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http://store.steampowered.com/app/722060/Dominions_5__Warriors_of_the_Faith/
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# ? Nov 27, 2017 12:16 |
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# ? May 10, 2024 08:24 |
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Crashes as soon as I choose a map on my crapple mac
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# ? Nov 27, 2017 12:23 |
ivy posted:Crashes as soon as I choose a map on my crapple mac
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# ? Nov 27, 2017 13:17 |
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Well, poo poo. Still 5 hours until I'm done with Work.
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# ? Nov 27, 2017 13:49 |
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drat, they amped the soundtrack up quite a bit.
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# ? Nov 27, 2017 14:25 |
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Good end That's what happens when you play with cataclysm mode and the horrors destroy all the thrones.
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# ? Nov 27, 2017 14:43 |
That is why you don't kill off all of the dragons folks.
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# ? Nov 27, 2017 14:46 |
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There will be some epic catalysm games, where the two leading nations reluctantly put aside their differences to fight off the horrors, then one of them backstabs the other, but overestimates their power and the world ends up being conquered by horrors anyway.
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# ? Nov 27, 2017 15:25 |
Incidentally if you run the game without thrones on as a conquer all game with cataclysm, you can pretty much just have a NewGame+ Dominions Experience where on a certain turn unrest will start to rise, AC will go up, and commanders will be marked and, eventually, eaten (including indeps)
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# ? Nov 27, 2017 15:29 |
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I... I bought it. It's my first Dominions. Now I can learn how to die horribly in multiplayer. I wonder if the manual is worth reading this time or very wrong. Edit: What's the best way to learn? One AI game to figure out the actual commands and then dive straight into MP? Prism fucked around with this message at 15:39 on Nov 27, 2017 |
# ? Nov 27, 2017 15:33 |
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Culka posted:Good end That's what regularly happens to the world in the pen-and-paper RPG Earthdawn! I love it!
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# ? Nov 27, 2017 15:35 |
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Prism posted:I... I bought it. It's my first Dominions. I would play 4-5 games against AI before MP, but that's me. You have to understand that MP games are long as hell, so it isn't like a FPS where you can play a few rounds to learn as you play.
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# ? Nov 27, 2017 15:45 |
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i dunno if it's an intended nerf or not but lanka's prophet doesn't get free undead leadership anymore which makes expanding with them kind of annoying.
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# ? Nov 27, 2017 15:46 |
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Turin Turambar posted:I would play 4-5 games against AI before MP, but that's me. You have to understand that MP games are long as hell, so it isn't like a FPS where you can play a few rounds to learn as you play. I do indeed understand that MP games are long as hell; I just expect to lose any I'm in early on. I'll start up a single-player game tonight. I'm sure nothing will go wrong.
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# ? Nov 27, 2017 15:48 |
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be sure to do noting but build niefel jarls for the first 20 turns
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# ? Nov 27, 2017 15:52 |
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Prism posted:I do indeed understand that MP games are long as hell; I just expect to lose any I'm in early on. Of course, given how slow are usually MP games (1 turn per 48 hours, for example), you can well play SP between MP turns and learn that way. Turin Turambar fucked around with this message at 16:55 on Nov 27, 2017 |
# ? Nov 27, 2017 16:08 |
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Turin Turambar posted:Of course, given how slow are usually MP games (1 turn per 48 hours, for example), you can well play SP between SP turns and learn that way. sure but, you have to make a whole lot of decisions before the game starts and if you gently caress around in single player for 4 hours between turn 1 and turn 2 of a mp game you will probably want to kill yourself for making such an insanely bad pretender
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# ? Nov 27, 2017 16:22 |
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violent sex idiot posted:sure but, you have to make a whole lot of decisions before the game starts and if you gently caress around in single player for 4 hours between turn 1 and turn 2 of a mp game you will probably want to kill yourself for making such an insanely bad pretender That's going to happen anyway. The manual isn't complete yet, either (lol), and doesn't include stuff like 'a section on what each nation does', though you better believe it has a section on what inspired them to make every nation. edit: No, it does have them... scattered in the other pages as footers. Immediately between the sections on how the RNG works and Interface is the description of Ragha, for instance. Is there a list of nations and their general gimmick sitting around anywhere, even for Dom4? Most of them will be the same in concept if not in execution, I assume. double edit: lol the manual's title is Microsoft Word - Dom5_manual.doc. I think I'll look for info elsewhere. Suggestions welcome. vvvvv: not well. Prism fucked around with this message at 16:39 on Nov 27, 2017 |
# ? Nov 27, 2017 16:28 |
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Prism posted:I... I bought it. It's my first Dominions. There was a collaborative project to rewrite the manual for the new version. Guess how well that worked.
