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ADBOT LOVES YOU
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May 25, 2024 13:23
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- Rebonack7
- Aug 27, 2015
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quote:
You pull the covers up over your head and try to go back to sleep. After all, Abbey said the story about the knight wasn't true.
You can't sleep. There's another shriek. And another. The screaming grows louder and more chilling. And it's getting closer! That last one seemed to come from just outside your door!
Wait. What's that? Something is moving at the foot of your bed. You strain your eyes to see in the darkness. You immediately wish you hadn't. A shadowy figure seems to hover at your feet, ready to attack. "It's the knight!" you shout as you spring up in bed.
quote:
"Yeah. It's the middle of the night to be exact," the shadow answers.
You recognize her voice. "Abbey!" you gasp. "What are you doing in my room?"
"I heard you screaming," she says, holding her hands over her ears. "Horrible, horrible screams. What's going on here? I'm trying to get some sleep!"
"Evil," Kip whispers as he peeks through the doorway behind Abbey. "That's what's going on here." In the dim rays of the hall night-light you see panic on Kip's face.
"Don't be ridiculous!" Abbey scolds her brother. "The only evil going on here is that I'm losing my beauty sleep! This screaming simply has to stop! Now shut your mouth and go back to bed!"
"It won't stop," Kip insists. "It's the curse. I know it. We shouldn't have brought that rusty old armor. Now we've awoken the spirit of the Evil Knight. There's no escaping it. Not for the Saxtons!"
You don't know about this whole curse thing. But one thing you do know. There's no way you can go back to sleep and pretend you don't hear the screams. The Knight in Screaming Armor cannot and will not be ignored.
quote:
"SCREEEEEEEEEEEEEEEEE!" Another shriek fills the night. Kip and Abbey are as wide-awake as you are. The piercing screams draw the three of you together at your bedside. You grab each of your cousins by the hand.
"We have to go out to the garage and investigate," you declare. "We have to find out what's out there."
Another scream pierces the air. Abbey forgets how much cooler than you she is for a moment and clutches one of your arms. Kip grabs your other one. You grab a flashlight from your desk and make your way out into the night. You pull your cousins along behind you. Eventually, you come to the garage door. You pause a moment and listen to the screams.
"Well, here goes," you say. You reach down, grab the handle, and lift it open.
quote:
The garage door swings up and out of your way.
Dark was never as dark as this. Monsters seem to lurk in every corner. Familiar forms look strange. The beam of your flashlight cuts past the frightful shadowy figures to the two crates. They stand like tombstones in the middle of the garage. Except that one of them is vibrating. Shaking back and forth.
The light reflects off a label on one of the crates. The one with the curse on it. Then you notice another handwritten label near the top of each crate. One says: EVIL KNIGHT. The other reads: GOOD KNIGHT.
"Which one should we open?" you say nervously.
"Neither!" Kip replies. He seems terrified.
Maybe a little too terrified. You're not sure you buy all this curse stuff. Maybe it's all a big trick. Kip and Abbey could have gotten someone to shout and shake the crate around. Who's really in that "Evil Knight" crate, anyway? you wonder.
Then again. Those screams do sound pretty spooky!
Maybe you should play it safe and open the crate marked GOOD KNIGHT. A suit of armor could come in handy if there is some crazy curse.
If you open the crate marked GOOD KNIGHT, turn to PAGE 33.
If you open the crate marked EVIL KNIGHT, turn to PAGE 49.
Character Sheet posted:
Inventory
Empty
Goal Endings: 0/1
Bad Endings
None yet.
Achievements
None yet.
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#
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Dec 3, 2017 16:36
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- Friend Commuter
- Nov 3, 2009
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SO CLEVER I WANT TO FUCK MY OWN BRAIN.
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Smellrose
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Sod this, let's go back to bed, even if we can't get to sleep. Goodknight.
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Dec 3, 2017 16:51
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- Epicmissingno
- Jul 1, 2017
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Thank gooness we all get along so well!
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Oh, there's only one goal ending on this one? Clearly we must do the most intelligent thing and open the crate with the evil knight.
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#
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Dec 3, 2017 17:00
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- Bob Smith
- Jan 5, 2006
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Well Then, What Shall We Start With?
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I'm betting if you open the one called GOOD KNIGHT it is in fact a terrible pun.
quote:The crate contains... a lot of pillows! You really would have a GOOD (K)NIGHT, but as you're being attacked by the Saxton Ghost this is THE END.
Or something like that anyway. So obviously, let's open it.
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#
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Dec 3, 2017 17:04
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- rudecyrus
- Nov 6, 2009
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fuck you trolls
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Good Knight!
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#
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Dec 3, 2017 17:19
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- AweStriker
- Oct 6, 2014
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Good Knight.
Also given the author of this one I'm not expecting any shovel-based improvised weaponry.
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#
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Dec 3, 2017 18:57
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- girl dick energy
- Sep 30, 2009
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You think you have the wherewithal to figure out my puzzle vagina?
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But I wanna see the deaaaaaaaaths!
