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So as someone who's been away for a long-rear end time, what's the go-to mod manager for Special Edition? The standby of MO doesn't work with it, and MO2 apparently isn't actually a thing yet. Is it time to return to the bad old days of the Nexus Mod Manager?
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# ? Nov 19, 2017 22:37 |
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# ? May 14, 2024 19:12 |
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NMM is fine unless you have a hardcore need for VFS, I think
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# ? Nov 19, 2017 23:34 |
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Isn't this MO2? It's SE compatible at any rate.
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# ? Nov 19, 2017 23:39 |
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GunnerJ posted:what the gently caress This is cyber violence.
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# ? Nov 20, 2017 00:36 |
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if you're just starting out with sse then you can go to the built in mod browser thing and just install all the popular mods that look interesting. this is technically a really dumb idea for reasons the thread will be happy to explain, but sse is so stable it still works, I've played 80 hours without a single crash or glitch.
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# ? Nov 20, 2017 08:01 |
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Honestly, I may use that to grab the more important mods on my next playthrough. My biggest problem with it was that it didn't have a progress bar that I could see - I had no idea how long it would tie up my computer while downloading poo poo, but now I have a better internet connection.
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# ? Nov 20, 2017 08:24 |
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Maybe this is a stupid question, but I’m having trouble getting NMM to directly install things I’ve downloaded from the nexus. I can add them manually but it’s just like checking them on and off. Is this going to be an issue where the mods have more complicated installation options like realistic water? I think the problem is that I use MO for Oldrim and it’s messing up the associated file types, but even running things as an administrator, I can’t reset the preferences. I’d ideally still like to use MO for the old version and NMM for the new one at least for now, but I’m not particularly comfortable with modding in the first place so the installation thing put me off from trying it.
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# ? Nov 20, 2017 16:18 |
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When NMM checks a mod you've clicked on, it means it's installed. Anything with an installer will pop up while it's installing and let you change options and what not.
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# ? Nov 20, 2017 17:10 |
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Oh, I didn’t know that. Thank you, I fee a lot less anxious about fiddling around with it now.
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# ? Nov 20, 2017 17:44 |
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For SLE I'd go MOrdaniser but for SE so far - especially if you use SKSE64 I've had a much better time with NMM.
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# ? Nov 20, 2017 17:53 |
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ProfessorCirno posted:So as someone who's been away for a long-rear end time, what's the go-to mod manager for Special Edition? The standby of MO doesn't work with it, and MO2 apparently isn't actually a thing yet. Is it time to return to the bad old days of the Nexus Mod Manager? MO2 works more or less fine. I need to restart MO2 every once in a while, but it installs mods, loads the vfs and runs skse properly. Aside from the instability of MO itself, I haven't run into any problems.
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# ? Nov 20, 2017 18:36 |
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the question you have to ask yourself for Skyrim SE is how many mod profiles do you plan to run in parallel and how different are they going to be if your answers tend towards "one" or "not very" then it doesn't matter, use whatever's the least bullshit to use. If your answers are "ten" and "extremely, to the point of 800 installed mods of which each profile maybe has 25 that overlap" then yeah, consider MO2. Then again if you're going to do that, you probably already know you have to use MO for it. for LE, mod organizer or bust though CascadeBeta posted:When NMM checks a mod you've clicked on, it means it's installed. Anything with an installer will pop up while it's installing and let you change options and what not. writing installers sucks, I might add. XML? in 2017? for shame then again they're called FOMOD installers for a reason, and that reason is the format hasn't changed since 2007 or whenever the hell FO3 came out Psion fucked around with this message at 18:55 on Nov 20, 2017 |
# ? Nov 20, 2017 18:51 |
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The only problem I've had thus far with MO is that it doesn't recognize .esl files, but I only have one (I got Survival mode when it was free so w/e). So I just enabled that poo poo by running SSE through Steam, and now it works fine even though MO is bitching that these .esp files have disabled masters and whatnot. It does crash a lot after I leave the game, though. Not sure what's up there. Other than that, it seems to work fine.
