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PederP posted:It could, but what if someone opened and closed the door? A->Open, B->Open (yay, it's open), A->Close, B->Move (wtf door is closed). As soon as you any non-trivial latency you get conflicting states, which can cause glitches, rubberbanding and all kinds of annoyance. It's all up to the server to be the arbiter of hilarity. Let's take the case of Spergs A, B, C.
#5 is where things get dicey - and hilarious. Does the server tell C that the door is already open? Or does it check first to see if it's open, then tells C it's open; and if it's not (because it closed after A-B went through) just open it again? They're never - ever - going to get doors and elevators to work correctly in this game. Like ever. Handling things like this, in which the server is the arbiter, is one of the most difficult things to get right. It's not about actually doing it btw, because it's just an instruction sent to the server, it's about the timing of it all, as well as maintaining an accurate "state" for the entity (door, elevator etc). Don't worry though, the server mesh + bind culling + serialized variables + fairy dust + dragon cum is going to fix it.
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# ? Dec 7, 2017 13:31 |
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# ? May 21, 2024 17:17 |
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PederP posted:It could, but what if someone opened and closed the door? A->Open, B->Open (yay, it's open), A->Close, B->Move (wtf door is closed). As soon as you any non-trivial latency you get conflicting states, which can cause glitches, rubberbanding and all kinds of annoyance. This brings to question how Blizzard does it, because I don't seem to ever see this problem in WoW. I
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# ? Dec 7, 2017 13:32 |
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Shadowlyger posted:This brings to question how Blizzard does it, because I don't seem to ever see this problem in WoW. How many player-initiated environmental changes does WoW actually have? It's been a while, but I don't remember a whole lot of doors, and the elevators were not player-controllable when I played.
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# ? Dec 7, 2017 13:52 |
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There are some player-controlled doors and other associated doohickeys. Namely quest objects, or at least the ones that disappear after someone else loots/uses them. Most recent such objects are personal and only vanish when you, personally interact with them. Also yeah, elevators are never player controlled last I checked. In fact, the most recent elevator I've seen kills you if you stand under it, rather than letting you clip through it. It's a whole new breed of elevator boss.
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# ? Dec 7, 2017 14:06 |
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Shadowlyger posted:There are some player-controlled doors and other associated doohickeys. Namely quest objects, or at least the ones that disappear after someone else loots/uses them. Most recent such objects are personal and only vanish when you, personally interact with them. It was a great troll killed half the raid the first time everyone laughing their rear end off. Now its a game to swapblast people under it.
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# ? Dec 7, 2017 14:08 |
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trucutru posted:Ahahaha. Maybe they are actually real masochists? That should explain a lot. If you keep watching he gets his mission crate on, copes with the freezes and then something/someone starts attacking his ship so he's got to run to the pilot seat and engage ship combat mode. He gets more and more annoyed until he gives up and says I'm going outside to have a cigarette. >$2500 well spent.
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# ? Dec 7, 2017 14:09 |
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I enjoy games at one second per half frame. Makes me feel like I'm on a high dose of ketamine.
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# ? Dec 7, 2017 14:19 |
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https://www.youtube.com/watch?v=WC48cDH9prA&t=183s
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# ? Dec 7, 2017 14:43 |
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D_Smart posted:It's all up to the server to be the arbiter of hilarity. Let's take the case of Spergs A, B, C. Chrisco Roberto just needs do a few late night coding sessions and he's magic fingers will layer on the needed fidelity and really open the pipelines and all will be good in the 3.0 baby jesus patch.
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# ? Dec 7, 2017 14:43 |
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Shadowlyger posted:There are some player-controlled doors and other associated doohickeys. Namely quest objects, or at least the ones that disappear after someone else loots/uses them. Most recent such objects are personal and only vanish when you, personally interact with them. You must not have ever raided the Night Hold with a group of trolls........because the door boss leading up to Star Augor is very real if you have a dick in your raid group. Elevator's I can't comment on, I've clipped through all of them that I can remember, but I haven't been super active since Seat of the Triumvirate , so maybe something recently changed.
