'm not crying, you're crying!
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# ? Nov 22, 2017 05:20 |
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NieR: Automata was the first Yoko Taro game I played - well, the only one, to be honest. But I played it knowing nothing of the others - not having read The Dark Id's LPs, not having spoiled myself on plot points, nothing. So this part hit hard. Frankly, a lot of parts hit hard. This one did stand out, though. Not the top, but...up there. (Aside: My running commentary as I tried to puzzle out what in the world happened in NieR from the pieces left in Automata was apparently entertaining to a friend.)
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# ? Nov 22, 2017 05:26 |
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I bet that no good Jean Paul did this
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# ? Nov 22, 2017 05:33 |
Not gonna lie, when I saw this part I figured "oh it's just Yoko Taro's death quota". Caim should be happy, he indirectly murdered all of humanity!
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# ? Nov 22, 2017 05:58 |
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In a weird twisted way, I was sorta relieved when I got to this part; from the moment I first saw the village, I was pretty sure it was gonna get wiped off the map sooner or later, but I was worried that I'd be the one who'd end up having to personally slaughter everyone in it. Maybe the Exterminatus order would come down from the Commander, or maybe whoever I'd be controlling at the time would have some sort of berserk virus, or maybe 9S or A2 would Do A Racism, or something like that. But no, the villagers end up taking each other out. So... uh... whew? FrankZP fucked around with this message at 07:23 on Nov 22, 2017 |
# ? Nov 22, 2017 07:20 |
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Yeah,I went to get the book from Anemone first because easy right? All those sidequests.
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# ? Nov 22, 2017 07:24 |
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It's all in the 'How', not the 'If'. I was pretty sure the village was toast for most of the game, but that didn't make seeing it implode hurt any less. Their sidequests endeared me to them a lot so seeing them start to literally cannibalize each other was rough.
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# ? Nov 22, 2017 08:35 |
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Yeah, it shoulda been called Chekhov's Village.
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# ? Nov 22, 2017 08:37 |
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TheGreatEvilKing posted:Not gonna lie, when I saw this part I figured "oh it's just Yoko Taro's death quota". Drakenier is a series about a man who wanted to kill everybody and was rewarded by getting exactly what he wanted forever
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# ? Nov 22, 2017 08:57 |
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FisheyStix posted:Drakenier is a series about a man who wanted to kill everybody and was rewarded by getting exactly what he wanted forever Well, he hasn't killed all the robots. Yet.
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# ? Nov 22, 2017 08:59 |
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I see nothing wrong with A2's "bright" idea. She's just relieving those kids of the memories of their parents demise.
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# ? Nov 22, 2017 09:09 |
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Darth TNT posted:I see nothing wrong with A2's "bright" idea. She's just relieving those kids of the memories of their parents demise. Ah, the Socratic method. "Let us reflect in another way, and we shall see that there is great reason to hope that death is a good; for one of two things—either death is a state of nothingness and utter unconsciousness, or, as men say, there is a change and migration of the soul from this world to another. Now if you suppose that there is no consciousness, but a sleep like the sleep of him who is undisturbed even by dreams, death will be an unspeakable gain. For if a person were to select the night in which his sleep was undisturbed even by dreams, and were to compare with this the other days and nights of his life, and then were to tell us how many days and nights he had passed in the course of his life better and more pleasantly than this one, I think that any man, I will not say a private man, but even the great king will not find many such days or nights, when compared with the others. Now if death be of such a nature, I say that to die is gain; for eternity is then only a single night."
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# ? Nov 22, 2017 09:20 |
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OmegaCake posted:SUDDENLY EVERYTHING IS ON FIRE AND EVERYONE IS EATING EACH OTHER WHY
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# ? Nov 22, 2017 11:17 |
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FrankZP posted:In a weird twisted way, I was sorta relieved when I got to this part; from the moment I first saw the village, I was pretty sure it was gonna get wiped off the map sooner or later, but I was worried that I'd be the one who'd end up having to personally slaughter everyone in it. Maybe the Exterminatus order would come down from the Commander, or maybe whoever I'd be controlling at the time would have some sort of berserk virus, or maybe 9S or A2 would Do A Racism, or something like that. Same. I really thought that's where this route was headed. Then after A2 met Pascal and was cool with him I started to worry even harder about how badly our boy Nines was regressing back to 'kill all machines'.
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# ? Nov 22, 2017 13:08 |
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The blood god Yoko Taro looks down once more on his subjects with glee.
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# ? Nov 22, 2017 16:01 |
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FrankZP posted:In a weird twisted way, I was sorta relieved when I got to this part; from the moment I first saw the village, I was pretty sure it was gonna get wiped off the map sooner or later, but I was worried that I'd be the one who'd end up having to personally slaughter everyone in it. Maybe the Exterminatus order would come down from the Commander, or maybe whoever I'd be controlling at the time would have some sort of berserk virus, or maybe 9S or A2 would Do A Racism, or something like that. When I saw the update before this one, I thought that 9S was slaughtering the villagers as part of his descent into madness, so yeah, this wasn't as bad as I thought it'd be.
