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Two things really hurt it; First that there's no sense of escalation to the plot; the only time the antagonists do something proactive against you is the ambush by the three witches at the end of the Sokolov mission, which was a laughable response. Apart from that they're completely oblivious to what you're doing, as far as any actual measures are concerned. On the penultimate Mission, the Duke isn't holed up in his bunker, with maximum protection, he's had a drunken party same, as every night. Regardless of whether you've been completely stealthy up to that point, or butchered your way through Karnaca. The second is that there's almost zero interesting new characters in D2. You had a dozen different people in the Hounds Pit, wheras the Dreadful Wale is almost completely lifeless. Delilah and Billy were already introduced in the D1 DLC, so you can't really count them as new characters. You don't get to interact with Paolo and Byrne over multiple missions in the same way you did with Granny Rags and Slackjaw.
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# ? Nov 26, 2017 06:53 |
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# ? May 9, 2024 09:15 |
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OTOH it had several of the wildest conceptual level designs ever put into a game
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# ? Nov 26, 2017 07:57 |
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Hannibal Rex posted:Two things really hurt it; First that there's no sense of escalation to the plot; the only time the antagonists do something proactive against you is the ambush by the three witches at the end of the Sokolov mission, which was a laughable response. Apart from that they're completely oblivious to what you're doing, as far as any actual measures are concerned. On the penultimate Mission, the Duke isn't holed up in his bunker, with maximum protection, he's had a drunken party same, as every night. Regardless of whether you've been completely stealthy up to that point, or butchered your way through Karnaca. From a story point of view I was disappointed that for a game with a setting which apes the 19th Century and revolves around the overthrow of an empress, the political element of the plot was shallow to non-existent. There's occasional allusions to it, but really the defining character of the Victorian era was just as much political upheaval and mass politics as it was engines and inventions. Nobody Emily encounters even asks the question "why do we need an empress at all?", which is a bit disappointing as immersive sims have in the past at least made an attempt to deal with the political implications of their settings and themes. Basic Chunnel posted:OTOH it had several of the wildest conceptual level designs ever put into a game Definitely agree with that though. I admire the confidence to let you actually skip the dust district level if you can solve the puzzle yourself, and A Crack in the Slab and the Clockwork Mansion were nothing short of excellent.
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# ? Nov 26, 2017 10:39 |
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I've said it before in this thread and I will say it again: Arkane has the best level designers in the games industry. There's so much going on in the levels in Dishonored and Prey, yet it's always presented in a way that makes you feel smart for figuring it out right away instead of overwhelming you.
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# ? Nov 26, 2017 23:25 |
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Picked this up last week and finished it in about 22 hours. I loved the first 3/4 of the game, but everything after Dahl just made me want to rush to the ending. I think the last hour I was just running as fast as possible between transition screens. Has anybody figured out who the female voice that tells Alex to start over in the escape ending belongs to? Catherine Yu maybe?
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# ? Nov 28, 2017 09:47 |
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aniviron posted:I've said it before in this thread and I will say it again: Arkane has the best level designers in the games industry. There's so much going on in the levels in Dishonored and Prey, yet it's always presented in a way that makes you feel smart for figuring it out right away instead of overwhelming you. AIUI, Arkane scooped up some developers from LGS after it folded (and it's clear that they have a lot of love for LGS's games in general). LGS had the best level designers in their day, and I'm glad to see that tradition continuing.
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# ? Nov 28, 2017 13:12 |
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ToxicFrog posted:AIUI, Arkane scooped up some developers from LGS after it folded (and it's clear that they have a lot of love for LGS's games in general). LGS had the best level designers in their day, and I'm glad to see that tradition continuing. And if I recall correctly, they scooped a fair few from Ion Storm in the end years (who themselves were heavily sourced from LGS)
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# ? Nov 28, 2017 13:22 |
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i want them to do a deus ex now they've done their thief and system shock games the actual recent deus ex games being okay but not the same
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# ? Nov 28, 2017 13:35 |
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Hell, I want them to do a Terra Nova: Strike Force Centauri game now if they're going through Looking Glass' ouvré. I don't think any sci-fi shooter has come close to doing what that game had going for it. I feel LGS was the greatest loss the game industry ever suffered, and yeah, Arkane is definitely their successor.
