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Duck Party posted:My Nickelodeon Short was finally released! watch it! (pretty please) This was so loving good! I put off watching it because facebook videos are annoying to watch, but I'm glad I did. Well done.
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# ? Oct 7, 2017 16:28 |
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# ? May 15, 2024 03:19 |
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what program did you mainly use for that nick animation?
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# ? Nov 8, 2017 19:09 |
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This thread is so great, I finally have something to contribute to it instead of just lurking. https://www.youtube.com/watch?v=Vc7-jWOMjYs&t=5s It's my first animation, and the sound kinda stinks, but I hope you guys like it.
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# ? Nov 13, 2017 08:38 |
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Your sound DOES stink! But I enjoyed it. For a first animation I would be proud. Keep it up. I laughed at the green button complaining. I'm working on another loop de loop, but it looks like the main tumbler hasn't updated for a month. Anyone have an idea of what's going on?
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# ? Nov 18, 2017 14:37 |
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Duck Party posted:My Nickelodeon Short was finally released! watch it! (pretty please)
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# ? Nov 18, 2017 17:05 |
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Thanks everyone! It was super fun to make.Preoptopus posted:what program did you mainly use for that nick animation? Many programs were used. It was done in a pipeline similar to Nickelodeon's other TV shows: Storyboarding: I used Flash but Storyboard pro is also commonly used. Animatic editing: Premier Pro Design and Paint (Background, Prop, Character, Effects): Photoshop Animation: we used a company called Silly Walks Studio and they did it in Harmony I believe. (Animation for TV is mainly outsourced. The storyboards have to be very explicit almost rough animation to avoid confusion) Sound: no idea... they do the voice records in house with a sound studio and professional voice actors, it's very fancy. Music was done by a composer named Ceiri Torjussen. Sound Effects and the final mix for sound was done at Boom Box Post
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# ? Nov 21, 2017 17:09 |
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Let's get back into posting our loopdeloops here! This thread is far too inactive I did this one for the last theme. 'Power' https://vimeo.com/235288269
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# ? Nov 21, 2017 17:15 |
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Duck Party posted:Let's get back into posting our loopdeloops here! This thread is far too inactive Wow, good job! That's such an ambitious loop, impressive.
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# ? Nov 21, 2017 18:20 |
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An Ounce of Gold posted:Your sound DOES stink! But I enjoyed it. For a first animation I would be proud. Keep it up. I laughed at the green button complaining. Thank you so much! And yes, Im completely stumped on getting good sound. I used Audacity, but do you or anyone else here know of any good resources for recording well? Even just tutorials. Ill probably reupload it with in the future when I know how to do that stuff better.
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# ? Nov 21, 2017 22:38 |
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Kart Barfunkel posted:do you or anyone else here know of any good resources for recording well? Even just tutorials. Step 1 get a half decent mic: I recommend a 'blue snowball' they are the cheapest mic that records decent sound without requiring additional equipment. There are of course better mics out there but they cost a lot more and often require you buy fancy sound equipment as well. Step 2 record in a quiet place: turn off your AC and fans, close your windows even try to set up a bit away from your computer if it makes noise. Your mic will pic up background noise. Step 3 don't spit or blow on your mic. you could get a spit catcher if you want or just try to be careful. Step 4 noise reduction: Always record some extra dead air so you can capture a noise print and apply a noise reduction to your recording. No matter how quiet the room is when you record, often there's still a bit of hissing in the background. Any good recording software should have noise reduction, you just need a section of the recording with only the noise you want to eliminate.
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# ? Nov 22, 2017 00:00 |
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Dumb thing I made for a friend, but I don't think I'll send it. Dumping it on my Tumbles and here, why not.
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# ? Nov 25, 2017 00:23 |
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Duck Party posted:Let's get back into posting our loopdeloops here! This thread is far too inactive I liked this when I saw it. I thought it would be one of the winners. Kart Barfunkel posted:, Im completely stumped on getting good sound. I used Audacity, but do you or anyone else here know of any good resources for recording well? Even just tutorials. Outside of getting a decent mic, check out of few tutorials on youtube on how to balance your levels for dialogue. I feel like you are spiking into the red a lot which distorts your sound. And now me! This is my submission for the current loopdeloop theme, Love is Love. Like always, I made this using Opentoonz and Audacity. https://www.youtube.com/watch?v=b2VcxjS8QvE
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# ? Nov 27, 2017 00:38 |
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Yay! More loops! Looks good An Ounce of gold! I 'd love to see the action lined up to the music a little more. I'm unfamiliar with the programs you used but you can line it up in post if you make holds somewhere between your actions so you can extend or shorten each little part to line it up. Also if you know the Beats per minute of your song you can calculate the frames per beat: it's just 60x24/bpm (for 24fps animation).
