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Well things have certainly escalated. Derek is going a bit grandpa with the occasional meme and picture, focusing on the visceral reaction while making arguments that only FTR reads. Surprisingly enough we haven't seen a word salad yet, but was that a blog reference I see? Never change, Internet Warlord. It seems to be working though, with FTR backpedaling and resorting to the ill-advised "sarcasm over text" approach that loses context. It doesn't look good for the rookie. Stay tuned!
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# ? Nov 26, 2017 15:01 |
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# ? May 22, 2024 02:19 |
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FailureToReport posted:Sorry, I've been trying to stagger it out by doing other stuff in between. I'll slow it down so it isn't so spammy and Derek doesn't risk blowing out a temporal vein or anything. He doubles down on Puppet Master! I did not see this coming! Bold strategy, let's see how this plays out.
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# ? Nov 26, 2017 15:03 |
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PederP posted:Well they shouldn't even be relying on numerical accuracy at all to make the space game work. Trying to fit a room in a spacestation into the same coordinate system as planets and suns is silly. Scales need to be converted on the fly, vastly differently sized objects should have separate render passes, there's a ton of optimization opportunities when dealing with large to astronomical distances and low velocities, etc. But I guess that's not feasible when working within the limitations of a CryEngine mod and aiming for full Fidelity™. It's simple. They could have gone with a "floating origin" model. But that means some scary math, as well as lots of underlying revisions to an already lovely engine. As I wrote back then, they did a very - very - poor hack. And if they survive long enough to venture outside of this one system they are building, they will have to throw it all out. Or stick with "stitching" instances via jump anomalies in order to give the illusion of large distances. ----------------
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# ? Nov 26, 2017 15:03 |
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Thread at a relaxing 73 degrees
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# ? Nov 26, 2017 15:03 |
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Computer, play some Chopin while I accept this contract to fix an HVAC conduit on featureless apartment building #9394848393949 on the procgen snore world
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# ? Nov 26, 2017 15:06 |
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Beer4TheBeerGod posted:Well things have certainly escalated. Derek is going a bit grandpa with the occasional meme and picture, focusing on the visceral reaction while making arguments that only FTR reads. Surprisingly enough we haven't seen a word salad yet, but was that a blog reference I see? Never change, Internet Warlord. It seems to be working though, with FTR backpedaling and resorting to the ill-advised "sarcasm over text" approach that loses context. Don't bring funny voices to a blog fight.
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# ? Nov 26, 2017 15:06 |
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FailureToReport posted:Which it was given to me by the other person in the conversation, who gave me permission to post it as I saw fit since he had already shared it without her permission 20 days earlier. I think the general jist is he resents you making youtube clickbait garbage out of it to stir up poo poo that wasn't really your business to get involved in, in the first place. Hes also annoyed that when he argued you were misrepresenting things with your video comment description suggesting that the star citizen refunds subreddit (one of the "sides" in the slap-fight) was a part of the mess when it wasn't, you blocked his comment from visibility. But I get rolling in other people's fecal matter is kinda what Star Citizen backers are used to so I'm not going to judge the desperate struggle you find yourself in.
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# ? Nov 26, 2017 15:06 |
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TheLastRoboKy posted:I think the general jist is he resents you making youtube clickbait garbage out of it to stir up poo poo that wasn't really your business to get involved in, in the first place. Hes also annoyed that when he argued you were misrepresenting things with your video comment description suggesting that the star citizen refunds subreddit (one of the "sides" in the slap-fight) was a part of the mess when it wasn't, you blocked his comment from visibility. But I get rolling in other people's fecal matter is kinda what Star Citizen backers are used to so I'm not going to judge the desperate struggle you find yourself in. I didn't make a video about him at all. He injected himself into the comments with a handful of bullshit, I posted the screenshot of his conversation highlighting that he never had a "conversation" with the person he claimed he did, he raged out with a blog post and I blocked him from the channel because he's more drama than he's worth.
