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Groogy posted:Also just gone official today but starting next year I'll be helping DDRJake out in dumbing down this game for casuals. fix your game, groogy.
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# ? Dec 5, 2017 14:59 |
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# ? May 27, 2024 03:11 |
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Groogy posted:Also just gone official today but starting next year I'll be helping DDRJake out in dumbing down this game for casuals. No longer will we blame Wiz and Jake. Also, fix Ming.
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# ? Dec 5, 2017 15:15 |
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So they are slowing army movement down for everyone in the free patch and you can buy the DLC to get some of the speed back? Ugh.
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# ? Dec 5, 2017 15:16 |
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Groogy posted:Also just gone official today but starting next year I'll be helping DDRJake out in dumbing down this game for casuals.
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# ? Dec 5, 2017 15:20 |
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Wafflecopper posted:lol 30 seconds in and that dude is butchering the pronunciation of the Māori words really badly. Shame that a guy doing an educational video couldn't be bothered to learn the correct vowel sounds, they're not hard somehow i knew who it was before i clicked. that guy is not a historian and i have no idea why so many people listen to any stream of consciousness theories that come out of his mouth
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# ? Dec 5, 2017 15:59 |
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Yeah LindyBeige is the worst, do not listen to that guy.
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# ? Dec 5, 2017 16:27 |
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How many centers of reformation are you supposed to be able to spawn with trade policies? I have one running in Bengal and another in Indus, but can’t add another in Malacca because “You already have a center of reformation”.
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# ? Dec 5, 2017 17:34 |
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WilliamAnderson posted:No longer will we blame Wiz and Jake. Wiz hasn't worked on EU for ages, unfortunately he shackled himself to the albatross called Stellaris (disclaimer, Stellaris may be an actual game now, I haven't tried it since they added ascension perks) Tendronai posted:Dev diary is up here and in addition to the optimizations there's going to be some balance changes Also RIP slacken recruiting standards
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# ? Dec 5, 2017 17:56 |
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Poil posted:Would that mean the infantry model will be doing the haka instead of firing a gun? I propose we do this but extend the outrageous national stereotypes to everyone The Russian infantry model drinks vodka, the British infantry model complains about the weather, the Spanish infantry model is a matador. The American infantry model is Mel Gibson from The Patriot throwing an American flag at people.
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# ? Dec 5, 2017 18:21 |
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Groogy posted:Also just gone official today but starting next year I'll be helping DDRJake out in dumbing down this game for casuals. can't wait to play EU4 on my xbox
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# ? Dec 5, 2017 18:23 |
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Groogy posted:Also just gone official today but starting next year I'll be helping DDRJake out in dumbing down this game for casuals. Make drill decrease slower with casualties or attach it to some ideas. One battle or siege wipes out what takes years to drill
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# ? Dec 5, 2017 18:29 |
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disjoe posted:I propose we do this but extend the outrageous national stereotypes to everyone I'm throwing money at the screen, but nothing is happening. Please advise.
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# ? Dec 5, 2017 18:36 |
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it would be cool if the inuit models got guns when applicable
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# ? Dec 5, 2017 18:54 |
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The new nations in the Philippines sound fun. Too bad one of them has like two ideas that have to do with sailors Also the Oda clan, cool! Is it me or the various Japanese clans have some of the best idea sets? disjoe posted:I propose we do this but extend the outrageous national stereotypes to everyone This is the best idea ever. The French should wave a white flag, while the Italians should eat pasta.
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# ? Dec 5, 2017 19:39 |
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the french would use baguettes in place of spears/guns obvs
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# ? Dec 5, 2017 19:51 |
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Maybe I am doing wrong but is the first one hundred years of Castille meant to be really slow? I've taken Grenada (twice), as well as kicking in Portugal/Morocco but it's now 1540 and I find myself twiddling thumbs. I am colonizing the Caribbean and I am integrating Aragon, but that is going to take twenty years (with Naples shortly on the block afterwards), but beyond that am I meant to be rapidly expanding? I find myself with a decent army (though not at max cap) and a so-so navy but all of my rivals are quite powerful, my money isn't terrible but not great and my manpower is middling. Like, is this how the games initial pace is or should I be conquering a lot more?
