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If they were any good they wouldn't have to piggyback off of an existing meme for free publicity.
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# ? Nov 12, 2017 01:38 |
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# ? May 27, 2024 17:16 |
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What bugs me is that - if you just take the most recent episode as an example - they claim to have met someone whose story changed their perspective on the central character, but all of the details in her story aren’t relevant in any way. Everything she has to say about him - he lives somewhere - he has some money - he is friendly but distant - are completely vague. Take out all the irrelevant details and the story falls apart completely. She was friends with a weird guy until she found out he was weird and ghosted him. For some reason she feels bad that she was friends with him? It’s not really a story, and doesn’t really make sense. This is what most people’s lies are like - there’s always too much color in the wrong places, and none where there should be. Actual writing is supposed to be better than this. Because the writer should be aware of what’s relevant and interesting in the story, whereas a person who is lying is simply using color to mislead. Every character in the show has been like this. They all seemed so full of poo poo it didn’t even occur to me they might not be real people.
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# ? Nov 12, 2017 06:34 |
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bad day posted:What bugs me is that - if you just take the most recent episode as an example - they claim to have met someone whose story changed their perspective on the central character, but all of the details in her story aren’t relevant in any way. Everything she has to say about him - he lives somewhere - he has some money - he is friendly but distant - are completely vague. Take out all the irrelevant details and the story falls apart completely. She was friends with a weird guy until she found out he was weird and ghosted him. For some reason she feels bad that she was friends with him? It’s not really a story, and doesn’t really make sense. Yeah. It's felt very flat, like the producers were really grasping at straws. Reuben's reaction to his partner going missing is utterly unbelievable. Where are the police?
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# ? Nov 12, 2017 07:06 |
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I've been on another hondo kick recently which somehow lead me to this blog: The story of TRAINING.bsp I'm wondering if this is a fan fiction or what. Is TRAINING.bsp real? e: welp ultrabay2000 fucked around with this message at 06:17 on Nov 23, 2017 |
# ? Nov 23, 2017 06:15 |
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We've come full circle at last.
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# ? Nov 23, 2017 06:22 |
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That's wonderful
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# ? Nov 23, 2017 07:29 |
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It's a good story, but one thing always bugged me about it. Can't bungalows have more than one floor?
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# ? Nov 23, 2017 13:09 |
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Yeah I think they lived in a bungalow is a weird thing to remember about someone. I liked one poster's suggestion of something along the lines of his mom was already deceased. Still though, had me going for a minute.
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# ? Nov 23, 2017 16:28 |
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ultrabay2000 posted:I've been on another hondo kick recently which somehow lead me to this blog: Today I give thanks for this post
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# ? Nov 23, 2017 16:46 |
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Bungalows are usually a single floor and maybe a converted small attic above that can serve as a bedroom. Plus it's simply something that is noticeable in some areas, the same way you'd remark on what color the house was. Of course in other places they're so common you wouldn't think about someone as specifically living in one.
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# ? Nov 23, 2017 16:49 |
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Randalor posted:It's a good story, but one thing always bugged me about it. Can't bungalows have more than one floor? What really bugged me is how the final post apologizes for resurrecting the blog after so much time has passed... when it was posted on the same day as the previous post. I feel like I still don't totally understand what there is to be scared of? Like there's a fine line between blast processed hyper realistic skeletons and keeping too much secret, and I think this went a bit too far in the other direction. Still a good story though, was fun to reread it after so long.
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# ? Nov 24, 2017 09:12 |
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Otana posted:What really bugged me is how the final post apologizes for resurrecting the blog after so much time has passed... when it was posted on the same day as the previous post. Someone went missing without a trace playing the map, and then they showed up again trying to lure people into following them, with a clear sign that it wasn't them, but probably the game trying to do... whatever it does to more people. At least, if I read it right.
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# ? Nov 24, 2017 09:22 |
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ultrabay2000 posted:I've been on another hondo kick recently which somehow lead me to this blog: I really really liked this! It resonated with me like, too much though. If I changed the names, short of finding training.bsp this was exactly the story of my clan. God, remember the half life chat room mega spam? It really was all about writing style back then.
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# ? Nov 24, 2017 10:29 |
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bungalow is simply too funny of a word
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# ? Nov 24, 2017 18:00 |
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chiasaur11 posted:Someone went missing without a trace playing the map, and then they showed up again trying to lure people into following them, with a clear sign that it wasn't them, but probably the game trying to do... whatever it does to more people. I understand the narrative, just "a guy maybe disappeared somehow?" wasn't quite enough to send a chill down my spine.
