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18XX but with jacobin uprisings (note: have not actually played any 18XX)
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# ? Nov 29, 2017 21:18 |
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# ? May 9, 2024 13:40 |
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A game where I'm Klemens von Metternich sitting alone in a dark room all day making decisions with limited to no information except a series of poorly written memos and a globe that's updated every six months
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# ? Nov 29, 2017 21:22 |
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VostokProgram posted:LF seems like a pretty good economic policy if you first manually build up a decent industrial core under state capitalism or planned economy, then switch to LF for the growth. You might say you need to make your economy "too big to fail" Kicking Away The Ladder
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# ? Nov 29, 2017 21:25 |
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Fintilgin posted:money is created and destroyed magically, As far as I know the only way money is created is from gold mining, and the only way it's destroyed is a bug in the interest payments on national debts, which can't be very much. Every time you pay out money for railways for example you are actually setting aside a chunk of money and buying resources from RGOs
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# ? Nov 29, 2017 21:28 |
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Fintilgin posted:I mean, I'd design a system like the economy as a game, not a simulation. With fun, human comprehensible systems. Design it out like a board game you could prototype and play in the office for feedback, like it was Sid Meiers Civilization or a turn-based rpg ruleset. Target goal: Victorian economy and industry in a fun way where the player can make meaningful decisions and input. Then you enhance it a bit knowing the computer can handle all the busy work. That sounds boring as gently caress so I don't think you practice what you preach here.
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# ? Nov 29, 2017 21:36 |
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CharlestheHammer posted:That sounds boring as gently caress so I don't think you practice what you preach here. This is funny because he's describing basically how all the other Paradox games are.
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# ? Nov 29, 2017 21:39 |
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Fellblade posted:This is funny because he's describing basically how all the other Paradox games are. I mean if you have never played one sure.
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# ? Nov 29, 2017 21:40 |
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CharlestheHammer posted:I mean if you have never played one sure. You can disagree I guess but EU is literally a board game with more moving parts due to being on PC.
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# ? Nov 29, 2017 21:41 |
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Well yes if you isolate one phrase that could work. I will use the whole post tho personally.
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# ? Nov 29, 2017 21:44 |
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Fellblade posted:You can disagree I guess but EU is literally a board game with more moving parts due to being on PC.
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# ? Nov 29, 2017 21:46 |
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CharlestheHammer posted:Well yes if you isolate one phrase that could work. Sorry you think meaningful input and decisions are boring? There's no other points in the post other than not having millions of pops. So 2/3? Ein Sexmonster posted:Congrats on describing most strategy games and many RPGs. Yep that was the point.
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# ? Nov 29, 2017 21:47 |
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Fellblade posted:Sorry you think meaningful input and decisions are boring? Yeah having the ability to do that in everything is terribly boring. It's one of the problems I have with Civ which seems to be the game that the op wants.
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# ? Nov 29, 2017 21:48 |
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CharlestheHammer posted:Yeah having the ability to do that in everything is terribly boring. It's one of the problems I have with Civ which seems to be the game that the op wants. I don't even know what to say to that. So I guess I'm done.
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# ? Nov 29, 2017 21:50 |
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That's cute, but you never started.
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# ? Nov 29, 2017 21:51 |
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disjoe posted:A game where I'm Klemens von Metternich sitting alone in a dark room all day making decisions with limited to no information except a series of poorly written memos and a globe that's updated every six months so star wars rebellion but with a ui that doesn't feel like walking on glass shards while blindfolded?
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# ? Nov 29, 2017 22:43 |
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wukkar posted:It had two flaws: They fixed the first problem over last year's christmas break. Now if no one backs the defender the aggressor's demands are immediately enforced.
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# ? Nov 30, 2017 02:01 |
v2 is good and distinct because it isn't eu in a different time frame. gamifying the economy would make v3 pointless; the turmoil of the economy and impossibility of controlling the unleashed beast of capital is a key part of the themes present in the gameplay, which are a reflection of the victorian era itself it just needs to be controllable by the dev team with the assumption that the dude who wrote it won't necessarily be around forever to explain the code, so that the game can produce more plausible outcomes than the v2 economy does
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# ? Nov 30, 2017 02:06 |
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I dont play Vicky to have fun, I play Vicky in order to see how I can accidentally crash the world economy this time.
