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the vicky2 economy traveled back in time and created itself
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# ? Nov 29, 2017 04:22 |
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# ? May 21, 2024 14:09 |
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pdxjohan posted:The premise of Vicky is that all ideologies should be playable.. Nonsense, this is an election year, and we need all the jingoism we can get for more demands!
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# ? Nov 29, 2017 04:27 |
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I hear Victoria 2 was created entirely by a really fat guy in a suit and top hat wearing a monocle and smoking a cigar while sitting on a giant sack full of money labeled "STANDARD OIL".
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# ? Nov 29, 2017 04:30 |
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pdxjohan posted:The premise of Vicky is that all ideologies should be playable.. Oh for sure, it just doesn’t reflect strongly efficient markets. Which is a good thing.
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# ? Nov 29, 2017 04:33 |
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I mean I guess LF capitalism is playable as a small country but uh, good luck.
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# ? Nov 29, 2017 04:36 |
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Communism being the objectively correct and most prosperous system is actually perfectly realistic
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# ? Nov 29, 2017 04:42 |
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for vicky 3 it should have 20 different economic models that are picked randomly at the start of the game to fully simulate the fog associated with economics
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# ? Nov 29, 2017 04:45 |
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Agean90 posted:for vicky 3 it should have 20 different economic models that are picked randomly at the start of the game to fully simulate the fog associated with economics this would actually own you don't know what the particulars of an economic system are until you're locked into using it
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# ? Nov 29, 2017 04:55 |
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pdxjohan posted:The premise of Vicky is that all ideologies should be playable.. and yet planned economy
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# ? Nov 29, 2017 06:01 |
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Agean90 posted:for vicky 3 it should have 20 different economic models that are picked randomly at the start of the game to fully simulate the fog associated with economics quote:Patch 8 Changelog
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# ? Nov 29, 2017 07:01 |
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pdxjohan posted:The premise of Vicky is that all ideologies should be playable.. laissez faire is literally the worst economic policy in the game by a long shot
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# ? Nov 29, 2017 07:12 |
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Well you can't really complain, that's just historically accurate. Fixing LF's suckiness would be like "fixing" machineguns for being too OP.
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# ? Nov 29, 2017 07:13 |
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When will patch 8 hit America, this is bullshit
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# ? Nov 29, 2017 07:21 |
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pdxjohan posted:The premise of Vicky is that all ideologies should be playable.. unwantedplatypus posted:laissez faire is literally the worst economic policy in the game by a long shot Vicky3 will need some Tropico and Crusader Kings elements and it will be the perfect game. Maybe this time around someone will actually understand the economics model too.
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# ? Nov 29, 2017 07:53 |
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unwantedplatypus posted:laissez faire is literally the worst economic policy in the game by a long shot It's actually very good at boosting your industrial score (while leaving your economy an empty husk of fertiliser and concrete factories.) So it's actually just a very subversive play on the real world over-reliance on economic indicators like GDP.
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# ? Nov 29, 2017 07:54 |
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pdxjohan posted:The premise of Vicky is that all ideologies should be playable.. All Ideologies are Equal, but Some are More Equal than Others.
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# ? Nov 29, 2017 08:24 |
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I have a question about euIV Can I regain my ruling dynasty somehow if my king dies without a heir? Are there events or anything like it?
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# ? Nov 29, 2017 08:37 |
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Has anyone done a compilation of Pdox dev qoutes on whats wrong with V2 and what they would need for V3? Like I remember them saying stuff like we would need something that does X or Y mechanic would need to be replaced because of a, b, c.
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# ? Nov 29, 2017 08:46 |
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unwantedplatypus posted:laissez faire is literally the worst economic policy in the game by a long shot You clearly have not had a Planned Economy party get into power.
