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D_Smart posted:He's a loving moron. But remember he DID say that he has a "condition" (he's a retarded moron) which prevents him from totally walking away. So yeah, this makes plenty of sense.
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# ? Nov 26, 2017 22:52 |
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# ? Jun 3, 2024 13:14 |
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Sarsapariller posted:But the BMM is 4+ years old and they don't even have new concept art for it. How can anyone who bought that ship originally be okay with that? Why the hell would anyone buy one today? It kind of feels like most of the remaining old ships just got dropped in a memory hole, except they keep selling them. A couple of the ships do look kinda nice though. Though man is there ever a lot of archering.
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# ? Nov 26, 2017 22:52 |
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D_Smart posted:He's a loving moron. But remember he DID say that he has a "condition" (he's a retarded moron) which prevents him from totally walking away. So yeah, this makes plenty of sense. Cut the guy some slack, he's clearly woken up to the bullshit, and that video was funny. You're making all of this ideological somehow, which is ironic since you're always first in line to throw the cultist stone. If you really can't stand the guy, just keep him on block and resist the urge to click the horrible jerk prompt. I personally enjoy what you contribute to the thread, warlording or not, but quoting every single thing he posts and telling him to go gently caress himself is starting to border on self-owning. Let's focus on making fun of Star Citizen, or at the very least could you take the floppy nerd penis fencing to private messages? PS: You of all people should be more understanding of people with conditions, amirite?
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# ? Nov 26, 2017 22:54 |
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D_Smart posted:He's a loving moron. But remember he DID say that he has a "condition" (he's a retarded moron) which prevents him from totally walking away. So yeah, this makes plenty of sense. When you call it you call it.
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# ? Nov 26, 2017 22:54 |
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Codezombie posted:Ok. Yeah this is dope as hell. Unfortunately not nearly enough fidelity, do it all over again and add, EHHMM, ahh, you know like, more volumetric FOG and ehm, you know LENS FLARES and DETAILS like, ahhhhhhh, you know, ehm, dust particles and also thousands of SUBSUMPTION AI like walking around and you know, EHMMM, living their LIVES. Also, please make every building enterable with DOORS and INTERIORS, ehm, you know, loading docks and [...]
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# ? Nov 26, 2017 22:55 |
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Latin Pheonix posted:Err, yes, wrestling, that's totally what I was referring to... 'wrestling'... Yeah. An uncanny valley.
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# ? Nov 26, 2017 22:56 |
thatguy posted:What size are gang tags? There's no real set size, as long as we're talking smaller than an av. Smallish and rectangle-ish are usually the general guidelines, something like some of these is probably a good size:
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# ? Nov 26, 2017 22:59 |
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Spiderdrake posted:Man, I was trying to figure out the simple question of "What is the biggest ship you can play in-game now?" and going through all the wikis with conflicting terms, mishmashs of in-game lore and real world conversations mixed with art from every stage of the pipeline just made my brain start to fume at me for subjecting it to this crap. It's legitimately surreal, marketing spiel humping stories of the Vanduul and nonexistent companies having bidding wars with a nonexistent rough draft of a faction. Peppered with mentioned of Squadron42, usually with the implication this ship is in that (nonexistent) game not this game. I think the whales must respond to this stimulation differently than us or something, I couldn't keep my eyes from glazing over. Maybe it makes their brain hurt in just the right way? Speaking of ship sizes, have you gotten a load of the Constellation? It was one of the first ships to get the "Starship Enterprise" treatment in its trailer. Thing was made to look like a huge ship, with a bridge and crew complement to match. Then you see it in-game and it's not the size of a Starship, or even an Earth cruise ship. It's about the size of a double-decker bus in relation to your spaceman. My living room fits more people, more comfortably than the "bridge" on this over-engineered but under-thought Chris Roberts Original™ turd. All the little fidelity doodads along the outside of the ship mirror those seen on giant capital ships in sci-fi movies, but scaled down to the actual size of the ship look ridiculous and pointless, much like the game itself. It's design without a purpose - a mistake given physical form - and an Aurora can blow it up by nudging against it. Backers are amazing to behold. Almost everything in Star Citizen is filled with more disappointment than Sandi when she found out she was cut from a straight-to-landfill release of an F film for being too lovely for the rest of the material, yet they're happy with whatever is shoveled their way. Thrilled even.
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# ? Nov 26, 2017 22:59 |
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D_Smart posted:
And furthermore
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# ? Nov 26, 2017 23:03 |
Colostomy Bag posted:Unfortunately we won't know until our mod Beet plunks down 1K so he can stream the thing and ask for another refund. Actually I'm gonna defer to our expert in the field of "Buying back in and refunding again" on this one, I just don't think I have the qualifications required.
