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Parallelwoody
Apr 10, 2008


You should be fine for just about everything, just don't crank up supersampling.

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Norns
Nov 21, 2011

Senior Shitposting Strategist

Oh poo poo! Race room is getting proper triple support !

tuo
Jun 17, 2016

Norns posted:

Oh poo poo! Race room is getting proper triple support !

Yes, and the recent update also increased VR performance even more. R3E is drat impressive in VR imo, one of the best

njsykora
Jan 23, 2012

Robots confuse squirrels.


They also added automatic switching to H-pattern shifting if that's what the car uses, so no more H-pattern on and off when I want to go from driving old cars to new ones. Making some smart improvements to that game, if only they'd get more actual decent tracks in there.

jonathan
Jul 3, 2005

by LITERALLY AN ADMIN

Parallelwoody posted:

You should be fine for just about everything, just don't crank up supersampling.

Thanks and nope I never use super sampling. I don't even really like AA.

tuo
Jun 17, 2016

jonathan posted:

Thanks and nope I never use super sampling. I don't even really like AA.

You don't like SS in VR?

GutBomb
Jun 15, 2005

Dude?
Supersampling is great in vr if you have the performance headroom for it. You can probably get away with 1.2ish with a 1070 in most things

jonathan
Jul 3, 2005

by LITERALLY AN ADMIN

tuo posted:

You don't like SS in VR?

I don't know. I haven't tried VR since 1992 or so. But I don't use AA or supersample normally with triple monitors.

Edit: for clarity, I just got the headset shipped in. Haven't tried VR since playing dactyl nightmare when I was 12 or so. But I am sensitive to motion sickness from videogames.

jonathan fucked around with this message at 21:26 on Dec 3, 2017

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

I drove a 100% length Monaco GP in the rain. I knew it was going to be a disaster so I took approximately 100 places of grid penalties and managed to fight my way to 15th from the back row.

That actually felt like work. The Fairmont Hairpin can go gently caress itself. I have to set steering saturation to double my normal to manage it without clanging into the walls all the time. Can't even imagine how you're supposed to do that with a controller.

... F1 2018 is gonna rule if they put VR in it.

tuo
Jun 17, 2016

jonathan posted:

I don't know. I haven't tried VR since 1992 or so. But I don't use AA or supersample normally with triple monitors.

Edit: for clarity, I just got the headset shipped in. Haven't tried VR since playing dactyl nightmare when I was 12 or so. But I am sensitive to motion sickness from videogames.

Okay, sorry, then I misunderstood your post. Sorry for that.

I understand what you are saying about non-VR stuff, it's just in VR supersampling is like giving you better eyesight. With the rather visible pixels, it helps a great deal, but of course costs a great deal of performance, which is important in VR. I am running some games with 2.0 SS (stuff that has been in VR since a long time and is heavily optimized) on a 1080, and it is quite awesome.

Sorry for misunderstanding your post.

tuo
Jun 17, 2016

SulphagneSocialist posted:

I drove a 100% length Monaco GP in the rain. I knew it was going to be a disaster so I took approximately 100 places of grid penalties and managed to fight my way to 15th from the back row.

That actually felt like work. The Fairmont Hairpin can go gently caress itself. I have to set steering saturation to double my normal to manage it without clanging into the walls all the time. Can't even imagine how you're supposed to do that with a controller.

... F1 2018 is gonna rule if they put VR in it.

I haven't tried F1 2017 yet due to missing VR, but I drove a lot of PCars2 WEC stuff while weather turned to poo poo, and it is an awesome experience I truly sometime can't get enough of. It's one of those moments where after driving for nearly two hours, pulling off the headset and looking around feels so drat strange and alien, that I doubt wether VR is so good after all....

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

I actually bought PCars2 over the weekend but I'm starting to feel like I need to get a stick shift to go with my wheel to really start appreciating sim games. F1 I don't feel bad driving with paddles (although PCars 2 does have its share of paddle cars too).

Endurance seems like a rabbit hole I might wanna fall into, Monaco is a struggle when you start out but after like 10 laps it just starts working for you. It might have the same zen ETS has.

I even figured out a whole new technique to take Fairmont, by quickly alternating between throttle and brake. It seemed to make the car steer a little bit better into the corner. It probably has a proper name. Something about balancing the weight of the car or something like that.

Norns
Nov 21, 2011

Senior Shitposting Strategist

Most modern race cars use sequential gear shift, don't sweat it unless you actually have the money for it.


And what you're describing is Trail braking and can be very useful

Norns fucked around with this message at 21:54 on Dec 3, 2017

GhostDog
Jul 30, 2003

Always see everything.
VR talk: I went with 1.5 supersampling and dropped other settings to get to 90FPS. I think the added clarity is worth it. AC's ingame performance app (I don't remember if you have to activate availability of that some way) can show you your FPS in VR. Another thing to look out for is that (unless they patched it) the brake lights are post processing, so don't disable that completely. There is a VR specific post processing file out there that works well for me.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Norns posted:

Most modern race cars use sequential gear shift, don't sweat it unless you actually have the money for it.


