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The Dennis System posted:You guys are young and the world hasn't beaten you down yet. When you get to be an old man like me, life in general, and video game in particular, won't hold the same allure that they do now. Weird thing is that some games still scratch that itch. There's just way fewer of them.
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# ? Dec 2, 2017 15:36 |
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# ? Jun 5, 2024 04:26 |
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ditty bout my clitty posted:Weird thing is that some games still scratch that itch. There's just way fewer of them. it's because there is less ground to break. Basically only the snobbiest brats weren't completely blown away by the big 3D N64 releases, not because they were paragons of game design (Mario 64 might be, Ocarina of Time is good but aged poorly, Donkey Kong 64 was overdone and Banjo-Kazooie, which I adored, has really poor level design sprinkled throughout) but simply because they were big 3D spaces. From personal experience, some VR gaming has this capacity to blow your mind all over again, but until gaming moves away from GRAFIX=BETTER and into totally new concepts were probably not gonna experience that as adult gamers again very often.
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# ? Dec 2, 2017 15:47 |
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Bust Rodd posted:it's because there is less ground to break. Basically only the snobbiest brats weren't completely blown away by the big 3D N64 releases, not because they were paragons of game design (Mario 64 might be, Ocarina of Time is good but aged poorly, Donkey Kong 64 was overdone and Banjo-Kazooie, which I adored, has really poor level design sprinkled throughout) but simply because they were big 3D spaces. I don't know about that. New groundbreaking tech and gameplay is fine when it comes to reliving those "oh poo poo" moments, but a more traditional game with competent writing and fun mechanics still manages to captivate me, despite bringing nearly nothing new to the table. Inquisition was a good example of this, Max payne 3 as well, despite the story being ruined by rockstar.
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# ? Dec 2, 2017 17:49 |
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The Dennis System posted:You guys are young and the world hasn't beaten you down yet. When you get to be an old man like me, life in general, and video game in particular, won't hold the same allure that they do now. The Dennis System posted:Shut the gently caress up, you fat, ugly, stupid, pig loving retard.
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# ? Dec 2, 2017 18:48 |
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mind the walrus posted:Sonic & All-Stars Racing: Transformed was a flawed goddamn game-- after a point you need to learn how to essentially break the physics to allow yourself to get x4+ boosts without crashing to play in multiplayer or do the harder time trials--but I had more fun with it than any Mario Kart. Mario Kart kind-of sucks tbqh. all I want is modnation racers on PC
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# ? Dec 2, 2017 23:29 |
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Olaf The Stout posted:But a good museum is art in itself, it's called architecture. We don't make shrines to our art without that shrine being artfully constructed. Yeah and that is level design.
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# ? Dec 2, 2017 23:31 |
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console gamers are holding back level design because you can't look up using a gamepad nowhere near as easily as you can on a mouse this is why all maps have no verticality, when was the last time you had to aim up at a second floor in a console game?
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# ? Dec 2, 2017 23:33 |
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Happyimp posted:Yeah and that is level design. Edit. The building itself is art, but not the fact that it is a museum. Edit 2. Phone posting. Didn't mean to write another post.
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# ? Dec 2, 2017 23:33 |
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Happyimp posted:Edit. The building itself is art, but not the fact that it is a museum. so, gothic architecture in quake? is the fact that there is enough room to rocket jump around and shoot people relevant?
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# ? Dec 2, 2017 23:38 |
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Magius1337est posted:console gamers are holding back level design because you can't look up using a gamepad nowhere near as easily as you can on a mouse Uhh, what? I'm constantly shooting people at higher elevations than me in BF1, GTAV, and Shadow Warrior 2.
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# ? Dec 2, 2017 23:38 |
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ditty bout my clitty posted:I don't know about that. New groundbreaking tech and gameplay is fine when it comes to reliving those "oh poo poo" moments, but a more traditional game with competent writing and fun mechanics still manages to captivate me, despite bringing nearly nothing new to the table.
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# ? Dec 2, 2017 23:40 |
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a bone to pick posted:Uhh, what? Yeah, I'm thinking of Titanfall 2 here and just scratching my head.
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# ? Dec 2, 2017 23:45 |
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Magius1337est posted:so, gothic architecture in quake? Are you asking if architecure is art? Well yeah, what else would it be. Designers are artist.
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# ? Dec 2, 2017 23:45 |
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Magius1337est posted:console gamers are holding back level design because you can't look up using a gamepad nowhere near as easily as you can on a mouse Funnily enough, I was playing Uncharted Lost Legacy and there was a lot of aiming up at other floors or jumping off a floor and down onto some unsuspecting dude. The later uncharted games were really good about having verticality in their combat arenas and letting you run and jump around like a madman.
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# ? Dec 3, 2017 00:03 |
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Magius1337est posted:console gamers are holding back level design because you can't look up using a gamepad nowhere near as easily as you can on a mouse i dunno man i can beat 2017 doom and wolfenstein on the highest difficulty with a gamepad pretty easily, a lot of PC players can't do that because they aren't good enough even with a mouse. The difference is really overstated unless you are playing against eachother.
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# ? Dec 3, 2017 01:19 |
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In the early 90s, I played through a rental copy of Phantasy Star 2 to the end, with no maps. I'm replaying it now, and what the gently caress kind of turbo-nerd did I have to be to do that? Jesus loving christ the dungeons are torture, and so is the grind.