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# ? Nov 26, 2017 23:06 |
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Lol once again Derek Smart owns himself I think the count is up to nineteen or twenty by now Furious backpedal incoming?
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# ? Nov 26, 2017 23:08 |
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Today I went shopping for Christmas decorations with my son and he asked to know a bit more about robins as they were everywhere, so I told him they were Festive Murder Birds and they kill people who have been naughty and not nice. The shopping trip ended up with my chasing him around squawking and we bought nothing but almost died laughing
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# ? Nov 26, 2017 23:08 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp
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# ? Nov 26, 2017 23:13 |
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SomethingJones posted:So it turns out that you can only quantum jump to these specific waypoints after all, and then if you follow the 'glideslope' approach down to the base waypoint on the surface you shouldn't ever notice how they are just stitching a big texture onto a sphere. Procedural tech my arse. I know nobody's said this before, but Derek Smart was right. And witness the citizens flocking to defend the lovely mirrored planet: "The thing is, that is just symmetrical assets laid out in a line. I suppose it could be improved, however, this is far from a mirrored planet. " "I don't think the quality of the procedural tech has ever been a pivotal issue for the game. The game needed fully-navigable planets to make certain gameplay possible, and procedural generation unlocked this, but it doesn't need to be flawless." ** ALERT - FIDELITY QUESTIONED - SEND RE-EDUCATION SQUAD ** "You do know those aren't exact mirrors?" "Well, i dont care for mirrored places and etc, as customer i want optimized game." "To keep server oveheads down one must simply disable features." "No, they have a "seam" running through them. That seam is symetrical and passes around the globe, kind of like the equator. But the moon is not mirrored." "This 1 area that you happened upon by chance is not a game breaker." "Delamar is not even a permanent addition to Stanton..." "how dare a video game use repeated assets ect...lol, even ED and its barron rocky moons look the same,same assets,same stations everywhere,same looking system from the last ect... skyrim,elderscrolls...all these and most game ever made does exactly the same." ** ALERT - FIDELITY QUESTIONED - SEND RE-EDUCATION SQUAD ** "Gameplay wise those mountains would make for a really great area to hold an org vs org capture the flag style battle."
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# ? Nov 26, 2017 23:23 |
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Colostomy Bag posted:Filthy scum should be the phrase to use. its pronounced TANE
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# ? Nov 26, 2017 23:34 |
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Sarsapariller posted:
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# ? Nov 26, 2017 23:39 |
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Toops posted:DOORS
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# ? Nov 26, 2017 23:44 |
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They made a whole new stats page with a fancy expensive website. But its still wrong with new jpgs Brochure, sale page, ship matrix all disagree with eachother
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# ? Nov 26, 2017 23:47 |
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Does this look good? Is it too big? Should I give it a colored background instead of transparent so that the letters are less pixelated?
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# ? Nov 26, 2017 23:48 |
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Aww, I wanna be a blocked buddy. That looks great.SCtrumpHaters posted:They made a whole new stats page with a fancy expensive website. But its still wrong with new jpgs
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# ? Nov 26, 2017 23:53 |
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It's crap because you didn't name it Block Party.
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# ? Nov 26, 2017 23:53 |
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Spiderdrake posted:Aww, I wanna be a blocked buddy. That looks great. Thats another thing. For years now they always give a weeks notice about prices before sales. But to "avoid spoilers", seriously, they stopped doing that.
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# ? Nov 26, 2017 23:56 |
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Hello friends, instead of fighting each other, let's rather have a look at space and be chill again: TIA
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# ? Nov 27, 2017 00:00 |
thatguy posted:Does this look good? Is it too big? Should I give it a colored background instead of transparent so that the letters are less pixelated? hahaha that fuckin owns. I'm not qualified to give artistic advice, but I think the size is fine and it's funny
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# ? Nov 27, 2017 00:02 |
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alf_pogs posted:what other games are you playing FTR? enough about the musty old antics of roberts and co A little bit of everything honestly. The last few months have mostly been WoW / Destiny 2 / Elite Dangerous / Ark: Survival Evolved
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# ? Nov 27, 2017 00:07 |
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FailureToReport posted:drat, around what part did it give it away since you listened to it audio only, I'd genuinely like to know. That video was genius - and 100% transcription proof Fair play!
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# ? Nov 27, 2017 00:10 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp Well played.
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# ? Nov 27, 2017 00:13 |
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Sarsapariller posted:I find this particular criticism really weird, having spent several hours now flying around said spheres. Like, what is it that procedural tech should entail? Procedural tech involves having a procedure containing a subset of algorithms that generate the object in real time. CIG's planet is a traditional object that exists all at once. Pre-made using traditional methods and tools. Both methods have advantages and disadvantages that are well known and well documented - but the point I'm making is that CIG are not using procedural generation despite them throwing 'procedural tech' around in order to sell more ships.
