|
The Titanic posted:I shot a .22 revolver pistol, an .308 and another snub nose .45 pistol. No surprise the .45 was hideously inaccurate. Once the rifle was sighted in though things got super fun. I really enjoy distance shooting. Did the same over the weekend given winter is supposed to arrive this week. Only in my case it was a Stag AR, Marlin Model 60, and my Walther P22 with a can. The Walther is the hardest to shoot well. Lots of air in those sights. The Stag AR is accurate enough, I have a 5MOA red dot on it so not set up to be a precision weapon, but the Model 60 is dead on accurate even with a cheap 4x scope. I used to do my long range shooting with the M1903, but I'm to the point where I can't see the bullseye at 100 yards without magnification anymore.
|
# ? Dec 4, 2017 04:55 |
|
|
# ? Jun 3, 2024 09:54 |
|
Beet Wagon posted:I'm shocked that the ridiculous pocket carrier thing didn't win. They'll make it anyway, of course, because they know it'll sell like the cure for virginity amongst the remaining faithful. Gotta have something left in the tanks for the 2018 Anniversary sale. We know it won't be SQ42.
|
# ? Dec 4, 2017 04:56 |
|
Beet Wagon posted:I'm shocked that the ridiculous pocket carrier thing didn't win. They'll make it anyway, of course, because they know it'll sell like the cure for virginity amongst the remaining faithful. There was a pretty big campaign by the theorycrafters to shame people into voting for an entry level profession ship. It makes sense to get the small, necessary ship made first. They also know that the game is still years away from handling the carrier, and that Chris is going to make it anyway because he can't say no to money. So logically and rationally, you shouldn't be shocked
|
# ? Dec 4, 2017 04:56 |
|
It's good they made VR impossible to implement because then this won't happen next time you're showing off SC to your mom https://www.youtube.com/watch?v=do-CayGEPYg
|
# ? Dec 4, 2017 04:58 |
|
Beet Wagon posted:I'm shocked that the ridiculous pocket carrier thing didn't win. They'll make it anyway, of course, because they know it'll sell like the cure for virginity amongst the remaining faithful. After making a really big ship that costs a lot of money you follow it up with a smaller ship that copies the mechanics of some ancient forgotten utility vehicle and sell it at a more accessible price. Everyone is excited that salvaging is right around the corner because why else would they release a new ship that has the same mechanics as the far larger salvage ship from four years ago, which they clearly haven't finished because it's so big. Then when the whales have recharged you sell the carrier as a runner up and by now everyone has forgotten that you sold a utility vessel and the game mechanics never materialized. Reclaimer - Vulture Orion - Prospector Probably next iteration of this will be some smaller version of the Crucible which can do field repairs.
|
# ? Dec 4, 2017 05:00 |
|
Takedown: Brutal
|
# ? Dec 4, 2017 05:03 |
|
FailureToReport posted:Please tell me this is for real? Where you getting that they pulled that one off? Also what's to pull off? It's a poll on their site, right?