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# ? Nov 27, 2017 16:36 |
It's probably called what it's called because it's a work in progress by IW, idk though
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# ? Nov 27, 2017 16:51 |
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jBrereton posted:It's probably called what it's called because it's a work in progress by IW, idk though Oh, I know, it's just funny. I have other reasons to look elsewhere for info, mostly because the info I want is not in the manual.
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# ? Nov 27, 2017 17:06 |
What info would you specifically like? There is an FAQ on steam but it's fairly useless atm.
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# ? Nov 27, 2017 17:08 |
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Have we got a Steam group for this?
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# ? Nov 27, 2017 17:14 |
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jBrereton posted:What info would you specifically like? A brief description of each nation would be nice so I know what I'm jumping into. It doesn't have to be extensive. Something like 'Early Age Caelum: Zoroastrian winged humanoids. Lots of lightning magic and flying infantry, but expensive and fragile.' (I don't know if that is accurate, I pulled it out of my rear end out of a half-remembered description of Caelum.) Instead, the description of Caelum I have reads Manual posted:Caelum was originally a purely fictional nation of winged humanoids living atop the coldest mountain peaks. Later development has gifted them with Zoroastrian traits. The background of the Bandar Log and the Eagle Kings made the early Caelian history self-evident and a lot more interesting. The Yazatas, and the Spentas in particular, are Zoroastrian in origin, but the Caelian society at large is not. which doesn't really tell me much about them in the game.
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# ? Nov 27, 2017 17:15 |
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Could have sworn that I heard there was a way to move multiple commanders on the formation planning map at once.
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# ? Nov 27, 2017 17:20 |
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GreyjoyBastard posted:Could have sworn that I heard there was a way to move multiple commanders on the formation planning map at once. What there is a way to select any commander / suqad in the formation planning map, with right click, without the need to go back to the previous Army Setup screen.
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# ? Nov 27, 2017 17:25 |
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Turin Turambar posted:What there is a way to select any commander / suqad in the formation planning map, with right click, without the need to go back to the previous Army Setup screen. that's definitely an improvement I was hoping there was a way to tell all my sauromancers to reposition in a giant blob at once though
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# ? Nov 27, 2017 17:31 |
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I wish you could see the units before committing to which army you're choosing. You should also be able to go back and look at the units as you're creating your pretender god.
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# ? Nov 27, 2017 17:38 |
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Jalumibnkrayal posted:I wish you could see the units before committing to which army you're choosing. You should also be able to go back and look at the units as you're creating your pretender god. At least now the units appear when you select a nation, before you had to do test games or look on Internet (Dom4 Inspector)
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# ? Nov 27, 2017 17:44 |
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Jalumibnkrayal posted:I wish you could see the units before committing to which army you're choosing. You should also be able to go back and look at the units as you're creating your pretender god. Assuming you're talking about Dom5 you can do the latter at least. Not in 4 though.
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# ? Nov 27, 2017 17:47 |
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What determines whether you can build a non-garbage fort in a province? edit oh I see, you can upgrade it after building
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# ? Nov 27, 2017 17:49 |
Anyone else having an issue launching dom5 on a mac?
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# ? Nov 27, 2017 17:51 |
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Absum posted:Assuming you're talking about Dom5 you can do the latter at least. Oh nice. I missed that somehow.
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# ? Nov 27, 2017 17:52 |
Prism posted:A brief description of each nation would be nice so I know what I'm jumping into Arco - Greeks, in communions Ermor - it's rome, fire, death and astral Ulm - conans, earth Marv - gauls, earth + astral Sauro - scythians, death magic, can blood sac but priests are shite TC - spring + autumn china. Mages variable. Machaka - animals + tribal troops. Good at death, fire, and earth, some nature. Mictlan - aztecs. Superseded somewhat by xibalba. Abysia - lava guys Caelum - flying air mages Ctis - egypt, but it's lizards. Death magic mostly. Pangaea - tryhard centaur faction. Like forests. Earth, Nature, Blood, Water, steals/assassinates enemy mages. Agartha - cave goons. Good at busting forts. TNN - celtic elves. Cast spells slower but less fatigue. Fomoria - wonky giants + elves. Good as heck. Lots of air + death, can sail. Vanheim - elves. Really good sacreds. Research not good before quills. Helheim - as above but the sacreds are more expensive but cav/fliers. Has death magic. Niefelheim - giants. Like the cold. Not heat. Some Astral. Skrattir are guys, then werewolves, then a wolf. Rus - ulms but russian, and in a forest. Get extra wizards in a cave for some reason. Kailasa - virtuous monkey faction. Also divine beings with innate awe but little armour in the main. Lanka - perfidious monkey faction. Also demons and the undead, which they can raise with their national priests. Yomi - demon faction. Bad research output due to bad forts + poor income. Needs help. Hinnom - giants that are very good at one kind of magic. Put them in a province by themselves so they can eat it to 0 people in peace. Comedy giant donkey chariots. Ur - not quite giants. Not fond of hats. Make sure to get a king + queen of the city. Lots of out of cap recruitment, including underwater. Losing your god is p much fine with these guys. Berytos - hinnom but pathetic humans instead of giants. Theoretically good late, typically run over because they're theoretically good late, but humans. Xibalba - bat faction that's really good even after changes to flying alpha strikes. Access to p much all magic, cheaply. Access to more bats in forests and so on. Atlantis - underwater faction that cannot buy a mage on land and is bad vs magic resist spells. Avoid. R'lyeh - underwater faction that cannot get a mage onto land because they can't make an amulet of the fish. Avoid. Pelagia - Mermen. Basically acceptable and almost a good faction for humans but tragically an UW faction. Avoid. Oceania - Pan but UW, with a slimmer roster, and worse. Avoid. Therodos - Ghosts, underwater. Can make a mage on land. Sacreds dance so much they can't form a formation right. Avoid.
