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Tavern.
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# ? Nov 20, 2017 14:17 |
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# ? Jun 6, 2024 12:35 |
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Market.
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# ? Nov 20, 2017 21:52 |
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Mikl posted:Tavern. Shadow on the Sand posted:As you approach the door, Banedon offers you a word of advice. ‘Take care to guard your gold, Lone Wolf. Nothing tempts the Ikareshi more than a full purse. You can trust their honour, but if you trust their honesty they will steal the hair from your head.’
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# ? Nov 21, 2017 00:45 |
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Say hi to the widow.
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# ? Nov 21, 2017 01:18 |
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Shadow on the Sand posted:‘Why do you ask?’ she replies suspiciously, blinking the tears from her eyes. ‘What business do you have with Old Tipasa?’ We currently have 42 Gold Crowns.
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# ? Nov 21, 2017 12:57 |
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Pay up
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# ? Nov 21, 2017 13:13 |
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Pay up.
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# ? Nov 21, 2017 13:25 |
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Banedon you're the worst wizard. Pay up.
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# ? Nov 21, 2017 13:57 |
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Mikl posted:Banedon you're the worst wizard.
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# ? Nov 21, 2017 14:17 |
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Shadow on the Sand posted:‘Walk along the street to the Dougga Market. Behind the stables there is an alley. Tipasa lives there, in the house with the blue door.’ We now have 37 Gold Crowns.
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# ? Nov 22, 2017 02:15 |
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Follow the lady's directions, i.e. go to the stables.
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# ? Nov 22, 2017 06:48 |
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Ask a Merchant. His parting catchphrase- I look forward to swindling you soon!
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# ? Nov 22, 2017 09:38 |
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achtungnight posted:Ask a Merchant. His parting catchphrase- I look forward to swindling you soon! Shadow on the Sand posted:A small, heavy-set merchant is hawking his wares from a stall set close to the archway. His small, beady eyes twinkle from beneath a ridiculously outsized turban. As you approach, he launches himself at you, desperately trying, with a flood of wild claims, to persuade you to buy his obviously inferior goods. He looks surprised when you interrupt him with your question. ‘Tipasa?’ he answers. ‘Yes, I know where he lives.’ We still have 37 Gold Crowns.
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# ? Nov 22, 2017 12:38 |
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Keep our money
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# ? Nov 22, 2017 14:06 |
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Force Banedon to wear the waistcoat of shame since he lost his money. It'll be something we can bring up every time we see him in it.
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# ? Nov 22, 2017 16:25 |
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Kangra posted:Force Banedon to wear the waistcoat of shame since he lost his money. It'll be something we can bring up every time we see him in it. Shadow on the Sand posted:The merchant’s face beams with joy as he pockets your gold. Deduct this from your Action Chart. We now have 32 Gold Crowns. Shadow on the Sand posted:You hurry across the crowded marketplace towards the stables and enter the street beyond. As you turn into the rubbish-strewn alley, you see the blue door facing you at the end of the passage. Normally when there's a puzzle in these books there's an option for what to do if you can't solve it. Not this time. So I'm just going to carry on at this point, but if anyone does want to try to figure it out you can post your answers and I'll tell you if you're right or not. Shadow on the Sand posted:‘That’s it!’ exclaims Banedon, stabbing his finger at a map of the Dry Main that covers his chart table. ‘One hundred and fifteen miles due west of Bir Rabalou; one hundred and fifteen miles due south of the oasis of Bal-loftan.’ He picks up a quill pen and marks the spot. ‘The Tomb of the Majhan.’ At this point we Endurance: 29/32. Shadow on the Sand posted:As night falls, your desperate quest begins. The Giaks pose few problems that you cannot overcome with your warrior skills, for they have been overworked to the point of exhaustion. Only the Drakkarim show any sign of vigilance, but even then, there are less than a dozen patrolling the entire crater. Not until you reach the main entrance to the Tomb do you encounter any real difficulty. Either of the Blue Stone Triangle or the Prism will open this door. Shadow on the Sand posted:Holding the Prism in the centre of the beam, you divert the light towards the hole in the floor. You hear the sound of stone grating on stone as the door slowly opens to reveal a large chamber. It is dimly lit, but in the dust that covers the marble floor you can see footprints too numerous to count. As you enter, you suddenly catch sight of a rough stone throne, facing the wall on the far side of the chamber. Behind you the door slides shut with unnerving speed. According to the Lone Wolf Wiki: "Haakon has a hideous sepulchral voice and the face of a young human male with long skinny fingers. A helm as black as death with feiry red eye slits hides his face. His upper body is powerfully muscled and his intestines and blood vessels can be seen through his translucent skin." Tiggum fucked around with this message at 12:31 on Nov 23, 2017 |
# ? Nov 23, 2017 01:09 |
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Preserve our Meal, Stay where we are and tell the Darth Vader Clone... I cant think of an appropriate line. Oh well.