|
# ? Dec 4, 2017 05:04 |
|
Adventure report from the PTU tonight. My self-imposed mission: complete one in-game "Quest." Attempt #1: Spawned in the wank pod and despite running a whole bunch of config changes and various performance tweaks, the game was as much of a 3 fps slideshow as ever. I jittered my way out of bed and then painstakingly made my way to the ship spawn chamber. Seriously this took about 3 minutes. Every time an npc would t-pose onto the screen or stutter-dance around a corner, my whole computer would freeze up for 5-10 seconds. It was like a horror movie except instead of murdered by the uncontrollably vibrating monsters I just got kind of mildly irritated. The consolation is that at least once you get out of port Ollisar the whole experience smooths out somewhat. Why they decided to make every player spawn in a tiny area when their main server performance issue occurs due to player density, I'll never know. Eventually managed to make it to the ship spawner and decided to spawn an "Aegis Saber Tomcat Punches Above Its Weight Edition Mk 7." No idea what it was, just one of the PTU ships they allow players to spawn, but I was guessing that it was a single seat fighter because that is everything now. It spawned on pad C07. Painstakingly janked my way to the airlock and... it wouldn't open. That's no problem, dealt with that before, the solution is to jank your way to one of the other airlocks and then laboriously work your way back to your landing pad from the outside. Went to the next closest airlock- also broken. I should point out here that this bug has been in the game since 2.0 launched in loving 2015 and they still haven't fixed it. Eventually after checking every airlock on the level, I found one that would let me out- on the far side of the pads from my ship. Great! Ran out into space. I decided it'd be faster to jump off the pads and then nipplejet my way over to my ship. Jumped off the pads, and my character went into a tumble animation and just kind of stayed there, 2 feet away from my launch point, flailing wildly and never returning control. Eventually I found the buttons to kill myself. Attempt #2: Back in the wank pod. Same shaky journey to the outside, where I discovered that my ASTPAIWE Mk7 was still spawned... on a whole separate set of pads from the one I respawned on. Undeterred, I threw myself off the landing platforms again and this time the nipplejets kicked into life. With a mighty fssssshhhhhh I kicked the jets in and spent the next 5+ minutes staring boredly at chat while my spaceman inched over to my ship. I guess some other people were planning to all hop in a caterpillar and fly to one of the planets but they couldn't get the doors to work? I made a mental note to grief them if I finished my mission. Finally arriving at the ship, I noted that it was indeed a single-seat fighter, I guess... some kind of stealth ship? I didn't really take long to think about the ramifications of a stealth ship in a world where all combat happens at WW2 dogfight ranges and everything fires bright red lasers. Got in the ship, and miracle of miracles was able to take off without any jank. Now, when I say "Without any jank" I should clarify- everything in the game sucks poo poo. At no point in this experience did my fps jump above 5, and my spaceman is barely controllable at the best of times. But I didn't clip through anything, and didn't die, and that is a win in a Citizen's book. That's living the loving dream. So anyway I pop into the ship and get a notification that I now have missions waiting for me to accept them if I will only bring up my retarded wrist-mounted HUD. So I hit f1 and the spaceman begins repeatedly punching himself in the dick really hard which I guess is what happens when the "Open menu" animation bugs out and starts looping. I'd heard that the bugfix for this is to just mash f1 a thousand more times, so I do that and eventually get to a menu. Accepting the contract and navigating to it isn't easy. I'm going on some sort of rescue mission which the text says is on Delamar, the nav beacon that pops up (but I can't warp to) says is in intergalactic space, and the star map says is on Yela. Since the only one I can actually warp to is the one on the star map, I set it as my destination and proceed to hammer the "B" button a thousand times, which is the preferred method of engaging one's quantum drive. I like to imagine that all of the spaceships in the game are basically eastern european autos and all spacemen are in a permanent drunken rage as they hammer the poo poo out of every control just to get any kind of response. It makes the whole thing slightly less frustrating. Anyway I get to Yela and it turns out the "Help" beacon spawned inside an asteroid so the person I'm supposed to protect dies instantly. Mission failed. Attempt #3: But that's okay because I'm being offered a new mission! Fly over to a wrecked starfarer and collect "The Goods." Deliver them to such and such for who cares and get like 300 credits. I know these are MMO quests and therefor basically just ways to waste your time, but it feels like if a crate is worth recovering from a wrecked spaceship you should probably