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# ? Dec 7, 2017 14:50 |
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STEPS TO REPRODUCE Get a Sabre Raven in patch 679448. Notice that it has no landing gear. Go to a planet. Give command to extend landing gear (though there isn't one). Land ACTUAL RESULT Ship lands perfectly fine, hovering in the air on it's non-existent landing gear EXPECTED RESULT Ship should crash land, as if landing gear were not extended STEPS TO REPRODUCE started boarding animation for ship. before animation completes = pressed home key to open map ACTUAL RESULT mobiglass opens a empty noninteractive map - this can not be closed . backed out of - boarding animation continues in the background EXPECTED RESULT command to be que'd , animation to complete and command to then process STEPS TO REPRODUCE Simply walk around ship and observe doors. ACTUAL RESULT Doors partially closed. Varying degrees of gaps are visible. EXPECTED RESULT Doors should close completely every single time without fail. There should be no visible gaps. DOORS!!! STEPS TO REPRODUCE Inside Grim Hex. Turn around until you see all locations on Yela ACTUAL RESULT Markers for all locations on Yela are visible from inside Grim Hex. Not necessarily a bug, if it isn't, it still should be addressed. EXPECTED RESULT Locations on nearby moons should not be visible from inside Grim Hex, same with Levski, and maybe other installations. STEPS TO REPRODUCE spawn a Caterpillar with 280 SCU Food in Port Olisar Pad B-00, enter the Caterpillar, enter pilot seat, click Flight ready, lift off ( 50metter ), open Starmap F1 , klick on Yela and set course, push F1 to close the starmap, game stoped for 1 sec and I stand in the habitation area of Port Olisar. Caterpillar disappear but I have a Mark with - Caterpillar 0m ACTUAL RESULT Teleport from Cockpit to Port Olisar EXPECTED RESULT Starmap close and I looking for the mark of Yela and jump. STEPS TO REPRODUCE Logout in Aurora bed. Log in. Start getting up from bed. During animation press shortcut for star map ACTUAL RESULT Star map opens. When closing I found myself standing to left side outside of the ship. EXPECTED RESULT Either suppress mobiglas / starmap during that animation or at least put me in front of the bed STEPS TO REPRODUCE Approach an air lock from around a corner or afar (so that the indicator above the door is not already visible). When indicator becomes visible, observe it cycling through states ACTUAL RESULT Indicator cycles through states when becoming visible EXPECTED RESULT Spawn in correct state immediately STEPS TO REPRODUCE Try to landing on ABCD 00 large Pad ACTUAL RESULT Teleported inside station in block B in pilot pose. Cant stand up or something. Can to "ride" on rear end.. Can to click on ships terminal and spawn new ship and get in. Animation of entering in the ship (like Freelancer has) corrected character pose. EXPECTED RESULT should be normally landing process STEPS TO REPRODUCE was landing at deakins landed on the largest pad after i landed the ships inside textures changed to being iced over. ACTUAL RESULT not sure how or why it happened it was like a fluke maybe i landed to hard ? i dont think so maybe i clipped through but either way after landing the ships interior became all icy EXPECTED RESULT ships textures remain consistent
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# ? Dec 7, 2017 15:06 |
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G0RF posted:Quotes include: When do the smart people who contributed to it start to get annoyed? When do they take legal action? Coded messages
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# ? Dec 7, 2017 15:09 |
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trucutru posted:I mean, look at this bullshit: BANNED from working at CiG.
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# ? Dec 7, 2017 15:10 |
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The Titanic posted:The great thing about the ED vs SC war that is always ongoing is the fact that ED is getting old. It helped to propel its developers into new products, and continues to make them money just by being released and on the market. This money they get is not in the fashion of pre-orders or pledges or IOUs for future content, it’s for a purchase that Frontier can happily and without moral conflict add to their coffers as a good sale. Quoted for truth. For me, Dual Universe looks to be shaping up to be the 'next' space game. I was so so skeptical of their single shard persistent mmo claims but holy hell they appear to be doing it. Frontier have lost the plot frankly, it's sad to say that. I caught up on the discussions surrounding upcoming mechanics changes and it looks like they may as well give everyone a massive book of rules to follow, it's a mess. They're aging it faster by adding more and more outdated and clunky mechanics. The time is ripe for new contenders and there are a few waiting in the wings - none of them are from behemoth studios and that's saying something.
