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When Forza put an acvw into the game I abused that thing so badly. Handled like a horse on an ice rink.. if you waited long enough to get up to speed.
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# ? Nov 29, 2017 18:18 |
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# ? Jun 4, 2024 08:07 |
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The best part of the Ferrari pack is they did that community vote for one of the cars, and with options including a bunch of cool as gently caress old cars the overwhelming vote winner was the 2017 F1 car. To go with the 2015 F1 car that's already in the game.
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# ? Nov 29, 2017 18:34 |
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Why am I getting the feeling as I get more into sim racing that F1 sim racers are a different kind of crazy than the normal sim racing crazy
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# ? Nov 29, 2017 19:09 |
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one of the funniest things ive ever read on this forum was that guy in the irl f1 thread telling someone he was arguing with to seriously post their sim videogame user profile so that he could inspect their virtual lap times even though he had no idea if they even played or not
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# ? Nov 29, 2017 19:53 |
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wolrah posted:Unless you're claiming there's a bug in Windows 10 that only affects older Fanatec drivers this really shouldn't matter, but for the record I have the Forza CSR which was abandoned at 261 just like many of the 911 wheels (it's internally pretty much the same as the later ones). Do you have any idea how much specific code there is in drivers? To this date every graphics driver on the market still has code that says "IF GAME == QUAKE {}" its a hacky kludge that got done a long time ago and left in forever because that's how the real world works. Its not that Windows 10 only has an issue with older Fanatec drivers, its that Windows 10 doesn't support backwards-compatibility as good as they'd like and they know this which is why most people have re-written new drivers. But its still a problem when they break backwards compatibility but try to act like they still support it. Anyways agree to disagree but holy poo poo I can't disagree enough with your "look its definitely not windows 10 if its not something every single person with a computer experiences" argument.
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# ? Nov 29, 2017 19:58 |
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Thief posted:one of the funniest things ive ever read on this forum was that guy in the irl f1 thread telling someone he was arguing with to seriously post their sim videogame user profile so that he could inspect their virtual lap times even though he had no idea if they even played or not LOL I have no idea how I missed that
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# ? Nov 29, 2017 19:59 |
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i forget if that was me or not
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# ? Nov 29, 2017 20:02 |
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I tell people tracks blow based on SIM experience and they get really upset. That's pretty funny to me
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# ? Nov 29, 2017 20:04 |
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Norns posted:I tell people tracks blow based on SIM experience and they get really upset. That's pretty funny to me its loving TRUE THO!!!!!!!! i just appeal to authority based upon club kart racing
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# ? Nov 29, 2017 20:07 |
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I'd like you all to know that I'm playing GT Sport with motion controls and it kind of owns
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# ? Nov 29, 2017 20:09 |
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Norns posted:I tell people tracks blow based on SIM experience and they get really upset. That's pretty funny to me I've played F1 2017 a lot more and no joke the bad tracks really are bad and the good tracks really are good. Catalunya has a lot of interesting medium and low speed corners while Baku's a big wet fart except for one neat corner.
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# ? Nov 29, 2017 20:18 |
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CoTA's like that for me. I was there as a spectator for the first MotoGP race there, and hated it. Bad sight lines, bad pedestrian flow, grumpy security staff. Miserable place to watch a race though it looks pretty good on TV. Then when I started playing it in sims it turned into one of my favorite tracks. It's a joy to drive on.. clearly they designed it for the drivers and broadcast crews.
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# ? Nov 29, 2017 20:23 |
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Norns posted:I'd like you all to know that I'm playing GT Sport with motion controls and it kind of owns Steering with the ds4 like a wheel?
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# ? Nov 29, 2017 20:23 |
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Crosspost from video game deals thread:Not_Log posted:https://chrono.gg/ Bulletstorm Full Clip Edition $15 for 7 more hours
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# ? Nov 29, 2017 20:37 |
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cowboy elvis posted:Steering with the ds4 like a wheel? Yes. It's really good.
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# ? Nov 29, 2017 20:42 |
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Larrymer posted:Crosspost from video game deals thread: hmmm.. But I hate f1.. but the price is kinda tempting.
