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toasterwarrior posted:you do realize that the "removing my comments" part of that pic says a lot about how why mixu would respond like that It was only one comment, and it didn't say anything I hadn't already admitted in my description. I was upfront about the theft and gave the guy full credit for his janky script.
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# ? Nov 29, 2017 13:18 |
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# ? Jun 7, 2024 21:02 |
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https://www.twitch.tv/videos/205070498 Highlight is from 19 minutes and out. Highlight-highlight is at 22:50 if you really want to get to the point. Rome 2, but still worth watching.
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# ? Nov 29, 2017 13:27 |
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sassassin posted:It was only one comment, and it didn't say anything I hadn't already admitted in my description. I was upfront about the theft and gave the guy full credit for his janky script. hey, you took the guy's code to make your mod, didn't ask permission, deleted his first attempt to reach out, dragged your little drama over here, and people are getting all high and mighty about him being pissed. but yeah, you're a self-admitted troll, i didn't expect anything less everyone else though being all "oh how over-the-top" about mixu raging out, when we pretty much raked another modder over the coals for doing the same to mazz? yeah, hypocritical assholes, the lot of you. but then again, goons Dunno-Lars posted:https://www.twitch.tv/videos/205070498 Hah, holy poo poo that's a thing. The nearest thing I see to a unit bugging out like that is artillery dodge dances and units desperately hugging walls or whatever to trying and get to a flank without snaring on a nearby unit.
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# ? Nov 29, 2017 13:34 |
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Why do my mortars try to walk forward and punch towers to death?
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# ? Nov 29, 2017 13:41 |
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JBP posted:Why do my mortars try to walk forward and punch towers to death? It's a weird thing people have been reporting sporadically. Lucky enough to not have experienced it for myself, but you could trying repositioning them to see if they unfuck themselves.
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# ? Nov 29, 2017 13:43 |
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toasterwarrior posted:everyone else though being all "oh how over-the-top" about mixu raging out, when we pretty much raked another modder over the coals for doing the same to mazz? yeah, hypocritical assholes, the lot of you. but then again, goons What a lot of people have mentioned already, if this is the right mod I'm thinking of, that other modder basically took a warhammer 1 mod, ported it over with no credit to the source and numerous bugs since nothing was changed between the port from 1 to 2 and then tried to get money for making the mod. sassassin posted:It was only one comment, and it didn't say anything I hadn't already admitted in my description. I was upfront about the theft and gave the guy full credit for his janky script. I will say calling it a "janky script" is a bit dickish since your using his work on that front, janky or not, it's better then anything you've come up with so far and why your using it. Ra Ra Rasputin fucked around with this message at 13:58 on Nov 29, 2017 |
# ? Nov 29, 2017 13:54 |
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toasterwarrior posted:Hah, holy poo poo that's a thing. The nearest thing I see to a unit bugging out like that is artillery dodge dances and units desperately hugging walls or whatever to trying and get to a flank without snaring on a nearby unit. I've seen exactly this happening but not since Rome 2's release really. Amazing that it's still in the game, I thought they'd caught most of the instances of that bug.
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# ? Nov 29, 2017 14:21 |
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I'm not a troll I've just been accused of being one on here for so long I've adopted the title as a defence mechanism.Ra Ra Rasputin posted:I will say calling it a "janky script" is a bit dickish since your using his work on that front, janky or not, it's better then anything you've come up with so far and why your using it. It's doing some stuff I don't want like crashing the vortex campaign. My editing of it has cleaned things up a bit for what I need it to do for my mod, but it's a less than ideal solution. I've spent some time on the startpos edit but while that will be a neater package it's a compatibility nightmare.
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# ? Nov 29, 2017 14:32 |
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JBP posted:Why do my mortars try to walk forward and punch towers to death? The enemies of the Empire will fall before their implacable fists. The spirit of man burns brighter than any mere explosive could ever hope to
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# ? Nov 29, 2017 14:46 |
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I read some of the end times stuff on a warhammer wiki and oh my god that's depressing.
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# ? Nov 29, 2017 15:07 |
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I hope they release Sigmarines as the final DLC
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# ? Nov 29, 2017 15:10 |
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JBP posted:I hope they release Sigmarines as the final DLC TBH, after playing this long, an endgame Chaos-equivalent for the bad guys has some appeal to it, even if they're loving Sigmarines.
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# ? Nov 29, 2017 15:13 |
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Gitro posted:Does anyone know what additional ranged/melee cp in unit_special_abilities do? I've not bothered to change any of them and it doesn't seem to matter, but there's a bunch of different values for things and I can't figure out why. They're ratings for how good the ai judges the unit to be at ranged and melee combat.