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# ? Dec 7, 2017 15:11 |
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FailureToReport posted:You must not have ever raided the Night Hold with a group of trolls........because the door boss leading up to Star Augor is very real if you have a dick in your raid group. This is where MMO trickery comes in, in limiting the number of doors that have to actually function for everyone in the same way. Most of the time they're a cosmetic border to a scene change and the animation is to indicate that it's a door rather than provide door-like functions, like keeping things like gas in and out. Actual functioning doors and elevators are kept to a minimum because they have to be synchronized to each client, and usually they're hidden around in instances that have a specific upper limit of people getting the message queue regarding the door. So that's the client-server model of doors. It's separate, but related to the physical representation of doors being odd in terms that they wander, don't work and occasionally kill people. All of that leads to one of my first questions I ask of everything is 'does it scale?'. When they do the bullshot walk through Olisar, how many people are they expecting to serve in that area alone? How long is the door cycle? How many people are you going to want to move through the lobby area? The complete lack of any coherent answers there along the lines of the mechanisms that we've already seen is the thing that makes me skeptical of the whole project. They NEED to be faking systems because the fidelity that the thumb is looking for is computationally possible, but _massively_ limited by network. And don't just use the word 'mesh' and assume that there's magic. P2P complicates the issue even further than star topology. SomethingJones posted:Frontier have lost the plot frankly, it's sad to say that. I caught up on the discussions surrounding upcoming mechanics changes and it looks like they may as well give everyone a massive book of rules to follow, it's a mess. They're aging it faster by adding more and more outdated and clunky mechanics. Today's clunky mechanic is tomorrow's evolution. Frontier's problem is they really need to supply more player agency to make it feel like more of a difference is being made. I have the same problem with flight sims, great sandboxes, but sometimes you need to be told what to do, other than just flying a beechcraft up and down the gulf of Hormuz. Eve itself is a bunch of the clunkiest mechanics and dumb loving timers in the world, but the player agency is deeply engrained in the thing. Slightly too much in places. Elite is a big dead place, but that's like most single player games. Hav fucked around with this message at 15:26 on Dec 7, 2017 |
# ? Dec 7, 2017 15:21 |
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# ? Dec 7, 2017 15:22 |
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no_recall posted:Fuckin caught up with the thread. I'd just like to thank no_recall for the copy of Monaco, although there seems to have been a mistake as it's quite good? Not sure it's an appropriate prize for a SC contest, but thanks all the same. I'd also like to thank the Citizens for being so stupid as to come within 2 million dollars of my "I'll make a stupidly large guess for comic effect" entry. Keep doing what you're doing, guys.
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# ? Dec 7, 2017 15:24 |
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I am the alpha in the past tense.
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# ? Dec 7, 2017 15:28 |
Yeah, we're definitely the example of "toxic" you should be comparing the guy who wants to murder David Braben to lol
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# ? Dec 7, 2017 15:32 |
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We're toxic like that song by Britanny Spares where she is a flight attendant and no clipping through the cabin before the string section comes in and we all crash
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# ? Dec 7, 2017 15:36 |
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If I'm eligible for a random code I'll pay the platinium upgrade, it will help hightax to buy a new tesla, his daughter's graduate studies and a new ship cause I know he is a filthy backer.
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# ? Dec 7, 2017 15:36 |
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Yeah that's about the performance I've been seeing while in Port Olisar. That's why I've basically given up playing at this point. Every time you die or glitch you end up having to crawl back through that hellhole at sub-1fps. Quavers posted:*bugs* You know I can sort of see why the issue council is completely ignored. Any dev would go completely insane trying to parse actual bugs from that.
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# ? Dec 7, 2017 15:38 |
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Beet Wagon posted:Yeah, we're definitely the example of "toxic" you should be comparing the guy who wants to murder David Braben to lol I still think that's a troll account, I refuse to believe that is a real person.
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# ? Dec 7, 2017 15:43 |
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big nipples big life posted:I still think that's a troll account, I refuse to believe that is a real person. The thing is when you troll too long on the same subject, you really become what you first just trolled. Look at ManofManyAliases/Toast, at first he claimed to be a backer when he was just trolling and got nothing invested, now he is at -1k$ and still has 3k$ in it.