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# ? Nov 23, 2017 01:17 |
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Better hiding spot.
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# ? Nov 23, 2017 01:31 |
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Get our swerd! Pit our outrageous instadeath weapon against his!
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# ? Nov 23, 2017 02:36 |
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Hold on. I played this Legend of Zelda game before. We need to work our way to another hiding spot first, then get the Swerd while Haakon's distracted.
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# ? Nov 23, 2017 03:22 |
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Was really hoping you would hold us ransom until sombody solved the puzzle
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# ? Nov 23, 2017 03:36 |
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Kanthulhu posted:Better hiding spot. Shadow on the Sand posted:As you break cover, another burst of energy leaps from the Darklord’s fist. It explodes into the base of the pillar, severing it from the floor, and the roof above caves in with a tremendous roar. The shock wave throws you to the floor, flattening you against the cold marble flagstones. You lose 3 ENDURANCE points. Erase the Sommerswerd from your Action Chart. Lone Wolf: COMBAT SKILL 26 ENDURANCE 29 Dhorgaan: COMBAT SKILL 20 ENDURANCE 40 Combat Ratio: 6 In this case it's pretty effective, but enemies it works on are rare. We roll: 4 Lone Wolf: COMBAT SKILL 26 ENDURANCE 27 Dhorgaan: COMBAT SKILL 20 ENDURANCE 31 We roll: 7 Lone Wolf: COMBAT SKILL 26 ENDURANCE 27 Dhorgaan: COMBAT SKILL 20 ENDURANCE 19 We roll: 6 Lone Wolf: COMBAT SKILL 26 ENDURANCE 26 Dhorgaan: COMBAT SKILL 20 ENDURANCE 8 We roll: 6 Lone Wolf: COMBAT SKILL 26 ENDURANCE 25 Dhorgaan: COMBAT SKILL 20 ENDURANCE 0 Shadow on the Sand posted:As you strike the death-blow, the Dhorgaan shimmers and winks out of existence. Darklord Haakon reels back as if weakened by the death of his creation. The glowing stone falls from his hand and rolls across the chamber, coming to rest midway between you. Our Combat Skill is now 21 since we no longer have the Sommerswerd and the mace only grants bonuses against certain specific enemies. We also have a backpack full of potions we can use in preparation for fighting Haakon if that's what we choose to do. HOOLY BOOLY posted:Was really hoping you would hold us ransom until sombody solved the puzzle
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# ? Nov 23, 2017 12:50 |
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Grab the stone!.
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# ? Nov 23, 2017 13:06 |
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Grab the stone. (Also, is the answer to the map puzzle 363?)
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# ? Nov 23, 2017 13:08 |
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Mikl posted:(Also, is the answer to the map puzzle 363?)
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# ? Nov 23, 2017 13:15 |
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Fight Haakon! Are we going to be able to pick up the Sommerswerd again after we beat this guy?
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# ? Nov 23, 2017 13:57 |
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Get stoned
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# ? Nov 23, 2017 14:10 |
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What, no smashing the soulstone with your mace Diablo 2 style?
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# ? Nov 23, 2017 15:04 |
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Ratatozsk posted:Get stoned They'll stone you when you're pilfering a tomb They'll stone you when you're threatening their doom They'll stone you when they lose their magic sword They'll stone you and slay your magic horde well I would not feel so all alone everybody must get stoned! Oh hell yeah we're doing Lone Wolf again! Love these books, especially because I didn't know what "swarthy" meant as a little kid so the uncomfortable racism all flew way over my head back in the day and I could enjoy being a feudal jedi guilt free. Bummed when Joe Dever was one of the many 2016 casualties [after The American Republic, before Carrie Fisher]. Also bummed that Lone Wolf game on steam (of course I have it) kinda sucks and I haven't touched it in like over a year because it's still less fun than playing Warband or whatever again. Mikl posted:Grab the stone. IIRC it's 373, and I had to cheat to figure it out the first time through because the 7th was right on the seam between cover and first page and so virtually invisible. I don't know if that's more properly chalked up to Dever! or gamebooks! though.
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# ? Nov 23, 2017 17:50 |
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I could never tell with the map puzzle if it was created first, and then the map was drawn with some disregard for it (missing the 'city flag' on one) or the puzzle was deliberately made to play on the ambiguities of the map. For example, it really bothered me that the map key obscures the islands off the cape, making it seem like there could be more.
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# ? Nov 23, 2017 18:50 |
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There's text from a poster in section 88 that makes mention of the Seven Cities: "His most illustrious majesty, Zakhan Moudalla the Exalted, has passed into the realm of the Majhan. May his spirit never die! By the grace of the Council of Kadi, the Funtal of Kara Kala, and the Judicar of Barrakeesh, it is decreed that Kimah, Emir of Ferufezan, Protector of the Dry Main, shall by right claim the throne of Vassagonia. Through the unity of the Seven Cities, he will lead his people to greatness. Long may he reign!" The map is indeed wrong though.