Evil Knight
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#
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Dec 3, 2017 22:47
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- Rebonack7
- Aug 27, 2015
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quote:
"We'll open the Good Knight crate," you decide. You don't want to take any chances. But as soon as you say this, an ear-splitting scream fills the garage. The Evil Knight crate starts rattling again. The armor inside clanks and rumbles and roars.
You cling to Kip. Or is it Abbey? It's hard to tell in the darkness.
The tall Evil Knight crate rocks closer to you. It tips backwards and forwards. Backwards and forwards. If it falls on you, you'll be crushed! You try to pull your cousins out of the way. "Let's bail!" you yell. But you only get a few steps toward the garage door when something blocks your escape route.
"A horrible beast!" Kip cries.
"Aaaahhhh!" Abbey screams as she's jerked away from your side. You accidentally drop your flashlight and it hits the concrete floor with a smack. "There's something wrapped around my leg!" Abbey wails.
"Abbey!" you shout across to her. You start to move to her side, but you feel sharp claws scrape across your cheek.
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You jump back and grab your cheek where claws scraped you. You feel a large welt. You turn away from Abbey and grope along the wall until you find the light switch. CLICK. One bare bulb hanging from the ceiling floods the garage with a dim light. Suddenly, everything gets quiet.
Now you see it. The monster blocking your escape route is a lawn mower.
The sharp-nailed fingers that raked across your cheek are exactly what they felt like - a garden rake.
And the snake coiled so tightly around Abbey's legs is a hose.
"I knew it all along," Abbey says as she throws the hose aside. "This whole thing is ridiculous!
But it isn't over yet. "Eeeeeeeeeeeee!" Whatever's in the EVIL KNIGHT crate demands your attention. The crate lurches forward, knocking Abbey to the ground.
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The hanging lightbulb starts to spin. Kip struggles to lift his sister to her feet. He looks really scared now. It's going to be up to you to do something. But what? Should you open the Evil Knight's crate and confront the enemy - whatever it is? Maybe it's all just a practical joke. You wouldn't put it past Kip, would you?
Then again, maybe there really is a curse. If there is, maybe whatever's in the crate marked GOOD KNIGHT could help you. You'd better open one of them. Which will it be?
If you open the crate marked EVIL KNIGHT, turn to PAGE 49.
If you open the crate marked GOOD KNIGHT, turn to PAGE 38.
Yes, the ghostwriter's making us re-do the choice we just made for no good reason.
Character Sheet posted:
Inventory
Empty
Goal Endings: 0/1
Bad Endings
None yet.
Achievements
None yet.
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#
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Dec 4, 2017 04:32
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- girl dick energy
- Sep 30, 2009
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You think you have the wherewithal to figure out my puzzle vagina?
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Evil Knight! Let's get murdered!
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#
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Dec 4, 2017 09:02
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- Android Blues
- Nov 22, 2008
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I read this one as a kid! I remember it being obscenely hard and having a lot of bad endings that were nearly impossible to predict.
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#
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Dec 4, 2017 09:21
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- Rebonack7
- Aug 27, 2015
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quote:
"We have to free the Good Knight," you yell over the screams and the heavy clanking. "Maybe it can help us fight the curse."
"But... but..." Kip sputters fearfully.
"Just open the thing," Abbey snaps, "and get it over with!"
Your fingers fly over the buckled leather straps that hold the crate closed.
"I've got this strap at the bottom," Kip says moving in next to you. Abbey just watches you work. You and Kip work together to pry open one side of the crate. The clanking is louder than ever as the crate door slams to the floor. You pick up your flashlight and shine it inside. Abbey is the first to gasp.
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You peer into the open crate. There's a flash of light. And then...
"There's nothing in this crate!" you exclaim. "I thought you said there was armor in here."
"There was," Abbey huffs, acting cool again. "But now it's gone, okay?"
"That's impossible!" Kip argues. "This crate weighed a ton when we moved it in here!"
Abbey glances back at the empty crate. "Someone must have taken the armor, that's all. For crying out loud!" Oops, wrong thing to say: "Eeeeeeeaaaa-hahahahaha!" The bone chilling scream of the Evil Knight turns to hideous, wicked laughter.
"It's the curse. The Evil Knight killed Sir Edmund Saxton, and now he's taken his armor!"
"What's next?" you say in disbelief, "...or who?" Then you see something. There. Resting on the floor of the crate. A jagged piece of parchment paper. Do you pick it up? This curse thing is seeming less and less silly by the second.
If you pick the paper up and see what it says, turn to PAGE 70.
If you decide this whole business is too weird for your taste, and it's time to close the crate back up again and call the police, turn to PAGE 9.
Character Sheet posted:
Inventory
Empty
Goal Endings: 0/1
Bad Endings
None yet.
Achievements
None yet.
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#
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Dec 4, 2017 17:25
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- Blockhouse
- Sep 7, 2014
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You Win!
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gently caress the police we got this
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#
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Dec 4, 2017 17:33
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- Leraika
- Jun 14, 2015
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Luckily, I *did* save your old avatar. Fucked around and found out indeed.
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gently caress this, let's get the police
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Dec 4, 2017 17:34
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- Android Blues
- Nov 22, 2008
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Let's be responsible and call the police and also how come our parents can't hear any of this.
