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Futuresight posted:Nope just straight out the box. Here's what it looks like in my latest game: I guess the lines look a little faint, maybe you're color blind?
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# ? Dec 3, 2017 02:38 |
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# ? May 8, 2024 12:14 |
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Yeah I 100% can't see hyperlanes when they're near the core. If I start near the core I just roll up a new map. It's surprisingly bad design.
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# ? Dec 3, 2017 02:48 |
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There should be some fancy glowing space-storm wall around the core, not the glarey fog.
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# ? Dec 3, 2017 02:50 |
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wiegieman posted:There should be some fancy glowing space-storm wall around the core, not the glarey fog. Watching whole systems get sucked into the black hole at the core of galaxy over the course of the game would be a nice touch. Could even apply the effect to the system black holes.
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# ? Dec 3, 2017 02:57 |
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There are mods to brighten hyperlanes and decrease the brightness of the galactic core on the workshop, whichever you want.
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# ? Dec 3, 2017 02:59 |
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How does repair speed of "The Grand Fleet" edict affect hull regen once you have regenerative plating or whatever the name for it is? It only applies if you're orbiting a space port, or does it help mid-battle regen? e: does the 5% to shield hp tech help with shield regen rates? Split Pea Superman fucked around with this message at 03:07 on Dec 3, 2017 |
# ? Dec 3, 2017 03:05 |
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Split Pea Superman posted:Watching whole systems get sucked into the black hole at the core of galaxy over the course of the game would be a nice touch. Could even apply the effect to the system black holes. That's not how it works!! Black holes don't suck things in unless something just happens to intersect its orbit in the right way so that it falls in.
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# ? Dec 3, 2017 05:30 |
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Thanks for reminding me about mods. Picked up one called Dark Galaxy which is out of date but works anyway.
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# ? Dec 3, 2017 05:38 |
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Split Pea Superman posted:Watching whole systems get sucked into the black hole at the core of galaxy over the course of the game would be a nice touch. Could even apply the effect to the system black holes. This is one of those nerd traps right
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# ? Dec 3, 2017 05:41 |
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If they aren’t going to fix ground combat in Cherryh I hope they replace the useless ground combat techs and militarist bonus with fleet max techs.
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# ? Dec 3, 2017 06:32 |
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yeah i wish you could actually like, defend a planet with troops.
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# ? Dec 3, 2017 06:41 |
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DrSunshine posted:That's not how it works!! Black holes don't suck things in unless something just happens to intersect its orbit in the right way so that it falls in. Well the intersections seem to happen often enough, else I don't think there would be many black holes. IDK if they would occur very often within the game's time scale though. I'm not an astro-physicist. Something like this is what I had in mind though https://www.youtube.com/watch?v=AM6TWFSj57M
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# ? Dec 3, 2017 06:53 |
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Split Pea Superman posted:Well the intersections seem to happen often enough, else I don't think there would be many black holes. IDK if they would occur very often within the game's time scale though. I'm not an astro-physicist. Black holes occur when a sufficiently massive star implodes, it has nothing to do with stellar collisions.
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# ? Dec 3, 2017 07:45 |
Shadowlyger posted:Black holes occur when a sufficiently massive star implodes, it has nothing to do with stellar collisions. Well, stellar collisions can cause them too. Specially a collision between two neutron stars will create a black hole, that's one of the blips the gravity wave detector is supposed to have picked up.
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# ? Dec 3, 2017 08:01 |
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I think any cosmic event that causes a lot of density in a small point of space will result in a black hole?
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# ? Dec 3, 2017 09:16 |
COMRADES posted:I think any cosmic event that causes a lot of density in a small point of space will result in a black hole? True, you can make one out of pure light too, called a kugelblitz. The thing about most collisions is they will explode before hitting their schwarzschild radius as electron and neutron degeneracy pressure are hurdles that have to be overcome, and if your hit those barriers without blowing right past them they send a shockwave which tends to blast the colliding objects apart. Nitrousoxide fucked around with this message at 09:54 on Dec 3, 2017 |
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# ? Dec 3, 2017 09:51 |
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turn off the TV posted:There are mods to brighten hyperlanes and decrease the brightness of the galactic core on the workshop, whichever you want. Now I want a "realism" mod which increases the brightness of the galactic core until our eyes bleed Also all colonies too close to the core suffer high penalties on everything due to the extreme background radiation
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# ? Dec 3, 2017 11:47 |
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COMRADES posted:I think any cosmic event that causes a lot of density in a small point of space will result in a black hole? https://www.youtube.com/watch?v=brmjWYQi2UM Also cats, apparently?
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# ? Dec 3, 2017 12:22 |
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Shadowlyger posted:Black holes occur when a sufficiently massive star implodes, it has nothing to do with stellar collisions. Here's a transcript of a NASA Q&A:https://www.nasa.gov/connect/chat/black_hole_chat.html NASA dude Gerald Jerry Fishman posted:Most scientists think that black holes are formed when the centers of very massive stars collapse and can no longer support the overlaying material. These are called solar-mass black holes -- black holes with at least 10x the mass of the sun. Much more massive black holes are called supermassive black holes. These are thought to start by "swallowing" other stars at the center of a galaxy. They start as a small black hole and gradually grow to an enormous size, sometimes as large as a hundred million to a billion times the mass of our sun. Some scientists believe that there are a class of "primordial" or small black holes that formed at the same time the universe formed. These haven't been directly observed, so their reality can't be confirmed. Some of the very small primordial black holes are thought to slowly evaporate over long periods of time, whereas more massive black holes can live for many billions of years. NASA dude Gerald Jerry Fishman posted:Yes, if there's nearby material they'll gather this material and they'll grow in mass -- but only slightly in size. NASA dude Gerald Jerry Fishman posted:Scarker: Is it possible for an object to orbit a black hole within its event horizon without being sucked into the center?