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# ? Nov 28, 2017 14:15 |
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I'm pretty sure that you are supposed to just sprint through the last section of the game, but it's not exactly 1/4th of the campaign. I beat the game is around 25 hours and that last part was about an hour and a half.
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# ? Nov 28, 2017 14:43 |
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Sounds a bit weird to say but I almost don't want them to work on an existing franchise. They make such cool new IPs on their own, it seems a shame to waste that.
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# ? Nov 28, 2017 19:33 |
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Neurosis posted:i want them to do a deus ex now they've done their thief and system shock games A game that's like Deus Ex the way Dishonored is like Thief and Prey is like System Shock is definitely the thing I want most now
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# ? Nov 28, 2017 20:05 |
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Really conflicted -- I'm about halfway through the game and running human-only on my first playthrough, but there's a part of me that feels like I'm just denying myself the fun of the Typhon powers for a pointless achievement and a future playthrough that may or may never happen. I have little independent thought, internets. Reinforce or disabuse my notion of a human-only first playthrough!
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# ? Nov 28, 2017 20:11 |
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Get typhon powers, there is virtually no reason not to
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# ? Nov 28, 2017 20:13 |
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Digirat posted:Get typhon powers, there is virtually no reason not to Is there any sort of hard-line as to when the turrets begin to respond to you as alien scum?
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# ? Nov 28, 2017 20:15 |
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Memnaelar posted:Is there any sort of hard-line as to when the turrets begin to respond to you as alien scum? You'll get a warning. It varies on difficulty.
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# ? Nov 28, 2017 20:17 |
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Memnaelar posted:Really conflicted -- I'm about halfway through the game and running human-only on my first playthrough, but there's a part of me that feels like I'm just denying myself the fun of the Typhon powers for a pointless achievement and a future playthrough that may or may never happen. Almost everything is Prey, including the narrative, is set-up for you to ask why you're doing something. So have at whatever you want.
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# ? Nov 28, 2017 20:17 |
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Memnaelar posted:Really conflicted -- I'm about halfway through the game and running human-only on my first playthrough, but there's a part of me that feels like I'm just denying myself the fun of the Typhon powers for a pointless achievement and a future playthrough that may or may never happen. That achievement is the only reason to do typhon only or human only. Blow poo poo up with your mind if you don’t care about achievements.
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# ? Nov 28, 2017 20:19 |
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3Romeo posted:A game that's like Deus Ex the way Dishonored is like Thief and Prey is like System Shock is definitely the thing I want most now Holy poo poo I'm not even nostalgic for Deus Ex, I didn't play it until 2006 or something? It just owned.
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# ? Nov 28, 2017 20:33 |
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Prey's engine is Cryengine, notoriously difficult to work with. I'm honestly amazed that Prey looks and runs as well as it does. Would be better off with Unreal, especially since DX was an Unreal game to begin with, you can just use the original game BSP for your greybox.
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# ? Nov 28, 2017 20:48 |
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ZearothK posted:Hell, I want them to do a Terra Nova: Strike Force Centauri game now if they're going through Looking Glass' ouvré. I don't think any sci-fi shooter has come close to doing what that game had going for it. It's so good. I spent an inordinate amount of time in the late 90s early 2000s trying to get it to work on a then-modern system. It's only just now that I feel like it's finally started to show its age enough to be sort of annoying to play.
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# ? Nov 28, 2017 21:07 |
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Memnaelar posted:Really conflicted -- I'm about halfway through the game and running human-only on my first playthrough, but there's a part of me that feels like I'm just denying myself the fun of the Typhon powers for a pointless achievement and a future playthrough that may or may never happen. You aren't going to play again unless you really want to. When I got to the end of the game, I made a save at the decision point so I could check them all out. When I finished one way, I thought "wow, that was cool," and then didn't even reload my save to check out the other one. Play as much of this game as you can, worry about achievement runs later, if you even do that at all. Don't deny yourself anything from this game and put it off for another play through that might not even happen.