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# ? Nov 28, 2017 18:03 |
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Duck Party posted:Yay! More loops! Looks good An Ounce of gold! I 'd love to see the action lined up to the music a little more. I'm unfamiliar with the programs you used but you can line it up in post if you make holds somewhere between your actions so you can extend or shorten each little part to line it up. Also if you know the Beats per minute of your song you can calculate the frames per beat: it's just 60x24/bpm (for 24fps animation). Thanks! You are correct about the music, but that wasn't supposed to be the final track. I just ran out of time! That was my temp track I made a month ago. It's all off the beat even. I was going to re-orchestrate it, change the tempo, make a drum intro, and sing the lyrics I had written. We finished the loop with 13 minutes left... phew! I was debating whether or not to even include the music. If you are curious, here are the lyrics (I was going to try a Frank Sinatra style voice). Love is love Love is true When I dream, I dream of you Love is love Anywhere you go from New York to Timbuktu Love is love And baby, I love you If I sang the lyrics over the temp track as it is, I would be saying the wrong lines during the wrong parts. Thanks for the formula! I'll give it a try next time.
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# ? Nov 29, 2017 00:10 |
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So here's an interesting animation question which is relevant to me career right now, If you had to animate two balls of the same size but different weights falling from the same height and you couldn't show them bouncing after impact, how would you show that one ball is heavier than the other? The general answer seems to be that you would give the heavier ball more hang-time so that its acceleration as it approaches the ground is larger (farther spacing) whereas the lighter ball would have more even spacing the whole way down. However according to physics there is no way to tell from these parameters. Both would have the same spacing going down. So if you had this as an animation test and you had to show that one was heavier than the other, would you fake it?
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# ? Dec 1, 2017 06:39 |
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Ccs posted:So here's an interesting animation question which is relevant to me career right now, I'm assuming this is an animation test for a job? If you really can't show the impact on the ground, bouncing, or anything else then your only options are timing, acceleration, and visual cues (color, texture, and squash and stretch can help imply weight). Also, all animation requires "faking it" to an extent, if they really want a physics-perfect simulation there's software that will render that for them far cheaper and faster than a human animator ever could. The only real decision is how much and what aspects to fake - a company that makes scientific infographics for documentaries will have different expectations than, say, South Park Studios.
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# ? Dec 1, 2017 11:53 |
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Id squash the heavier one eeeeeever so slightly during its fall. Leave the lighter one normal. Slight deformations can do weird subliminal things. Edit: oh yeah! also delete the frame before impact. Give the heavy one a gap. Neon Noodle fucked around with this message at 13:34 on Dec 1, 2017 |
# ? Dec 1, 2017 13:31 |
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It was framed as an exercise but it turns out it was a test. And probably designed as a trick question. About 60% of staff played it safe and went physically accurate, the other 40% played with the spacing. Of that 40%, 20% got laid off, and 20% got shifted to a layout/scene setup department. Guessing they had to cull staff and decided that a test that would split people down the middle was a good way to get rid of people for not knowing "fundamentals of movement".
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# ? Dec 2, 2017 02:46 |
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Ccs posted:It was framed as an exercise but it turns out it was a test. And probably designed as a trick question. About 60% of staff played it safe and went physically accurate, the other 40% played with the spacing. Of that 40%, 20% got laid off, and 20% got shifted to a layout/scene setup department.
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# ? Dec 2, 2017 02:57 |
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Ccs posted:It was framed as an exercise but it turns out it was a test. And probably designed as a trick question. About 60% of staff played it safe and went physically accurate, the other 40% played with the spacing. Of that 40%, 20% got laid off, and 20% got shifted to a layout/scene setup department. Jesus that's terrible. What a hot plate of garbage.
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# ? Dec 2, 2017 12:33 |
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Probably against the rules, but I'd add a string to the top of both balls that disconnects. The string attached to the heavy ball snaps upwards, and the string attached to the light ball barely moves. Also that sounds like a bad place to work. I'm sorry.
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# ? Dec 5, 2017 09:28 |
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So I have a question; what's a good free program to make simple animation gifs with? I don't mean anything long or fancy, I just mean short gifs that are simple in scope. Sometimes I like to try making little animation loops but its always a pain to actually put them together as a gif because it involves drawing saving several dozen different frames and then uploading them to some compiling website. There's gotta be an easier way but all the programs I look up to make gifs with are just video capture stuff.
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# ? Dec 20, 2017 04:23 |
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Internet Kraken posted:So I have a question; what's a good free program to make simple animation gifs with? I don't mean anything long or fancy, I just mean short gifs that are simple in scope. Sometimes I like to try making little animation loops but its always a pain to actually put them together as a gif because it involves drawing saving several dozen different frames and then uploading them to some compiling website. There's gotta be an easier way but all the programs I look up to make gifs with are just video capture stuff. Do you have photoshop? There's a "timeline" option under the windows menu that allows you to either do frame-to-frame animations, or a video timeline that acts similar to AfterEffects and lets you edit keyframes and such. The interface is a bit unintuitive but it will export as an animated gif if you then go to file > save for web.