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# ? Nov 29, 2017 08:56 |
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Affi posted:I have a question about euIV If you're Austria then there's an event that restores the Habsburgs. If you managed spread your old dynasty to other countries, you can keep up royal marriages with them and hope they eventually provide you an heir, (and you can help this along by frequently disinheriting your non-wanted dynasty heirs and keeping your prestige lower than your RM partners) but that might take a while. If your original dynasty doesn't hold any other countries, you can also let your monarch die without an heir and with no royal marriages/have more prestige than all RM partners and hope the randomly generated "local noble" who inherits the throne has the same name as your original dynasty but that's even less reliable. Pakled fucked around with this message at 09:36 on Nov 29, 2017 |
# ? Nov 29, 2017 09:32 |
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Pakled posted:If you're Austria then there's an event that restores the Habsburgs. Figures. Hopefully they'll add some sort of mechanic to it that lets you track family in a better way. Maybe not to the point of CK but one can hope. I'm just for some reason very interested in keeping the Solomnid dynasty alive. And I keep disinheriting worthless heirs. Anything less then a total 9 monarch score gets disinherited (if I have prestige) unless my king is over 40. Probably pretty dumb but I have had a load of really good kings because of it.
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# ? Nov 29, 2017 10:23 |
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Agean90 posted:i hear the vicky2 economy was designed by milton friedman himself the next 6 decisions will be critical
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# ? Nov 29, 2017 10:26 |
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I like Victoria 2 because it's the only strategy game I've ever played where I can institute Full Communism Now and feel like it actually means something. Other games like Civ and Alpha Centauri had stuff labeled "Planned Economy" or "Communism", but it was all just sort of abstract bonuses.
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# ? Nov 29, 2017 15:19 |
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gradenko_2000 posted:the next 6 decisions will be critical That's Thomas Friedman you're thinking of, but I appreciate the reference.
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# ? Nov 29, 2017 15:32 |
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DrSunshine posted:I like Victoria 2 because it's the only strategy game I've ever played where I can institute Full Communism Now and feel like it actually means something. Other games like Civ and Alpha Centauri had stuff labeled "Planned Economy" or "Communism", but it was all just sort of abstract bonuses. Only problem I had with full communism in Vicky 2 is that it made slavery a political reform that communists would reverse.
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# ? Nov 29, 2017 17:04 |
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WhiskeyWhiskers posted:Only problem I had with full communism in Vicky 2 is that it made slavery a political reform that communists would reverse. Full Communism causing Capitalists to pop-convert into Slaves would own, actually
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# ? Nov 29, 2017 17:06 |
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gradenko_2000 posted:Full Communism causing Capitalists to pop-convert into Slaves would own, actually Only if choosing to allow prison labour for every other country was considered slavery too.
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# ? Nov 29, 2017 17:08 |
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Where is my "Establish Revolutionary Tribunals and Liquidate Capitalists" button Paradox, make it happen
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# ? Nov 29, 2017 18:00 |
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Where is the option to liquidate the Social Fascists while letting Actual Fascists come to power.
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# ? Nov 29, 2017 18:03 |
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Got cut with the murder Rosa decision.
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# ? Nov 29, 2017 18:17 |
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DrSunshine posted:I like Victoria 2 because it's the only strategy game I've ever played where I can institute Full Communism Now and feel like it actually means something. Other games like Civ and Alpha Centauri had stuff labeled "Planned Economy" or "Communism", but it was all just sort of abstract bonuses. The problem is, it kinda turns out, full communism now is probably the most interesting kind of gameplay in a strict sense. I mean, victoria 2 is interesting in its own way, and it's a interesting give/take. If capitalism means an AI plays your economic game for you, it's really hard to make it good or interesting. A good economic gameplay with different sets of bonuses is probably more interesting in game terms than having varied levels of economic gaameplay, some good, some not.
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# ? Nov 29, 2017 18:55 |
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I'd gut Victoria and design a fun game in its place instead of a broken simulation, and every one would hate me forever.
