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It's also helpful to remember that even if you completely whiff on doing damage, you still apply status effects. Landing a poison or stun or curse can make all the difference even if no damage comes with it.
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# ? Nov 29, 2017 01:24 |
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# ? Jun 7, 2024 13:13 |
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So when you play two player, can you just reasonably play two characters each, to make the game mechanics like a four player game?
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# ? Nov 29, 2017 01:24 |
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SlyFrog posted:So when you play two player, can you just reasonably play two characters each, to make the game mechanics like a four player game? You could, yeah. Though that would remove a lot of uncertainty, so you probably should go +1 difficulty as per the solo/open information variant.
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# ? Nov 29, 2017 01:29 |
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SlyFrog posted:So when you play two player, can you just reasonably play two characters each, to make the game mechanics like a four player game? It'd be easier than four players (because you can perfectly coordinate your two characters), so you might want to do something similar to the solo variant rules and bump the difficulty without giving yourself any extra rewards. It should be technically doable though, if you feel like the four-character game is going to be more interesting than with two.
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# ? Nov 29, 2017 01:30 |
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SlyFrog posted:So when you play two player, can you just reasonably play two characters each, to make the game mechanics like a four player game?
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# ? Nov 29, 2017 01:32 |
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dwarf74 posted:I just wanted to say how impressed I have been so far with the Gloomhaven community as a whole. Response to your spoiler: There is nothing that triggers opening it besides what is printed on the envelope. However, I recommend you don’t open it until (MINOR unlock spoiler): After you unlock envelope X
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# ? Nov 29, 2017 01:52 |
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Megaman's Jockstrap posted:Thanks to Bomb and Jordan and misguided rage for the constructive advice. Probably won't post in this thread anymore but any interested parties should check SA mart in a couple of weeks in case I drop a used copy. If you are in Denver or Chicago we can make something happen.
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# ? Nov 29, 2017 01:55 |
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Red Shoe posted:Response to your spoiler:
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# ? Nov 29, 2017 03:24 |
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Same actually. Cool.
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# ? Nov 29, 2017 03:37 |
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Mindthief has a stance or whatever that gives 1 shield right? That will let you tank just as well as a level 1 brute - from then on it's a matter of healing, with max HP making a small difference. But nobody besides some obscenely tanky characters should be trying to tank - you should be trying to get in/out, CC enemies etc. A brute can die "tanking" the first room of the game.Megaman's Jockstrap posted:I actually don't like this game very much. I'm hoping it gets better but I'm feeling like a sucker. It took my friend and me 2 hours to pop everything and put every individual monster and tile type into super OCD baggies that he has, watch the tutorial videos and set up the first map, so I call bullshit on it taking you 3 hours to unbox it. You absolutely do not need to buy an organizer for gloomhaven but you do need to bag some stuff up (baggies for each monster type as described ad nauseum) which is a thing you have to do in almost all games that don't come with (enough) baggies. All the other components except tiles either fit in their original spots or stack on top. The first mission is pretty difficult and you suck at the game at first so I can see getting double misses (1/400 chance occurrence) would be pretty frustrating. Even at level 1 the RNG is not very important - later the average pull from the deck just goes up so you can be a bit less conservative. Actually, for most classes the chance to miss goes up because you're removing or replacing cards.
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# ? Nov 29, 2017 06:30 |
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The only scenario me and my SO have lost so far was because my SO stacked a 16 damage attack on one-shotting the earth demon and she drew a null, this made her exhaust the character 3 turns before my one was exhausted and my Brute was 1 monster away from clearing an entire room by himself. We then played exactly the same scenario and played a bit more cautiously and didn't use our "lose card" abilities as much and we finished the scenario easily even though we still had a couple of critical 'null attack' draws. Although I'm pretty experienced at games, my SO isn't really that much of a gamer, although she really digs Gloomhaven. And if you really, really hate drawing nulls (in my mind they add a sense of uncertainty about actions that is necessary in order to make the game work), then just use the less randomness rule variant that the rules themselves suggest. I didn't really have many issues with unboxing the game myself, although I had bought a lot of envelopes thanks to advice of one of my friends, and divided up all the monsters. Then again, I've spent hours unboxing board wargames and clipping counters, so my own experiences with unboxing stuff might be slightly skewed
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# ? Nov 29, 2017 07:02 |
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Vehementi posted:It took my friend and me 2 hours to pop everything and put every individual monster and tile type into super OCD baggies that he has, watch the tutorial videos and set up the first map, so I call bullshit on it taking you 3 hours to unbox it. So it took you 4 man hours and somehow me taking 3 (I sleeved some cards and individually bagged stuff too) is out of bounds. gently caress off. Tired of being told that I didn't actually have the experience that I actually did have. What a joke. Edit: I said it before but I'll reiterate: if we flop the scenario I'm going to replay it (and probably the next couple of missions) with the less RNG variant, I got hosed by an edge case and I've recognized that from the beginning. Megaman's Jockstrap fucked around with this message at 18:06 on Nov 29, 2017 |
# ? Nov 29, 2017 18:01 |
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RNG got me last night. Had two shield 1 enemies real low to kill and then rush across the map to support cragheart. Mindthief and brute had basic attack card and a good move card out. We both failed to kill our target with a miss and minus 2 draw. Led to a big decision. The brute sacrificed himself staying behind to kill them and then get some gold or whatever with his last round before exhaustion, while the mindthief booked it. Beat the scenario with 1 character standing (cragheart never dies). It was awesome and fun and a mundane scenario forced a difficult change in strategy and became tense and awesome. I like this game a fair bit.