pay more than the space equivalent of bus fare to whichever mercenary picks it up for you. But what do I know. Luckily the beacon for this is like 30 km away from the asteroid with the failed protection mission, so I don't have to quantum jump anywhere. I point the nose of my ship at the beacon and settle in for another 2 minute flight. As I arrive, what to my wondering eyes should appear but another actual human being! Or at least, I assume it was. There's the wrecked starfarer, and there nestled up against its belly is a Cutlass that registers as friendly when I target it. Despite the ridiculous close-packed nature of the spawn, this is the first player I've encountered while just flying around in several hours of playing this stupid build. Naturally I set engines to full burn and just hammer those motherfucking triggers as the game devolves into a 1fps slideshow- I mean clearly he was after my loot, it's completely justified. I guess the pilot was actually in the cockpit because the cutlass begins trying to make evasive maneuvers, but either he flies in a straight line or he isn't pounding his controls hard enough because it is incredibly easy to track him and just lay on the fire until he explodes. That was... really odd, actually. Ships in 3.0 are normally completely unkillable due to lag and jank and weird balance issues. I played Arena Commander once (once) and none of the three guys on my team could kill even a single ship of the first wave, they just tanked everything. So anyway the cutlass is dead and with one nefarious act of piracy under my belt I try to figure out how to get out of my loving ship to get this loot. Unfortunately entering combat has A) destroyed the server, and B) destroyed my hud, including the "Push F to actually use anything in the cockpit" system that everyone is so keen on. So I'm still stuck at 1FPS and now nothing in the cockpit will respond except flight controls. Eventually I remember there's a hardcoded "Exit" key, Alt-F, and hammer that two thousand times until my guy gets up. Now all I have to do is fly into the crashed starfarer and retrieve a simple box. Let me digress here for a moment. Do games ever make you feel motion sick? Can you remember the last time a game was so completely disorienting that you had no idea what way was up? For me it was the Descent games back in the 90's. Something about those suckers would just gently caress with my inner ear something fierce. Flight sims and VR can't hold a candle to that feeling. Well, Star Citizen can. See the thing is, the Starfarer is wrecked, so it has no power. That means the inside is zero-G, pitch black, and covered in floating debris. And every time you touch any piece of that debris, your spaceman starts doing sick 360 noscopes. Within seconds I'm completely disoriented, before half a minute has passed I am actually physically nauseous. The box, literally labelled "The Goods" is only 20m away but it might as well be 200. I seriously cannot make any progress towards it down a straight line loving corridor, my spaceman janks and spins wildly every time I touch a control. But I am undeterred. I stand up and do a shot of maalox and then inch, ever so carefully, around every loving piece of debris and down that hallway. The final door is in sight but it is covered in other boxes. I have no choice but to nipplejet straight at it and hope that I can bust through like some kind of retarded kool-aid man. Somehow, this actually works! I find myself in front of "The Goods" and somehow, manage to engage my grabby hands! This mission is so close to being over I can taste it. Now I just have to maneuver my way back out. I hear laser fire from outside. Well, I assume it's laser fire. I hear noises, space noises, chopped up into incomprehensibility by the 1-2 fps that I'm getting. Did Cutlass man come back? Did the game spawn pirates on me when I got the box? I can't lose now! Slowly, caaarefully I - gently caress, touched some debris, time for the zero-g tilt-a-whirl from hell again. I get back out the door and to the ship- I'm guessing it is NPC pirates shooting at it, but I really can't tell. Either way they appear to be doing zero damage to my entirely stationary, powered-off ship. Sure, okay. I jet to the ship, pilfered goods in hand, and at last the moment is upon us. "Enter pilot seat" I tell my character, and he does just that- immediately chucking the box into the void of loving space as he enters his pre-canned animation god drat IT. So apparently if you have single seat fighters, you should basically not do any mission that involves moving any kind of good because you literally have to physically stuff that poo poo in your ship, I guess? CIG I feel that you perhaps did not think any of this through very well. In order to complete the mission I'd have to fight off the two basically invincible npc's, fly back to jankbase prime, spawn a ship with a cargo area, come back and redo the starfarer carnival ride bullshit a second time. I want to emphasize, this is a starter mission, paying 300 credits, and to complete it you're going to need 1+ hour and a ship that costs more than 100 bucks- one that can fight and carry cargo. Mission abandoned.