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# ? Dec 3, 2017 01:37 |
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Caesar Saladin posted:i dunno man i can beat 2017 doom and wolfenstein on the highest difficulty with a gamepad pretty easily, a lot of PC players can't do that because they aren't good enough even with a mouse. The difference is really overstated unless you are playing against eachother. oh right I forgot about aim assist
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# ? Dec 3, 2017 02:21 |
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I love aim assist posts because for as much as the master race whines about it, they generally can't hit the broad side of a barn with a controller.
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# ? Dec 3, 2017 02:28 |
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Magius1337est posted:oh right I forgot about aim assist Doom isnt exactly a precision shooter dude. The monsters are huge and not difficult to hit. You're coming across as an insufferable elitist who is just so much better than those other people who... play games on a different computer box than you!
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# ? Dec 3, 2017 02:30 |
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FoolyCharged posted:Doom isnt exactly a precision shooter dude. The monsters are huge and not difficult to hit. The original doom/doom 2 had very generous aim assists, its kinda hilarious- they weren't difficult games to play at a basic level, and that was the appeal.
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# ? Dec 3, 2017 02:33 |
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lmao at these pc gamers who don't experience the immersion of rumbling controllers
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# ? Dec 3, 2017 02:33 |
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veni veni veni posted:I love aim assist posts because for as much as the master race whines about it, they generally can't hit the broad side of a barn with a controller. People who don't use a thing are bad at using that thing?
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# ? Dec 3, 2017 02:33 |
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I'd fallen behind in this thread but it's good to see that it has dipped into PC MASTER RACE stuff again. Seriously, though, consoles suck and controllers are vastly inferior for playing a first-person shooter than keyboard and mouse. Also, games that aren't first-person shooters are inferior games.
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# ? Dec 3, 2017 02:36 |
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I got Shovel Knight on Steam and I don't think I can stand to play with a keyboard, I'll have to plug in my old Xbox 360 controller. Downwell plays fine with a keyboard, probably because it has three buttons
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# ? Dec 3, 2017 02:51 |
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VideoTapir posted:People who don't use a thing are bad at using that thing? Yeah it's almost like they don't actually have the frame of reference to criticize it or something. Weird huh?
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# ? Dec 3, 2017 02:52 |
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CaptainSarcastic posted:I'd fallen behind in this thread but it's good to see that it has dipped into PC MASTER RACE stuff again. Counterpoint: Destiny 2 feels great to play with a controller (Good luck not getting owned in PvP though)
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# ? Dec 3, 2017 02:56 |
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veni veni veni posted:Yeah it's almost like they don't actually have the frame of reference to criticize it or something. Weird huh? Uh, no. They have likely tried it, and have seen others use it who DON'T hate it, and noted the difference. Plenty of frame of reference to criticize it, even without using it. What's your opinion of habitual meth users? What's your experience with meth?
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# ? Dec 3, 2017 03:10 |
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It seems pretty inarguable to me that controlling camera movements with a mouse is better than with an analogue stick. A mouse combines big sweeping movements with fine accuracy, while with a stick you can pretty much just have one or the other. I've heard that combining stick aiming with gyro controllers on like the Switch can be good, but that's probably not as intuitive as a mouse.
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# ? Dec 3, 2017 03:16 |
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VideoTapir posted:Uh, no. They have likely tried it, and have seen others use it who DON'T hate it, and noted the difference. Plenty of frame of reference to criticize it, even without using it. Meth? great comparison, dumbo. The point is that people that can't use something competently aren't in a position to tell people who use it well, that it doesn't take any skill to use.
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# ? Dec 3, 2017 03:26 |
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Who cares about being optimal when playing against the fps, both are completely usable and that's fine, a controller has its advantages in comfort and thats what matters to most people when playing a video game single player mode
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# ? Dec 3, 2017 03:41 |
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Using a mouse is obviously more accurate, but imo accurate doesn't equal better if everyone is on the same playing field. To me a controller feels way better, and if everyone else is using a controller too, it's a non issue. Is clicking on something quicker than having to use a stick to aim at it? sure. but so what. it's the only reason console games don't support K&M.
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# ? Dec 3, 2017 03:50 |
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veni veni veni posted:Meth? great comparison, dumbo. I knew it. As I was writing that, I knew that would be your response. I just knew you wouldn't understand what an analogy is. And "it doesn't take any skill to use" isn't the usual complaint about controllers. That would be about auto-aim...which isn't something you need with a mouse...because mice are better for this kind of game.
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# ? Dec 3, 2017 03:53 |
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If everyone has auto aim why does auto aim matter?
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# ? Dec 3, 2017 03:54 |
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If you need skill to play with a controller even with auto aim then what's the problem with auto aim?
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# ? Dec 3, 2017 03:55 |
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lmao at unironically defending autoaim
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# ? Dec 3, 2017 03:55 |
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People that whine about auto aim are always the most insufferable piles of poo poo.
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# ? Dec 3, 2017 03:57 |
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the gauss cannon and long jump module in half life deathmatch are way overpowered, you literally just bunny hop and jump around the map one shotting everyone with the railgun and collect all the grenades and ammo faster than any other players can
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# ? Dec 3, 2017 04:00 |
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Away all Goats posted:lmao at unironically defending autoaim Lmao at making this post
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# ? Dec 3, 2017 04:00 |
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if you leave pc gamers to their own devices they just end up bouncing all over the map like retarded rabbits so they are beyond saving anyway
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# ? Dec 3, 2017 04:02 |
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# ? Jun 5, 2024 04:26 |
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like the gluon gun is obviously supposed to be the bfg of half life, but you're better off just spamming the tau cannon since it fires and kills faster
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# ? Dec 3, 2017 04:03 |