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# ? Nov 22, 2017 16:57 |
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Solitair posted:this wasn't as bad as I thought it'd be. Uh oh, you said the magic Drakengard words
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# ? Nov 22, 2017 17:05 |
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I like to think Jean-Paul knew things would go awry sooner or later, that's why he left. rear end in a top hat saved his own butt, and didn't warn aynone. Selfish to the very end D: Just to justify not liking him, if even needed to be justified at this point.
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# ? Nov 22, 2017 18:27 |
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KamikazePotato posted:It's all in the 'How', not the 'If'. I was pretty sure the village was toast for most of the game, but that didn't make seeing it implode hurt any less. Their sidequests endeared me to them a lot so seeing them start to literally cannibalize each other was rough. It's a hell of a compliment to Taro as a storyteller and world builder, that a twist can be so obviously coming yet still has so much impact.
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# ? Nov 22, 2017 19:26 |
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Nier Automata is on sale right now on Steam if anyone wants to get this game even after this update, but be aware that the PC version has some bugs and performance issues that S-E never fixed (in fact, the only patch they made was to activate the DLC, it didn't do anything else), so if you plan to play it on PC use this fan-made fix: https://steamcommunity.com/groups/SpecialK_Mods/discussions/3/1334600128973500691/ Also a controller, the kb/m controls are bad.
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# ? Nov 22, 2017 19:37 |
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https://twitter.com/TheDarkId/status/933376580927328256 Happy Drakengard LP Day!
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# ? Nov 22, 2017 20:45 |
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Nohman posted:Happy Drakengard LP Day! If Yoko Taro doesn't drink himself to death in the next eight, just imagine what might be.
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# ? Nov 22, 2017 21:09 |
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I immediately wiped the machine village off the map the first time I got there. My orders were to kill all machines, so I did. I thought the "friendly" machines were created by Command to test my loyalty. Yeah... I got that joke ending earlier than most people.
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# ? Nov 22, 2017 21:51 |
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Yeah, I had been hinted about the joke ending myself, so I went after every machine there way back in Route A. Fun fact: Unlike Endings J and R, where you only need to kill one of the NPCs in the area to trigger them, Ending N requires you to kill every single machine in the village (and you need to do it all in one go, otherwise any machines you kill will respawn if you take one step outside the village). Also, the Goliath in the pit area is level 30, and it takes an absolute eternity to kill when it has 15 levels on 2B and gets 5 full seconds of invulnerability while it screams "No fighting!" lines after every. Single. Attack. I wasn't surprised when I saw Id put it off until Route B. Bufuman fucked around with this message at 22:07 on Nov 22, 2017 |
# ? Nov 22, 2017 22:02 |
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Wait, does the destruction of the machine village mean that Pascal's theme doesn't play anywhere anymore? We... We've suffered a terrible loss.
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# ? Nov 22, 2017 23:28 |
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Aumanor posted:Wait, does the destruction of the machine village mean that Pascal's theme doesn't play anywhere anymore? Those cute lil tin cans had a real earworm, too. It's been playing in my head on repeat all morning.
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# ? Nov 22, 2017 23:40 |
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Also, I killed all the amusement park machines (including Party Tank) the first time I got there and was disappointed when they respawned. When I got a trophy after killing a few, I thought I was doing the right thing.