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# ? Dec 5, 2017 19:58 |
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If you're that bored, go into Africa or
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# ? Dec 5, 2017 19:59 |
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SkySteak posted:Maybe I am doing wrong but is the first one hundred years of Castille meant to be really slow? I've taken Grenada (twice), as well as kicking in Portugal/Morocco but it's now 1540 and I find myself twiddling thumbs. I am colonizing the Caribbean and I am integrating Aragon, but that is going to take twenty years (with Naples shortly on the block afterwards), but beyond that am I meant to be rapidly expanding? I find myself with a decent army (though not at max cap) and a so-so navy but all of my rivals are quite powerful, my money isn't terrible but not great and my manpower is middling. Like, is this how the games initial pace is or should I be conquering a lot more? Pick a fight with France.
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# ? Dec 5, 2017 20:01 |
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SkySteak posted:Maybe I am doing wrong but is the first one hundred years of Castille meant to be really slow? I've taken Grenada (twice), as well as kicking in Portugal/Morocco but it's now 1540 and I find myself twiddling thumbs. I am colonizing the Caribbean and I am integrating Aragon, but that is going to take twenty years (with Naples shortly on the block afterwards), but beyond that am I meant to be rapidly expanding? I find myself with a decent army (though not at max cap) and a so-so navy but all of my rivals are quite powerful, my money isn't terrible but not great and my manpower is middling. Like, is this how the games initial pace is or should I be conquering a lot more? Castile/Spain isn’t going to blob up hugely in Europe most games, they have the sea as natural border on most fronts and France blocking the whole of their most obvious expansion route. You can fight France or you can conquer into North Africa (probably not both at once), but most of your expansion will probably be colonial. If you’re in the Caribbean, you can start expanding basically anywhere into the new world — Mexico, Peru and Brazil are all great natural expansion routes for you which will require some fighting against relatively soft targets to pin down. Some alternative options: using Naples as a base, push up into Italy. Can be tricky depending on alliance networks but very rewarding, those are rich little provinces. Find weak West African minors to stomp and leapfrog down the coast to South Africa, which has good provinces to colonize and puts you in great position to lock down the Indian trade routes and expand into the stronger, richer nations in southeast Africa. You will probably want to get into the East Indies eventually anyway so this is a good strategy to keep in mind. If the Ottomen haven’t already taken Egypt, why not beat them to the punch? Take the whole southern coast of the Mediterranean for yourself! Restart as the Ottomen and run roughshod over all Europe and Asia from the day you begin.
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# ? Dec 5, 2017 20:14 |
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SkySteak posted:Maybe I am doing wrong but is the first one hundred years of Castille meant to be really slow? I've taken Grenada (twice), as well as kicking in Portugal/Morocco but it's now 1540 and I find myself twiddling thumbs. I am colonizing the Caribbean and I am integrating Aragon, but that is going to take twenty years (with Naples shortly on the block afterwards), but beyond that am I meant to be rapidly expanding? I find myself with a decent army (though not at max cap) and a so-so navy but all of my rivals are quite powerful, my money isn't terrible but not great and my manpower is middling. Like, is this how the games initial pace is or should I be conquering a lot more? You don't need to pay to integrate Aragon, there is a decision "form Spanish nation diplomatically" where you push a button and straight up inherit Aragon for free
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# ? Dec 5, 2017 20:54 |
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Angry Salami posted:Paradox needs to add some Polynesian countries with their own special mechanics that actually uses mana as a term, just to confuse people. It's a good theme for an ideas guy run if you're looking to become a world power by 1500. It's unfortunate that you have to start in Australia if you don't want it converted to a colonial nation.
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# ? Dec 5, 2017 21:01 |
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Is the nerf to manpower slacking the fact you have to have 100% Professionalism for half price Generals?
