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People rightly make a lot of how this whole thing is a scam and that's bad and all. But occasionally I like to remind myself that these people are idiots and I just laugh. https://twitter.com/StarCitizenCAN/status/934860750950162432
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# ? Nov 26, 2017 20:22 |
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# ? May 21, 2024 16:25 |
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Combat Theory posted:
Sadly, I do too.
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# ? Nov 26, 2017 20:24 |
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Moon https://clips.twitch.tv/SecretiveViscousOstrichVoHiYo
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# ? Nov 26, 2017 20:25 |
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# ? Nov 26, 2017 20:26 |
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jester86 posted:So we will be making the sub read only after 3.0 drops. Closes the subreddit, 3.0 appears a week later.
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# ? Nov 26, 2017 20:26 |
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Combat Theory posted:
Do cigarettes from it taste like rear end?
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# ? Nov 26, 2017 20:26 |
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Incitatus posted:The cost of The Imaginarium, when you add it the cost of the actors and the editing of what was shot there adds up. The cost of renting the studio is just another added cost for material that isn't currently being used/released. Yeah, but we know they sought lawyers and negotiated to ensure the shoot was covered by the tax credits. We know it took place in 2015. We know there is an abnormal bump in the cost of sales in 2015. We "know" that actors like Mark Strong commanded a salary of around 200k for a full movie that year. £3.5m is a lot of money to cover Gary Oldman, Mark Hamill, and Gillian Anderson then a bunch of other acting talent. Especially if anyone was on a performance bonus that not means their footage can't even be used without renegotiating. Any other costs for making the footage usable will be in the costs already covered by Foundry 42 presumably, since they have nothing else to show for the entire amount of money spent in the UK. Think about it, the UK is this blackhole where ~$70m of backer money and ~$10m of tax credits have vanished and so far there is basically nothing to show for it. You could argue all that maybe $80m has gone on motion capture. You could argue that most of that $80m has gone on fixing what has come out of the Texas studio. No one really knows what the gently caress has actually been produced by the UK studio and apparently that is fine because of "spoilers" and this one is the "well run" company by the "focused" brother.
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# ? Nov 26, 2017 20:28 |
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$3M a month number that multiple people in the community arrived at a few years ago was derived by different methods. Beer took a look at Frontier, roughly similar sized company at the time, and used their cost basis. Which was reasonable. I looked at the estimated costs per studio in salary, class A office space, estimated taxes, utilities, benefits, and other expenses. And I was using the most conservative numbers I could including assuming CIG's pay was in the bottom 25% of the industry. Thing is we used different methods and all arrived in the same ballpark figure. And those figures did not take into account one time expenses such as shooting Squadron 42 with MoCap & actors. Adding in $20M - $30M is probably reasonable. Meanwhile I spent the last of my refund money last week. SIG had 30 round AR mags on sale for $4.99ea and free shipping on orders over $100. So I bought 21. Also bought a 4 pack of stripped lowers for $130 including FFL transfer.
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# ? Nov 26, 2017 20:29 |
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CIG has the most transparent development of a video game ever! So long as you don't ask anything about the financials.
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# ? Nov 26, 2017 20:34 |
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Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp https://www.youtube.com/watch?v=50Xh4zTCa-8
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# ? Nov 26, 2017 20:36 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp well played
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# ? Nov 26, 2017 20:38 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp This is genuinely hilarious. FTR, you should focus on more things like this rather than slap-fighting with Derek.
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# ? Nov 26, 2017 20:38 |
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fuctifino posted:This is genuinely hilarious. FTR, you should focus on more things like this rather than slap-fighting with Derek. I'm over it, that whole thing has bugged me since he started in screaming about his privacy, I proved my point, moving on with my life, got video games to play.
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# ? Nov 26, 2017 20:41 |
game is good, actually
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# ? Nov 26, 2017 20:49 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp pro click
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# ? Nov 26, 2017 20:50 |
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Beet Wagon posted:game is good, actually Of loving course, my buddy dies EVAing 3 ft down to the Olisar pad but this is happens somehow? I was kind of bummed, the first night I got on a Nox and it shot me up into atmosphere and I wanted to try to dismount and see if I could freefall back to the Nox. My game just crashed as soon as I clicked exit though.