|
# ? Dec 4, 2017 05:16 |
|
Toops posted:Takedown: Brutal Me, after half that post https://www.youtube.com/watch?v=UcZzlPGnKdU E: or this one Sarsapariller posted:
Combat Theory fucked around with this message at 05:26 on Dec 4, 2017 |
# ? Dec 4, 2017 05:17 |
|
Sarsapariller posted:Eventually I found the buttons to kill myself. That was a fantastic journey you took us on man. Truly you have traveled 20,000 leagues under the jank Dusty Lens fucked around with this message at 05:25 on Dec 4, 2017 |
# ? Dec 4, 2017 05:19 |
|
FailureToReport posted:Heyyy, I know I've seen some people talking about the funding comparisons for Elite and Star Citizen, in terms of what Elite cost plus their studio size versus SC. Does anyone have that info with sources handy? Frontier's financial's are all public, you can dig them up on UK government business filing sites. Somebody will also probably be along shortly to drop something. Long story short, they're already worth well more than CIG, have multiple successful products under their belt, with more on the way, one of which is tied to a big IP. I wonder how many shell companies they have. Edit: Looks like Elite was drat good for their financials. Almost a half billion http://uk.advfn.com/p.php?pid=financials&symbol=LSE%3AFDEV XK fucked around with this message at 05:47 on Dec 4, 2017 |
# ? Dec 4, 2017 05:40 |
|
XK posted:I wonder how many shell companies they have.
|
# ? Dec 4, 2017 05:49 |
|
XK posted:Frontier's financial's are all public, you can dig them up on UK government business filing sites. Somebody will also probably be along shortly to drop something. Thanks a ton! Can I find how much they were spending to develop Elite off that site as well? I'd like to highlight what Frontier was burning through per year during Elite's development with X amount of employees versus what CIG is likely going through with 450-550, however many they have no smashing hammers on toys for Chris.
|
# ? Dec 4, 2017 05:56 |
|
FailureToReport posted:Thanks a ton! All of their annual reports going back to 2012: https://www.frontier.co.uk/investors/reports
|
# ? Dec 4, 2017 06:00 |
|
FailureToReport posted:Thanks a ton! I don't know the details on Elite itself. If you're lucky, one of our resident financial gurus might show up with something. Or, you can dig yourself with Quavers' link.
|
# ? Dec 4, 2017 06:19 |
|
|
# ? Dec 4, 2017 06:24 |
|
FailureToReport posted:Can I find how much they were spending to develop Elite off that site as well? I'd like to highlight what Frontier was burning through per year during Elite's development with X amount of employees versus what CIG is likely going through with 450-550, however many they have no smashing hammers on toys for Chris. you're doing gods work but whatever mathematical evidence you deliver or logical conclusion you arrive at, it will crumble before the might of
|
# ? Dec 4, 2017 06:26 |
|
By spending more, are they able to more vividly imagine the game?
|
# ? Dec 4, 2017 06:26 |
|
This might help too, the full dev credits, apparently taken from the Elite art book download:
|
# ? Dec 4, 2017 06:28 |
|
VictorianQueerLit posted:
Ho lee poo poo.
|
# ? Dec 4, 2017 06:43 |
|
D_Smart posted:He's right. I have always been that way. And I've done it many times over the years. The one that paid off the most, was bankrupting two morons who were absolutely convinced that my Ph.D was from a diploma mill. Despite the fact that I had warned them for years that if they ever forced my hand, that they would find out the hard way. Then when we got sued over Alganon, they tried to play the card to attack me in filings and impugn my character in order to gain an advantage. At the point, I had no choice. I sued them both. Immediately, and while the other case was still in discovery. They didn't even make it past the declaration filing before folding. Right there, it was all over; including the bullshit Alganon lawsuits. ho lee poo poo x 2 Best $10 I ever spent.
|
# ? Dec 4, 2017 06:53 |
|
Beet Wagon posted:I'm holding a dead man's switch. When this hot sauce tequila contraption kills me my hand will release and a 43 gig text file of all the posters I hate and all the posters I'm only pretending to not hate will be sent to seven different international news outlets, and you'll finally know the truth. It just says "MoMA" with a pgabz fist shake, 30 trillion times in a row.
|
# ? Dec 4, 2017 06:55 |
|
|
# ? Dec 4, 2017 07:02 |
|
I guess we called it feature creep but it'd be pretty hard for CIG to dig their own grave if they didn't have plots of land available.
|
# ? Dec 4, 2017 07:09 |
|
"People can see and pay the game right now." No kidding.