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# ? Nov 28, 2017 21:41 |
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ZearothK posted:Hell, I want them to do a Terra Nova: Strike Force Centauri game now if they're going through Looking Glass' ouvré. I don't think any sci-fi shooter has come close to doing what that game had going for it. SFC has a legacy of sorts in the form of Tribes, but yeah, a new singleplayer SFC game would be aces. aniviron posted:Sounds a bit weird to say but I almost don't want them to work on an existing franchise. They make such cool new IPs on their own, it seems a shame to waste that. I'm pretty sure they mean Arkane should do a Deus Ex game in the same sense that Arx Fatalis, Dishonoured, and Prey were new Ultima Underworld, Thief, and System Shock games respectively.
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# ? Nov 28, 2017 21:44 |
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An Arkane take on Flight Unlimited would be a sight to see.
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# ? Nov 28, 2017 21:49 |
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RichterIX posted:It's so good. I spent an inordinate amount of time in the late 90s early 2000s trying to get it to work on a then-modern system. It's only just now that I feel like it's finally started to show its age enough to be sort of annoying to play. I thought the same, but I bought it on a whim on Steam during the last Summer Sale and an afternoon went by as I replayed it, it was a pretty good time. Might have just been the nostalgia, since I spent a large part of my childhood with the game, but it still worked, though its design limitations are much more obvious nowadays and, like usually happens with immersive sims, has a lot of stuff that's neat but doesn't serve a purpose, like a classic Rainbow Six level of orders for squadmates (in practice you'd only tell them to use their special abilities and maybe guard somewhere), or smoke blocking energy weapons (but the combat is too mobile and fast for that to matter), or using drones to scout (which only really matters in a few missions, but feels particularly contemporary in execution; and the explosive drones were really good). Most of the weapons being superfluous in practice, and the ridiculous amount of worldbuilding that informs gameplay (though most is hidden in the data logs of your room between missions. I actually extracted the text on a whim and there's literally 40+ pages of stuff ranging from Clan History to Hegemony Law and geological analysis of the planets the game is set in). There was clearly a lot of passion in it, and it's a real shame that it was one of main causes for LGS closing.
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# ? Nov 28, 2017 22:22 |
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ToxicFrog posted:I'm pretty sure they mean Arkane should do a Deus Ex game in the same sense that Arx Fatalis, Dishonoured, and Prey were new Ultima Underworld, Thief, and System Shock games respectively. Yeah I realized what an idiot I was after rereading what they said, but decided to leave my stupid post up for posterity. I would be so down for having a DX-inspired new IP from Arkane. That would absolutely rock.
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# ? Nov 28, 2017 22:55 |
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ToxicFrog posted:SFC has a legacy of sorts in the form of Tribes, but yeah, a new singleplayer SFC game would be aces. Oh poo poo dude. A new Arx Fatalis would be tits.
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# ? Nov 28, 2017 23:08 |
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aniviron posted:I've said it before in this thread and I will say it again: Arkane has the best level designers in the games industry. There's so much going on in the levels in Dishonored and Prey, yet it's always presented in a way that makes you feel smart for figuring it out right away instead of overwhelming you. I love both those games to bits, but I do think the level designs are topped by Dark Souls (1) and Bloodborne, but partly because the mechanics (ie. no save-scumming) of those games make it even more important. Hannibal Rex posted:But D1 was exactly what he says he wants to continue to do - a mainstream game that also works as an immersive sim. I wonder if part of the reason immersive sims have been in decline is that they've been victims of their own success. While their commercial success has been muted, they've always been critical darlings and game designers especially take note of them. So things that used to be hallmarks of the immersive sim genre like environmental storytelling, dense level design, RPG-elements in an action game, and problems with multiple approaches rather than puzzles with one solution are now found ubiquitously in AAA games. Recent open-world games that allow stealth especially have borrowed an awful lot from immersive sims except for the level design and looking for people's email passwords. I think combat or non-combat solutions are one of the few things left exclusive to the genre, and even then not all immersive sims offer that all the time. hampig fucked around with this message at 01:16 on Nov 29, 2017 |
# ? Nov 29, 2017 01:14 |
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# ? Nov 29, 2017 02:04 |
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Where the hell is that?