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# ? Nov 29, 2017 21:10 |
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also dirt 4 60% off is also probably as good as it'll get for the next year or two idk if anyone posted this yet but BeamNG is still adding great stuff: https://www.youtube.com/watch?v=Sb_vh_l_gc0 the damage model is really cool and what most people play this game for ...but the driving physics are logical enough that you'll have a lot of fun pushing your vehicle to its limit while blindly exploring new roads in an open world sandbox without dying irl when you hit a tree at 90mph Norns posted:LOL I have no idea how I missed that iirc someone replied with a 1st place trophy mug and he ragequit the thread shortly after
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# ? Nov 29, 2017 21:15 |
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Is there traffic yet in beamng? I see they added a new city nap, which is cool, but would rather not drive in a ghost town.
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# ? Nov 29, 2017 21:21 |
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Thief posted:one of the funniest things ive ever read on this forum was that guy in the irl f1 thread telling someone he was arguing with to seriously post their sim videogame user profile so that he could inspect their virtual lap times even though he had no idea if they even played or not Just the other day (although I can’t find the thread for the life of me) on the simracing subreddit there was a guy legit arguing that the only way to be competitive in iracing was to buy a £10,000 rig like he had. This was in a thread where a newbie was asking how to get started with a wheel and pedals. This guys argument was that people saying you don’t need a 10k rig to be fast were just jealous
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# ? Nov 29, 2017 21:21 |
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beamng is something I dust off every once in a while, but for all the cool stuff they've added the one thing they REALLY need still isn't there: random AI traffic. What's the point of hilarious collision damage if all you can run into is trees? They also have an issue with gravity feeling really floaty. Once your car launches it takes forever to come back down.
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# ? Nov 29, 2017 21:24 |
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Jim Silly-Balls posted:Just the other day (although I can’t find the thread for the life of me) on the simracing subreddit there was a guy legit arguing that the only way to be competitive in iracing was to buy a £10,000 rig like he had. This was in a thread where a newbie was asking how to get started with a wheel and pedals. This guys argument was that people saying you don’t need a 10k rig to be fast were just jealous The dude who won the Mazda Shootout in 2015 (Glenn McGee) posted a photo of his setup and it was a G27 clamped to a desk with a leopard print desk chair and people got loving mad that literally all he had was a G27 and a lovely beaten up swivel chair and he beat all their Obutto and Leo Bodnar owning asses.
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# ? Nov 29, 2017 21:41 |
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Harminoff posted:Is there traffic yet in beamng? I see they added a new city nap, which is cool, but would rather not drive in a ghost town. There kinda sorta is, but not really traffic as much as you can spawn multiple cars and assign very basic "AI" behaviors to them if the map you're playing on has paths configured. There are pretty much three modes; random, chase, and flee. Random just drives around and makes a die roll at every intersection to decide what it's going to do. Chase lets you select another vehicle and the AI will do its best to ram in to it, following roads as much as possible. Flee is the inverse of that, the AI will do its best to get as far as it can from the selected vehicle. I believe there are more advanced options available in scenarios for selecting specific paths but I haven't dug too deep in to those. I like to stage 8-12 police cars around a map, set them on random for a few minutes, then set them to chase me while I drive some capable but unbalanced vehicle (like maybe it has a lot of power but poo poo tires, or great off-road suspension but the smallest motor) and see if I can survive long enough for them to take themselves out. The West Coast USA map's paths are still pretty janky, I was having cars trying to cut corners through buildings and there was a bridge that they'd just stop and then move forward/backward repeatedly at the edge of. The Utah map is pretty good for this. Also doing the reverse is fun sometimes, set the AI up in a bunch of various "getaway" cars and me in a cop car that I've tweaked to be stupid fast trying to take them all out without wrecking my own car.