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# ? Nov 30, 2017 02:33 |
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double nine posted:so star wars rebellion but with a ui that doesn't feel like walking on glass shards while blindfolded? The good old days.
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# ? Nov 30, 2017 02:48 |
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They say the Great Depression of 1900 was caused when the People's Democratic Republic of kwaZulu bought up all the wine in the world.
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# ? Nov 30, 2017 02:51 |
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Jazerus posted:v2 is good and distinct because it isn't eu in a different time frame. gamifying the economy would make v3 pointless; the turmoil of the economy and impossibility of controlling the unleashed beast of capital is a key part of the themes present in the gameplay, which are a reflection of the victorian era itself best thing of victoria is the complex demographic system (which i hope paradox fixes and refines for v3) where you can see the filthy peasants become a bunch of communist revolutionaries in real time, simply because you let them get educated and develop class consciousness. or have veterans of a war you lost become fascists etc. etc. and see how different pops become assimilated into the metropole given different policies and all that other cool poo poo.
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# ? Nov 30, 2017 03:49 |
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Fututor Magnus posted:best thing of victoria is the complex demographic system (which i hope paradox fixes and refines for v3) where you can see the filthy peasants become a bunch of communist revolutionaries in real time, simply because you let them get educated and develop class consciousness. or have veterans of a war you lost become fascists etc. etc. and see how different pops become assimilated into the metropole given different policies and all that other cool poo poo. My biggest disappointment with Stellaris was when I realized didn't copy-paste the vicky demographic system into a science fiction setting.
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# ? Nov 30, 2017 08:25 |
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Fututor Magnus posted:best thing of victoria is the complex demographic system (which i hope paradox fixes and refines for v3) where you can see the filthy peasants become a bunch of communist revolutionaries in real time, simply because you let them get educated and develop class consciousness. or have veterans of a war you lost become fascists etc. etc. and see how different pops become assimilated into the metropole given different policies and all that other cool poo poo. That's my favorite part of Victoria, too. It's a decent attempt at simulating the sociological and demographic changes of the time, and there's no other game series out there that does that.
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# ? Nov 30, 2017 08:43 |
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double nine posted:My biggest disappointment with Stellaris was when I realized didn't copy-paste the vicky demographic system into a science fiction setting. Unironically this. Although I do think that a potential V3 could probably do away with pops as the exact representation of specific population units but demographics are key. I don't need to know that there are 200 communist polish protestant artisans in Berlin but I do need to know that in Berlin 2% of the population are communist and 10% are Polish, or whatever. Yeah this loses some of the specific verisimlitude of the previous games but it would drop a huge level of complexity in the simulation as well as potentially being easier for the player to understand.
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# ? Nov 30, 2017 10:27 |
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RabidWeasel posted:Unironically this. But how would you do migration in this system? If, say, 2000 of the 200,000 POPs in the province are emigrating or just going to another province, how do you determine the new ratios in Berlin? You couldn't know how many Communists or Poles had left.
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# ? Nov 30, 2017 12:54 |
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GrossMurpel posted:But how would you do migration in this system? If, say, 2000 of the 200,000 POPs in the province are emigrating or just going to another province, how do you determine the new ratios in Berlin? You couldn't know how many Communists or Poles had left. One possible concept for this that I just thought up; the province has a certain 'attraction' to various ideologies etc. and if the game decided that migration is going to happen out of the province it is weighted to be inversely proportional to those attractions. I just feel like moving the focus from individual pops to demographics on a per-province level would give the game a similar feel while being hugely easier to understand (and mechanically less complex)
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# ? Nov 30, 2017 13:23 |
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Is it an issue though? I've never really thought of the pops system as too complex (for the player), it's pretty intuitive and even specific promoting of pops to different types is fairly simple. It's stuff like elections and the economy that make loving no sense and have absolutely no way of making sense.
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# ? Nov 30, 2017 13:30 |
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I think that the pop screen has a few too many layers deep to be really intuitive to a player -- it actually took me a while before I tried clicking on a pop and brought up the screen that showed what factors contributed to it promoting or demoting and what goods it demanded. Having it break down as actual numbers of people with individual preferences and political alignments, though, made it feel really tangible, though.
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# ? Nov 30, 2017 15:15 |
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Yo, peeps that play EUIV; have the content packs been good stuff? Because looking over at CK2, there's so many little things I feel like they could add that would be more like the stuff in Stellaris, like the robot or leviathan ones, rather than big expansions like Jade Dragon or Utopia.
