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Thanks to my ridiculous FFX pull and fully kitted out Tidus (minus LMR) I was able to beat my first magicite yesterday, and beat him again tonight. I have mostly no idea what equipping magicite does but now I've got Living Flame and some Dragons that might give me attack boost 1? I guess I'll be farming Living Flame for a long time because I don't have much in the way of absurd fire relics to take on the Ice magicite.
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# ? Nov 28, 2017 05:44 |
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# ? May 25, 2024 10:41 |
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ABILITY UPDATE IN TWO HOURS
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# ? Nov 28, 2017 05:51 |
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phoenix downer would be a bird drug ha ha ha
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# ? Nov 28, 2017 06:00 |
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manufacted methicite lol
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# ? Nov 28, 2017 06:07 |
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The 5* mote distribution is kinda terrible. There are so many different mote types you get for physical but for some reason multiple roles all fall under "caster" and share those limited motes. For physical it feels like the ideal dives are: -Double Casters -Who have top tier SBs -Which you also have For me that's only Tidus who I already dove. Now I'm getting to the stage of like, I guess I can dive Tifa who I only use for a single materia battle, or the Ninjas who I don't have SBs for and who need piles of orbs PneumonicBook posted:Thanks to my ridiculous FFX pull and fully kitted out Tidus (minus LMR) I was able to beat my first magicite yesterday, and beat him again tonight. I have mostly no idea what equipping magicite does but now I've got Living Flame and some Dragons that might give me attack boost 1? I guess I'll be farming Living Flame for a long time because I don't have much in the way of absurd fire relics to take on the Ice magicite. They have abilities that give your party overall stat boosts/damage boosts. Some of them can be really good. Usually farming the fire magicite gives you a lot of abilities that help you on the ice one so yeah that's basically what to do. For ice magicite a tleast there are a couple of things that really help: 1) Fire Magic is pretty good, even without relics 2) He does a lot of damage, if you have a damage reflect shield and 2 healers that will outdamage most fire relics
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# ? Nov 28, 2017 08:11 |
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has anyone ever had their magicites get reset to blank on their Saved Parties? Twice in the last 3 days I've seen my party 1 slot lose its saved magicites, when I know for a fact I didn't re-save it with them gone. None of the other quick slots were affected.
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# ? Nov 28, 2017 08:51 |
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Shock Trooper posted:has anyone ever had their magicites get reset to blank on their Saved Parties? Twice in the last 3 days I've seen my party 1 slot lose its saved magicites, when I know for a fact I didn't re-save it with them gone. None of the other quick slots were affected.
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# ? Nov 28, 2017 09:04 |
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Expected Patch Notes: Upcoming ability buffs
Abilities with elements attached generally will give 1% less (2% less at 5-star and 6-star), and fast-casting abilities will give 1% less at 5-star and 6-star. Details on specific abilities below. Names in quotes are abilities not yet in global. (Data from Enlir https://redd.it/6mhxb7) Black Magic Shock Trooper posted:has anyone ever had their magicites get reset to blank on their Saved Parties? Twice in the last 3 days I've seen my party 1 slot lose its saved magicites, when I know for a fact I didn't re-save it with them gone. None of the other quick slots were affected. Yeah constantly. I thought maybe I fused one away. THE AWESOME GHOST fucked around with this message at 09:26 on Nov 28, 2017 |
# ? Nov 28, 2017 09:21 |
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NGDBSS posted:Does this have anything to do with multiplayer? You can't take magicites into a multiplayer fight regardless of mode, and if you look at the parties available from your favorites they will have any saved magicites blanked out. Maybe that's what happened, when I got lazy and used my party 1 slot (which is generally whatever new characters I'm leveling) to do the 80/120 battles. I don't remember re-saving afterwards though. Oh well, thanks!
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# ? Nov 28, 2017 09:48 |
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Global datamining goes up to the looming Onion Knight USB event: Schedule seems to be FFTA -> FFIX -> FFXII -> FFXIII-2 -> VI -> III I, XIII, and XIV torments are translated The Girls Wardrobe event is also translated Meia and Dimensions 2 remain untranslated, as well as the Record Missions; however, some of the Record Mission relics have been translated. Yuffie's BSB2 and LMR, Kimahri's USB, and Warrior of Light's LMR Garland's OSB from Mobius, too. In addition, while the banner headers themselves have not been translated, all the Super Fest relics ON the banners have been. Seems like they'll be cobbling together a fest for the rest of us. Edit: Well then.
