What is the best build among DMO, Tal Rasha, and Firebird's? Currently running Frozen Orb DMO and it's pretty good but I feel like I have a lot of downtime after I burn through AP. It's only a few seconds but that's a long time in Diablo.
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# ? Dec 4, 2017 15:52 |
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# ? Jun 5, 2024 14:51 |
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Fayez Butts posted:Just want to vent for a sec. Does the Sacred Harvester even exist? I've gotten to GR70 and nearly 500 paragon levels and haven't seen one. No shards, no upgraded rares, no drops, nothin. I better get a drat primal. Im about the same level, I've seen a grand total of one just gotta keep praying to the rng gods.
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# ? Dec 4, 2017 16:16 |
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Admiral Joeslop posted:What is the best build among DMO, Tal Rasha, and Firebird's? Currently running Frozen Orb DMO and it's pretty good but I feel like I have a lot of downtime after I burn through AP. It's only a few seconds but that's a long time in Diablo. For DMO you try to pool your resources for when CoE is on cold and then dump it so downtime is part of the play style. It's also why I don't play DMO.
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# ? Dec 4, 2017 16:18 |
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Admiral Joeslop posted:What is the best build among DMO, Tal Rasha, and Firebird's? Currently running Frozen Orb DMO and it's pretty good but I feel like I have a lot of downtime after I burn through AP. It's only a few seconds but that's a long time in Diablo. DMO is potentially the strongest, but requires more from the player in that you need to time everything correctly, get the right distance for Zei's, and survive/position without a teleport. Firebird's is in the middle both in terms of GR potential and ease of use, while tal rasha is the easiest to play but will fall behind the others 105+.
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# ? Dec 4, 2017 16:29 |
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Remove COE and rebalance game. Tyia.
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# ? Dec 4, 2017 16:57 |
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CoE is fine because even if you literally spend all your time ignoring the element cycle, it's still a 50% damage increase. It's not even de facto required for every high end GR pushing build in the game now as many don't have room for it between Endless Walk, Unity and your damage resist rings. Lining up cycles with your big megadamage spells requires the barest level of awareness in this otherwise very easy, mindless monster clicker game.
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# ? Dec 4, 2017 17:00 |
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I seem to be missing a transition step somewhere. Generally a new 70 with decent yellows, uniques, and some starting set gear can handle T1/T2 without issue. Once you assemble a set in the 2.6.1 era, there's a noticeable bump up to T6-TX with some good rerolls. "Easy" is what I consider one-shotting mobs, not running into resource problems, and reliably proccing In-geom or whatever your movement speed buff of choice is. However, trivializing and farming T13 always seems to be a hurdle for me. Is it expected that I have to cheese toughness with Endless Walk and/or Goldwrap-Avarice Band-Boon of the Hoarder combo? Balancing that with high mobility makes it tricky for me. Bell Monk is squishy but I can make up for it with the Agility Mantra, Epiphany, and the dash that improves dodge. It helps that the DPS is crazy high but I see big differences between using In-geom for quick dashing vs Kyoshiro's blade for DPS i.e. being able to speed through the rift and being able to DPS hard enough that resource isn't an issue. UE-MS-DH / Corpselancer Necro both have to use the goldwrap combo. What's the turning point to say I have enough vit and defensive rolls? Does all gear need to be augmented or is my paragon just too low (high 700s currently)? I know T13 is the point where "don't stand in poo poo" is more relevant but should I expect to always die to random grotesque explosions?
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# ? Dec 4, 2017 17:02 |
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Sagers posted:I seem to be missing a transition step somewhere. Generally a new 70 with decent yellows, uniques, and some starting set gear can handle T1/T2 without issue. Once you assemble a set in the 2.6.1 era, there's a noticeable bump up to T6-TX with some good rerolls. "Easy" is what I consider one-shotting mobs, not running into resource problems, and reliably proccing In-geom or whatever your movement speed buff of choice is. DH shouldn't have to use goldwrap at all for T13. You just murder everything on screen in < 1s. The only things that one shot you have a huge wind up like grotesque explosions so just don't stand in those. It's not like they're hard to avoid. The game is expecting you to avoid things that have a long wind up time and don't follow you around so you're not meant to be able to face tank them. bamhand fucked around with this message at 18:31 on Dec 4, 2017 |
# ? Dec 4, 2017 18:28 |
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Trying to make a corpse lance necromancer to push higher in GRs and would like some advice on what to focus on improving. Maybe my weapon to begin with? https://us.battle.net/d3/en/profile/totalnewbie-1245/hero/93372597 Ignore golem on RMB, I was just screwing around for 10 minutes this morning. It's supposed to be blink + drop a corpse. I'm not sure if I should be focusing increasing my damage output and just go all-in on glass cannon or if I should be building toughness to reset my cooldowns through blood is power and use that to sustain my damage or what?
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# ? Dec 4, 2017 18:58 |
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E: I'm mad at a video game, disregard.