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# ? Dec 5, 2017 21:10 |
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Blorange posted:It's a good theme for an ideas guy run if you're looking to become a world power by 1500. It's unfortunate that you have to start in Australia if you don't want it converted to a colonial nation. Did that change? I did an Maori run as custom Aotearoa, started in New Zealand, and because it's in the colonial zone, Australia (and the entire New World) stayed mine and never became colonial nations.
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# ? Dec 5, 2017 21:12 |
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Cheen posted:Is the nerf to manpower slacking the fact you have to have 100% Professionalism for half price Generals? Yes. It effectively doubles the cost of using general recruitment as a mechanism to generate manpower. I'm going to try a playthrough where I just hit slacken recruiting standards every time I go over 5% professionalism and have space in my manpower pool. I suspect that this will give better results (combined with good old merc spam) than trying to gradually build up professionalism.
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# ? Dec 5, 2017 21:26 |
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WilliamAnderson posted:fix Ming. No empty quotes here, no sir
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# ? Dec 5, 2017 22:13 |
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Groogy posted:Also just gone official today but starting next year I'll be helping DDRJake out in dumbing down this game for casuals. Please increase army attrition by a factor of ten to make the game realistic !! PS I am not a crank
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# ? Dec 5, 2017 23:38 |
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skasion posted:-Ideas- That is quite helpful thank you. This has been myself learning the game after several false starts and it's been interesting. I had no idea that the 'Form Spain' option just straight up allowed integration as it's been a while. When it comes to colonization, is it a matter of keeping your colonist in the currently growing province or should I move him about to take multiple provinces? I found that I can do the former and get a good income (9 gp) while the latter was quite a drain on my economy. I do want to beat England to the punch in the Caribbean, given they're settling in there. Also is it really bad to be a couple of Admin/Diplo tech behind neighbors? Between coring/territory coring and purchasing ideas, I am a bit behind, with military ideas being something I am keeping parity on.
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# ? Dec 5, 2017 23:56 |
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SkySteak posted:That is quite helpful thank you. This has been myself learning the game after several false starts and it's been interesting. I had no idea that the 'Form Spain' option just straight up allowed integration as it's been a while. When it comes to colonization, is it a matter of keeping your colonist in the currently growing province or should I move him about to take multiple provinces? I found that I can do the former and get a good income (9 gp) while the latter was quite a drain on my economy. I do want to beat England to the punch in the Caribbean, given they're settling in there. In general you should probably keep only as many colonies going at a time as you have colonists — colony upkeep increases very quickly per colony so you should only start more colonies if you’re rushing to lock down a region. In the Caribbean specifically I think that’s an acceptable thing to do if you can afford it. All the provinces there are coastal so none of them can be made safe from other colonizers otherwise, and they are almost all good provinces which will be worth a lot for trade power as well as on their own merits. As long as you’re not going broke overnight, it’s okay to run a deficit and even take loans. Ideally you don’t want to fall behind on tech at all, but military is the most important to keep parity and often coring new provinces you’ve conquered is a better use of your admin points than tech. Diplo tech isn’t as good as the others so I would be less worried about falling behind in it, though as a colonial power (especially in conflict with England) you want to be sure your ships are reasonably up-to-date.
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# ? Dec 6, 2017 00:21 |
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skasion posted:Colonies & Navies. When it comes to money, colonial maintenance essentially means the difference between 8-9 gold and 2.9-3 gold so it's fairly viable to have two colonies going, though not fantastic when it comes to constructing buildings at home and such. I suspect when I integrate Naples or finally absorb Aragon, this situation will improve. Navy wise, I have modern ships but nowhere near the amount I should have, particularly when it comes to heavy ships. Mainly my navy has been mostly mothballed sans trading ships. It's not at force limit and def something I could probably expand upon as, until recently it wasn't needed and my fights on Iberia or the enemies had a better navy, thus I didn't want to lose what I had.
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# ? Dec 6, 2017 00:47 |
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Wafflecopper posted:It's a bit like suggesting Native American models should be smoking pipes or something instead of fighting. Yeah that would be silly. They should clearly be doing the ghost dance.