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# ? Nov 29, 2017 18:12 |
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Heck yeah. Doing our 5th scenario tomorrow.
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# ? Nov 29, 2017 19:42 |
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Any word on online retailers? I'd love to preorder a copy to gift a friend but I can't find anywhere that's doing preorders, best I've found is a restock notification on CSI but that's probably not reliable (it will probably sell out immediately before my notification triggers).
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# ? Nov 29, 2017 19:52 |
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Cragheart can do so much 'just happens' damage if he wants to burn cards. Its pretty awesome. It's more effective on shield or retaliate enemies and not hitpoint sponges. But drat, its really fun.
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# ? Nov 29, 2017 20:02 |
Bombadilillo posted:Cragheart can do so much 'just happens' damage if he wants to burn cards. Its pretty awesome. It's more effective on shield or retaliate enemies and not hitpoint sponges. But drat, its really fun. I actually really, really like how, how shall I put it, elemental weaknesses work (so far). There's a lot less (though not none) of the whole "fire is strong against ice, so it does extra damage or does cool stuff" and crap like that. But...cragheart is super good against big shield low hp enemies...which so far we've seen is wind demons. Which means it's fuckin mechanics that determine what is strong against what, instead of narratively saying "and now you do double damage and have to remember that exception with a whole mess of others". Basically all I'm saying is that instead of having to remember exceptions, you get to use your skills in such a way that it makes total sense someone might say a given element is diametrically opposed to another. Super fuckin cool. Let the mechanics help the theme, instead of squashing them to fit the theme.
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# ? Nov 29, 2017 20:15 |
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It is super cool, also Night demons and sun demons Will consume the opposite element that's out and hurt or curse themselves So just the atmosphere you create in the world it doing it. If you have a mana potion and go before them you can see the card and pop it, just watch them all suffer. Its super cool, also a little RNGie so you don't just walk up to a fire thing and use ice and win(or remember a extra +1 like another game would). Its a unique twist. But yeah you can have a huge hitter like the brute or the scoundrel and they are not always the most effective at killing specific things. I never feel like any character is just there to be a healbot, or support, (maybe tinkerer?) everyone is important and useful and fun.
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# ? Nov 29, 2017 20:25 |
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Finally got my shipping notice. Game is supposed to arrive tomorrow. This is a German order of Game + extra minis (in case I gently caress up the paint job). So I guess if you ordered from Germany with any extras your notice should be coming soon as the games with add ons were supposedly the last orders in line to be processed by happyshop or whatever their name is.
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# ? Nov 29, 2017 20:36 |
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Are you going to paint them all at once? Or as they are revealed to keep the mystery alive?
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# ? Nov 29, 2017 22:02 |
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During our first few plays I (somehow) established a reputation for charging ahead and grabbing treasure at the expense of common sense or mission goals. Then last scenario I picked up the combat goal to loot no money or treasure. I ended up off on one side of the map by myself with only one enemy and an overlay chest, and it was a real struggle to convince someone to come over and get the chest, and that I wouldn't just steal it out from under them. If it hadn't been for two checkmarks I might have taken it anyway. Fortunately I convinced them of my good intentions, and my friend ran over and grabbed the chest. It ended up being damage and poison so I'd say it worked out for everybody.
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# ? Nov 29, 2017 22:47 |
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Bottom Liner posted:Any word on online retailers? I'd love to preorder a copy to gift a friend but I can't find anywhere that's doing preorders, best I've found is a restock notification on CSI but that's probably not reliable (it will probably sell out immediately before my notification triggers). Discount Games Inc put it up for preorder today. http://www.discountgamesinc.com/gloomhaven.html
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# ? Nov 29, 2017 22:48 |
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head58 posted:Discount Games Inc put it up for preorder today. quote:United States Postal Service
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# ? Nov 29, 2017 22:50 |
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misguided rage posted:During our first few plays I (somehow) established a reputation for charging ahead and grabbing treasure at the expense of common sense or mission goals. Then last scenario I picked up the combat goal to loot no money or treasure. I ended up off on one side of the map by myself with only one enemy and an overlay chest, and it was a real struggle to convince someone to come over and get the chest, and that I wouldn't just steal it out from under them. If it hadn't been for two checkmarks I might have taken it anyway. Fortunately I convinced them of my good intentions, and my friend ran over and grabbed the chest. It ended up being damage and poison so I'd say it worked out for everybody. Hell yeah. That's a tough checkmark, because you end up near the end of the scenario, and you don't wanna leave that juicy juicy treasure, but it might be bad. But its a treasure you can never get again. But 2 checkmarks is huge, that's a perk probably. But....