And what you're describing is Trail braking and can be very useful

Good to know!

What about clutch though? I imagine there's no manual clutch if there's sequential shift? Or can you combine a clutch and paddles? (We'll set aside F1 cars technically having a clutch)

I've kind of associated clutch with stick shift. I've never driven an automatic IRL (let alone a sequential shift car).

Norns
Nov 21, 2011

Senior Shitposting Strategist

If the car has a manual clutch it's generally only used in starts (modern sequential)

Stick shift in games with classic cars does really improve immersion.

Dirt rally with Lancia Stratos an H pattern and good pedals with clutch is super fun

GutBomb
Jun 15, 2005

Dude?
The clutch on sequential transmissions on race cars is usually just used for taking off

tuo
Jun 17, 2016

modern race cars unload the drive train by cutting the ignition, instead of applying any clutch at all. the injection remains, that's why a shitload of unburnt fuel reaches the hot exhaust, which causes the "misfires" (which aren't misfires) during downshifts. the engine simply stops igniting, thus reducing the load on the drivetrain so the gearbox can safely engage the next gear. this effect is also used when the throttle is closed, the ignition is cut, but injection remains at a certain level (off throttle overrun). It forces an ignition within the exhaust, which prevents a loss in compression within the engine, even if the engine itself doesn't ignite.

Apart from that, the off-throttle overrun effect is also used to prevent the airflow from detaching if the exhaust used to drive/form the airflow, especially around the diffusor area (it's banned in many series, especially F1 after Red Bull won at least two championships with the exhaust blown diffusor).

Generally speaking, in most racing series, no clutch is engaged during shifting

e: I made an error: in F1, off-throttle overrun actually also ignited some cylinders when the driver was off the throttle/in a certain part of a turn, up to 50% when the car reached mid turn. Mark Webber once said he had a terrible time adopting to this, that the car started "driving on it's own" during corner exit to feed energy into the diffusor/airflow shieldiing the diffusor/underfloor, while Vettel found that poo poo awesome and won everything. It basically means "step on the throttle now, and while physics will try to kill you, Neweys magic will instead make the car drive on rails once the diffusor sucks you down to the road"

tuo fucked around with this message at 23:03 on Dec 3, 2017

njsykora
Jan 23, 2012

Robots confuse squirrels.


SulphagneSocialist posted:

... F1 2018 is gonna rule if they put VR in it.

It probably won't given that Codemasters put VR support in Dirt Rally and apparently it didn't get enough use for it to be worth them putting in Dirt 4.

GutBomb
Jun 15, 2005

Dude?

njsykora posted:

It probably won't given that Codemasters put VR support in Dirt Rally and apparently it didn't get enough use for it to be worth them putting in Dirt 4.

It wasn't that, it was them trying to cash in quickly on the surprise success of dirt really but using a different engine for dirt 4 (same engine as the recent f1 games)

Dirt Rally was a labor of love done by a different team and sort of a black sheep at codemasters.

Beve Stuscemi
Jun 6, 2001




I wish Tourist trophy on the PS2 wasn’t the pinnacle of motorcycle sims. I mean, I’m happy we have it and all, but no other motorcycle sim has nailed the controls and feeling of riding quite like TT in my mind.

It’s also too bad that there are no good motorcycle controls out there (because there are no sims, vicious circle and all) and also that riding a bike effectively is so dependent on your body positioning so it’s extra hard to simulate in a satisfying manner.

Well that’s my gripe for today.

Beve Stuscemi fucked around with this message at 04:51 on Dec 4, 2017

jonathan
Jul 3, 2005

by LITERALLY AN ADMIN

Jim Silly-Balls posted:

I with Tourist trophy on the PS2 wasn’t the pinnacle of motorcycle sims. I mean, I’m happy we have it and all, but no other motorcycle sim has nailed the controls and feeling of riding quite like TT in my mind.

It’s also too bad that there are no good motorcycle controls out there (because there are no sims, vicious circle and all) and also that riding a bike effectively is so dependent on your body positioning so it’s extra hard to simulate in a satisfying manner.

Well that’s my gripe for today.

There was a motorcycle racing game at the arcades back in the day that worked well. Same game engine as super monaco grand Prix. You sat on a bike and leaned it to turn, and the handle bars counter steered to lean the bike. I was probably 6 or 7 when I played at Chuck e cheese.

Anyways, one could build a setup using a tilt controller to control it.

njsykora
Jan 23, 2012

Robots confuse squirrels.


jonathan posted:

There was a motorcycle racing game at the arcades back in the day that worked well. Same game engine as super monaco grand Prix. You sat on a bike and leaned it to turn, and the handle bars counter steered to lean the bike. I was probably 6 or 7 when I played at Chuck e cheese.