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# ? Dec 3, 2017 12:25 |
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Nitrousoxide posted:True, you can make one out of pure light too, called a kugelblitz.
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# ? Dec 3, 2017 12:27 |
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Splicer posted:Oh my god this is (theoretically) a real thing It's not theoretical, if the weather is dry enough they can form naturally. It's just so incredibly rare people refuse to believe in them until they get blown up by a Kugelblitz drifting into their house.
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# ? Dec 3, 2017 12:45 |
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Gravity manipulation ascendancy tree: t1: Solar scale propulsion: able to move asteroids around, can crash them into planets killing some of the pops t2: Able to move moons around, can crash them into planets killing all pops. Leaves a smaller tomb world with a high mineral bonus debris field t3: Able to eject black holes from the galactic core. Annihilates systems in a line drawn from the galactic center. Systems not directly in the path get shifted inwards, have a chance of losing smaller bodies, and get a habitability/happiness debuff from the chaos.
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# ? Dec 3, 2017 12:48 |
Libluini posted:It's not theoretical, if the weather is dry enough they can form naturally. It's just so incredibly rare people refuse to believe in them until they get blown up by a Kugelblitz drifting into their house. Yes, people get blown up by black holes drifting into their houses all the time, everyone knows that. (They were talking about black holes formed from light instead of matter, which are named after ball lightning, not actual ball lightning.)
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# ? Dec 3, 2017 13:04 |
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Is it intended that the Fallen Empire peace treaty can win a domination victory? And it just awards it to a random signatory? Also, there should be repeatable traditions for when you max out all the trees
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# ? Dec 3, 2017 13:22 |
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Staltran posted:Yes, people get blown up by black holes drifting into their houses all the time, everyone knows that. Wow, that's actually a thing?
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# ? Dec 3, 2017 13:44 |
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Libluini posted:Wow, that's actually a thing? Also megacryometeors At any moment you might get smashed by a giant ball of ice dropping out of a cloudless sky.
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# ? Dec 3, 2017 13:57 |
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Oh man, I didn't think you could just steal enemy megastructures by taking the system they're in. What happens if you take a Megastructure you already have, does it delete it or do you get two?
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# ? Dec 3, 2017 13:59 |
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Captain Invictus posted:Oh man, I didn't think you could just steal enemy megastructures by taking the system they're in. What happens if you take a Megastructure you already have, does it delete it or do you get two? Always a good idea to pop a habitat on an otherwise empty megastructure system.
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# ? Dec 3, 2017 14:33 |
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OwlFancier posted:Also megacryometeors Ha, as if frozen poo poo from airplanes wasn't enough nature sometimes makes frozen surprises for us, too? That's just great!
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# ? Dec 3, 2017 15:10 |
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In my current game, I'm an evolved-to-synthetics former plant race battling a hardline spiritualist federation whose sole reason to be is annihilating the heathen false existences that are androids. A single legion of mechanoids versus a coalition of about two dozen biblethumping empires. Their fleet strength is nearly 3 million, while mine is about 1.5, but their ships are far squishier than mine with their average battleship hull strength being about 3k while mine are 4.1k, leading to my 400 battleships kicking their massed armada in the nuts before hightailing it(because attrition will still defeat me). The organic, perception storytelling in this game is pretty good, even past the point where written storylines have run out.
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# ? Dec 3, 2017 17:30 |
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I keep getting events for precursor anomolies but they never actually show up, are they bugged?
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# ? Dec 3, 2017 17:46 |
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StashAugustine posted:I keep getting events for precursor anomolies but they never actually show up, are they bugged? You have to go into the situation log and hit the track button. The systems they're in will then get the yellow hexagon thing marking them. There's a good chance they're in someone else's territory, or are about to be.
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# ? Dec 3, 2017 18:35 |
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Split Pea Superman posted:You have to go into the situation log and hit the track button. The systems they're in will then get the yellow hexagon thing marking them. There's a good chance they're in someone else's territory, or are about to be. This. I've never once been able to complete a precursor quest chain because the AI always steals one or more of the systems.
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# ? Dec 3, 2017 18:38 |
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Split Pea Superman posted:You have to go into the situation log and hit the track button. The systems they're in will then get the yellow hexagon thing marking them. There's a good chance they're in someone else's territory, or are about to be. It just shows me the locations of the anomalies I've already researched, not the new ones they've given me
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# ? Dec 3, 2017 19:17 |
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Yeah that was a bug for me too in my first game. Seems like after a certain amount of time the events just despawned or somrthing, sending ships to those systems yielded nothing despite the marker.
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# ? Dec 3, 2017 20:05 |
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Odd. I was able to complete the chain despite having been forced to continue the scanning chain after taking systems from hostile empires.
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# ? Dec 3, 2017 21:14 |
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I wish there was a slider for the length of the precursor chain. I've never legitimately completed it, but almost always get 5/6
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# ? Dec 3, 2017 21:29 |
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This game fun yet?
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# ? Dec 3, 2017 21:53 |
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Marcus Garvey posted:This game fun yet? Maybe.
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# ? Dec 3, 2017 22:06 |
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# ? May 8, 2024 12:14 |
Marcus Garvey posted:This game fun yet? Yeah
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# ? Dec 3, 2017 22:07 |