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# ? Nov 26, 2017 15:13 |
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Golli posted:Don't bring funny voices to a blog fight. Aspergeddon 2017: Vlog vs Blog
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# ? Nov 26, 2017 15:14 |
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Star Citizen Googling: mmo development time derek smart what is parp space mmo fidelity star citizen release date star citizen how many prison cells how to make mmo crysis specs C++ how long does learning programming take game developer salary crunch time game developer refund star citizen refund derek smart
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# ? Nov 26, 2017 15:14 |
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Tax paid on Beers behalf
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# ? Nov 26, 2017 15:14 |
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D_Smart posted:It's simple. They could have gone with a "floating origin" model. But that means some scary math, as well as lots of underlying revisions to an already lovely engine. Thing its really easy to mix the two, using double precision to track objects on the server, and translating it to a floating point - floating origin coordinate system on the clients (or cell based variant there of which we used on Operation Flashpoint) That way you get to keep useful things on the Clients such as the ability to push 4 floats through the SIMD architecture, which has value when it comes to performance. Plus its not that hard to convert between the two coord systems either. Looks a bit like this: Vector3 newOffset = new Vector3( (float)(m_worldPosition.x - position.x), (float)(m_worldPosition.y - position.y), (float)(m_worldPosition.z - position.z) ); m_worldPosition.x = position.x; m_worldPosition.y = position.y; m_worldPosition.z = position.z; m_localposition -= newOffset; Where world_position is double, and local position is the offset from the current floating origin, and position is an input vector to transform the coordinate system by. I have loads of this sort of thing in my own personal Earth scale project. I also have procedural cities (checkmate CIG!), though that is really early days of being mucked about with and still very much being worked on. Single 500m square tile from the system, its designed to draw a few thousand of these. Codezombie fucked around with this message at 15:23 on Nov 26, 2017 |
# ? Nov 26, 2017 15:15 |
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Beer4TheBeerGod posted:He doubles down on Puppet Master! I did not see this coming! WELCOME TO JOHN MADDENS CYBERWARRIOR 2018 TODAY WEVE GOT A GREAT MATCH BETWEEN THE FLORIDA GERIATRICS AND THE BOSTON TUBERS. WEATHER TODAY COULDNT BE ANY BETTER FOR SUCH A MATCH! AND NOW FOR A COMMERCIAL BREAK
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# ? Nov 26, 2017 15:23 |
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FailureToReport posted:I didn't make a video about him at all. He injected himself into the comments with a handful of bullshit, I posted the screenshot of his conversation highlighting that he never had a "conversation" with the person he claimed he did, he raged out with a blog post and I blocked him from the channel because he's more drama than he's worth. Yeah, I can see why you backed Star Citizen into 2017 a lot clearer now.
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# ? Nov 26, 2017 15:26 |
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An amusing thing about the whole subsumption thing, is the wildly optimistic expectations many seem to have for it. It's just a variation of an old school behavior tree, but explicitly without a world model. So these NPCs have no memories, do not have any abstract processing of the world (or even their basic surroundings), etc. It's all lizard-brain. Behavior trees in combination with scripting has been at the core of game AI for decades. There is nothing revolutionary or innovative about it. But CIG certainly hasn't dispelled the backer notion that subsumption is cutting-edge AI. I'd be fine with them stating they had an ambition to create cutting-edge AI, but they're talking about it like they have this special subsumption sauce, that's gonna make all the difference. It's complete nonsense and deceptive marketing.
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# ? Nov 26, 2017 15:36 |
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TheLastRoboKy posted:Yeah, I can see why you backed Star Citizen into 2017 a lot clearer now. Glad I could clear it all up. DO NOT REPLY TO ME WITH THE FOLLOWING USERS QUOTES, THEY ARE ON MY BLOCK LIST| D_Smart |
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# ? Nov 26, 2017 15:38 |
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History Comes Inside! posted:Ban them both and the winner is the one who never comes back No don't! I need this...
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# ? Nov 26, 2017 15:44 |
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FailureToReport posted:Sorry, I've been trying to stagger it out by doing other stuff in between. I'll slow it down so it isn't so spammy and Derek doesn't risk blowing out a temporal vein or anything. Basically, use Star CItizen's release schedule as a guideline.
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# ? Nov 26, 2017 15:45 |
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Ok that signature block made me
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# ? Nov 26, 2017 15:45 |
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Lack of Gravitas posted:Ok that signature block made me It's very original
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# ? Nov 26, 2017 15:46 |
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Jobbo_Fett posted:WELCOME TO JOHN MADDENS CYBERWARRIOR 2018 I would watch the gently caress out of that.
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# ? Nov 26, 2017 15:48 |
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Lack of Gravitas posted:Ok that signature block made me you made me unclick don't show user signatures
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# ? Nov 26, 2017 15:51 |
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Codezombie posted:64bit precision would be struggling at that range. I believe double precision will handle around around 1.e-15 before precision becomes an issue, the value in that picture is 9e15 so yeah, I'd really not want to be that far away from the *origin*. It is however possible that the player is *not* at the origin here, and the above value could be only (for example) 9e7 away from the origin itself, in which case its probably ok. This is because the Xe14(?) range of acceptable precision is a radius that describes a sphere around the origin, so that max would be Xe28 which is a fairly big number. Any reason to use floats instead of integers for the positioning? Since at the origin the same precision is required as at the borders of the solar systems that would seem like a good idea, no? - 64 bit gives one 2^64 possible states that are distributed evenly over the diameter of the solar system. - Lets say the solar system is 100AU wide (that's the largest diameter of the orbit of Pluto, AU=mean distance earth/sun) Die distance between two states is then 100AU / 2^64 = (100*150.000.000.000m)/2^64 = 8.132*10^-7 =8.132*10^-5cm = 0.0008123mm. That gives 1231 states per millimetre. Shouldn't that be enough precission for mere movement? IIRC CIG said they want their solar systems to be 1/10 the size of the real thing which would push those numbers up by an order of magnitude.