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# ? Nov 20, 2017 21:16 |
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sebmojo posted:if you're just starting out with sse then you can go to the built in mod browser thing and just install all the popular mods that look interesting. this is technically a really dumb idea for reasons the thread will be happy to explain, but sse is so stable it still works, I've played 80 hours without a single crash or glitch. I'm not sure that counts as "modding."
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# ? Nov 20, 2017 23:53 |
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I miss DSR, I was a sucker for having a shield on my back. Granted, the first part of that is in place (auto equip shield on back), but DSR's automation of the appropriate meshes was a godsend.
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# ? Nov 21, 2017 00:55 |
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Are there any SSE mods that make the following changes? Lower carry weights. Add weights to arrows/lockpicks/etc. Make equipped armour weigh nothing. I'm looking to do a slow-paced proper survival mode but it's hard when I can carry around 100 pounds off food / supplies, with multiple armour sets and an army's worth of arrows.
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# ? Nov 21, 2017 02:24 |
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I get why people want to turn Skyrim into a survival game, it's got a nice mix of environments, they have a lot of food as consumables, and a wide range of clothing/armor. But it's probably never going to be as good of a survival game as one of the very, very many ones that were meant to be a survival game.
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# ? Nov 21, 2017 02:42 |
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Probably not, but to my knowledge none of the games meant to be played as survival games let you waltz into your next door neighbor's house, throw a basket over their head, and steal everything off their dinner table with impunity.
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# ? Nov 21, 2017 02:48 |
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Yeah I'm looking for a hybrid survival / yell at someone really loud to throw them off a mountain game.
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# ? Nov 21, 2017 02:53 |
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Skwirl posted:I get why people want to turn Skyrim into a survival game, it's got a nice mix of environments, they have a lot of food as consumables, and a wide range of clothing/armor. But it's probably never going to be as good of a survival game as one of the very, very many ones that were meant to be a survival game. it captures the look of that kind of country so well it's enticing to just spend time in it, and survival gives you something to do while you're spending time, maybe?
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# ? Nov 21, 2017 05:06 |
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sebmojo posted:it captures the look of that kind of country so well it's enticing to just spend time in it, and survival gives you something to do while you're spending time, maybe? I mean, you could basically recreate almost all of the mechanics from The Long Dark with Frostfall and a few other mods. After that all you need is a mod that removes all the NPCs so you're just alone in the wilderness with animals.
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# ? Nov 21, 2017 05:25 |
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Elder Scrolls works best when you start out as a pathetic, weak piece of poo poo and grow into a ludicrously powerful god-tier being of unfathomable power. At some point, all that survival stuff would become irrelevant anyway.
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# ? Nov 21, 2017 17:24 |
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SwissCM posted:Elder Scrolls works best when you start out as a pathetic, weak piece of poo poo and grow into a ludicrously powerful god-tier being of unfathomable power. Which is were Skyrim deviates from the norm. People who know you are special and fated to become god-tier, by game:
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# ? Nov 21, 2017 17:54 |
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Cat Mattress posted:Which is were Skyrim deviates from the norm. Well, to be fair it's only after you
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# ? Nov 21, 2017 22:12 |
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Skyrim is the Millennial meme of ES.
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# ? Nov 21, 2017 22:47 |
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Trying to figure out Vsync: I've been messing with ENB's borderless windowed settings, and as far as I can tell if borderless windowed is on, Vsync doesn't work. I've tried setting Vsync on in the INI, forced on Nvidia Inspector, and via enblocal.ini and none of them stick. If I disable borderless windowed, it works again, so I've confirmed that borderless windowed is the problem. I've tried OneTweak's borderless windowed setting as well, and that also causes the same problem. Is there any known way to set Skyrim Legendary Edition so that I can have both Vsync active and alt-tab easily without freezing the game?
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# ? Nov 22, 2017 04:40 |
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any form of windowed mode should typically use your monitor's refresh rate, so I doubt vsync will fix that?
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# ? Nov 22, 2017 06:32 |
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OAquinas posted:Well, to be fair it's only after you That's why alternate start is (one of) the best mod. The MSQ starting off that strong that early is dumb.