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# ? Nov 29, 2017 22:39 |
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xzzy posted:CoTA's like that for me. I was there as a spectator for the first MotoGP race there, and hated it. Bad sight lines, bad pedestrian flow, grumpy security staff. Miserable place to watch a race though it looks pretty good on TV. I thought I was the only person who actually enjoyed driving on COTA
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# ? Nov 29, 2017 22:43 |
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yeah you have to make your own fun in beamng. the ai is predictably terrible and supposedly they dont have the resources to make it multiplayer. there's also cannon balls and silly poo poo like logs on trucks but its usually a bit tedious to setup how you want it can you imagine this game engine with pvp destruction derby mode. i hope the devs can at least eventually cash out by selling what they've learned to be used in other games. njsykora posted:people got loving mad that literally all he had was a G27 and a lovely beaten up swivel chair and he beat all their Obutto and Leo Bodnar owning asses. lol are there any noteable gamepad users in iracing? i have a really hard time feathering the gas using a trigger finger that's been wired by decades worth of muscle memory to shoot videogame bullets. works well enough in forza and dirt rally but those are generally very forgiving games. Jim Silly-Balls posted:This guys argument was that people saying you don’t need a 10k rig to be fast were just jealous i always wonder what people with setups like that drive irl because with a budget like that you can make some otherwise really boring cars really fast
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# ? Nov 29, 2017 22:53 |
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beamng doesn't really need multiplayer, though I can see why people want it. It just needs GTA style fake traffic so I can crash into assholes and hoot 'n holler about it.
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# ? Nov 29, 2017 23:06 |
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Thief posted:can you imagine this game engine with pvp destruction derby mode. i hope the devs can at least eventually cash out by selling what they've learned to be used in other games. I think my dream game would be beamng dynamic car physics combined with pretty accurate physical simulation of the motor itself like in automation. Trying to design and race your own car on a budget seems like an interesting challenge.
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# ? Nov 29, 2017 23:08 |
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Thief posted:lol are there any noteable gamepad users in iracing? I can't quote usernames but yes, in certain specific tracks/series there are gamepad users at the highest level everywhere. Zaphod42 posted:I thought I was the only person who actually enjoyed driving on COTA Only in a top-end high-downforce car though. I find it very boring if you don't have the right car to flow the esses using aero. Sebring for instance is a place where you can have fun at any speed, so I think I have to qualify it as a great track even though it doesn't really ring any bells for me.
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# ? Nov 29, 2017 23:08 |
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The COTA esses are hilarious fun on a motorbike. The downside is there's no "sim" cycle game, it's all arcadey goofiness. Other sections that are amazing on two wheels are turn 13 on mugello, and the maggots-chapel sequence on silverstone. When you nail the approach it feels so effortless to slice through the turns.
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# ? Nov 29, 2017 23:13 |
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The downforce thing is key to COTA, in basically anything short of a F2 car it's too long or too fiddly on the full layout to be any fun.
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# ? Nov 29, 2017 23:14 |
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Jim Silly-Balls posted:Why am I getting the feeling as I get more into sim racing that F1 sim racers are a different kind of crazy than the normal sim racing crazy Eh. The games: The Codemasters F1 games are kiiiind of bad, and were the only game in town. They got a bad case of roster updates while leaving in race-breaking bugs that destroyed enjoyment for hardcore fans. (Like pace cars crashing, game making a wrong tire choice at the start of a race then pits glitching so your team wouldn't release you until every single other car in the pits exited ahead of you...). They're okay games, and the racing sim in the middle of most races is pretty good. But if you try to go hardcore run with full laps for a whole season... at least 2 of the races have major glitches guaranteed. Not to mention at least one race where the rain changes three different times and you don't have pits to talk to about when to box so you have to queue it up yourself. It's a sad thing because the "feel" of the game in the middle of a race is really drat good. It's just the rough edges that can make you swear vengeance on Codemasters. The series: F1 does require a certain level of buy-in that lesser series aren't so bad or. The cars have a massive issue with going undrivable at anything less than competitive speed- especially in regards to the ridiculous amount of aero they carry. You have to lean hard into the aero way before you have any clue whether the car will actually stick, in order to get the equipment up to temp, in order to start driving at full speed, in a vicious circle. It's easier to start following another car or to know from real life that a certain corner can be taken flat-out, and start using that as a basis for where the car will stick. I'd only buy into the F1 games/bundle if you really think you're going to enjoy working up to a full (schedule, and at least like half-distance) F1 season. If you just want to drive an F1 car around a track, get one of the other games that have F1 cars now.