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# ? Nov 28, 2017 13:08 |
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Zidane appreciates this Dash & Slash buff.
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# ? Nov 28, 2017 14:31 |
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I found one translation gem already. St Cross. "...and cast Esuna and a large amount of Regen to the user."
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# ? Nov 28, 2017 15:00 |
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I thought the daily dungeon rework supposed to be in this update. Is there an ETA for that?
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# ? Nov 28, 2017 15:12 |
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December 18th
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# ? Nov 28, 2017 15:50 |
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All the code is in place though, so it shouldn’t need another big maintenance to get it running - maybe a small one at most.
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# ? Nov 28, 2017 15:59 |
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Seems that a few forgotten 5* skills are pretty attractive to craft now, mainly Flare and Flare Strike, especially if you've got some dual-casters and some extra Fire and Non-Elemental orbs around. Odin looks kinda neat but Dark Orbs
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# ? Nov 28, 2017 18:20 |
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Flare and Flare Strike are definite standouts. While they aren't immediately superstars, we're moving towards an age of endgame fights having omniresists so good non-elemental options will be more and more valuable. Odin is nifty for the dualbreak but he falls behind other 5* summons enough that he's not worth making and honing just for that utility. Some Other Standouts: Meteor was already good for AoE fights and is even better to have around now. Barrage is is also competitive with Full Charge now, it's still less potency but it doesn't require either a long casttime or an ability slot for Chainstarter to be useful. It's brought down a bit by being random target though. Dash & Slash was already good but is even better now with 4 hits, for any wind thieves you got stuff for. This is a big boon for Zidane USB owners. Holy is the same potency but got changed to 4 hits, making it infinitely less prone to damage capping. Especially good since we're moving towards an era of offensive white mage options. Ultra Cure is down to the same cast time as other heals, so you aren't healing slower for using it anymore.
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# ? Nov 28, 2017 18:31 |
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I'm glad I can make Y'shtola the damage dealer she was always meant to be now.
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# ? Nov 28, 2017 19:06 |
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Interceptor woofs on Shadow's USB and woofs when doing the follow up ninja attacks now Best patch DeNA
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# ? Nov 28, 2017 19:24 |
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Well well well, look who feels really smart for keeping his R3 Flare and Meteor around all this time. And my R5 Ultra Cure is now just my new default heal. of course now I need to figure out what the next priority for honing abilities is going to be. Are there any new must-haves from either the patch, or the new abilities that were released over the past few months?
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# ? Nov 28, 2017 20:22 |
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It's nice to hear the Flare and Flare Strike might become relevant again. My Vivi and Squall are already dived and well-equipped to take advantage of either ability. I'll probably craft copies of them and keep them at R1 until we get to a point where omniresists actually start causing me trouble. For now, I don't think anyone needs to make a major orb investment in either ability.
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# ? Nov 28, 2017 20:26 |
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r3 meteor has always been pretty good for generic aoe damage flare/flare strike however... e: where do i find stamina potions to buy? Snazzy Frocks fucked around with this message at 20:37 on Nov 28, 2017 |
# ? Nov 28, 2017 20:34 |
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Snazzy Frocks posted:r3 meteor has always been pretty good for generic aoe damage In the Gyshal shop tomorrow. They go live the 29th.