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# ? Dec 6, 2017 01:13 |
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RabidWeasel posted:Wiz hasn't worked on EU for ages, unfortunately he shackled himself to the albatross called Stellaris (disclaimer, Stellaris may be an actual game now, I haven't tried it since they added ascension perks) I know, but blaming Wiz for EU4 was a time honored tradition. Also, you should look at the latest Stellaris dev diaries, it's on its way to being an actual game with meaningful combat.
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# ? Dec 6, 2017 06:56 |
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RabidWeasel posted:Yes. It effectively doubles the cost of using general recruitment as a mechanism to generate manpower. I kinda already did this in my Burgundy game because I wanted to take full advantage of the ideas and went Admin. It still works very well because in the end bonuses from high professionalism are overrated. Overall a failed mechanic that wastes further UI space. WilliamAnderson posted:Also, fix Ming. Unlocking the Diplo Macro Manager with CoC or any DLC that is not MoH would solve my issues with Ming. Faster than Paradox will do something else about it anyhow.
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# ? Dec 6, 2017 07:22 |
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Tahirovic posted:Unlocking the Diplo Macro Manager with CoC or any DLC that is not MoH would solve my issues with Ming. Faster than Paradox will do something else about it anyhow. Like honestly, limit tributaries to some following things: Adjacent to Ming either on land or through maybe two sea provinces (anything that would cause mandate to go down) OR Has primary culture of the Chinese group OR Is within a certain distance of Ming (3 provinces?) and is of a religion that is completely harmonized with Confucianism Bam, done, no more stupidly far away tributaries, no more crazy amounts of India as tributaries. China is now only worried about people literally within its sphere of influence. No more using China as an umbrella as Jaunpur or Bengal.
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# ? Dec 6, 2017 07:52 |
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anti_strunt posted:Please increase army attrition by a factor of ten to make the game realistic !! This but unironically.
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# ? Dec 6, 2017 08:03 |
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WilliamAnderson posted:Like honestly, limit tributaries to some following things: I've said it before, but just ditch the mechanic of tributaries getting to call Ming to war. Getting immunity from the world's biggest power coming to mess your poo poo up is already a pretty nice perk.
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# ? Dec 6, 2017 08:26 |
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Or like, if defending against a non-tributary, let them get a reduced cost stack of mercenaries, a special Chinese Defenders troop type that can only be recruited from a state adjacent to the mandate holder.
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# ? Dec 6, 2017 08:33 |
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Remove Ming's ability to raise troops in tributary lands and stop tributaries from putting down Ming's revolts. Lower their cap on mercs when the Mandate is low. Or tie Mandate to professionalism - low professionalism also hurts the Mandate. Maybe a reform or the gov type can give a boost to it as a counterbalance. I mean, historically the late Ming had a problem with corruption leading to reduced army rolls, right? Countries that take the Mandate should have a century to build up new vassal networks so they don't fall in the trap. E: Just making it so taking the Mandate isn't a trap would be great. You could trigger the Mingsplosion safely, which seemed to be the intended design goal. I was promised a dynamic system where, like, Vietnam could take the throne, damnit. Mantis42 fucked around with this message at 08:53 on Dec 6, 2017 |
# ? Dec 6, 2017 08:45 |
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Professionalism is a paid mechanic though isn't it? So you couldn't tie mandate to it if you want that to do anything for players who don't have both DLCs
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# ? Dec 6, 2017 09:00 |
I think mercs in general are a bit out of hand. Ottomans, Ming (they seem to be the most egregious) shouldn't be able to recruit (what feels like) more than twice their total manpower in mercs, I am not a history buff but those seem far too many. They are chaff, and can be beaten with space marines or a pocket France, but it makes late game wars with Ming/OE far too tedious. Past a certain size, the merc pool is functionally limitless. Maybe have it so the merc pool can only be equal to a portion of a country land force limit?
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# ? Dec 6, 2017 09:17 |
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# ? May 27, 2024 03:11 |
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It already is. The base amount is 20 plus 30% of your force limit. The problem isn't the number of mercs per se, it's that if a merc regiment gets wiped out, you can just buy them back almost instantly.
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# ? Dec 6, 2017 09:24 |