|
# ? Dec 4, 2017 07:13 |
|
Star Citizen: people can see and pay the game right now
|
# ? Dec 4, 2017 07:15 |
|
juggalo baby coffin posted:this clip is like if croberts and his backers were combined into one body: mah point:
|
# ? Dec 4, 2017 07:17 |
|
star citizen doesnt have any realism. it has a veneer of realism, like having oxygen values stored somewhere and having your guy get out of breath like he has emphysema. the idea that its realistic is just to make fat guys feel like theyre smart for playing it. i'm a huge nerd so I like reading about how things would really operate in the space future, and i found this pretty good website that digs up a lot of math and consults with scientists and engineers and people at nasa about all sorts of aspects about scifi. it's formatted in a very web 1.0 way but it's got a ton of neat information here's their page about why space fighters are dumb http://www.projectrho.com/public_html/rocket/fighter.php
|
# ? Dec 4, 2017 07:18 |
|
Finally caught up with the thread. Phew! I might have something to contribute to the thread soon, to do with that whole British Video Game thing I was talking about earlier. Stay tuned.
|
# ? Dec 4, 2017 07:24 |
|
juggalo baby coffin posted:star citizen doesnt have any realism. it has a veneer of realism, like having oxygen values stored somewhere and having your guy get out of breath like he has emphysema. the idea that its realistic is just to make fat guys feel like theyre smart for playing it. Eh, I mean that stuff is all written in a pretty convincing way, but if/when the technology and politics of space advances to a place where realtime space combat becomes a reality, nobody can really know for sure - I mean you go back to the beginning of flight in the lead up to and around World War 1, you had dudes shooting fuckin' revolvers at each other and picking up bombs at their feet to drop them over the side. With the fact that nothing in space just stops unless it hits something or falls into a gravity well, you could imagine smaller fighters relying on smaller caliber weapons that would burn up in atmosphere if, say, they missed while fighting over a planet or something. You wouldn't want to be defending your home planet and accidentally wipe the fuckin' thing out. You could argue that the combat would be at such a great range, but then the other guy could just as easily see it coming from so far away and dodge everything forever. Anyone speaking with any certainty especially this early into spaceflight may know enough to be dangerous, but history has thrown enough people for a loop that you can never know for sure. The Star Carrier novel series is a pretty fun airport novel series if you're looking to see someone try to engage that with a more grounded sense to the science around it, the aliens they go up against are truly "alien" which is fun enough to keep it compelling.
|
# ? Dec 4, 2017 07:29 |
|
Warhawk109 posted:
Christmas Blog! Christmas Blog!
|
# ? Dec 4, 2017 07:32 |
|
Shimrra Jamaane posted:I'm sorry but I LOVE that they are getting so much money. I don't want this wild wide to ever end and knowing that these desperate pathetic whales are still willing to dump money into a black hole makes my day brighter. Bitcoin is boring now, SC is the only thing I have left.
|
# ? Dec 4, 2017 07:45 |
|
Taintrunner posted:Eh, I mean that stuff is all written in a pretty convincing way, but if/when the technology and politics of space advances to a place where realtime space combat becomes a reality, nobody can really know for sure - I mean you go back to the beginning of flight in the lead up to and around World War 1, you had dudes shooting fuckin' revolvers at each other and picking up bombs at their feet to drop them over the side. With the fact that nothing in space just stops unless it hits something or falls into a gravity well, you could imagine smaller fighters relying on smaller caliber weapons that would burn up in atmosphere if, say, they missed while fighting over a planet or something. You wouldn't want to be defending your home planet and accidentally wipe the fuckin' thing out. You could argue that the combat would be at such a great range, but then the other guy could just as easily see it coming from so far away and dodge everything forever. Anyone speaking with any certainty especially this early into spaceflight may know enough to be dangerous, but history has thrown enough people for a loop that you can never know for sure. i mean even in atmosphere there were only really dogfights for a period of about 30 years before missile technology and faster planes made it impractical. there's just no advantage to putting humans in space fighters, since it imposes a limit on speed so as to not kill the occupant. there are already AI pilots that no human can beat inside high level military flight sims, it's only a matter of time before they make it to the real world. if croberts wants ww2 in space thats cool, and more fun for a lot of people than plinking at eachother with lasers from a million km apart, but its not realistic. all the sim elements they're adding seem to just be inconveniences, when they could be adding cool realistic stuff like orion-style nuclear bomb powered ships.