Anyways, one could build a setup using a tilt controller to control it.

That would likely be Super Hang On. There was some talk a little while ago about some dude making a handlebar controller for those PiBoSo games but like most homebrew hardware things there was a promising prototype then nothing ever actually came from it.

jonathan
Jul 3, 2005

by LITERALLY AN ADMIN
There was a superbike game. Early 2000's like maybe 2002 for pc that was pretty good. I wonder how well it has aged.

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
do bike games have ragdoll physics because that would make the first turn of every race potentially horrific or hilarious

as tasteless as it is, group b ragdolls were the only thing missing from Dirt Rally

jonathan
Jul 3, 2005

by LITERALLY AN ADMIN
Pretty sure tourist trophy was the only serious bike game ever and it was hard. Like, dirt rally is Mario kart compared to tourist trophy.

xzzy
Mar 5, 2009

Bike games with a controller are pretty good. Not "immersive" but at least two analog thumbsticks have a valid comparison to how a bike maneuvers.

Better than a car anyways, where anyone who tries to race with a controller does that annoying as poo poo tap to steer technique.

Beve Stuscemi
Jun 6, 2001




jonathan posted:

Pretty sure tourist trophy was the only serious bike game ever and it was hard. Like, dirt rally is Mario kart compared to tourist trophy.

Tourist Trophy was so good. It was hard as nails to go fast but when you do it felt so amazing.

I had the best luck on the 400cc sportbikes. They were the best balance of power and handling. Things like the B-King were just super hard to go fast on, despite their power.

peter gabriel
Nov 8, 2011

Hello Commandos
My bullshit sense are tingling but this is worth mentioning I think, a direct drive wheel and pedals for less than $400

https://www.youtube.com/watch?v=_BM7iB_P4fs

Norns
Nov 21, 2011

Senior Shitposting Strategist

That seems very likely to set fire

xzzy
Mar 5, 2009

Or have drivers that make your computer randomly belch at max volume, and then catch fire.

njsykora
Jan 23, 2012

Robots confuse squirrels.


A company I've never heard of before suddenly producing a super cheap DD wheel. Yeah there's no way that's not catching fire.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

jonathan posted:

Pretty sure tourist trophy was the only serious bike game ever and it was hard. Like, dirt rally is Mario kart compared to tourist trophy.

I played some MotoGP game on xbox like 8 years ago that seemed pretty realistic but I guess it was still pretty Forza compared to a real sim.

Essobie
Jan 31, 2003

WHAT? THIS IS MY REGULAR SPEAKING VOICE.
Is this better?
Here's me coming in 10th in an Assetto Corsa Sim Racing System race on Friday. You guys should really dig on some SRS if you have Assetto Corsa and have some spare time on Thursday and/or Friday evenings:

https://www.youtube.com/watch?v=mutmCaLxDnI

What's SRS? What's Simpit? Here's a step by step tutorial on how to get started, you big dummy: https://www.youtube.com/watch?v=XbUFLghUfpI

Quite A Tool
Jul 4, 2004

The answer is... 42

Jim Silly-Balls posted:

I wish Tourist trophy on the PS2 wasn’t the pinnacle of motorcycle sims. I mean, I’m happy we have it and all, but no other motorcycle sim has nailed the controls and feeling of riding quite like TT in my mind.

It’s also too bad that there are no good motorcycle controls out there (because there are no sims, vicious circle and all) and also that riding a bike effectively is so dependent on your body positioning so it’s extra hard to simulate in a satisfying manner.

Well that’s my gripe for today.

I was lamenting the lack of good motorcycle games awhile ago and my wife went on steam and found this game called Ride 2. It’s not perfect by any means but it helps scratch that itch. Has a ton of cool bikes in it too.

orange juche
Mar 14, 2012



peter gabriel posted:

My bullshit sense are tingling but this is worth mentioning I think, a direct drive wheel and pedals for less than $400

https://www.youtube.com/watch?v=_BM7iB_P4fs

some goon buy this and let us know how it is

bloops
Dec 31, 2010

Thanks Ape Pussy!
Driveclub has a pretty big bike expansion for it, and the base game is a really fun simmish arcade racer.

peter gabriel
Nov 8, 2011

Hello Commandos

orange juche posted:

some goon buy this and let us know how it is

I'm up for it, I'll do more digging tomorrow though first and make sure I won't get straight up scammed.
If it does set on fire it could warm up these cold December nights, so looking at it that way I can't see any possible scenario that this could go wrong in any way.

Norns
Nov 21, 2011

Senior Shitposting Strategist

RIP forums poster peter gabriel

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Eyud
Aug 5, 2006

Oh no, don't do it!

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