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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

D_Smart posted:

He's a loving moron. But remember he DID say that he has a "condition" (he's a retarded moron) which prevents him from totally walking away. So yeah, this makes plenty of sense.

He's a loving moron. Just like the rest of them.

:ughh:






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Spiderdrake
May 12, 2001



Sarsapariller posted:

But the BMM is 4+ years old and they don't even have new concept art for it. How can anyone who bought that ship originally be okay with that? Why the hell would anyone buy one today? It kind of feels like most of the remaining old ships just got dropped in a memory hole, except they keep selling them.
Man, I was trying to figure out the simple question of "What is the biggest ship you can play in-game now?" and going through all the wikis with conflicting terms, mishmashs of in-game lore and real world conversations mixed with art from every stage of the pipeline just made my brain start to fume at me for subjecting it to this crap. It's legitimately surreal, marketing spiel humping stories of the Vanduul and nonexistent companies having bidding wars with a nonexistent rough draft of a faction. Peppered with mentioned of Squadron42, usually with the implication this ship is in that (nonexistent) game not this game. I think the whales must respond to this stimulation differently than us or something, I couldn't keep my eyes from glazing over. Maybe it makes their brain hurt in just the right way?

A couple of the ships do look kinda nice though. Though man is there ever a lot of archering.

Mangoose
Dec 11, 2007

Come out with your pants down!

D_Smart posted:

He's a loving moron. But remember he DID say that he has a "condition" (he's a retarded moron) which prevents him from totally walking away. So yeah, this makes plenty of sense.

He's a loving moron. Just like the rest of them.

Cut the guy some slack, he's clearly woken up to the bullshit, and that video was funny. You're making all of this ideological somehow, which is ironic since you're always first in line to throw the cultist stone.

If you really can't stand the guy, just keep him on block and resist the urge to click the horrible jerk prompt. I personally enjoy what you contribute to the thread, warlording or not, but quoting every single thing he posts and telling him to go gently caress himself is starting to border on self-owning.

Let's focus on making fun of Star Citizen, or at the very least could you take the floppy nerd penis fencing to private messages?

PS: You of all people should be more understanding of people with conditions, amirite? :grin:

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

D_Smart posted:

He's a loving moron. But remember he DID say that he has a "condition" (he's a retarded moron) which prevents him from totally walking away. So yeah, this makes plenty of sense.

He's a loving moron. Just like the rest of them.

When you call it you call it.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Codezombie posted:

Ok.
3 Days of coding, 1 coder. =



A procedurally generated city on a procedurally generated planet in freaking Unity.
This one is 8km x 8km, and is not really touching the frame rate (yet...)

Admittedly there is a fair amount of work left to do. Roads are not in yet, as are textures, it would also be nice if buildings followed the terrain height too. ;)


Suck it CIG. :smuggo:

Yeah this is dope as hell. Unfortunately not nearly enough fidelity, do it all over again and add, EHHMM, ahh, you know like, more volumetric FOG and ehm, you know LENS FLARES and DETAILS like, ahhhhhhh, you know, ehm, dust particles and also thousands of SUBSUMPTION AI like walking around and you know, EHMMM, living their LIVES. Also, please make every building enterable with DOORS and INTERIORS, ehm, you know, loading docks and [...]

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Latin Pheonix posted:

Err, yes, wrestling, that's totally what I was referring to... 'wrestling'... :blush:


That's really, really cool, actually. I wouldn't worry about roads; just create a valley instead, that's what CIG does, anyway! :v:

Yeah. An uncanny valley.

Beet Wagon
Oct 19, 2015





thatguy posted:

What size are gang tags?

There's no real set size, as long as we're talking smaller than an av. Smallish and rectangle-ish are usually the general guidelines, something like some of these is probably a good size:







Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Spiderdrake posted:

Man, I was trying to figure out the simple question of "What is the biggest ship you can play in-game now?" and going through all the wikis with conflicting terms, mishmashs of in-game lore and real world conversations mixed with art from every stage of the pipeline just made my brain start to fume at me for subjecting it to this crap. It's legitimately surreal, marketing spiel humping stories of the Vanduul and nonexistent companies having bidding wars with a nonexistent rough draft of a faction. Peppered with mentioned of Squadron42, usually with the implication this ship is in that (nonexistent) game not this game. I think the whales must respond to this stimulation differently than us or something, I couldn't keep my eyes from glazing over. Maybe it makes their brain hurt in just the right way?