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# ? Nov 26, 2017 15:54 |
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Mangoose posted:You're both idiots. It's a draw. Yea, seriously - combining this with you bitching about wimminz in that vid of yours just makes me envision you as this, only with a nasally nerd voice instead so...even more awful: https://www.youtube.com/watch?v=FPxY8lpYAUM
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# ? Nov 26, 2017 15:56 |
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his nibs posted:you made me unclick don't show user signatures I'm sorry, friend
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# ? Nov 26, 2017 15:57 |
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PederP posted:An amusing thing about the whole subsumption thing, is the wildly optimistic expectations many seem to have for it. It's just a variation of an old school behavior tree, but explicitly without a world model. So these NPCs have no memories, do not have any abstract processing of the world (or even their basic surroundings), etc. It's all lizard-brain. Behavior trees in combination with scripting has been at the core of game AI for decades. There is nothing revolutionary or innovative about it. But CIG certainly hasn't dispelled the backer notion that subsumption is cutting-edge AI. I'd be fine with them stating they had an ambition to create cutting-edge AI, but they're talking about it like they have this special subsumption sauce, that's gonna make all the difference. It's complete nonsense and deceptive marketing. What actually happened is Chris saw an episode of Westworld and said "we're doing it like that!"
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# ? Nov 26, 2017 15:58 |
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tooterfish posted:You already put more thought into it than Chris Roberts did. bethesda radiant ai but better
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# ? Nov 26, 2017 15:59 |
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Beer4TheBeerGod posted:Aspergeddon 2017: Vlog vs Blog No matter what wins, we all lose.
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# ? Nov 26, 2017 15:59 |
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# ? Nov 26, 2017 15:59 |
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Mods please change my screename to Jester Of Pipe Dreams.
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# ? Nov 26, 2017 15:59 |
This has been an excellent use of and I'm glad of it
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# ? Nov 26, 2017 16:01 |
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Codezombie posted:Thing its really easy to mix the two, using double precision to track objects on the server, and translating it to a floating point - floating origin coordinate system on the clients (or cell based variant there of which we used on Operation Flashpoint) omg groundbreaking tech i would like to buy some JPEGs from you
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# ? Nov 26, 2017 16:02 |
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CrazyLoon posted:Yea, seriously - combining this with you bitching about wimminz in that vid of yours just makes me envision you as this, only with a nasally nerd voice instead so...even more awful: Yeah......I'm bitching about wimminz, that was the crux of that whole thing. Most def.
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# ? Nov 26, 2017 16:03 |
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Derek please change the response gifs you use and maybe go with cats or maybe cool demolition techniques so I have something nice to look at while scrolling past thank you. You could post, like, I dunno. OWNED or something after posting a picture of a dairy queen being pulled down by a bulldozer.
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# ? Nov 26, 2017 16:10 |
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FailureToReport posted:Most def. please consider lurking more.
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# ? Nov 26, 2017 16:11 |
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FailureToReport posted:Yeah......I'm bitching about wimminz, that was the crux of that whole thing. Most def. You're right, sorry. It was bitching about them being part of the Empire in Star Wars lore, a most esteemed universe that demanded half an hour to devote to that very important topic.
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# ? Nov 26, 2017 16:11 |
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FailureToRapport more like
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# ? Nov 26, 2017 16:15 |
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chochmah posted:Any reason to use floats instead of integers for the positioning? Since at the origin the same precision is required as at the borders of the solar systems that would seem like a good idea, no? The problem with Star Citizen isn't that double precision isn't enough, it's that they hosed it up. It's funny because CIG talked it up a storm and failed to deliver, while Frontier just quietly did it without any fanfare. That's pretty much the story of Star Citizen and Elite in a nutshell.
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# ? Nov 26, 2017 16:16 |
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FailureToReport posted:Yeah......I'm bitching about wimminz, that was the crux of that whole thing. Most def. I enjoyed that you then went on to explain how the only exceptions consist of babes placed into extraordinary positions of authority or plot relevancy. I mean before the flood of blood streaming from my eyes and ears pulled me into the comforting silence of oblivion.
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# ? Nov 26, 2017 16:16 |
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# ? May 22, 2024 02:19 |
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chochmah posted:Any reason to use floats instead of integers for the positioning? Since at the origin the same precision is required as at the borders of the solar systems that would seem like a good idea, no? Integers are never great for positioning as at some level you get stepping, or you have to scale them to such a fine point that they can't handle a very wide range (though still good) You must never ever *ever* use integers for the actual vertex level positioning as the individual vertices of the model will flutter all over the place, and it'll sparkle and jitter in a way that makes SC look rock solid.
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# ? Nov 26, 2017 16:18 |