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# ? Nov 22, 2017 23:44 |
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Episode CXIX: pascifism.txt Music: Wretched Weaponry (Quiet Vocal) Alright. Going berserk and murdering all these machines isn’t going to help anyone. So let’s cool it and try to assess the situation this time. Speaking with Pascal will progress the narrative. But we can also speak to some of the scared child robots too. Let’s see what the machine tikes have to say about their home being razed and all their parents dying horribly. What does “dying” mean? It’s all right. You’re safe with us. Where did everyone go? I can’t see mommy anymore? We didn’t do anything bad... Is everyone dead? Their bodies won’t get better? I’m so tired... Where’s my mommy? It’s all over... White flag... No desire to fight... Somebody help us... Welp. Morale is understandably low with the Machine Village survivors. Let’s see if we can’t speak with Pascal to figure out what in the hell happened. We were gone for literally like ten minutes... > Can’t you regenerate your dead villagers? Unfortunately, we cannot regenerate our cores. Cores contain the data which forms our self-consciousness. If one is destroyed, there is no way to restore it. We usually store our cores in safe places, but this time, the villagers had their cores destroyed as well as their bodies. I see... > Is this factory safe? It was once occupied by a cadre of fellow machines that had gone berserk. However, 2B took care of that threat. It is quite safe now. We’ve been using it as storage for some time. All right. > We really need more info... Proposal: Unit A2 should secure the safety of Pascal and the children immediately. What’s the hurry? Haste is predicated on data obtained from the recently restored cross-regional Pod network. Wait, there’s more of you? Affirmative. Cross-regional data reveals a large number of machine lifeforms amassing around these ruins. What!? Music: Wretched Weaponry Pascal! Aaaah! A2! We probably should have barred the front door or something. These jerks just waltzed right in. They’re just a couple of medium bipeds with electrical overdrive attacks. Not too much of a problem. But A2 has to be careful not to kill any of the machine children in the melee, lest she trigger that previous Bad End. Music: ENDS I’ll smash ‘em before they can reach this room. You... you must let me help you! I will smash them up and kill them! You idiots hosed with the wrong kindly machine uncle... Let’s go, partner. Music: Song of the Ancients ~ Atonement Pascal, what the hell did you do to piss off the machines this much!? Did you burn some effigy of Adam and say he had a flat rear end? They’re REALLY mad! We can sort it out later. Right now we have to take ‘em down! Our new objective is acing all of these angry machines. Of which there is A doom ray that one-shots any and all machines in his path. Pascal is not loving about. You’re messing with his kids. Pascal’s Wager says get hosed! ...A2? I have an idea. Please buy me a bit of time! We’ll do what we can, Pascal. But CHRIST, there’s a lot of angry robots! This had better be goo— Come on, Goliaths too...!? On top of a nearly infinite supply of angry Small and Medium berserk machine lifeforms we’ve now got a Goliath Tank to deal with here. It acts exactly the same as the Golden and Party Tanks but it’s not helping when surrounded by an endless swarm of adds wanting to rumble. A2 can fight the generic machine lifeforms until the cows come home, but until she shatters the tyranny of the Goliath Tank, this brawl will continue indefinitely. A2 is sure to be worn out from battling a couple dozen pissy machines on a tear and a frikkin’ tank. As such, she’s into a limping 2B dyingish sort of stance by the time... They’re still coming!? ...poo poo gets worse. A2 is tough but dang. I dunno... What if w— Fear not, A2! I can handle this! Let’s rock, baby! So we’re now back to controlling Pascal, who is on a murder bender controlling this Engels unit we killed back in the prologue. You all hosed with the wrong nice machine uncle! Engels Pascal’s attacks include a wide swing attack that while instantly annihilate anything in front of its range using the weak attack button... Sprawling gun fire that will also one-shot any enemies in very close range. Assuming they’re not killed by Pascal-Engels just walking into them... ...and an overhead strike that will obliterate anything immediately in front of the pissed robot uncle. This is just a very one sided massacre as Pascal flips his poo poo at these lovely machines having wronged his peaceful village. It’s a good time. Eventually... Music: ENDS Pascal just unleashes an Engels energy ray that annihilated most of 2B’s squadron to take out all the advancing machine lifeforms. gently caress yeah, right...? Right. ... Naw, dawg... Music: The Sound of the End A NEW CHALLENGER HAS ARRIVED!! So this is happening now! PlatinumGames almost certainly barged into Yoko Taro’s office and said “man you gotta give us some loving over the top set-piece...” so here we are... Pascal vs. Engels. This entire fight is about animation priority. Engels’ default attack is long right hook. We’ve got to initiate that before the rival opponent can do the same! Get wrecked, nerd! Triangle/Y/Strong Attack is an overhead strike. As soon as the rival Engels faces something like that... Bitch, you weren’t using that arm for anyone worth a drat! Bring it! Our only other option here is a block which deals no damage from the enemy but wastes everyone’s time. Just noting it exists. Pascal is not loving about with that nonsense! You hosed with Pascal’s family. Pacifism has ended. Pascal is here for blood! K.O. Flawless Victory... FATALITY! Video: Episode 119 Highlight Reel (Go watch this!) Engels Concept Art – This is the last time we see a sentient oil rig...
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# ? Nov 23, 2017 02:05 |
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Those poor baby machines. I was all "Haha holy poo poo" with the village, but they made me sad Also, can Pascal be a player character now?
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# ? Nov 23, 2017 02:13 |
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Seriously, everyone, watch the highlight video.
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# ? Nov 23, 2017 02:16 |
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How in the world had I forgotten about the best boss fight in the game.
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# ? Nov 23, 2017 02:22 |
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Rock 'Em Sock 'Em Robots: THE REVENGE
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# ? Nov 23, 2017 02:27 |
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# ? May 9, 2024 22:38 |
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I bought the soundtrack for this game. I know it's used in a few pivotal fights - like the final phase of Eve - but the scene I always think of for Sound of the End is this one. Pascal. Engels. And a sun positioned just right to feel like an eternal twilight on the clash of titans. ...9S is lucky Pascal was too surprised to fight back against him in that abandoned ending, isn't he?
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# ? Nov 23, 2017 02:38 |