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I'd say Grab for Skunt, so nobody leaves prehensile tail ever, dodge for Goddars so he can go for break tackle + dodge and choose who he mighty blows, and Leader for Mothra because like any good mothra she inspires those around her.
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# ? Dec 2, 2017 17:58 |
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# ? May 10, 2024 01:15 |
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Grab for everyone. With three levelups at the same time, we can transform this into a gimmick team in one blow.
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# ? Dec 2, 2017 18:40 |
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Question: If mighty blow has to be used to break armor and you get a stun, if you choose to use piling on does mighty blow then add to the piling on injury roll, or is it gone once it's used to break armor?
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# ? Dec 2, 2017 18:58 |
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So what kind of skills would make the LP go on? I dont know nearly enough about lizards to judge this properly, I honestly look at the team and thinks its prety awesome, so what are you looking for here to make the team good?
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# ? Dec 2, 2017 18:59 |
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SweetSassyMolassy posted:Question: Piling on rerolls the roll you made, if you didnt break armor it rerolls that and if you broke armor it rerolls the injury roll. This is why you usually only piling on if you broke armor already since you have a bigger chance to cause injury then(unless youre studman then you always piling awn). Weather MB affects piling on depends on if you needed to use MB to break armor in the first place since MB can be used to either break armor or add to injury. If MB wasnt used to break armor then it will affect the piling on reroll too.
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# ? Dec 2, 2017 19:04 |
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Iretep posted:Piling on rerolls the roll you made, if you didnt break armor it rerolls that and if you broke armor it rerolls the injury roll. This is why you usually only piling on if you broke armor already since you have a bigger chance to cause injury then(unless youre studman then you always piling awn). Weather MB affects piling on depends on if you needed to use MB to break armor in the first place since MB can be used to either break armor or add to injury. If MB wasnt used to break armor then it will affect the piling on reroll too. Ok... So you can only use MB one time, either to break armor or add to the injury roll regardless of piling on. Would re-rolling an injury roll without the help of MB be super useful, or would it only be good to do if MB is adding to the roll?
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# ? Dec 2, 2017 19:18 |
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gonadic io posted:As much as I'd like to vote for blodge at all times, tackle is just too good on the MB Saur. At this TV most of the people we'd want to MB punch have dodge. quote:Guard for Skunt
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# ? Dec 2, 2017 19:27 |
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SweetSassyMolassy posted:Ok... So you can only use MB one time, either to break armor or add to the injury roll regardless of piling on. Would re-rolling an injury roll without the help of MB be super useful, or would it only be good to do if MB is adding to the roll? The general rule is you piling on if armor has been broken but you only got a stun. So i guess its worth it to piling on even if mb was used to break armor. edit: NGDBSS posted:I'll second this. What was Iretep's name gimmick, anyway? At least half seem to be historical people who seized power by force, but the other half is coming up blank and so I dunno if I'm missing something. Order of the flaming rose is a racist knight order from witcher 1 who hate elves. Felt like a fitting team name for them. They are all named after random knights from that order you meet from all the games. The peasants are just peastants that become emperors. No idea why i didnt just use random witcher peasant names for them. Iretep fucked around with this message at 19:31 on Dec 2, 2017 |
# ? Dec 2, 2017 19:27 |
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Skunt Grab Skuntpunch => Skuntgrab it fits the theme Goddars Dodge Mothra-in-Law Leader because Mothra started the injury streak. Thus leading by example.
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# ? Dec 2, 2017 23:52 |
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quote:Guard for Skunt +1 votes It's a shame you can't compete against in a league full of democracy-bowl forged teams Cassa fucked around with this message at 03:02 on Dec 3, 2017 |
# ? Dec 3, 2017 02:54 |
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Skunt Grab Goddars Tackle Mothra Dodge
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# ? Dec 3, 2017 03:00 |
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guard guard guard?
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# ? Dec 3, 2017 04:27 |
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namad posted:Skunt Guard Voting for this
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# ? Dec 3, 2017 13:25 |
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Cassa posted:+1 votes Random Skill Leagues are a thing
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# ? Dec 3, 2017 14:36 |
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namad posted:Skunt Guard Second. Agent need a little Studman in his life.