A couple of the ships do look kinda nice though. Though man is there ever a lot of archering.

Speaking of ship sizes, have you gotten a load of the Constellation? It was one of the first ships to get the "Starship Enterprise" treatment in its trailer. Thing was made to look like a huge ship, with a bridge and crew complement to match.

Then you see it in-game and it's not the size of a Starship, or even an Earth cruise ship. It's about the size of a double-decker bus in relation to your spaceman. My living room fits more people, more comfortably than the "bridge" on this over-engineered but under-thought Chris Roberts Original™ turd.

All the little fidelity doodads along the outside of the ship mirror those seen on giant capital ships in sci-fi movies, but scaled down to the actual size of the ship look ridiculous and pointless, much like the game itself. It's design without a purpose - a mistake given physical form - and an Aurora can blow it up by nudging against it.

Backers are amazing to behold. Almost everything in Star Citizen is filled with more disappointment than Sandi when she found out she was cut from a straight-to-landfill release of an F film for being too lovely for the rest of the material, yet they're happy with whatever is shoveled their way. Thrilled even.

Gravity_Storm
Mar 1, 2016

D_Smart posted:




I wasn't home at the time I posted the previous response. So I was saving the best for last. As I was driving home, I kept thinking of all the things I wanted to say to you.

First, I want to thank the Heavenly Father for continuing to show you loving heathens that the only true religion is one that is led by divine order, not some clueless moron born of man.

Second, I would like to thank the Goon (on my Discord) who bought you a $10 account so you could step out of your safe space and into the real digital world where you have no powa.

Oh, FYI, Goons buy accounts for fresh meat all the time. Paying 10 bux doesn't make you a Goon. It makes you a dumb gently caress who got roped into posting at the one place where everyone eats their young, and for good measure, even the old ladies, during a slow week. See: MoMa

I am also happy that you were dumb (I told you to take your meds, right?) enough to post this regurgitated vomit that's devoid of any logic (yeah, yeah, I know, Shitizens are as dumb as a bag of strap-on dildos in the bargain bin at a strip mall; but I digress) - at all.




Here's the thing. You and your turd-brained poo poo gargling girlfriends, ARE the reason that we're here, and the reason that the entire community is polarized.

The fact that you - and your circle jerk buddies - are still singing this "Oh you!!" mantra, is testament to the fact that you're all a bunch of completely broken gently caress sticks, bereft of anything resembling decent human beings worthy of being in society, let alone among normal people.

If your excuse for behaving the way that you have for the past years is because one POSITIVELY INSANE, AUTISTIC & CRANKY OLD GAME DEV wrote a loving blog (like nobody ever did that before, you see), then it makes the most sense that you all continued to give money to a bona fide scam artist who has all but poo poo in an ice cooler and passed it around so that you all can get the experience of what the turd from the guy you all made a millionaire, smells like.

In July 2015, I wrote the infamous "July Blog". In it, I said the game as pitched couldn't be made because Chris Roberts had extended the scope beyond the capabilities of the tech, the team, and the money.

They responded (at the behest of Sandi Gardiner & Ben Lesnick, according to my sources) by lying about why they kicked out my account and refunded me.

We now know - without a doubt - that the only reason why a multi-millionaire corp, led by a hapless wannabe visionary who has busted every loving project/company he ever touched, would even bother to respond to what many at the time believed to be the rantings of a "jealous" developer, is if there was SOME fact to what was written.

I have spent almost THREE loving DECADES building massive and complex games in the genre. Every loving tech you could possibly think of putting in a space/planetary combat game, I've either developed, or prototyped. And there is NOTHING in Star Citizen that's remotely revolutionary, groundbreaking, or original. Sure, my games aren't popular, they're not blockbusters, and they don't cater to a large audience. But so loving what? Anyone who knows my history, knows that I never - ever - set out to do that, or I would have changed course. A group of people keep buying the games that I make, so I kept making them. Audience size and revenue are irrelevant if you can make enough money to pay your bills and develop the games you want to develop. That's what an indie is. That's who I am, always was, and always will be.