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# ? Nov 28, 2017 20:49 |
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YoshiOfYellow posted:Flare and Flare Strike are definite standouts. While they aren't immediately superstars, we're moving towards an age of endgame fights having omniresists so good non-elemental options will be more and more valuable. Flare Strike is mostly hard to find a great user for, since Spellblade's niche has become hitting elemental weakness and Omega Drive is still top of the physical damage mountain. It's rare to find a dedicated Spellblade user whose USB/BSB/Legend Dive doesn't explicitly want a certain element. Celes wants to stick to hitting weakness to build her gauge up, Squall wants his BSB2 commands for raw DPS, Bartz needs elements for his chaser, Orlandeau prefers to stick to Knight/Darkness skills, Cloud likewise wants to stick to Combat (and in turn Omega Drive) for his DPS. That leaves Reks, Paine, Scott, Steiner, and Delita. Of those, how many people do you know are talking about using Reks, Scott, or Delita? (Well, aside from the people who have Delita as a waifu.) Squall might be a good user if you just have his USB and Legend Dive, but he kind of falls into mediocrity without his BSB2, himself. Flare Strike will always be "good" and not "great", though thankfully it will never be "godawful" again like it was yesterday. EDIT: Uncle Ulty posted:of course now I need to figure out what the next priority for honing abilities is going to be. Are there any new must-haves from either the patch, or the new abilities that were released over the past few months? It depends on what you already have and/or what characters you want to raise (due to playing favorites or getting a good relic for them). If you have a Samurai, Hailstorm has changed from "good buffing move" to "solid DPS that also happens to be a good self-buff". If you're running a monk, Fires Within has almost entirely obsoleted Blazing Rush, no more than a month after the latter was released. It does better damage, self-heals, and has the same number of hits (so same theoretical damage cap). Spellblades and Ninjas haven't had their priority changed, but their good stuff just got better. For Thieves - especially thieves that get enwind or a wind imperil (HI ZIDANE) - Dash & Slash has overtaken Thief's Revenge in power if you're using a dagger (though it still has one less hit, so caps damage earlier). The Sharpshooter 5* skills have gotten even stronger and are actually better than the equivalent 5* Spellblade skills in all circumstances where you don't explicitly need a Spellblade skill (mostly Record/Legend Dives and USB effects). KataraniSword fucked around with this message at 22:02 on Nov 28, 2017 |
# ? Nov 28, 2017 21:49 |
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KataraniSword posted:The Sharpshooter 5* skills have gotten even stronger and are actually better than the equivalent 5* Spellblade skills in all circumstances where you don't explicitly need a Spellblade skill (mostly Record/Legend Dives and USB effects). Yeah, Bartz was the dps I was investing in until I pulled a Tidus USB and my jaw just dropped at how much he outclassed the guy. Still, it means I have two good DPS now, Bartz has more variety, and he's no slacker all the same. I like the change because it makes me feel less obligated to use Cloud's USB. It's still a huge damage buff, but when I'm not capping my attacks anyway I'm just missing out on the crits rather than any potential overflow on top of that, so I can slot in a Shout or whatever if I feel it fits the situation (easy hastega for example).
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# ? Nov 28, 2017 23:53 |
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Bruceski posted:Yeah, Bartz was the dps I was investing in until I pulled a Tidus USB and my jaw just dropped at how much he outclassed the guy. Still, it means I have two good DPS now, Bartz has more variety, and he's no slacker all the same. Yeah, that's a large part of what the ability buff was meant to fix, along with the reliance on SBs as a whole. SBs are still super important, mind you, especially for healers and support, but now the game balance is shifting back towards the eternal orb/crystal grind. Just in time for the new dailies!
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# ? Nov 29, 2017 00:06 |
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KataraniSword posted:Flare Strike is mostly hard to find a great user for, since Spellblade's niche has become hitting elemental weakness and Omega Drive is still top of the physical damage mountain. It's rare to find a dedicated Spellblade user whose USB/BSB/Legend Dive doesn't explicitly want a certain element. Celes wants to stick to hitting weakness to build her gauge up, Squall wants his BSB2 commands for raw DPS, Bartz needs elements for his chaser, Orlandeau prefers to stick to Knight/Darkness skills, Cloud likewise wants to stick to Combat (and in turn Omega Drive) for his DPS. Reks and Delita are both actually the best candidates for Flare Strike. They both have dives that buff spellblade damage with no preference to any element and they both have identical LMs: Spellblade Damage & Doublecast Spellblade. As far as SBs go, Reks BSB is ATK/DEF 30% + Haste on entry and has a 25% ST Heal attached to the C2. Delita's USB does bonus damage if it hits a weakness but otherwise similarly doesn't limit him to an element. So if you got tools for either of them you have a best case scenario for making the most of Flare Strike. Hitting an appropriate weakness with an elemental quadstrike will still do better damage but if we're talking omniresist bosses here these two dudes will perform.
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# ? Nov 29, 2017 00:27 |
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Squall also gets straight +spellblade damage in his legend dive, so he's also a great candidate for using Flare Strike. Granted, you've probably dived him because you have his BSB2, but in omniresist content I'm not sure how much better the non-elemental aspect of his commands would do in comparison to simply spamming Flare Strike (and thus saving you time with the long setup his BSB2 requires).