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# ? Nov 29, 2017 22:51 |
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Bottom Liner posted:Lol thanks but Stores that don't offer free shipping aren't going to sell this game even with the massive hype.
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# ? Nov 29, 2017 23:08 |
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I got my shipping notice this afternoon, I hope the delivery guy doesn't die
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# ? Nov 29, 2017 23:16 |
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Bombadilillo posted:Hell yeah. That's a tough checkmark, because you end up near the end of the scenario, and you don't wanna leave that juicy juicy treasure, but it might be bad. But its a treasure you can never get again. But 2 checkmarks is huge, that's a perk probably. But.... You can always rerun a scenario in casual mode to loot any missed treasure.
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# ? Nov 29, 2017 23:24 |
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CaptainRightful posted:You can always rerun a scenario in casual mode to loot any missed treasure. Yeah, but that feels thematically unsatisfying to me. Then again. Winning but my guys just walk back to gloomhaven sad and didn't get the treasure in the room after they murdered everything doesn't either. But replaying to get the treasure, knowing we can all die because who cares about victory means we can just walk to it and then get punched to death to end it. That's not challenging. Cut out that middleman and just take it if you re going to do that. Along the same lines a road event happened that opened a side mission that sounded super cool. Wasn't sure by the rules if we were supposed to be able to just go to it. BUT we could start the mission all just die and then go to where we wanted. So we just switched missions, did another road event and went there. And it was awesome.
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# ? Nov 29, 2017 23:35 |
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Bombadilillo posted:Yeah, but that feels thematically unsatisfying to me. Then again. Winning but my guys just walk back to gloomhaven sad and didn't get the treasure in the room after they murdered everything doesn't either.
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# ? Nov 30, 2017 00:14 |
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Bombadilillo posted:Are you going to paint them all at once? Or as they are revealed to keep the mystery alive? Well I was planning to only do it once revealed. But seeing how many people have issues with faulty glue and stuff, I will spend all Sunday punching out and inspecting every single piece. I'd rather ask for replacements now than find out stuff is missing/broken in a years time. But I'll only spoiler myself so that's fine. Also I never painted minis before, hence the backups, these won't be the result you are looking for.
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# ? Nov 30, 2017 00:30 |
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Get some army men or bargain bin models and practice! The minis paining thread OP is super helpful if you haven't found that I know you have spares. But there's not just one of each class. You could totally paint a different scheme on the second mindthief someone plays. I'm a bit jelly. I'll paint mine sometime but that would require not playing Gloomhaven for a bit. Nope Bombadilillo fucked around with this message at 01:23 on Nov 30, 2017 |
# ? Nov 30, 2017 01:11 |
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Megaman's Jockstrap posted:So it took you 4 man hours and somehow me taking 3 (I sleeved some cards and individually bagged stuff too) is out of bounds. gently caress off. Tired of being told that I didn't actually have the experience that I actually did have. What a joke. It's because you're exaggerating or took your sweet fuckin time, then made a big post about how bad and unplayable the game is because you couldn't imagine the possibility of someone organizing the game without buying an organizer and let a fluke event color everything bad and throw you into a rage. That's the joke!
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# ? Nov 30, 2017 03:08 |
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Vehementi posted:It's because you're exaggerating or took your sweet fuckin time, then made a big post about how bad and unplayable the game is because you couldn't imagine the possibility of someone organizing the game without buying an organizer and let a fluke event color everything bad and throw you into a rage. That's the joke!
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# ? Nov 30, 2017 03:57 |
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Yeah, can we not go down the mega-nerd road of "that person who does not enjoy the thing I enjoyed is obviously bad and also lying"?
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# ? Nov 30, 2017 06:56 |
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Gloomhaven is hueg. It just arrived and I still have two work 4 hours. And then lug this box home with me on the subway.
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# ? Nov 30, 2017 13:56 |
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My players cancelled on me this weekend. At this rate we won't play again until the new year. :cryingverminling:
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# ? Nov 30, 2017 15:26 |
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Ahhhhhh it's December 31st now? What the hell. VVVVV Buck Wildman fucked around with this message at 16:35 on Nov 30, 2017 |
# ? Nov 30, 2017 16:11 |
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I'm complaining here about not getting my shipping notice yet in hopes that my complaint will make it appear in my inbox. Complain complain complain.
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# ? Nov 30, 2017 16:29 |
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Isn’t retail actually Jan / Feb? I didn’t play gloomhaven last night. Instead I spent an hour organizing it into planos. Also got a sweet file folder for tiles and binder for the item store.
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# ? Nov 30, 2017 16:44 |
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# ? Jun 7, 2024 13:13 |
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Jordan7hm posted:Isn’t retail actually Jan / Feb? Ah, is that what's been said? They just keep bumping it back on my notifications. Gives me time to wrap up my tabletop campaign at least.
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# ? Nov 30, 2017 16:46 |