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# ? Nov 23, 2017 21:46 |
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Jackard posted:What, no smashing the soulstone with your mace Diablo 2 style? Comstar posted:Grab the stone!. Shadow on the Sand posted:With the leap of a tiger, you snatch the glowing gem barely a second before Haakon’s spiked fist slams into the floor where the jewel lay. You turn to face your enemy, the gem held high in your hand, its blue beam glinting on the Darklord’s black armour. He shrinks beneath its glare and falls to his knees, a repulsive sucking noise issuing from his helm as he slowly begins to fade.
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# ? Nov 24, 2017 01:02 |
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Final stats for book five: Action Chart
Combat Skill: 29 (17) Endurance Points: 29/32 (26) Kai Disciplines
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# ? Nov 24, 2017 01:04 |
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The second half of this book always feels really short to me but it's actually the same length as the first half, both in terms of numbered sections and actual pages. I think the problem is that I forget that part one ends with you discovering Haakon's plan, not with your escape from Barrakeesh, so I kind of lump everything up to and including the battle on the Skyrider as being part one - which it isn't, obviously. Still, that ending is not great. For a start it's almost identical to the end of the previous book, and it's got the same problem of being very abrupt. You show up at the place where the big bad guy is and confront him and that's it. You don't even get to help rescue Tipasa. But I actually think the problem isn't the ending itself so much as the bit leading up to it. After an exciting prison break you spend the next section asking directions and it really kills the momentum. I think it would work a lot better If you confronted Haakon right there in the palace and then made your escape on the Skyrider.
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# ? Nov 24, 2017 01:14 |
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Exactly how long was Haakon waiting in the throne for you? He got to the throne room, found the door locked and decided to sit down and await the last Kai Lord on the planet to show up. That must have been a boring wait.
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# ? Nov 24, 2017 01:17 |
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And now, before we move on to The Kingdoms of Terror, we have a couple of decisions to make regarding Kai and Magnakai Disciplines. The first question is, do we keep the abilities and bonuses from our Kai Disciplines in the Magnakai series? Project Aon says we do, but the original books didn't specify. I never have before, but I'm happy to go with the majority on this one. Specifically, this will mean we continue to benefit from
The second question is about Magnakai Disciplines. We'll start with three of them and they're mostly just upgrades to the original Kai Disciplines, but the Magnakai rules add a new twist; there are now "Lore Circles" which are combinations of Disciplines that give extra bonuses. As well as the books occasionally asking you if you've completed a particular Lore Circle there are Combat Skill and Endurance bonuses for having them:
So the question I'm putting to the vote here is, do we pick our starting Disciplines based on trying to complete a Lore Circle, or do we pick freely and just complete Lore Circles as and when we happen to pick the corresponding Disciplines? As with the first question I'm putting this to a vote and the majority opinion will decide. And since these are actual votes rather than randomised selections I'm going to leave it open longer than usual to give everyone who might be interested a chance to respond.
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# ? Nov 24, 2017 01:35 |
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You may want to add descriptions of the new skills for those unfamiliar with the series. Start with Solaris, keep old skills (really only matters for Mind Blast).
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# ? Nov 24, 2017 01:39 |
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I agree with your review of Shadow on the Sand, Tiggum. Good job playing it out. You reminded me of many things I had forgotten about, not having read the book in a long time. Voting for Pick Freely and Keep Current Bonuses. I always did both when I originally played these books.
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# ? Nov 24, 2017 01:41 |
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Ratatozsk posted:You may want to add descriptions of the new skills for those unfamiliar with the series. Weaponmastery "When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow." Unlike Weaponskill, this one actually lets us choose which weapons we're skilled with, and we get three. Animal Control "This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage." Curing "Cure disease, blindness, and any combat wounds sustained by others, as well as himself ... identify the properties of any herbs, roots, and potions" plus restore 1 EP per section as with Healing. Invisibility "Blend in ... even in the most exposed terrain ... adopt the dialect and mannerisms of any town or city that he visits" and hide well, even from non-visual senses. Huntmastery "Move with great speed and dexterity and ... ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush." Plus no endurance loss from failing to eat, even in desert or wasteland. Pathsmanship Tracking, plus "read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps". Psi-surge "Adds 4 extra points to your COMBAT SKILL" but costs 2 Endurance Points per round. If we choose not to keep our Kai bonuses then picking this also allows us to use Mindblast again (ie. +2 CS rather than +4). Psi-screen Blocks most psychic attacks "and greatly increases your defence against supernatural illusions and hypnosis." Nexus Telekinesis, plus "withstand extremes of heat and cold" Divination Sixth Sense, plus limited telepathy.
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# ? Nov 24, 2017 02:00 |
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# ? Jun 6, 2024 12:35 |
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Preliminary vote for Solaris if picking Disciplines by Circle ends up winning. Still in favor of Picking Freely though. My bad if this is not allowed.
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# ? Nov 24, 2017 02:06 |