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# ? Nov 29, 2017 00:40 |
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KataraniSword posted:Scott, Steiner, You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try! So Flare Strike, you take your 35% doublecast chance, minus Omega Strike's damage cap break chance and you got an 8 1/3 chance of winning at Magicite. But then you take Omega Drive's 75% chance of breaking the damage cap, if they was to go one on one, and then add 66 2/3 per cents, it's got 141 2/3 chance of winning at Magicite. See Delita, the numbers don't lie, and they spell disaster for you at Magicite.
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# ? Nov 29, 2017 00:59 |
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Cape Cod Crab Chip posted:You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try! Oh my god, I have had this exact same joke in my head all day after reading that.
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# ? Nov 29, 2017 01:08 |
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We really need an ability named Nitro Thunder or something.
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# ? Nov 29, 2017 01:14 |
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Cape Cod Crab Chip posted:You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try!
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# ? Nov 29, 2017 01:15 |
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Cape Cod Crab Chip posted:You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try! I realized how I'd set it up after the fact and I'm glad someone else capitalized. EDIT: paperwind posted:Squall also gets straight +spellblade damage in his legend dive, so he's also a great candidate for using Flare Strike. Granted, you've probably dived him because you have his BSB2, but in omniresist content I'm not sure how much better the non-elemental aspect of his commands would do in comparison to simply spamming Flare Strike (and thus saving you time with the long setup his BSB2 requires). Lowen Roar after a single Draw & Junction is 5x0.89, which puts it slightly ahead of Flare Strike (5x0.8) if hitting non-element, but Draw & Junction is terrible (2x0.4, so it's weaker than a default autoattack), so we'll have to run move efficiency calculations there. Assuming no dualcasts and four turns in the span of a burst, you do a grand total of (0.8 + 4.45 + 4.45 + 4.45) = 14.15x with D&J>3x Lowen. Assuming the same with 2x D&J -> 2x Lowen, you do (0.8 + 0.8 + 6.3 + 6.3) = 14.2x Assuming the same with Flare Strike you do (4 * 4) = 16x. If you get lucky and get a dualcast on your first command in each of these cases, those numbers change, of course. D&J>3x Lowen with first dualcast: (0.8 + 0.8 + 6.3 + 6.3 + 6.3) = 20.5x 2x D&J>2x Lowen with first dualcast: (0.8 + 0.8 + 0.8 + 8.75 + 8.75) = 19.9x 4x Flare Strike with first dualcast: (5 * 4) = 20x tl;dr: Flare Strike is marginally better than his BSB2 in all but the most optimal of cases just because Draw & Junction is such poo poo, but when you factor in the boosted critical rate it's not a significant enough increase to warrant burning a bunch of orbs on. Use it if you have it, don't stress if you don't. However, this is only in circumstances where the Non-Elemental option is chosen. Against anything with 50% or less resistance to ice, Enice will boost ice to be the stronger option with even a single piece of +element gear. KataraniSword fucked around with this message at 01:44 on Nov 29, 2017 |
# ? Nov 29, 2017 01:18 |
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Cape Cod Crab Chip posted:You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try! goddamn dude well done
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# ? Nov 29, 2017 02:09 |
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Cape Cod Crab Chip posted:You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try! This is the best post in the entire thread.
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# ? Nov 29, 2017 02:34 |
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realpost: how useful is Barrage now against single targets? Is it going to dethrone anything?
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# ? Nov 29, 2017 02:52 |
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recently came back to the game after about a 6 month break, is there good stuff on that XV banner that makes it worth a pull? or should i be holding on for that ffta banner + whatever december fest?
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# ? Nov 29, 2017 03:07 |
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Barrage is wonderful as filler to replace lifesiphon or something on your way to using a usb or bsb or something. It's ~50% of the sb gauge gain, but 222% of the damage, so you gotta weigh if you need more initial damage, or faster progress to your sb.
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# ? Nov 29, 2017 03:09 |
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barrage is still random target tho right? that is going to be a factor sometimes
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# ? Nov 29, 2017 03:14 |
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# ? May 25, 2024 10:41 |
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Brother Entropy posted:recently came back to the game after about a 6 month break, is there good stuff on that XV banner that makes it worth a pull? or should i be holding on for that ffta banner + whatever december fest? The FFTA banner is superior in every conceivable way. e: I guess you could luck out and get Iris BSB/LMR if you need a healer or something, but still. ceaselessfuture fucked around with this message at 03:19 on Nov 29, 2017 |
# ? Nov 29, 2017 03:15 |