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# ? Nov 24, 2017 20:03 |
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chiasaur11 posted:Someone went missing without a trace playing the map, and then they showed up again trying to lure people into following them, with a clear sign that it wasn't them, but probably the game trying to do... whatever it does to more people. That's interesting. I didn't read it as the game having any kind of agency in and of itself, but that somebody outside of the group knew about them playing it, and was trying to lure them back for purposes unknown. The creep factor was just the idea of having this stalker figure in the background of their lives without any of them realizing it, and whether or not this person was tied to whoever designed the level, or the ex-leader of the group, or whatever happened to h0nk, are just details for your mind to make vague, sinister assumptions about
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# ? Nov 24, 2017 23:00 |
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I was more into the mystery of the map itself- not in the "haunted video game" sense, just this idea of finding the end and unlocking its secrets, and the sense that something more sinister is going on.
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# ? Nov 24, 2017 23:10 |
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h0nk lived in a bungalow, where ben drowned candice newmaker
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# ? Nov 24, 2017 23:43 |
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The world really needs more Hondo-like maps. Maybe just without the gore, though.
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# ? Nov 25, 2017 02:10 |
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Part of what makes the Hondo maps so interesting is that the puzzle bits are completely out of the way with almost no mention of them. Nobody would ever find it unless they stumbled on it through crazy chance. Maps like AHL_5am couldn't even be opened to find the secrets, because it would just crash the map editor. It's a lot harder to pull that sort of thing off these days, and datamining is inevitable. Just as well, when most people put that much effort into something, they want it to be noticed generally. You'd see that sort of thing with the Battlefield games for example, noted puzzle-solvers were given hints by the devs just to have any chance of finding or solving them. That's not inherently a bad thing, though.
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# ? Nov 25, 2017 04:58 |
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Or you have devs thinking they're far more clever than they are, like the Braid devs claiming there was a "secret hidden meaning" and people quickly pointed out it was about the Manhattan Project and the devs were like "nope didn't guess it" when that was clearly what it was.
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# ? Nov 25, 2017 17:07 |
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Did he ever specifically say that it wasn't the Manhattan Project meaning, or just weasel-word around the subject?
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# ? Nov 25, 2017 17:40 |
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Is that similar to what happened with Petscop dropping off the face of the planet after people honed in on the connections?
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# ? Nov 25, 2017 18:19 |
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The Petscop pause (if it is a pause) could also be they were taken by surprise by the videos' success and needed time to step up their game. Using a custom made game as the support, no matter how barebones it is, doesn't really allow for fast iteration times, especially if it's only one person behind it. Although I could believe the Petscop guy(s) may be taken by surprise by people making the newmaker connection despite how you can find it just through a quick google because Petscop, for all its goodness, seems like an amateur project, I have more trouble believing the same for Braid, because the Manhattan Project thing is outright spelt out in-game, also with an eminently googlable quote, which would make it easier to find than the non-secret, "main quest" meaning. It just seems weird in a game involving so much lateral thinking. Though on the other hand I could buy the way The Witness borrows every trick in Jim Crawford's book to such great effect being a reaction to Braid's secret being figured out too fast. Chev fucked around with this message at 18:35 on Nov 25, 2017 |
# ? Nov 25, 2017 18:32 |
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Dick Burglar posted:Or you have devs thinking they're far more clever than they are, like the Braid devs claiming there was a "secret hidden meaning" and people quickly pointed out it was about the Manhattan Project and the devs were like "nope didn't guess it" when that was clearly what it was. It's ridiculous to say it's "about" the Manhattan Project. The Manhattan Project is one facet of the epilogue. If there is a total meaning, it is something wider, of which the Manhattan Project is used as an example.
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# ? Nov 25, 2017 18:44 |
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Akumu posted:It's ridiculous to say it's "about" the Manhattan Project. The Manhattan Project is one facet of the epilogue. If there is a total meaning, it is something wider, of which the Manhattan Project is used as an example. Yeah I always took the quote more as being against the high school English class "[x] symbolizes [y] which means [z] and that is the One Objective Correct Interpretation" school of approaching media consumption than denying that the atomic bomb was referenced.
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# ? Nov 25, 2017 19:05 |
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But the witness is about nothing more than all the farts Jonathan Blow huffed while making it.
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# ? Nov 25, 2017 19:38 |
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Does he still get in random slapfights all over the internet with anyone who misinterprets his "artistic vision"?
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# ? Nov 25, 2017 20:43 |
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Sailor Dave posted:Part of what makes the Hondo maps so interesting is that the puzzle bits are completely out of the way with almost no mention of them. Nobody would ever find it unless they stumbled on it through crazy chance. Maps like AHL_5am couldn't even be opened to find the secrets, because it would just crash the map editor. It's a lot harder to pull that sort of thing off these days, and datamining is inevitable. Regardining TRAINING.bsp, that's actually one of my favorite 'haunted video game' stories. I never got the feeling it was written for the purpose of actually scaring the reader, just building up a mystery and the atmosphere... and keeping it within the realm of reasonable plausibility, especially because it was mostly based on things actually witnessed in a Hondo map. Plus: Cubone posted:The creep factor was just the idea of having this stalker figure in the background of their lives without any of them realizing it, and whether or not this person was tied to whoever designed the level, or the ex-leader of the group, or whatever happened to h0nk, are just details for your mind to make vague, sinister assumptions about Nothing to necessarily be 'scared' of, but it's a well-told story. Even if it uses the word 'bungalow'.