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# ? Nov 26, 2017 20:53 |
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My 3.0 Life There is a feeling that I'm desyncing on a fresh server still I'm glitching sinking now and so uneasy Delamar hangs stitched and worn I've waited for a long, long time for the patch to move silence my fears it feels bad now I feel the posts come and move me to the other side Yes I do, yes I do Patch be still and know that everything's all right Patch be sure and go with mobiglass in stride Patch be still and know, be very, very wise Patch be sure and go when you know the sale is nigh Now there is a ladder, Lord, and I just can't let go I have faith in him, Lord, I have faith and I've pledged more than I can let go I have drifted for as long as I can Yes I have, yes I have Patch be still and know that everytin'g all right Patch be sure and go with mobiglass in stride Patch be still and know, don't ever get uptight Patch be sure and go when you know the sale is nigh [airhorn solo] Patch everyting to be all right Go with mobiglass in stride Know, be very, very wise and go when the sale is nigh [To the tune of My Impersonal Life (1971)]
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# ? Nov 26, 2017 20:55 |
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I've managed to enter an internet slapfight with a wayward soul and I just called bullshit on the netcode and server meshing and whatnot and now I'm asked to loving DEFEND it of all things and I'm a bit out of my depth on all the details. Can someone give me a short rundown on why it's dumb and won't work? Cryengine can't do it, right? Ah, gently caress it... *stares into mirror* Derek Smart, Derek Smart, Derek Smart
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# ? Nov 26, 2017 20:58 |
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"There won't be any persistent universe, there won't be any single-player story, but it's really for us to balance combat, the weapons, and the ships. We'll test the back-end server infrastructure for how many people we can get in one area, the tolerance on latency and all that stuff. You'll be able to customize your ship, put weapons on it. By that point we've got opportunities to bring new people in, which generates more revenue. Even the current people will probably want to create a ship, create a weapon, and that will generate more revenue." This non-traditional schedule is based on looking at what the players would like to get, and that's something Roberts is passionate about. "The thing I find really fascinating is that my mindset's completely changed," Roberts explained. "I have this community that's been incredible. They've backed me way more than I thought they were going to back me, and we still get new people every month. We generated $800,000 in February alone, which is crazy. We don't even have a campaign going, we're not even selling new ships or anything, and we don't have a game." Roberts believes this process will result in a better game on a shorter time frame. "The typical way, even on an MMO, was 'OK, we're going to work on this MMO for four years, now we're going to do a closed beta' and you've got all these systems that come online and all these problems that start to sprout up. It's almost overwhelming," Roberts said. "When you have shorter development times it focuses you. Normally you're not that focused in the beginning until you get to the last year and then you're running around like a madman. Part of the idea is to break down the overall project, and fortunately it has a lot of discrete aspects - dogfighting in space can be fairly discrete - so you break it up and then say we'll release this on this day and the team has to focus on that." The engagement with the community has already improved the game. "We've gotten feedback from our community that's made it a better game, even at this early stage," Roberts noted. "Surveys where you get tens of thousands of people give you a much better idea of what people want. We polled quite a few times what people wanted to be doing, and explorer was the number one choice, which I did not think would be the case. I thought it would be mercenary, or fighting, or trading. What happens with that is we focus more resources on exploration; it's what 60, 70 percent of people want to do. That sort of thing is really useful early in the process; if you make the wrong guess you could waste man-months." This process has another important difference with the classic development process. "Unlike with a publisher, you can't pull the wool over their eyes because it's the real people who are going to be playing it," Roberts noted. "If you're a publisher you can visit me and I can show you the milestone, but you have no idea if behind the scenes I've got it jury-rigged or whatever. Whereas with the real community, there's no way." -Croberts, April 2013
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# ? Nov 26, 2017 20:58 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp Oh Lord I was listening to this while doing something else and groaning and muttering under my breath “what an Asskiss this guy is now!” Then when the praise got too effusive I looked at my phone and BOOM - totally rekt!
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# ? Nov 26, 2017 20:59 |
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Beet Wagon posted:game is good, actually Meanwhile you can't open a door or walk down a set of stairs without a 50% chance of getting annihilated
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# ? Nov 26, 2017 21:00 |
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I think someone just stole my ship. Also I'm tabbed out because it takes like 6 minute with afterburner to reach the closest thing on the desert moon deal. Fake edit: The game crashed when I was 20km away. I've lost like 10 ships and I still haven't seen a landmark yet. Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp
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# ? Nov 26, 2017 21:01 |
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FailureToReport posted:......
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# ? Nov 26, 2017 21:02 |
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G0RF posted:Oh Lord I was listening to this while doing something else and groaning and muttering under my breath “what an Asskiss this guy is now!” drat, around what part did it give it away since you listened to it audio only, I'd genuinely like to know.