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#
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Dec 4, 2017 17:47
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- girl dick energy
- Sep 30, 2009
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You think you have the wherewithal to figure out my puzzle vagina?
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hot drat. call the police and a fireman
Woop woop, that's the sound of the police!
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#
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Dec 4, 2017 22:08
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- Rebonack7
- Aug 27, 2015
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quote:
"All right, all right, enough already. This is getting a little too weird for me," you say. "It's time to call the police."
"Chicken," Abbey mocks you. You just ignore her.
"But only a Saxton can break the curse," Kip reminds you. "The police won't be able to do anything."
"Well, I for one am willing to let them try."
You shove the GOOD KNIGHT crate door closed and start buckling the leather straps. Then the loudest scream of the night fills the air. Followed by a crunching noise. You whirl around to look, and your heart almost leaps out of your chest.
The Evil Knight has crashed one of his armored arms through the other wooden crate. A thick-fingered, steely, armored glove gleams in the dim light. And it's gripping Abbey's slender neck.
quote:
"Abbey!" Kip cries as he watches his sister twist in the grasp of the Evil Knight.
"Help me!" Abbey cries in terror.
CRASH! The Evil Knight's other armored arm rips through the wooden slats of the crate and wraps around Abbey's body. You and Kip scream in a harmony of horror. Any hopes you had of helping Abbey vanish as the Knight continues crashing through his wooden prison. Nothing can stop him now!
He's going to destroy all that is good - and that means YOU!
Cover your eyes. Don't look. This is going to be too terrible to watch. Evil spelled backwards is LIVE, which is one thing you won't be when the Knight in Screaming Armor is done with you!
THE END
Or is it the end really? If you think it's too early to exit this adventure, go to PAGE 99.
quote:
"The end?" you challenge. "In your dreams, you hunk of junk! You won't get rid of us so fast."
Much to your cousins' surprise, you spring into action. You reach past the Knight to a shelf on the garage wall. You grab a can of motor oil and flip open the pop-top. You pour it over the armored arms that hold Abbey in a deadly grip.
"Aahh!" Abbey shrieks as the oily liquid covers her head. But thanks to the oil, she slides right through the circling arms of iron. She's free!
Now you can get back to the business of closing up the EVIL KNIGHT crate. The three of you grab hammers, nails, and ropes from the garage workbench. The Evil Knight's arms flail about. They're covered in the thick goopy oil. You hurry to seal up the wooden crate again.
It feels great to be back in control of things again. But the feeling doesn't last. Now the crate marked GOOD KNIGHT is rattling. A white light pierces right through the wood slats and zooms in on you, almost blinding you. The door pops open, ripping the leather straps. A vision of a knight, a knight in shining armor, fills your view. You squint and shield your eyes with your hands. The face on the knight is YOUR face!
The bright light fades away. You're left staring into the crate at a floating piece of parchment.
quote:
You bend down and pick up the jagged-edged piece of parchment. There's writing on it. "Hey, look what I found!" you exclaim. "It's a note. Or a piece of one." You read it:
"Only a knight, and Saxton born
Can break the curse that now we mourn.
But they who wear Sir Edmund's steel
Must prove their courage and strength are real.
Before the break of day brings light
One Good shall fight one Evil Knight...
That's funny. It sounds like a challenge."
"How boring." Abbey complains.
"They who wear Sir Edmund's steel," you read again. "What do you think that means?"
"The armor," Kip replies. "Sir Edmund's armor."
"But it's gone," you point out.
"That scrap of paper looks like it's been torn from something," Kip adds. "If we could find more pieces of the poem, maybe we can figure out where the missing armor is. It's like a puzzle."
"That's the stupidest thing I've ever heard," Abbey says. Then she rubs her eyes. "I'm sleepy."
Kip yawns a big yawn. You feel it, too. An overwhelming urge to fall asleep. You let yourself curl up on the floor and...
If you wake up and are with your cousins, turn to PAGE 20.
If you wake up all alone, turn to PAGE 47.
Christ, we've made four choices so far in this book, and three of them have been bullshit railroading non-choices. I thought we were reading a Give Yourself Goosebumps book, not Heroes Rise.
Character Sheet posted:
Inventory
Parchment Piece
Goal Endings: 0/1
Bad Endings
None yet.
Achievements
None yet.
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#
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Dec 5, 2017 04:42
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- Blockhouse
- Sep 7, 2014
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You Win!
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evil spelled backwards is live what the gently caress is this
alone sure why not
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#
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Dec 5, 2017 05:01
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- Hemingway To Go!
- Nov 10, 2008
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im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway
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But... we didn't even START to call the police...
alone
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Dec 5, 2017 05:03
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- AweStriker
- Oct 6, 2014
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alone...
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Dec 5, 2017 07:12
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- AweStriker
- Oct 6, 2014
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So many non-choices.
I guess these two are around also.
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#
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Dec 5, 2017 17:22
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- Adbot
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ADBOT LOVES YOU
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#
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May 25, 2024 13:23
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- rudecyrus
- Nov 6, 2009
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fuck you trolls
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I don't like this.
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Dec 5, 2017 18:59
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