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# ? Nov 27, 2017 17:52 |
Someone who is not me cannibalize this thread and make a new one for dom5.
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# ? Nov 27, 2017 18:00 |
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drat the new music sounds loving terrible. It's like someone is playing it to me through a pair of broken $1 headphones.
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# ? Nov 27, 2017 18:02 |
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Pretty much exactly what I'm looking for. I can see a couple I want to try out immediately. Thank you! Is EA the most common age used in MP games?
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# ? Nov 27, 2017 18:05 |
Prism posted:Pretty much exactly what I'm looking for. I can see a couple I want to try out immediately. Thank you! e: MA: Arco - Greeks, in communions Ermor - Skeletons. Kill pop, a lot. Usually banned. Sceleria - Skeletons but also people. Sometimes tolerated. Pythium - Byzantium but with lightning magic (not historical) Marignon - Spanish Inqusition Ulm - Armoured guys. Lot of earth + something else magic. Mostly fire. Not big on sacreds. TC - Three Kingdoms china. Lot of nerds in a communion. Machaka - Spiders + tribal troops. Pretty bad. Lot of nature magic with fire and earth and death. Mictlan - Aztecs. Actually better than Xibalba this era. Abysia - Lava guys but they send horrors now. Caelum - Flying air mages but they can't make a fort if it's warm. Ctis - Tryhard egypt faction. Makes people very ill to invade and has an income boost. Pangaea - Tryhard centaur faction. Like forests. Earth, Nature, Blood, Water, steals/assassinates enemy mages. Asphodel - Undead Centaur faction that runs out of centaur recruitment points really fast + is thus quite bad. Agartha - Cave goons but also people. Have animé figurines now (less dangerous since they can't regen in dom 5). Man - It's Britain. Longbows, witches (but not the death magic sort). Eriu - It's Ireland. Tiny unit roster. Mediocre if annoying to fight. Vanheim - It's p much Helheim from before but now their horses are white. Jotunheim - Moose. Skrattir are guys, then werewolves, then a wolf still. Vanarus - Like Vanheim but with more magic and worse sacreds. About a billion slavic folklore summons. Bandar Log - monkey faction that can be virtuous or perfidious depending on if you give your god Blood. Tends towards perfidy. Shinuyama - Goblins. Pretty bad in general. Ashdod - Giants. Sacreds are hench. Really good undead commanders/mages called Ditanim. Alright. Uruk - Not quite giants. They like hats now. Their temples are a bit expensive but their basic fort is 750 gold for 2 com points (nice). Nazca - Extremely unionised Mayan priest faction. Some of it flies. They have expensive royals of low value but great splendour, like here (the UK). Xibalba - Atrocious frog faction that hides a bat faction underneath. Not many demons. Atlantis - underwater faction that can now get a mage on land and has a cheaper mage UW than in dom 4. Avoid. R'lyeh - Illithid faction. Avoid. Pelagia - Mermen. Basically acceptable and almost a good faction, for humans, but tragically an UW faction. Avoid. Oceania - Pan but UW, with a slimmer roster, and worse. Avoid. jBrereton fucked around with this message at 18:19 on Nov 27, 2017 |
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# ? Nov 27, 2017 18:06 |
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jBrereton posted:Certainly used to be. Any particular reason? Increased magic, better nation designs?
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# ? Nov 27, 2017 18:10 |
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# ? May 10, 2024 08:24 |
Prism posted:Any particular reason? Increased magic, better nation designs? EA enables memebless by nature of the extremely powerful sacreds that are prevalent there.
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# ? Nov 27, 2017 18:17 |