Mind over Matter fucked around with this message at 21:35 on Dec 4, 2017 |
# ? Dec 4, 2017 19:35 |
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Finally gambled a Unity yesterday, and I've been carefully increasing my GR ranks. I'm now up to 55 (or whatever the equivalent of Torment 12) and have yet to proc Unstable Anomaly... I've been rolling on a L34 to try and get Halo of Karini, once I get it, it's onto the GR100 crawl. I suppose that eventually, bosses will stop melting the minute I throw a meteor at them? At that point, I should probably slot the Bane of the Stricken I've been upgrading?
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# ? Dec 4, 2017 20:56 |
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My Hota barb is up to 1.8 billion character sheet toughness which owns.
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# ? Dec 4, 2017 20:58 |
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Holy poo poo. Got 6-piece Tal Rasha's and the Arcane Orb-boosting wand and source and am reliably 1 to 2-shotting rift bosses on T8.
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# ? Dec 4, 2017 21:48 |
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euphronius posted:My Hota barb is up to 1.8 billion character sheet toughness which owns. How?
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# ? Dec 4, 2017 22:50 |
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Got my Tal Meteor through a solo 90 with no deaths and about 4 minutes to spare. The gear is ok, smattering of ancients and a single L70 augment. Limiting factor in going higher is DPS, still plenty fine on DR for probably a 95. Pretty happy with the build and not having to poop sock augments.
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# ? Dec 4, 2017 22:54 |
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It’s pretty cool and good that the top three console barbs are IK, Raekor and Earth sets, in that order. Also cool that there isn’t obvious primal cheating. Good job Blizz.
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# ? Dec 4, 2017 23:17 |
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The mouse-hand claw is getting real, and I went to look see if D3PC had console support. No such luck.
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# ? Dec 5, 2017 00:06 |
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Sagers posted:Bell Monk is squishy but I can make up for it with the Agility Mantra, Epiphany, and the dash that improves dodge. It helps that the DPS is crazy high but I see big differences between using In-geom for quick dashing vs Kyoshiro's blade for DPS i.e. being able to speed through the rift and being able to DPS hard enough that resource isn't an issue. I cheese Bell Monk with avarice+gold wrap. Pop epiphany at the beginning then just zip around. There's one map in particular that has 1 elite every 3 screens, but other than that t13 rift clears are super fast. I didn't find I needed Kyoshiro's blade damage wise up to G75ish, still getting 3 minute clears. Not showing rings but I go with SoJ/Avarice/boon+trapped+zeis for rifts, SoJ/CoE/powerful+trapped+zeis for GRs. https://us.battle.net/d3/en/profile/GTJustin-1969/hero/81006479
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# ? Dec 5, 2017 00:50 |
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Just following the basic Hota build on icy veins. Not even using esoteric alteration.
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# ? Dec 5, 2017 00:53 |
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I made it to beating gr 97 before I finally did my first gem augment.
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# ? Dec 5, 2017 02:31 |
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euphronius posted:Just following the basic Hota build on icy veins. I swapped in esoteric cause even the slightest non physical hit would gently caress me all the way up
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# ? Dec 5, 2017 02:47 |
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SmallpoxJenkins posted:I swapped in esoteric cause even the slightest non physical hit would gently caress me all the way up Cube an Aquila and always be dashing otherwise. HotA barb is weird because until it gets really dense you can lose your DR from not dash charging into goes frequently enough.
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# ? Dec 5, 2017 02:51 |
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With cooldown reductions from paragons it should be easy to be always up. Or am I misinterpreting .
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# ? Dec 5, 2017 03:18 |
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euphronius posted:With cooldown reductions from paragons it should be easy to be always up. Or am I misinterpreting . The cooldown from the perk of whatever gets decreased when you hit enough dudes with it. So in low density rifts you get really edge the band of might DR time
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# ? Dec 5, 2017 03:25 |
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A Buff Gay Dude posted:The cooldown from the perk of whatever gets decreased when you hit enough dudes with it. I like how so many of these builds boil down to "Well you might be at risk if you don't bathe in as many monsters as possible". Of course, playing a Wizard means the opposite for me. I miss my Disintegrate + Entropy facetanking.
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# ? Dec 5, 2017 05:01 |
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God, and how. I just picked up a Bloodtide Blade as the last piece to Trag'Ouls for my Necro, and now it's basically, "you murder everything or you're just going to sit there chipping away forever".
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# ? Dec 5, 2017 05:34 |
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Jan posted:I like how so many of these builds boil down to "Well you might be at risk if you don't bathe in as many monsters as possible". Wizard has nothing to do with it. Each class has ridiculous tank options. I'm clearing 90's with a Tal build and various synergy items that let me not even bother worrying about any projectiles. Like at all. I don't bother.