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# ? Nov 29, 2017 19:03 |
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Panzeh posted:The problem is, it kinda turns out, full communism now is probably the most interesting kind of gameplay in a strict sense. I mean, victoria 2 is interesting in its own way, and it's a interesting give/take. This doesn't necessarily have to be the case, if there was more sophisticated modelling of government policy used to influence capitalist behaviour it could be very interesting. And potentially, full state planned economics doesn't have to mean "just click here to build factory", depending on how the game is structured. This sort of thing is going to be what makes V3, the game needs to keep the feel of the period while making the domestic gameplay both more interactive and more compelling, which is going to be difficult.
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# ? Nov 29, 2017 19:03 |
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RabidWeasel posted:This doesn't necessarily have to be the case, if there was more sophisticated modelling of government policy used to influence capitalist behaviour it could be very interesting. And potentially, full state planned economics doesn't have to mean "just click here to build factory", depending on how the game is structured. Well, the modelling of government policy to influence capitalist(and state-planned project) behavior is yet another thing- adding more buttons and mechanics made to kinda work, which is by design, and definitely realistic, but not particularly fun in gameplay. Even the USSR, when they wanted to start a project, had a bureaucracy to go to that diffused control- idea to implenetation was a uncertain process. Imagine playing Hearts of Iron and clicking to move your division to a province? That's a very video game way of simulating the role at the highest level. In reality, it would be someone up top choosing a commander who chooses to do this and that and at the end of this big, bureaucratic process.. that division ends up being a reserve for another operation. Fintilgin posted:I'd gut Victoria and design a fun game in its place instead of a broken simulation, and every one would hate me forever. Same.
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# ? Nov 29, 2017 19:10 |
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Fintilgin posted:I'd gut Victoria and design a fun game in its place instead of a broken simulation, and every one would hate me forever. I to would build a game around a nebulous concept. Why don't more developers try it?????
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# ? Nov 29, 2017 19:10 |
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LF seems like a pretty good economic policy if you first manually build up a decent industrial core under state capitalism or planned economy, then switch to LF for the growth. You might say you need to make your economy "too big to fail"
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# ? Nov 29, 2017 20:31 |
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disjoe posted:Where is my "Establish Revolutionary Tribunals and Liquidate Capitalists" button Paradox, make it happen this but unironically, the anarcho-caps must loving go
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# ? Nov 29, 2017 20:35 |
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I decreased the build time of factories by 90% in my personal mod and now LF is pretty good. It also solves the problem of factories getting too big to fail in general, and probably ruins a lot of the challenge of the game
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# ? Nov 29, 2017 20:37 |
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Pinterest Mom posted:The Victoria II crisis system: the single best Paradox mechanic or system??? It had two flaws: - The status-quo result when the aggressor had great powers backing it, but no great power stepped up for the defender. - Not being able to bribe great powers to your side by promising them your own stuff. Ex: Plombières Agreement
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# ? Nov 29, 2017 20:53 |
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# ? May 21, 2024 14:09 |
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CharlestheHammer posted:I to would build a game around a nebulous concept. I mean, I'd design a system like the economy as a game, not a simulation. With fun, human comprehensible systems. Design it out like a board game you could prototype and play in the office for feedback, like it was Sid Meiers Civilization or a turn-based rpg ruleset. Target goal: Victorian economy and industry in a fun way where the player can make meaningful decisions and input. Then you enhance it a bit knowing the computer can handle all the busy work. I wouldn't design it as a simulation where zillions of individual pops all try to satisfy dozens of life needs, money is created and destroyed magically, and the people who designed it don't even know how it works. Vicky fans would hate me because I think a lot of them enjoy the illusion of reality provided by a totally broke complex sim. It's got all those numbers, it must be more realistic! EDIT: I mean, I get how it's cool as a thing, like watching clockwork or an antfarm or whatever, but that doesn't necessarily make for a good game. Fintilgin fucked around with this message at 21:19 on Nov 29, 2017 |
# ? Nov 29, 2017 21:17 |