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# ? Nov 29, 2017 15:13 |
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Gitro posted:My startpos edits aren't going well, but I have managed to removed Ghorst and Kemmler from the selection screen, so uh eat poo poo you nerds Do you know how you did this?
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# ? Nov 29, 2017 15:15 |
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sassassin posted:Do you know how you did this? I tried to give them to Vampire Coast, so no, not really. It was a change in at least one of start_pos_characters, _factions and/or _starting_general_options. No futzing about with the frontend/faction_whatever files seems to bring them back. Also BoB eats starting units for some reason - nobody gets their extra starting buds. sassassin posted:They're ratings for how good the ai judges the unit to be at ranged and melee combat. Ooooh, thanks. Does it affect autoresolve as well? How did you find that out? I guess I have some rebalancing to do. Also do you want some custom abilities for your weeb elf's sword or something? I have a slight addiction to putting them together. Gitro fucked around with this message at 15:54 on Nov 29, 2017 |
# ? Nov 29, 2017 15:33 |
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toasterwarrior posted:TBH, after playing this long, an endgame Chaos-equivalent for the bad guys has some appeal to it, even if they're loving Sigmarines. Make it a unified front of men, elves, dwarfs, etc. End Times and Age of Sigmar should stay where it belongs. In the trash.
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# ? Nov 29, 2017 15:37 |
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The good guys already have superhuman warriors blessed by a dark bargain with an eldritch horror. They're called Grail Knights.
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# ? Nov 29, 2017 15:39 |
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Safety Factor posted:Nah. A "best of" army composition for the good guys actually sounds compelling too, now that Rogue Armies are a thing. Imagine the bullshit of a Dwarf melee line with Empire and Bretonnian cavalry, mixed artillery, plus High Elf magic, archers, and monsters.
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# ? Nov 29, 2017 15:40 |
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I am 90% sure that End Times will be the final DLC for the games. But hey, that just means you can rewrite history and not blow up the setting.
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# ? Nov 29, 2017 15:40 |
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Gitro posted:Ooooh, thanks. Does it affect autoresolve as well? How did you find that out? I guess I have some rebalancing to do. No idea how much practical effect the ratings have (compared to, say, the ai_usage_groups entry).
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# ? Nov 29, 2017 15:53 |
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I understand Mixu's rage. Scripting suuuccckkks and if I ever get a good script finished then everyone who uses it should be required to praise my name everytime they start up warhammer. So many mod ideas dashed upon the rocks of "scripting is hard"...
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# ? Nov 29, 2017 15:55 |
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Mordja posted:I am 90% sure that End Times will be the final DLC for the games. But hey, that just means you can rewrite history and not blow up the setting. Do you mean the End Times(tm) story and events which were near-universally reviled, or the 'end of times chaos is trying to destroy the world!' concept which has already been the main threat for Warhammer 1 and 2?
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# ? Nov 29, 2017 15:55 |
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toasterwarrior posted:TBH, after playing this long, an endgame Chaos-equivalent for the bad guys has some appeal to it, even if they're loving Sigmarines. That is Lizardmen. Their frontline troops are easily some of the best units in the game and they have plenty of terrifying monsters that will wreck anything unless handled correctly.
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# ? Nov 29, 2017 15:56 |
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Hunt11 posted:That is Lizardmen. Their frontline troops are easily some of the best units in the game and they have plenty of terrifying monsters that will wreck anything unless handled correctly. seriously, thought I'd be playing more as the lizards but they are genuinely boring at least when the elves go up against someone with armor you have to start thinking about the melee game, lizardmen are point saurus at enemy line, point dinosaur at enemy archers, laugh
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# ? Nov 29, 2017 16:30 |
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I like Skaven but they also give me the same vibes of there being one solution to any battle they fight: "throw Skavenslaves/Clanrats at thing, bombard with warcrimes". It's fun, mind you, but I'm already planning to drop the Plagueclaw Catapults and some of the poison grenadiers just so I can have some actual variety come the Skyre DLC. Credit to Skaven magic being very good though; at least they give me some abilities to think about instead of just running over the enemy with lizards and dinos.
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# ? Nov 29, 2017 16:41 |
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toasterwarrior posted:I like Skaven but they also give me the same vibes of there being one solution to any battle they fight: "throw Skavenslaves/Clanrats at thing, bombard with warcrimes". It's fun, mind you, but I'm already planning to drop the Plagueclaw Catapults and some of the poison grenadiers just so I can have some actual variety come the Skyre DLC. The AI just can't handle massed, effective, artillery right now. For one, a few Gutter Runners dancing around on the sides will generally make the AI split up and chase instead of just rushing my artillery-heavy emplacement and overwhelming it.