Heck, just for the sheer fun of it, I just spent two loving weeks working on and releasing (on Thanksgiving Day, no less) a patch for a game I loving released in 2008, and which sold less than 100 copies in the past quarter. Why? Because I loving can, and because for me, it's fun, and it's what I do. I don't need a financial incentive as the primary reason for making games.

You loving retards attacking me and my games, doesn't loving faze me one bit. It's certainly not going to make Star Citizen a better, let alone a released, game.



Unlike you single testicled nut jobs, I put my money where my mouth is by actually paying attorneys in order to seek accountability for myself and the backers.

And then, even as they over-played their hand, they took it one step further by accusing me of stalking and harassment, even though there was no basis in fact, let alone in law, for it. Once again, I paid attorneys to give Ortwin, the other part of the scam, the redress his incompetent rear end was dying for.

Then The Escapist ended up doing an article in which other sources pretty much confirmed everything that I had been saying. Again, Chris over-played his hand by writing a kindergarten level diatribe in which he mentioned me over 5 dozen times - despite the fact that I had NOTHING to do with The Escapist article (which didn't even mention me).

And during all this time, 2 of the 3 things (financial accounting, dev schedule, refunds for those who are) that I asked for in my 2015 legal action, and which CIG was fighting against, ended up happening anyway. Why? Because it was the right loving call, and I knew it from the start.

Aside from all that, I had said that without the tech, the team, the money (at least $150M, they couldn't possibly build the loving game. That was 2.5 loving years ago. So far, I made that claim at around $75M. It's now $165M and it's not even out of pre-Alpha. And all the experienced people have since left, leaving mostly incompetent yes-men who are either just pulling a pay check, or towing the line.



When in 2016 they ended up switching engines (I wrote a whole loving blog about why that was BAD, not good) - without saying a loving thing about it beforehand - I said it was a loving waste of time because there is NO ENGINE on the planet that could build THAT game, most of you degenerate latte-sipping drama junkies, continued to attack me, while trying to theory-craft your way off an iceberg - even as Chris Roberts and his gang of fuckups, continued to PROVE ME RIGHT.

I'm not even going to mention the fact that I said SQ42 wasn't coming out in 2016. Again, I got attacked. CIG went on the record that it was totally, definitely coming out - pledge moah.

Then it didn't.

And I said that twice (for 2016 and 2017) because that's what sources said.

Then, as if that wasn't bad enough, back in Q4/2016 when I said that sources told me 3.0 didn't loving exist when Chris said it did - again, I got incessantly attacked. I thought "Fine. gently caress 'em; they'll see soon enough". So I spent a whole loving year documenting The Road To 3.0 timeline because I knew that, as these things go, you dumb-rear end schoolyard bullies are keen on revisionist history.



At the height of the 3.0 frenzy, I again wrote that sources said the entire dev schedule unveiled in April 2017, was pure and utter bullshit, and didn't reflect the internal schedule. Again, you glue huffing pinheads attacked me. Then slowly and slowly, this turned out to be true; and to the extent that it wasn't even a month ago that items started disappearing from the schedule, even though they never even appeared (as fixed or otherwise) in the schedule. Now, with the latest, NONE of that is even in the schedule.

But wait! There's more!

Through this whole time, I kept writing that 3.0 wasn't even ready for Evocati, that sources said it needed at least 6 months, that any earlier release would be a loving disaster (which we are now witnessing), and that it was a ploy for the CitizenCon shindig etc. Ignoring the fact that it was over a month ago, it conveniently got released - ahead of a sale - with loving obvious bugs which were either 1) already reported or 2) not even logged, thus providing ample evidence that even the special needs Evocati coffee-mainlining turd heaps who kept pretending that everything was OK and covering for CIG, were busy stroking their yogurt encrusted boners, having been let into the sekret club, instead of playing the loving game and helping to fix it. Which, considering that it was a pile of unplayable poo poo (just as I'd written), makes sense because ain't nobody got time fo' dat.



As of today, the loving project is a dumpster fire, and is completely FUBAR. And we're not even talking about it being pre-Alpha; but the fact that 6 years + $165m later, they don't even have a loving CompSci project, let alone a vertical slice of EITHER game.

Any one of you boot-licking Trumpettes who would look at this loving schedule of promises, and think "Yeah, they're totally going to make that game" deserves to be fleeced of everything you have.