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# ? Nov 27, 2017 00:25 |
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SomethingJones posted:Procedural tech involves having a procedure containing a subset of algorithms that generate the object in real time. So how will this impact the size of the (please humour me) finished game with the 100 systems and the fidelity and what not?
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# ? Nov 27, 2017 00:34 |
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https://www.youtube.com/watch?v=fgkMxk8_mT0&t=747s
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# ? Nov 27, 2017 00:35 |
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AP posted:
Thank you, thank you. I honestly thought I was to obvious about it to get anyone, but I guess not.
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# ? Nov 27, 2017 00:35 |
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Derek you're a pedantic sack of poo poo, please block me here like you banned me from your discord you giant babby. please I need that tag
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# ? Nov 27, 2017 00:36 |
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It's a little thing but I wanted to point out that the ECG rhythm in the lower left corner of the HUD has very low fidelity. Normal Sinus Rhythm on a monitor has a distinct set of waves:
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# ? Nov 27, 2017 00:37 |
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SomethingJones posted:Procedural tech involves having a procedure containing a subset of algorithms that generate the object in real time. They are using procedural tech, just a lovely hybrid approach that is closer to Diablo2's (placing hand-made stuff based on procedural rules) than Elite's. The proof is in that dumb seam at their planet. If they were doing everything by hand they would have never made something as obvious. 1) Make planet with heightmap (either a specific heightmap or a procedurally-made one). 2) Procedurally place assets 3) You now have the most advanced progen in all history! 4) Hand-place specific stuff. It's just that, obviously, both their algorithms and the amount and quality of their assets are lacking. With their approach they'll have to build tens of thousands of assets, per different planet-type/biome, to get a really nice result. So the art team has their work guaranteed for years.
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# ? Nov 27, 2017 00:40 |
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peter gabriel posted:So how will this impact the size of the (please humour me) finished game with the 100 systems and the fidelity and what not? Well lets just say you'll need about schfifty five of those Intel SSDs to store all those fidelities, but that's ok because you'll only have to buy one about every 18 months when each new planet slithers out of the CIG planetary pipeline like a half rotted turd
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# ? Nov 27, 2017 00:41 |
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trucutru posted:With their approach they'll have to build tens of thousands of assets, per different planet-type/biome, to get a really nice result. So the art team has their work guaranteed for years. Over a hundred of high fidelity systems at launch, for sure! When the "incorrect" rumor of them scaling back to 10-15 systems at launch started circulating I was actually impressed that they realized what they had promised wasn't realistic, then when rabid fans told me that wasn't the case and it was still over a hundred I was right back to wondering how they were ever going to pull it off before 1/2 their backers died of old age.
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# ? Nov 27, 2017 00:45 |
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Daztek posted:Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp Can confirm, I've played this for quite a few hours and it's a lot of fun. It's amazing in VR too--I never thought they'd pull that off so soon Well done CIG
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# ? Nov 27, 2017 00:45 |
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trucutru posted:They are using procedural tech, just a lovely hybrid approach that is closer to Diablo2's (placing hand-made stuff based on procedural rules) than Elite's. I don't think they're even doing that, I think it's all pre-fab pre-made and the engine just hosed up what it's pulling in or something's corrupted somewhere But I'll have to concede the point because I don't know wtf I'm talking about.
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# ? Nov 27, 2017 00:48 |
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Amarcarts posted:It's a little thing but I wanted to point out that the ECG rhythm in the lower left corner of the HUD has very low fidelity. Normal Sinus Rhythm on a monitor has a distinct set of waves: I'm concerned the commando's heart rate doesn't change when he's shot or dumped into vacuum. Gerome, Gerome, metronome. SomethingJones posted:I don't think they're even doing that, I think it's all pre-fab pre-made and the engine just hosed up what it's pulling in or something's corrupted somewhere I think they mentioned once that the global heightmaps for the planets/moons are made of 2 artist-created maps layered over each other. That's why some features appear mirrored and others (like the Skyrim crater) do not. The small-scale hills and valleys are procedurally generated. Pantsbird fucked around with this message at 00:53 on Nov 27, 2017 |
# ? Nov 27, 2017 00:48 |
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# ? Jun 3, 2024 13:14 |
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Amarcarts posted:It's a little thing but I wanted to point out that the ECG rhythm in the lower left corner of the HUD has very low fidelity. Normal Sinus Rhythm on a monitor has a distinct set of waves: If Roberts spots this it will delay the game another 2 years.
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# ? Nov 27, 2017 00:50 |