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# ? Nov 29, 2017 23:25 |
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Not sim racing but $1 for Toybox Turbos is a pretty good deal since that game is way better than the actual Micro Machines game they put out this year. Also pretty funny that Dirt Rally is in a higher tier than all the Dirt 4 stuff. njsykora fucked around with this message at 23:35 on Nov 29, 2017 |
# ? Nov 29, 2017 23:31 |
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njsykora posted:The dude who won the Mazda Shootout in 2015 (Glenn McGee) posted a photo of his setup and it was a G27 clamped to a desk with a leopard print desk chair and people got loving mad that literally all he had was a G27 and a lovely beaten up swivel chair and he beat all their Obutto and Leo Bodnar owning asses. I was watching videos of the fastest guy in the world in GT Sport and it’s a dude in a normal chair at a desk with a g29.
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# ? Nov 30, 2017 00:52 |
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Thief posted:can you imagine this game engine with pvp destruction derby mode. i hope the devs can at least eventually cash out by selling what they've learned to be used in other games. Wreckfest (previously knowns as Next Car Game) is vaguely in that direction. It doesn't have as detailed of a physics model as BeamNG but it's built around detailed crashing. It is possible to use multiple gamepads to control multiple vehicles in BeamNG, but it doesn't have a split screen mode so it'd only really work to do a top-down view on the demolition derby map and maybe some of the smaller circuits. I can see why they don't do multiplayer though, there's just too much to keep synchronized for it to work well. The only way to not have it require powerhouse servers would be to trust each client to handle the physics of its own vehicles/objects, and that still leaves room for lag or one player running on a potato to cause the whole game to jank up. wolrah fucked around with this message at 01:27 on Nov 30, 2017 |
# ? Nov 30, 2017 01:23 |
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Larrymer posted:Crosspost from video game deals thread: F1 Race Stars and Toybox Turbos are both way more fun than they should be, great games imo
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# ? Nov 30, 2017 02:09 |
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njsykora posted:The best part of the Ferrari pack is they did that community vote for one of the cars, and with options including a bunch of cool as gently caress old cars the overwhelming vote winner was the 2017 F1 car. To go with the 2015 F1 car that's already in the game. There's a big subset of racing game players who only want to drive the fastest car there is because they just like seeing a big number before they crash into a wall.
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# ? Nov 30, 2017 06:32 |
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Cojawfee posted:There's a big subset of racing game players who only want to drive the fastest car there is because they just like seeing a big number before they crash into a wall. Look, man, if the car can't go 400+ kph, I refuse to drive it. That's final. But seriously, Abarth 500s at Algarve is where it's at - except I got punted off my second place on lap 2. https://www.youtube.com/watch?v=5bS0bKKuAhs&t=968s
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# ? Nov 30, 2017 08:04 |
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Also the mention of sim spergs reminded me of when Reiza put an option in their time trial mode to just grab the setup of anyone on the leaderboard and a bunch of people flipped the gently caress out because suddenly their uber-setups that they'd spent hours perfecting weren't going to be the only thing keeping them at the top of the leaderboards any more. So Reiza ended up making an opt-out for people who didn't want to share their poo poo because people who obsess over setups are the loving worst.
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# ? Nov 30, 2017 10:12 |
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I'm surprised this doesn't happen at the start of every COTA race. https://youtu.be/MnzNzgJ9JNo?t=5m12s
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# ? Nov 30, 2017 14:23 |
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Largepotato posted:I'm surprised this doesn't happen at the start of every COTA race. The huge uphill elevation change right at Turn 1 really helps keep things manageable, inherent braking and extra downforce going into the corner. But there's been some crashes at COTA anyways
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# ? Nov 30, 2017 19:26 |
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# ? Jun 4, 2024 08:07 |
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Just got my buttkicker! Haven't used it much yet, was trying trying with some music. Anyone with one have issues with it clipping at all? Seems like I have to have it set pretty low or the clipping light flashes. I just have it split off of my blue yeti right now. Followed this guide to set it up. https://thebuttkicker.com/content/BK-GR2_QSG.pdf Harminoff fucked around with this message at 01:59 on Dec 1, 2017 |
# ? Dec 1, 2017 01:57 |