Since you are one of those broken-brained rear end-clowns, I have no loving reason to believe that you have fully divested yourself from the project, or you wouldn't be wishy-washy about it, let alone still making loving videos while acting all shocked as if you only just now discovered a dime size hole in your Strawberry flavored condom.

Like others who hide behind the confines of anonymity while taking potshots at people like me, somehow you think that we're just going to forget about all the poo poo that you peanut-basted fruitcakes have been doing this whole time. My one regret is that I wrote enough, with sufficient evidence, for you guys to get a refund. I would very much have liked for you all to go down with the ship in the impending final days that are now playing out.

Go gently caress yourself. You're all a bunch of...



ps: I found the evidence (1, 2) of your meltdown over the Amazon dev interview which I essentially killed. Again, unlike you guys, my version of reality is the real one.

pps: You are now on my block list as I have nothing further to say to you.

And furthermore

Beet Wagon
Oct 19, 2015





Colostomy Bag posted:

Unfortunately we won't know until our mod Beet plunks down 1K so he can stream the thing and ask for another refund.

Actually I'm gonna defer to our expert in the field of "Buying back in and refunding again" on this one, I just don't think I have the qualifications required.

Variable 5
Apr 17, 2007
We do these things not because they are easy, but because we thought they would be easy.
Grimey Drawer
Lol once again Derek Smart owns himself


I think the count is up to nineteen or twenty by now


Furious backpedal incoming?

peter gabriel
Nov 8, 2011

Hello Commandos
Today I went shopping for Christmas decorations with my son and he asked to know a bit more about robins as they were everywhere, so I told him they were Festive Murder Birds and they kill people who have been naughty and not nice. The shopping trip ended up with my chasing him around squawking and we bought nothing but almost died laughing :laugh:

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Daztek posted:

Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp

https://www.youtube.com/watch?v=50Xh4zTCa-8

:lol: :five:

Mr Fronts
Jan 31, 2016

Yo! The Mafia supports you. But don't tell no one. Spread the word.

SomethingJones posted:

So it turns out that you can only quantum jump to these specific waypoints after all, and then if you follow the 'glideslope' approach down to the base waypoint on the surface you shouldn't ever notice how they are just stitching a big texture onto a sphere. Procedural tech my arse.

I know nobody's said this before, but Derek Smart was right.


And witness the citizens flocking to defend the lovely mirrored planet:


"The thing is, that is just symmetrical assets laid out in a line. I suppose it could be improved, however, this is far from a mirrored planet. "

"I don't think the quality of the procedural tech has ever been a pivotal issue for the game. The game needed fully-navigable planets to make certain gameplay possible, and procedural generation unlocked this, but it doesn't need to be flawless." ** ALERT - FIDELITY QUESTIONED - SEND RE-EDUCATION SQUAD **

"You do know those aren't exact mirrors?"

"Well, i dont care for mirrored places and etc, as customer i want optimized game."

"To keep server oveheads down one must simply disable features."

"No, they have a "seam" running through them. That seam is symetrical and passes around the globe, kind of like the equator. But the moon is not mirrored."

"This 1 area that you happened upon by chance is not a game breaker."

"Delamar is not even a permanent addition to Stanton..."

"how dare a video game use repeated assets ect...lol, even ED and its barron rocky moons look the same,same assets,same stations everywhere,same looking system from the last ect... skyrim,elderscrolls...all these and most game ever made does exactly the same." ** ALERT - FIDELITY QUESTIONED - SEND RE-EDUCATION SQUAD **

"Gameplay wise those mountains would make for a really great area to hold an org vs org capture the flag style battle."

EmesiS
Feb 5, 2016

Colostomy Bag posted:

Filthy scum should be the phrase to use.

its pronounced TANE

MedicineHut
Feb 25, 2016

Sarsapariller posted:


The weirdest thing, to me, is the actual size of the moons. They're all really tiny, like just a few hundred km in size, and it seems like the only reason for that is that some moron decided to distinguish the game from Elite Dangerous by only having two flying speeds- quantum travel, and dogfighting speed. You have to fly around the planets at dogfighting speed where it takes literally 10-15 minutes to get anywhere, and if you use afterburners you'll run out of fuel in a couple of minutes. So instead they made all the moons super small but with earthlike atmosphere and gravity.The whole thing reeks of bad design decisions compounding each other.

tooterfish
Jul 13, 2013

Woah.