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# ? Nov 26, 2017 17:33 |
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NonsenseWords posted:it's not like Hondo booby-trapped the filed or something. Chev fucked around with this message at 18:17 on Nov 26, 2017 |
# ? Nov 26, 2017 18:15 |
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just read TRAINING.BSP and it had me getting all nostalgic for Sven Co-op outsider art, or those death match maps where you could be goku
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# ? Nov 27, 2017 02:36 |
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what's the state of that scene these days? Weird little indie games on itch.io? Some FPS I don't play because it came out after 2006?
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# ? Nov 27, 2017 02:37 |
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Peanut Butler posted:Weird little indie games on itch.io? 000000FF0000 borders on thread appropriate- it's a game that doesn't want you to play it, down to the executable being buried so deep in a hosed up filepath that you might not even be able to run it unless you extract it Cubone fucked around with this message at 02:56 on Nov 27, 2017 |
# ? Nov 27, 2017 02:52 |
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Yeah, much like how Flash games died when iOS became a thing, most of the people who would have been really hardcore modders can now just make their own poo poo just as easily with things like Unity or independent UE4 licenses. I'm sure in an alternate universe something like Pony Island would be a deeply hidden secret in a custom Halo map or something instead of a standalone Unity game that the dude could profit off of.Cubone posted:this isn't an answer to your question, but everybody should be playing kitty horrorshow and arcane kids in any event I thought that their Bubsy game was kind of underwhelming after all the hyper + I played Frog Fractions first which did the same job better, but Sonic Dreams Collection is legitimately a brilliant piece of art. Like there's no jump scares of anything but it successfully uses how weird and fetishistic the Sonic fandom is to do its own thing is horrifying in the best way.
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# ? Nov 27, 2017 02:56 |
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Guy Mann posted:Yeah, much like how Flash games died when iOS became a thing Now this is a video game hoax. Flash games were still big well into 2012-2013 even though iPhones first came out in 2007. And the sites hosting them like Newgrounds usualyl hit their peak traffic sometime around 2010 or 2011. Even after that there was a sizable amount of web content still being done in flash up til like 2 years back.
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# ? Nov 27, 2017 04:55 |
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NonsenseWords posted:The map can be opened, actually. As far as I can tell, the problem was that the map was so expansive that, without a high-end computer (comparative to the era of release, of course) it would just outright crash the editor. But it's not like Hondo booby-trapped the filed or something. This was a thing in warcraft 3, you could mess with the map file format and cause it to only be read by the game and not the editor. It briefly became popular towards the end of the mapping community's lifespan as a way to stop DIRTY THIEVES from copying code from your map, at the cost of you not being able to update your map again if you lost the original files(this was before backups became as commonly available as they are now) and also slammed the door hard on any new map makers who wanted to check out how everybody else had done thing thing, as one is wont to do when learning a new skill so it pretty much caused the end of the warcraft 3 custom map scene and left us with an eternity of only dota/legion td/etc.
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# ? Nov 27, 2017 13:36 |
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Dick Burglar posted:Or you have devs thinking they're far more clever than they are, like the Braid devs claiming there was a "secret hidden meaning" and people quickly pointed out it was about the Manhattan Project and the devs were like "nope didn't guess it" when that was clearly what it was. When the Fable Telltale game was in the middle of it's episodic release (Wolf Among Us), people speculated pretty quickly about the mystery of what was going on. There is a theory that the public solved the mystery so thoroughly, the developers actually went in and changed everything last minute in the remaining episodes so that it would still be a surprise. And that would explain the total wet-fart of an ending and numerous red herrings and forgotten plot points.
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# ? Nov 27, 2017 16:25 |
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Speaking of fables I could have sworn there was a preview of a next episode showing that Frau Totenkinder was going to be in it, before they made all the changes. Now I can't find any evidence of this preview existing.
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# ? Nov 27, 2017 18:33 |
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Neito posted:I forget what Wing Commander it was (I think IV?) but they couldn't get EMM386 to stop crashing at the end. It was an entirely harmless crash that didn't harm anything, so rather than track down the bug, the edited the binary of EMM386 to say "Thanks for playing Wing Commander IV!" Ultima IX I guess would be something of a hoax in that they tore down what they had of their game to build another one. Of course, each iteration could have been even worse.
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# ? Nov 27, 2017 19:22 |
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# ? May 27, 2024 17:16 |
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Drunk Tomato posted:When the Fable Telltale game was in the middle of it's episodic release (Wolf Among Us), people speculated pretty quickly about the mystery of what was going on. There is a theory that the public solved the mystery so thoroughly, the developers actually went in and changed everything last minute in the remaining episodes so that it would still be a surprise. And that would explain the total wet-fart of an ending and numerous red herrings and forgotten plot points. What was the suspected intended mystery and what we got, then?
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# ? Nov 27, 2017 19:30 |