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# ? Dec 5, 2017 05:34 |
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Early on at least: once you have any endgame build put together, a speedfarm variant is mostly a matter of what you can get away with a good balance of survivability and damage. Boon of the hoarder+Avarice Band+gold wrap is popular because it gives a billion toughness and can be aquired very early on. Short of the gold route, early on your speed build might just be 25% faster than your main build. Once you've got a couple hundred paragons you should be augmenting items cuz they give you a massive boost in power and survivability. It should go without saying that every piece of gear you have has been enchanted, either to get better properties or to get a property to the max value. By then you can take out a damage gem and replace it with the +25% movespeed mini-conduit gem and doing more and more gimmicky stuff to move more quickly. A lot of the build guides are written with the expectation that you've got 1000+ paragon. The gold speedfarm builds are popular as day 1 of new season builds because they give you the toughness to tank a bunch of t13 elemental effects with zero paragon.
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# ? Dec 5, 2017 05:48 |
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A Buff Gay Dude posted:Cube an Aquila and always be dashing otherwise. I forgot that I even had magefist cubed for this build
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# ? Dec 5, 2017 06:40 |
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https://us.battle.net/d3/en/profile/Beach-1140/hero/96129776 Sanity check please; it seems my next steps here are getting gloves with double crit and 8%CDR, then getting 8%CDR on my Compass Rose and swapping my weapon enchant over to 7%AS. After that I start down the road of the bountymats grind where I reroll for Ancients endlessly. Anything I'm missing in that progression? I'm pretty much stymied until I get my ring/glove CDR tuned. Finally got my second Unity and cleared a 78, which put me in the top 500 for S12HC Edit: I know I could probably do better with the Condemn build but it looks unfun as hell and Captain America loving rocks. Edit 2: "downgraded" my gloves and rolled the crit off the ring. I'm not really feeling the extra attack speed yet, but I just finished an 80 without any issues. I think that's more due to the Unity finally coming online than anything else. Beach Bum fucked around with this message at 20:13 on Dec 5, 2017 |
# ? Dec 5, 2017 06:50 |
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Has anybody tried to do a channeling LoN Meteors build which is essentially the same as FB Meteors except you use all ancients in the place of set items?
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# ? Dec 5, 2017 15:18 |
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Jan posted:I like how so many of these builds boil down to "Well you might be at risk if you don't bathe in as many monsters as possible". Yeah I feel like a graph of “Effective Survivability” against increasing difficulty for a lot of really good GR builds is a U shape followed by a slowly descending line. Early on the set bonuses are so loving strong you just murder everything and everything is weak so you can’t die, and once the rifts are full enough you can keep your DR up. But in the middle you’re not getting enough trash and what you get you’re obliterating so quickly you have trouble keeping proc-based DR bonuses up. Then obviously at the high end it just gets hard as hell over time. Half the time you can compensate for the U with a cubed Aquila but if you’re not using a generator you’re kinda screwed.
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# ? Dec 5, 2017 15:31 |
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# ? Dec 5, 2017 15:45 |
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is there an active goon clan or is it dead
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# ? Dec 5, 2017 17:08 |
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I'm not sure on clans, but if you join the LLJK Community in the game, it will be much more helpful as we have a lot of people across multiple clans (and no clan) on there.
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# ? Dec 5, 2017 17:27 |
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A Buff Gay Dude posted:
I end up building towards AP regeneration and reduction just because of cubed Aquila. I can channel in short bursts just to keep Tal Rasha up, and it's immediately noticeable when I channel too long and Aquila goes down. Once I get Halo, I'll probably be basically invulnerable. On that note, I'd like to get Grand Vizier since I'm built meteor, I guess the best way to go about it is upgrading staves in the cube because they are so drat expensive at Kadala?
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# ? Dec 5, 2017 18:00 |
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Jan posted:On that note, I'd like to get Grand Vizier since I'm built meteor, I guess the best way to go about it is upgrading staves in the cube because they are so drat expensive at Kadala? Build yellow ones at the blacksmith and upgrade rare at the cube. 25 DB's a pop. You'll also want Nilfur's boots. Tal's is 7 pieces so you have some flexibility. Maker Of Shoes fucked around with this message at 18:06 on Dec 5, 2017 |
# ? Dec 5, 2017 18:02 |
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DrSeRRoD posted:I'm not sure on clans, but if you join the LLJK Community in the game, it will be much more helpful as we have a lot of people across multiple clans (and no clan) on there. oh cool, will do bnet tag is kappa1266
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# ? Dec 5, 2017 19:09 |
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Turmoilx posted:oh cool, will do bnet tag is kappa1266 You shouldn't need an invite. Just search for "lljk" in Communities (not Clans) and it should be the top result.
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# ? Dec 5, 2017 19:49 |
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# ? Jun 5, 2024 14:51 |
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Herstory Begins Now posted:Once you've got a couple hundred paragons you should be augmenting items cuz they give you a massive boost in power and survivability. I don't think I had enough gems to make flawless royals for all of my regular gem slots, let alone my entire endgame set completed and ancient with a ton of worthwhile legendary gems and extra regulars to munch by that point. Augments are very much the last thing you should be doing, progression-wise.
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# ? Dec 5, 2017 23:36 |