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# ? Dec 4, 2017 00:50 |
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Guard PILING AWN!!! Dodge
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# ? Dec 4, 2017 01:12 |
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Guard for Skunt Tackle for Goddars Dodge for Mothra
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# ? Dec 4, 2017 01:21 |
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PotatoManJack posted:Guard This.
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# ? Dec 4, 2017 09:13 |
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Results: Skunt: Guard - 13 Grab - 4 Goddars: Piling On - 8 Tackle - 6 Dodge - 2 Grab - 1 Mothra-in-law: Dodge - 19 Leader - 2 Grab - 1 I'll try to play a game today or tomorrow and have an update friday but this is a busy time of year for me with college so no 100% promises, there may be enough missed week. If I do miss one we'll be back on schedule soon enough.
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# ? Dec 4, 2017 16:17 |
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Remember your ABCs Agent: Always Be cStudmaning
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# ? Dec 4, 2017 23:33 |
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Putting your Saurs on the ground seems like a great way to remove their cool speed advantage.
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# ? Dec 5, 2017 02:50 |
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Cassa posted:Putting your Saurs on the ground seems like a great way to remove their cool speed advantage. semper murderball
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# ? Dec 5, 2017 02:55 |
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Cassa posted:Putting your Saurs on the ground seems like a great way to remove their cool speed advantage. Nah because if you drop a saur with piling on, its likely on an important piece that at absolute worse case is also down on the ground when all is said and done. What is more likely is you trading 3 of that stairs movement and its tackle zones for ALL of the opposing pieces movement and tackle zones for anywhere from a few turns to the rest of the game. Unless you studman it like a real man anyway. But at that point you abandon dumb thoughts like "is it optimal?"
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# ? Dec 5, 2017 03:18 |
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FoolyCharged posted:Nah because if you drop a saur with piling on, its likely on an important piece that at absolute worse case is also down on the ground when all is said and done. Also there is an outside chance of wrecking something really precious to someone which is worth more than any amount of movement.
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# ? Dec 5, 2017 03:40 |
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Cassa posted:Putting your Saurs on the ground seems like a great way to remove their cool speed advantage. Clearly you are not a Studman
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# ? Dec 5, 2017 04:29 |
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Haystack posted:Skunt Grab e - nevermind Agent already took the votes.
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# ? Dec 5, 2017 07:45 |
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I want to vote for human cheerleaders. If anyone cares about it, I've never liked the orc cheerleaders but I've gone along with it because it upset the broadcasters so much.
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# ? Dec 20, 2017 03:14 |
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im still voting for orc cheerleaders
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# ? Dec 20, 2017 06:28 |
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Always orc. We need to have those fungi cheering us.
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# ? Dec 20, 2017 06:28 |
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I really wish there was an option for Khemri cheerleaders. I would use it on every team I made.
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# ? Dec 20, 2017 07:12 |
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Game 17 - Chaos Hey look at that an update, long overdue. Shaking off the bloodbowl blues with the end of the current goonbowl and trying to get back into some more LPing, so here yah go. I honestly don't remember how this game ended since I recorded a month ago.
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# ? Jan 30, 2018 00:35 |
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That was me that wanted to punch Fleetfoot I think, Agent. Although Butler did have his e - half 2, good Skunt you did a Thing. Mercedes Colomar fucked around with this message at 03:41 on Jan 30, 2018 |
# ? Jan 30, 2018 03:38 |
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Yay it's back!
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# ? Jan 30, 2018 05:29 |
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It's alive! It's alive!
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# ? Jan 30, 2018 07:36 |
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You are such a liar. You used Sprint on turn 13 to supplement the lightning bolt.
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# ? Jan 30, 2018 20:55 |
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Great to see another game posted. I hope you do keep going until your team is fully-developed. ("Fully-developed" means that Fleetfoot gets Sure Feet.)
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# ? Jan 31, 2018 08:08 |
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I case you keep goin with the LP, here's the mandatory vote for orc cheerleaders.
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# ? Feb 22, 2018 21:22 |
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# ? May 10, 2024 01:15 |
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I think Agent said he was super done with bloodbowl because of dice issues or something.
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# ? Apr 16, 2018 06:37 |