|
# ? Dec 4, 2017 07:48 |
|
Humans in space would probably lose to robots in space. Because robots in space can do things that would turn human beings into red paste. The Expanse has a lot of shortcomings as a series (haven't watched the show) but it does a pretty great job of setting up a realistic universe in which near future human beings in space adventure isn't laughably implausible with a minimum of pseudoscience employed. SC has virtually no sim side. Even the promised mass to thrust physics they were aiming for in their initial kickstarter videos fell flat. It's all just hacks upon hacks upon hacks resulting in an inconsistent floaty mess. What sim is there meant to be at this point? That maybe someday cargo will be its own box and those boxes get stacked up?
|
# ? Dec 4, 2017 07:52 |
|
Dusty Lens posted:SC has virtually no sim side. Even the promised mass to thrust physics they were aiming for in their initial kickstarter videos fell flat. It's all just hacks upon hacks upon hacks resulting in an inconsistent floaty mess. What sim is there meant to be at this point? That maybe someday cargo will be its own box and those boxes get stacked up? Its all dreams. There is no simulation, just the idea that simulation will one day exist. We already ate ourselves over the thruster argument, because there's no way a small nippejet is going to be able to have enough force to push ships the way they do now. CR wants all ships to have these fully simulated nipplejets on all his ships with angles and poo poo. Syncing that across all the clients cause fidelity, is wrecking havoc in the netcode.
|
# ? Dec 4, 2017 08:04 |
|
/
|
# ? Dec 4, 2017 08:12 |
|
But imagine in a fight one of the thrusters get damaged and you will lose maneuverability until you fix it!
|
# ? Dec 4, 2017 08:14 |
|
juggalo baby coffin posted:i mean even in atmosphere there were only really dogfights for a period of about 30 years before missile technology and faster planes made it impractical. there's just no advantage to putting humans in space fighters, since it imposes a limit on speed so as to not kill the occupant. there are already AI pilots that no human can beat inside high level military flight sims, it's only a matter of time before they make it to the real world. Dusty Lens posted:Humans in space would probably lose to robots in space. Because robots in space can do things that would turn human beings into red paste. Well, again, the problem is even trying to have this debate in such impossibly vague terms, that it's just as much pisstaking as CRobberts and Ryan Archer sitting in a room trying to dream up mechanics. Drones have to have a signal that relays back to their mothership, and if that gets intercepted or disrupted, it can bring that asset down. There's been multiple incidents of American top of the line drones brought down over the Middle East thanks to hacking or what have you from opponents that don't have a quarter the resources the U.S. military has, just imagine trying to push those against a technologically advanced opponent. Even then they're still incredibly limited in scope and capability, especially as far as speed is concerned. A drone is only as smart as it's programming, in your hypothetical Star Citizen realspace scenario with actual aliens that are advanced or equivalent in technology terms, that drone can't be programmed to imagine up new solutions to whatever the enemy throws at them. The Expanse doesn't have drones or advanced AIs (Star Carrier has quite a few which are a ton of fun) and everything is manually controlled for the most part (as the authors admit, for the sake of drama), but a good chunk of the show's excitement is the crew getting into a jam that they have to on the spot dream up a response the enemy wouldn't expect. There's attempts to do more realisitic spaceflight combat simulators on Steam and they're probably not wrong, but again, it's a question of what we conceptualize of what RealSpace, for lack of a better term, will be like with regards to politics and borders that lead to military conflict versus what that future will actually be, which is typically people throwing poo poo at the wall until they find something that sticks, i.e. the endless pages of debate this forum has had about Russian vs. German WW2 tank design.
|
# ? Dec 4, 2017 08:29 |
|
The expanse is bad, like star citizen.
|
# ? Dec 4, 2017 08:44 |
|
|
# ? Jun 3, 2024 09:54 |
|
a cyberpunk goose posted:The expanse is bad, like star citizen.
|
# ? Dec 4, 2017 08:56 |