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# ? Nov 29, 2017 02:08 |
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Level 3, in the basement
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# ? Nov 29, 2017 02:27 |
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Nomadic Scholar posted:Where the hell is that?
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# ? Nov 29, 2017 02:50 |
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All the talk of Terra Nova just makes me think of this ancient trailer. https://youtu.be/DMMX_8jHK7Q
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# ? Nov 29, 2017 03:24 |
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ZearothK posted:I thought the same, but I bought it on a whim on Steam during the last Summer Sale and an afternoon went by as I replayed it, it was a pretty good time. Might have just been the nostalgia, since I spent a large part of my childhood with the game, but it still worked, though its design limitations are much more obvious nowadays and, like usually happens with immersive sims, has a lot of stuff that's neat but doesn't serve a purpose, like a classic Rainbow Six level of orders for squadmates (in practice you'd only tell them to use their special abilities and maybe guard somewhere), or smoke blocking energy weapons (but the combat is too mobile and fast for that to matter), or using drones to scout (which only really matters in a few missions, but feels particularly contemporary in execution; and the explosive drones were really good). Most of the weapons being superfluous in practice, and the ridiculous amount of worldbuilding that informs gameplay (though most is hidden in the data logs of your room between missions. I actually extracted the text on a whim and there's literally 40+ pages of stuff ranging from Clan History to Hegemony Law and geological analysis of the planets the game is set in). I remember thinking the active drone camera in your HUD was the coolest loving thing I'd ever seen when I was 12.
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# ? Nov 29, 2017 14:58 |
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Every single post in this thread that goes “its my first run and I’m using Human Only Powers!” just makes me feel like I had a better childhood than the poster because I am not afraid to try new things like alien gene therapy. It’d be like posting in the GTA thread about how you walk everywhere, I just don’t understand why you’d limit yourself from using the most interesting tools in your set from the get go. “Oh cool I am playing a cool game about psychic space alien magic powers! Let me just make sure I’m a regular guy with a gun and no special skills!”
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# ? Nov 29, 2017 15:46 |
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Bust Rodd posted:“Oh cool I am playing a cool game about psychic space alien magic powers! Let me just make sure I’m a regular guy with a gun and no special skills!” Being able to leap 30 feet in the air, run like lightning, slow down time to the point that you can fire off a massive shotgun into the face of an alien in less than 5 subjective seconds is not what I call "no special skills" TBH a human only run is easier than a typhon one.
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# ? Nov 29, 2017 15:49 |
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DelphiAegis posted:Being able to leap 30 feet in the air, run like lightning, slow down time to the point that you can fire off a massive shotgun into the face of an alien in less than 5 subjective seconds is not what I call "no special skills" Sure, but compared to “I’m blowing you up with my mind and making GBS threads lightning and teleporting behind you and exploding” running fast and jumping high aren’t different enough from any other FPS to get me excited, and Combat Focus is arguably the strongest skill in the game, but it actually works by allowing you to do less instead of more. Slowing down time to perfectly line up a headshot is more of the same kind of sideways-super power instead of the full on alien arsenal. But I’m also the kind of person that thinks a “Mostly Flesh & Steel” Dishonored run sounds painfully unfun, so maybe I just hate playing as regular people in games
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# ? Nov 29, 2017 15:55 |
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I do too, I just chose whatever looks like fun. It's a shame going full alien / or human isn't rewarded with more powerful abilities, or unlocks.
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# ? Nov 29, 2017 15:59 |
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A Typhon-only run would be made so much less onerous if they made the scientist +psi/+psi hypo abilities count as Typhon instead, or gave Typhon equivalents/analogues.
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# ? Nov 29, 2017 16:09 |
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# ? May 9, 2024 09:15 |
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ToxicFrog posted:I'm pretty sure they mean Arkane should do a Deus Ex game in the same sense that Arx Fatalis, Dishonoured, and Prey were new Ultima Underworld, Thief, and System Shock games respectively. I'd really love to see an Arkane spin on Mirror's Edge.
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# ? Nov 29, 2017 16:11 |