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# ? Nov 29, 2017 16:48 |
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the AI has never been good at dealing with artillery, it's why dwarfs were so often recommended for beginners in the first game
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# ? Nov 29, 2017 17:01 |
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At least, that much artillery. 4 batteries will cause bad dodging if half of them are high arc shooters, 6 will straight up cripple the AI into submission.
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# ? Nov 29, 2017 17:04 |
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Ze Pollack posted:seriously, thought I'd be playing more as the lizards but they are genuinely boring Same. Dinosaurs riding Dinosaurs seems cool as hell in theory but its just so straightfoward and plain in practice. You can just charge ahead and crush nearly everything and can grind down the rest. Theres no finesse or technique to it. I find Im playing exclusively elves in 2. Strong but with distinct roles and weaknesses and lots of different tools to play around with.
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# ? Nov 29, 2017 18:06 |
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Second time today I've had a pack delete itself because I closed Tweak but didn't check the task manager to make sure the process had stopped completely before opening pfm. If what I was doing was actually working I'd be really annoyed.
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# ? Nov 29, 2017 19:02 |
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What can be done to make Lizards more fun? Is it fundamentally linked to their Saurus heavy infantry dominating?
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# ? Nov 29, 2017 19:15 |
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Get Tehenhauin in, Skink supremacy like how Skarsnik made Goblins awesome.
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# ? Nov 29, 2017 19:20 |
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I would be so down for this. Add in the salamander and razordon artillery teams, along with the option of a troglodon mount for skink heroes.
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# ? Nov 29, 2017 19:25 |
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Honestly Lizards are pretty fun to play, they have a lot of great tools people don't seem to utilize much because their basic Saurus and big Dinos are strong as hell. Chameleon Skinks are some of the best skirmishing units in the game and really reward micro, for instance. Ditto their Terradon riders. Kroxigors are also really good and criminally underused currently. Also they have fun artillery with the Solar Engine and Ancient Stegodon, some really cool support units in the healing crystal Bastilodon and Skink Chiefs...
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# ? Nov 29, 2017 19:33 |
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Dandywalken posted:What can be done to make Lizards more fun? Is it fundamentally linked to their Saurus heavy infantry dominating? What if they ditched shielded Saurus spears, or maybe shielded saurus warriors altogether? Then TG might be more worthwhile to bring and your T1 infantry units would be more vulnerable to ranged units, giving you more reason to bring skink auxillaries to screen the line and gently caress with their ranged units? Though with two different factions being ranged-heavy already, that might be a bit much. Also, its already irritating how ranged vet/bonuses tend to be more powerful than melee ones, and I do like melee-centric armies. Its just boring when your main line is durable, slow, and decently effective against everything because then you really have no reason not to lean on that near-exclusively. Lizards can be fun, its just that that's not necessarily optimal. The Lizardmen remind me of Rome in some ways. I didn't play RTW very much since I basically skipped from MTW1:VI to TWWH, how did they make them fun/what were they weak against?
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# ? Nov 29, 2017 19:41 |
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Hell, Saurus and Skink units are referred to as "cohorts" so you're not that far off. I really do think it's because the Saurus Swarm and Dino Pals army composition is just overwhelmingly strong compared to using a mixed force that's more complicated to use, at least against the AI. It shows in how an AI will always seek to engage your melee core with theirs, even if you'll absolutely crush them; on the other hand, AI skirmishers will be hell to fight against if you don't have Javelin Terradons or Chameleon Skinks paired with Cold One cavalry. Unfortunately, the only armies that can really muster the level of annoying, long-ranged skirmish bullshit that can hard counter mass lizards is Wood Elves; everyone else has to settle with short-ranged shooters, high damage optional.
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# ? Nov 29, 2017 19:58 |
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Is the patch beta any good?
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# ? Nov 29, 2017 20:23 |
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If you go 100% saurus your gonna have a really bad time against darkelves or highelves as half of your infantry go rampage after a archer in skirmish mode and the other half gets flanked by cavalry and shot in the back. Was at the point when I lost my entire stack besides mazdamundi and a couple units that I decided to go with temple guards and some cavalry if I ever headed north again.
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# ? Nov 29, 2017 20:29 |
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Along with a bunch of regular TW2 tournament players, I have been invited to a Discord server for "pro" rules discussion aimed at creating a multiplayer league which will turn TW2 into an eSports (don't forget the capital S). Every single pro player the Dicord admins invited are mocking the idea that a game like TW2 could ever be an esport.
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# ? Nov 29, 2017 22:04 |
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# ? Jun 7, 2024 21:02 |
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Mukip posted:Every single pro player the Dicord admins invited are mocking the idea that a game like TW2 could ever be an esport. Good, esports are garbage.
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# ? Nov 29, 2017 22:08 |