SCtrumpHaters
Oct 28, 2017

by Nyc_Tattoo
They made a whole new stats page with a fancy expensive website. But its still wrong with new jpgs

Brochure, sale page, ship matrix all disagree with eachother

thatguy
Feb 5, 2003
Does this look good? Is it too big? Should I give it a colored background instead of transparent so that the letters are less pixelated?

Spiderdrake
May 12, 2001



Aww, I wanna be a blocked buddy. That looks great.

SCtrumpHaters posted:

They made a whole new stats page with a fancy expensive website. But its still wrong with new jpgs

Brochure, sale page, ship matrix all disagree with eachother
Yeah it's poo poo like this that makes my brain start to ache. It's all this discordant chorus converging together with the only thing concise being the price.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM
It's crap because you didn't name it Block Party.

SCtrumpHaters
Oct 28, 2017

by Nyc_Tattoo

Spiderdrake posted:

Aww, I wanna be a blocked buddy. That looks great.
Yeah it's poo poo like this that makes my brain start to ache. It's all this discordant chorus converging together with the only thing concise being the price.

Thats another thing. For years now they always give a weeks notice about prices before sales. But to "avoid spoilers", seriously, they stopped doing that.

darkarchon
Feb 2, 2016

My name is a trolling word
Hello friends,

instead of fighting each other, let's rather have a look at space and be chill again:





TIA

Beet Wagon
Oct 19, 2015





thatguy posted:

Does this look good? Is it too big? Should I give it a colored background instead of transparent so that the letters are less pixelated?


hahaha that fuckin owns. I'm not qualified to give artistic advice, but I think the size is fine and it's funny

FailureToReport
Nov 25, 2017

Warlord in training

alf_pogs posted:

what other games are you playing FTR? enough about the musty old antics of roberts and co

A little bit of everything honestly. The last few months have mostly been WoW / Destiny 2 / Elite Dangerous / Ark: Survival Evolved

SomethingJones
Mar 6, 2016

<3

FailureToReport posted:

drat, around what part did it give it away since you listened to it audio only, I'd genuinely like to know.

That video was genius - and 100% transcription proof

Fair play!

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Daztek posted:

Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp

https://www.youtube.com/watch?v=50Xh4zTCa-8



Well played.

SomethingJones
Mar 6, 2016

<3

Sarsapariller posted:

I find this particular criticism really weird, having spent several hours now flying around said spheres. Like, what is it that procedural tech should entail?

Procedural tech involves having a procedure containing a subset of algorithms that generate the object in real time.

CIG's planet is a traditional object that exists all at once. Pre-made using traditional methods and tools.

Both methods have advantages and disadvantages that are well known and well documented - but the point I'm making is that CIG are not using procedural generation despite them throwing 'procedural tech' around in order to sell more ships.

peter gabriel
Nov 8, 2011

Hello Commandos

SomethingJones posted:

Procedural tech involves having a procedure containing a subset of algorithms that generate the object in real time.

CIG's planet is a traditional object that exists all at once. Pre-made using traditional methods and tools.

Both methods have advantages and disadvantages that are well known and well documented - but the point I'm making is that CIG are not using procedural generation despite them throwing 'procedural tech' around in order to sell more ships.

So how will this impact the size of the (please humour me) finished game with the 100 systems and the fidelity and what not?

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://www.youtube.com/watch?v=fgkMxk8_mT0&t=747s

:gary:

FailureToReport
Nov 25, 2017

Warlord in training

AP posted:



Well played.

Thank you, thank you.




I honestly thought I was to obvious about it to get anyone, but I guess not.

Raskolnikov
Nov 25, 2003

Derek you're a pedantic sack of poo poo, please block me here like you banned me from your discord you giant babby.

:pray: please I need that tag

Amarcarts
Feb 21, 2007

This looks a lot like suffering.
It's a little thing but I wanted to point out that the ECG rhythm in the lower left corner of the HUD has very low fidelity. Normal Sinus Rhythm on a monitor has a distinct set of waves:

trucutru
Jul 9, 2003

by Fluffdaddy

SomethingJones posted:

Procedural tech involves having a procedure containing a subset of algorithms that generate the object in real time.