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# ? Nov 22, 2017 16:58 |
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Zore posted:The biggest issue with SSE is that the SPERG port has a ton of broken perks I'm at level 50 on my current SSE playthrough with the sperg port installed and haven't noticed this at all. I'm actually surprised how well it does work. Even added in the unarmed perks add-on along with a tweaked version of the best friend whistle, both from oldrim, and they work as expected as well.
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# ? Nov 24, 2017 07:31 |
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Mr.Grit posted:I'm at level 50 on my current SSE playthrough with the sperg port installed and haven't noticed this at all. I'm actually surprised how well it does work. My laptop is too lovely to run the Special Edition, but my understanding is that most of the broken perks are in the Illusion tree, the ones that involve summoning ghost animals.
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# ? Nov 24, 2017 07:45 |
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Skwirl posted:My laptop is too lovely to run the Special Edition, but my understanding is that most of the broken perks are in the Illusion tree, the ones that involve summoning ghost animals. Also the Best Friend ones in thr speech tree and a handful of others scattered around. The issue is the ones that are broken are my favorites
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# ? Nov 24, 2017 09:10 |
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Maybe somebody can help me out. I finally switched to MO, and it works fine when I make a merged patch, but when I go to the next step and make a bashed patch, it'll start a new game, but the bed in Live Another Life won't work, and it then will, without fail, ctd on when I try to load. I didn't merge any mods, just waned to merge the leveled lists, and it won't work.
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# ? Nov 24, 2017 13:32 |
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Skwirl posted:My laptop is too lovely to run the Special Edition, but my understanding is that most of the broken perks are in the Illusion tree, the ones that involve summoning ghost animals. Tested this one because I never take it. Works the same as it did in LE for me... Which is to say not really the way I expect it to work. The 3 hour cooldown seems wonky and they get in the way when spawning while I'm shooting an arrow/bolt. I'm 95 in illusion and not noticed a single thing messed up. Zore posted:Also the Best Friend ones in thr speech tree and a handful of others scattered around. Nah. Been using the "best friend" perk this entire play-through. Everything works including selling/summoning. I am using SKSESE, and haven't gone so far as to check every single buff percentage and such, but haven't noticed anything glaringly broken at all. Not trying to champion anything here. I'm just not seeing these issues. ymmv though.
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# ? Nov 24, 2017 19:42 |
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I think the cooldown only applies if they die. Good to hear this is working. Might be time to finally try the new version then. SPERG and AFT are two mods I always go back to because I dislike every alternative. Skyrim isn't Skyrim to me without them now. Anyone using Forgotten Magic? Does that work in new Skyrim? Edit: looks like it's been ported. https://www.nexusmods.com/skyrimspecialedition/mods/12711/ Gorgar fucked around with this message at 20:40 on Nov 24, 2017 |
# ? Nov 24, 2017 20:36 |
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Are there any model replacers for the hyper-chiseled manly men who suplex bears bodies? I kind of want to make a mage that doesn't look like he could stomp a hole through a bear.
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# ? Nov 25, 2017 01:44 |
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Speaking of models that annoy me; The first-person weapon models. Swords are stubby and short as gently caress. And they look about 3 inches thick. It's extremely egregious on the Ebony Sword, if you compare the third person and first person models. I can't loving unsee it, and I have never found a mod that addresses it.
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# ? Nov 25, 2017 02:09 |
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Rhjamiz posted:Speaking of models that annoy me; I swear there was a model replacement that addressed this specifically.
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# ? Nov 25, 2017 02:42 |
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LeanWolf's Better-Shaped Weapons (SE Version here) does a good job addressing that, I think. Could be wrong since it's been a long time since I've played.
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# ? Nov 25, 2017 02:48 |
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Cavauro posted:LeanWolf's Better-Shaped Weapons (SE Version here) does a good job addressing that, I think. Could be wrong since it's been a long time since I've played. It is has also been a long time for me but I do remember finding this mod and as far as I recall, was not satisfied. That may be because I looked for 1st person examples in their screenshots and didn't find a single one, tho
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# ? Nov 25, 2017 03:12 |
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# ? May 14, 2024 19:12 |
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I don't believe weapons have "first person models". That's just for playable races, clothes, and armors.
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# ? Nov 25, 2017 09:56 |