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# ? Nov 30, 2017 16:08 |
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RabidWeasel posted:Unironically this. That said, the game could probably do with a pruning mechanic, to get rid of minor pops that don't do much beyond adding computations. I reiterate an old suggestion of mine here, but having assimilation be a much stronger effect would really cut down on end-game lag. Obviously it should then also be much smarter than simply assimilating into the culture of the state, rather assimilating into local populations which have a core on the province in question, in proportion to their representation in the province. The controlling country should probably get a bonus here, which could scale according to policies. Alternatively, or on top of, perhaps a "Minority" culture could be added which very small pops could assimilate into, which consolidates all the various tiny immigrant groups so they don't take up an inordinate amount of computational power - while still allowing for them to exist as a politically relevant factor. If you wanted a bit more verisimilitude, dividing it along "racial" lines might work - so "Asian Minority", "European Minority" and so on. You'd probably get more out of that if race as a concept was a bigger deal in-game though, otherwise it'd be purely flavor. A Buttery Pastry fucked around with this message at 20:50 on Nov 30, 2017 |
# ? Nov 30, 2017 20:48 |
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This turn based mech strategy game thing paradox is publishing looks pretty good, I didn't know about it and never played any other games in this apparently long running setting but i'm excited about it now.
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# ? Nov 30, 2017 20:49 |
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A Buttery Pastry posted:[Cut for length]. I'm curious, could you actually discriminate people in Vicky beyond the citizenship policies? The entire pop part of the game was a black box to me for all the direct influence I had on them, it was hard enough to get them to change ideologies via national focus and even then it didn't always work. Outside of events I don't even remember being able to change accepted POPs, which seems like an oversight when you consider how promoting one ethnicity over another so they oppress the other locals for you is colonialism 101.
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# ? Dec 1, 2017 10:10 |
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Vicky 2 does have population demographic pie charts, it's just that AFAIK the charts are so disorganized as to be near-unreadable.
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# ? Dec 1, 2017 10:20 |
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Don Gato posted:I'm curious, could you actually discriminate people in Vicky beyond the citizenship policies? The entire pop part of the game was a black box to me for all the direct influence I had on them, it was hard enough to get them to change ideologies via national focus and even then it didn't always work. Outside of events I don't even remember being able to change accepted POPs, which seems like an oversight when you consider how promoting one ethnicity over another so they oppress the other locals for you is colonialism 101. Nope, accepted cultures were country specific.
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# ? Dec 1, 2017 12:53 |
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Groogy posted:According to our bug database, I fixed it in June. Just a heads-up for you: I'm about 150 years into a fresh game with an immortal ruler & heir, both mobilized. The ruler death thing has indeed been fixed - Thank you! - however, the immortal trait on heirs still seems to be non-functional, as previously reported. My heir is 83 years old as of this writing, and even with constant reloading, he keeps dying practically every month.
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# ? Dec 1, 2017 14:08 |
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Baronjutter posted:This turn based mech strategy game thing paradox is publishing looks pretty good, I didn't know about it and never played any other games in this apparently long running setting but i'm excited about it now.
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# ? Dec 1, 2017 18:19 |
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gradenko_2000 posted:Vicky 2 does have population demographic pie charts, it's just that AFAIK the charts are so disorganized as to be near-unreadable. Don Gato posted:I'm curious, could you actually discriminate people in Vicky beyond the citizenship policies? The entire pop part of the game was a black box to me for all the direct influence I had on them, it was hard enough to get them to change ideologies via national focus and even then it didn't always work. Outside of events I don't even remember being able to change accepted POPs, which seems like an oversight when you consider how promoting one ethnicity over another so they oppress the other locals for you is colonialism 101.
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# ? Dec 1, 2017 18:41 |
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AAAAA! Real Muenster posted:There is a whole thread about it and thousands and thousands of turbo-grognard franchise fanboys. Welcome! Link?
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# ? Dec 1, 2017 19:06 |
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Baronjutter posted:Link? https://forums.somethingawful.com/showthread.php?threadid=3821533
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# ? Dec 1, 2017 19:11 |
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# ? May 9, 2024 13:40 |
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Baronjutter posted:Link? Thank you Nickiepoo!
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# ? Dec 1, 2017 19:17 |