CIG's planet is a traditional object that exists all at once. Pre-made using traditional methods and tools.

Both methods have advantages and disadvantages that are well known and well documented - but the point I'm making is that CIG are not using procedural generation despite them throwing 'procedural tech' around in order to sell more ships.

They are using procedural tech, just a lovely hybrid approach that is closer to Diablo2's (placing hand-made stuff based on procedural rules) than Elite's.

The proof is in that dumb seam at their planet. If they were doing everything by hand they would have never made something as obvious.

1) Make planet with heightmap (either a specific heightmap or a procedurally-made one).
2) Procedurally place assets
3) You now have the most advanced progen in all history!
4) Hand-place specific stuff.

It's just that, obviously, both their algorithms and the amount and quality of their assets are lacking. With their approach they'll have to build tens of thousands of assets, per different planet-type/biome, to get a really nice result. So the art team has their work guaranteed for years.

SomethingJones
Mar 6, 2016

<3

peter gabriel posted:

So how will this impact the size of the (please humour me) finished game with the 100 systems and the fidelity and what not?

Well lets just say you'll need about schfifty five of those Intel SSDs to store all those fidelities, but that's ok because you'll only have to buy one about every 18 months when each new planet slithers out of the CIG planetary pipeline like a half rotted turd

FailureToReport
Nov 25, 2017

Warlord in training

trucutru posted:

With their approach they'll have to build tens of thousands of assets, per different planet-type/biome, to get a really nice result. So the art team has their work guaranteed for years.


Over a hundred of high fidelity systems at launch, for sure!



When the "incorrect" rumor of them scaling back to 10-15 systems at launch started circulating I was actually impressed that they realized what they had promised wasn't realistic, then when rabid fans told me that wasn't the case and it was still over a hundred I was right back to wondering how they were ever going to pull it off before 1/2 their backers died of old age.

tak
Jan 31, 2003

lol demowned
Grimey Drawer

Daztek posted:

Well, that didn't last long, CIG released a patch and FTR is firmly back in the Star Citizen camp

https://www.youtube.com/watch?v=50Xh4zTCa-8

Can confirm, I've played this for quite a few hours and it's a lot of fun.

It's amazing in VR too--I never thought they'd pull that off so soon

Well done CIG

SomethingJones
Mar 6, 2016

<3

trucutru posted:

They are using procedural tech, just a lovely hybrid approach that is closer to Diablo2's (placing hand-made stuff based on procedural rules) than Elite's.

The proof is in that dumb seam at their planet. If they were doing everything by hand they would have never made something as obvious.

1) Make planet with heightmap (either a specific heightmap or a procedurally-made one).
2) Procedurally place assets
3) You now have the most advanced progen in all history!
4) Hand-place specific stuff.

It's just that, obviously, both their algorithms and the amount and quality of their assets are lacking. With their approach they'll have to build tens of thousands of assets, per different planet-type/biome, to get a really nice result. So the art team has their work guaranteed for years.

I don't think they're even doing that, I think it's all pre-fab pre-made and the engine just hosed up what it's pulling in or something's corrupted somewhere

But I'll have to concede the point because I don't know wtf I'm talking about.

Pantsbird
Nov 12, 2017

by Lowtax

Amarcarts posted:

It's a little thing but I wanted to point out that the ECG rhythm in the lower left corner of the HUD has very low fidelity. Normal Sinus Rhythm on a monitor has a distinct set of waves:



I'm concerned the commando's heart rate doesn't change when he's shot or dumped into vacuum.



Gerome, Gerome, metronome.




SomethingJones posted:

I don't think they're even doing that, I think it's all pre-fab pre-made and the engine just hosed up what it's pulling in or something's corrupted somewhere

But I'll have to concede the point because I don't know wtf I'm talking about.

I think they mentioned once that the global heightmaps for the planets/moons are made of 2 artist-created maps layered over each other. That's why some features appear mirrored and others (like the Skyrim crater) do not.

The small-scale hills and valleys are procedurally generated.

Pantsbird fucked around with this message at 00:53 on Nov 27, 2017

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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Amarcarts posted:

It's a little thing but I wanted to point out that the ECG rhythm in the lower left corner of the HUD has very low fidelity. Normal Sinus Rhythm on a monitor has a distinct set of waves:



If Roberts spots this it will delay the game another 2 years.

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