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# ? Dec 20, 2017 12:58 |
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Ccs posted:It was framed as an exercise but it turns out it was a test. And probably designed as a trick question. About 60% of staff played it safe and went physically accurate, the other 40% played with the spacing. Of that 40%, 20% got laid off, and 20% got shifted to a layout/scene setup department. lol what a pack of shitheads. where do you work?
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# ? Dec 21, 2017 00:52 |
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Internet Kraken posted:So I have a question; what's a good free program to make simple animation gifs with? I don't mean anything long or fancy, I just mean short gifs that are simple in scope. Sometimes I like to try making little animation loops but its always a pain to actually put them together as a gif because it involves drawing saving several dozen different frames and then uploading them to some compiling website. There's gotta be an easier way but all the programs I look up to make gifs with are just video capture stuff. Opentoonz! It's what I use to animate. It's a free open source version of Toonz, the software used to make Ghibli films like Spirited Away. You can work in a timeline and just export to gif. BTW for others, a new Opentoonz version was released. It now has a couple powerful tweening tools. They are slowly closing the gap between this and Toonboom. For us unpaid Poor's that is huge.
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# ? Dec 24, 2017 13:10 |
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An Ounce of Gold posted:Opentoonz! It's what I use to animate. It's a free open source version of Toonz, the software used to make Ghibli films like Spirited Away. Do you know any good resources on how to use this? Last time I tried diving in it were nigh impenetrable
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# ? Dec 24, 2017 17:52 |
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FunkyAl posted:Do you know any good resources on how to use this? Last time I tried diving in it were nigh impenetrable YouTube! I liked Mr Dan Insane's initial tutorials. They are short and to the point but he hasn't kept at it through the updates. There should be quite a few people doing tutorials at this point. I started day one with it, and though I had previous experience with Flash and Toonboom I didn't find it too difficult to get started. The biggest deal is learning all of the small ease of life differences moving around the ui.
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# ? Dec 25, 2017 13:54 |
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I wasted all of my Christmas Eve editing this fake commercial my lad and I made. I hope it's funny: https://www.youtube.com/watch?v=J6hmQQgzhMU Merry Christmas friends!
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# ? Dec 25, 2017 15:54 |
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An Ounce of Gold posted:YouTube! I liked Mr Dan Insane's initial tutorials. They are short and to the point but he hasn't kept at it through the updates. There should be quite a few people doing tutorials at this point. I'll check these out! Here's a tip for everyone in return, if you can find old dot matrix printer paper around anywhere it is an excellent alternative to a pegbar/hole punch setup. it even comes easily flippable and is good to do storyboard sequences on because of the perforated edges. here's a testy study i did in like a day with just that setup and a $16 light table! https://twitter.com/thecigarliker/status/945732596675125248
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# ? Dec 30, 2017 22:30 |
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TVPaint is now free for Android. If you go to the website and register, you can download the .apk They're working on porting it to iOS aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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# ? Jan 5, 2018 20:40 |
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My computer is super old to try this but doesn't that mean you could run an Android emulator and run tvpaint on a PC for free too? Cool but weird decision. 😀
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# ? Jan 8, 2018 14:09 |
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Not sure whether you would get tablet features via emulation, but anything is worth a try?
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# ? Jan 8, 2018 14:42 |
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https://youtu.be/xHACSAyz3Y8 Its my second cartoon. Im working on something longer, however this one is mostly silent.
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# ? Feb 7, 2018 06:11 |
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Neon Noodle posted:They're working on porting it to iOS aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa omg
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# ? Feb 9, 2018 12:49 |
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I'm on twitter or instagram now I guess
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# ? Feb 9, 2018 12:56 |
bitmap posted:
I like these wizards
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# ? Feb 9, 2018 22:47 |
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Hey everyone I made a movie called The Gladstones, it stars my OC's the gladstones, https://www.youtube.com/watch?v=UUgIApHyMP4 here it is to watch if you want to watch it
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# ? Feb 10, 2018 02:33 |
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bitmap posted:
These are very fun designs which use the straight lines to their advantage. I'd make them 'hobble' a tiny bit more as they walk but other than that I love it. You have a new follower!
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# ? Feb 10, 2018 16:27 |
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thankyou all for your kind words. it's fun to just sit down and animate some bullshit after being booked on commercial junk for 2 straight years.
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# ? Feb 14, 2018 11:11 |
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# ? May 15, 2024 03:19 |
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I'm getting a very Felix Colgrave vibe from this. But in a very good way, with your own style attached. I mean that in the best way.
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# ? Feb 14, 2018 14:19 |