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# ? Dec 7, 2017 15:49 |
big nipples big life posted:I still think that's a troll account, I refuse to believe that is a real person. Daymun is for sure, but the other guy comparing him to the "SC refund guys" isn't
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# ? Dec 7, 2017 15:55 |
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Sarsapariller posted:You know I can sort of see why the issue council is completely ignored. Any dev would go completely insane trying to parse actual bugs from that. It wouldn't be a dev. If anything, you'd need to start a triage procedure to start sorting into the functional, graphical and network buckets so they could be apportioned to the subject matter experts, and I use that term loosely here. After initial bucketing, there would be de-dupe - some things are the same bug from different angles - and prioritisation. The wider issue is that they don't appear to have any good order about this because they've done a soft release without, it appears, a robust way of dealing with the sheer avalanche of bug reports from the well meaning. Not pivoting hard on that is going to cause consternation. big nipples big life posted:I still think that's a troll account, I refuse to believe that is a real person. Problem is that you can't even make that assumption anymore. Edgelords increase to fit the available space. A bit like cats, but with more racism.
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# ? Dec 7, 2017 16:01 |
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Mr.Tophat posted:We're toxic like that song by Britanny Spares where she is a flight attendant and no clipping through the cabin before the string section comes in and we all crash That remains one of the greatest songs of the 90s.
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# ? Dec 7, 2017 16:04 |
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tax https://www.youtube.com/watch?v=LOZuxwVk7TU
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# ? Dec 7, 2017 16:05 |
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Hav posted:Edgelords increase to fit the available space. A bit like cats, but with more racism. Parkinson’s Law of internet trolls.
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# ? Dec 7, 2017 16:06 |
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Archered from over at The Chaos Engine.
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# ? Dec 7, 2017 16:23 |
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I thought that bridge pic originated here?
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# ? Dec 7, 2017 16:24 |
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Colostomy Bag posted:I thought that bridge pic originated here? As it should according to the Dr. Smart's law.
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# ? Dec 7, 2017 16:26 |
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Colostomy Bag posted:I thought that bridge pic originated here?
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# ? Dec 7, 2017 16:26 |
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Codezombie posted:I don't remember that. I suck. Re-archered an archer. That's ok, there are no rules in this game.
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# ? Dec 7, 2017 16:31 |
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Zzr posted:The thing is when you troll too long on the same subject, you really become what you first just trolled. Look at ManofManyAliases/Toast, at first he claimed to be a backer when he was just trolling and got nothing invested, now he is at -1k$ and still has 3k$ in it. I never claimed to be something I wasn't. I'm a backer who originally pledged 8k worth of items, 4k were for friends of my org who have since paid me for those items. I offloaded around 1k in the grey market and now sit on just over 3k worth of ships. I know you guys have fun with the whole Toast bit - it's cute sometimes but mostly boring others. If I were Toast, I'd likely have much more skin in the game seeing as how CIG gets ginormous discounts on ships and all.
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# ? Dec 7, 2017 16:40 |
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ManofManyAliases posted:I never claimed to be something I wasn't. I'm a backer who originally pledged 8k worth of items, 4k were for friends of my org who have since paid me for those items. I offloaded around 1k in the grey market and now sit on just over 3k worth of ships. I know you guys have fun with the whole Toast bit - it's cute sometimes but mostly boring others. If I were Toast, I'd likely have much more skin in the game seeing as how CIG gets ginormous discounts on ships and all. Which ships do you still own?
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# ? Dec 7, 2017 16:43 |
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ManofManyAliases posted:I never claimed to be something I wasn't.
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# ? Dec 7, 2017 16:44 |
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Reading about WoW and doors and poo poo. I haven't played the game in ages and I'm no programmer, but actual doors in dungeons that players can open can't be closed, right? And aren't they essentially just invisible walls that disappear when someone clicks on them? The doors opening is just an animation that has nothing to do with the invisible wall blocking players until interacted with, correct? I seem to remember opening a doors and being able to clip through the doors as they're swinging open. Anyway, if my filthy FUD about lazy, cheating coding is reasonably close to the truth it should be extremely easy to get working in an MMO environment since it's just something blocking the way until right-clicked. Since it can't be closed again it's just user to server to everyone else in the instance and then the game is done with it.
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# ? Dec 7, 2017 16:47 |
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MoMa is not Toast. Also lol at what the rest of the game development community thinks of Star Citizen as evidenced on CE etc Also what happened to 'Throw MoMa from the train-wreck ' as a thread title
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# ? Dec 7, 2017 16:52 |
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# ? May 21, 2024 17:17 |
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http://www.crytek.com/news/crytek-first-to-partner-in-new-crycash-cryptocurrency-launch
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# ? Dec 7, 2017 16:53 |