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# ? Nov 26, 2017 21:03 |
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Mangoose posted:I've managed to enter an internet slapfight with a wayward soul and I just called bullshit on the netcode and server meshing and whatnot and now I'm asked to loving DEFEND it of all things and I'm a bit out of my depth on all the details. Can someone give me a short rundown on why it's dumb and won't work? Cryengine can't do it, right? Here I'll help: a cyberpunk goose posted:Unpacking why SC is doomed from a technical perspective is conveniently (for chris roberts) very tough because it's extremely hard to get people's attentions long enough to elaborate on why making games is hard and you can't just ideas-guy development teams into doing the impossible. let's try to break Star Citizen down by starting from the abstract:
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# ? Nov 26, 2017 21:07 |
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Lowtax forces his daughter to play Star Citizen https://www.youtube.com/watch?v=fgkMxk8_mT0 vvvv vvvv
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# ? Nov 26, 2017 21:08 |
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daz beat me to it
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# ? Nov 26, 2017 21:08 |
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Daztek posted:Lowtax forces his daughter to play Star Citizen
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# ? Nov 26, 2017 21:09 |
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FailureToReport posted:drat, around what part did it give it away since you listened to it audio only, I'd genuinely like to know. It wasn’t your audio that gave it away — I just finally looked up after hearing too much effusive praise — partly wondering “did CIG really patch the turd to greatness and I missed it?” and then i realized you were playing Elite. Master act of trollery. It’s already probably flying around the Frontier Dev ecosphere with its eventual destination certain: And And maybe even: G0RF fucked around with this message at 21:17 on Nov 26, 2017 |
# ? Nov 26, 2017 21:13 |
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He's literally on the streamer server. They gave him a free 600i and everything. About 50 seconds in he lets it out of the bag. "Now that I have my hands on the 600i I have to say its super nice and they were right to design it this way. It really makes me want to buy more at the aniversary sale." SCtrumpHaters fucked around with this message at 21:19 on Nov 26, 2017 |
# ? Nov 26, 2017 21:17 |
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David is drinking three cups of tea at once there. That man knows how to English.
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# ? Nov 26, 2017 21:18 |
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I was in tears over FTR's video. Bravo.
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# ? Nov 26, 2017 21:19 |
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SCtrumpHaters posted:He's literally on the streamer server. They gave him a free 600i and everything. About 50 seconds in he lets it out of the bag. Yeah, I feel like a moron for asking now, I forgot I started out with that one, I should have put that further in. Bad Failure.
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# ? Nov 26, 2017 21:19 |
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Ok I just owned myself fuckin lol I played that game last loving week. I was just listening not really watching.
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# ? Nov 26, 2017 21:20 |
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SCtrumpHaters posted:Ok I just owned myself Don't overdo it though, you'll go blind.
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# ? Nov 26, 2017 21:21 |
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So I guess the Banu Merchantman is back up for sale today? Just yesterday they put out some turret ship for $600 that nobody had ever seen before, and it was already in-engine with truckloads of beauty shots and will probably be out in the coming months. But the BMM is 4+ years old and they don't even have new concept art for it. How can anyone who bought that ship originally be okay with that? Why the hell would anyone buy one today? It kind of feels like most of the remaining old ships just got dropped in a memory hole, except they keep selling them.
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# ? Nov 26, 2017 21:23 |
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Virtual Captain posted:Here I'll help: That's actually amazing. I don't even know why I asked for short. I'm pasting that poo poo before blocking him
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# ? Nov 26, 2017 21:27 |
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Thanks for the effort master gooncati. MedicineHut fucked around with this message at 21:53 on Nov 26, 2017 |
# ? Nov 26, 2017 21:28 |
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Sarsapariller posted:So I guess the Banu Merchantman is back up for sale today? Just yesterday they put out some turret ship for $600 that nobody had ever seen before, and it was already in-engine with truckloads of beauty shots and will probably be out in the coming months. But the BMM is 4+ years old and they don't even have new concept art for it. How can anyone who bought that ship originally be okay with that? Why the hell would anyone buy one today? It kind of feels like most of the remaining old ships just got dropped in a memory hole, except they keep selling them. Which is worse, vanishing down the memory hole, or being actively worked on. By the way, tomorrow sale is the Cutlass V31.
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# ? Nov 26, 2017 21:30 |
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# ? May 21, 2024 16:25 |
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SCtrumpHaters posted:Ok I just owned myself the inevitable consequences of posting
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# ? Nov 26, 2017 21:31 |