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Are there any good guides or tips for new players? Like I get the beginning, and getting up to green science pots automated, but I'm not sure what where I should go next. Trains? Oil? Sulfur? Various hydrocarbon stuff? Robots? I'm enjoying the game a lot but I'm pretty overwhelmed as well!
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# ? Dec 9, 2017 07:02 |
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# ? Jun 10, 2024 06:02 |
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Finagle posted:Are there any good guides or tips for new players? Like I get the beginning, and getting up to green science pots automated, but I'm not sure what where I should go next. Get some basic blue science going (<= 0.5/min) to start unlocking better tech like advanced oil, then focus on expanding your iron production. You'll run out at your first base far faster than you realize once you push past blue science. I like to decentralize my infrastructure ASAP, but it can be very tempting to keep trying to feed and constantly redesign your original base. Just abandon it once it can produce the things you need to build elsewhere and before you run out of your starting resources.
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# ? Dec 9, 2017 08:49 |
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Snak posted:Yeah, I struggled with trying to make that post sound as little like an attack as possible. I don't blame you, I was just trying to describe why your friend probably wasn't into it. It's all good man. I hope he does as well, but he's notorious for ragequitting games. He'll put a mental barrier up and then every time he tries it, he'll just be miserable about it instead of giving it a shot. I'm really excited for artillery trains. Will make clearing out areas surrounding distant outposts much less of a chore. I also turn off biter respawns, so biters never expand (since that's an absolute pain in the rear end). Based off of their reasoning for manual vs automatic range differences, I think the reason they're not going for artillery stations you can place on the ground is down to the fact they want a bit more player involvement. Having artillery in your base that can wipe out any and all biter nests way outside of your pollution cloud range would mean you'd never have to do anything. Whereas with the train, you need to lay down the track, build little bunkers, head out and actually be involved in the process.
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# ? Dec 9, 2017 09:59 |
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I wonder if it'll use special shells or the standard ones. Here's hoping for the obvious, that you can load it with nukes.
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# ? Dec 9, 2017 10:50 |
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Finagle posted:Are there any good guides or tips for new players? Like I get the beginning, and getting up to green science pots automated, but I'm not sure what where I should go next. Biggest tip I can give: Stop caring about doing perfectly, especially on the first time. Get something working together so you can see how the parts work then move on with your factory. You'll figure out better ways to do stuff later. Chaos Mode: Inflict an AngelBob's game upon yourself, barely make it to level 2 (white) chips, come back to vanilla and wonder why you were ever afraid of vanilla oil.
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# ? Dec 9, 2017 10:58 |
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Finagle posted:Are there any good guides or tips for new players? Like I get the beginning, and getting up to green science pots automated, but I'm not sure what where I should go next. I usually go for trains first. As well as future-proofing my base against my initial iron and copper resources running out, oil doesn't spawn in the starting area, so you may need to go a fair way out to get some. Trains help with that. Oil is a prerequisite for everything else going forward, so you're going to want to focus on that next - and you are quickly going to feel the need for both fluid handling and advanced oil processing to deal with all the excess heavy/light fuel that you don't need much of yet. After that, just go for what you think you need. Are you building a lot of new base all the time? Maybe focus on construction robots to make it easier. Power becoming unwieldy? Get solar panels and accumulators going. Biters causing you trouble? Beef up your military (and you are probably going to want tanks to bring the fight to them as you expand). If you don't feel like you actually need anything yet, just go for whatever gets you closer to the next research tier and the requirements will start to expose problems for you to solve.
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# ? Dec 9, 2017 11:26 |
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Some actual advice on oil since many new players find it daunting: There's three ways of making oil. Standard processing, advanced processing and coal liquefaction. The latter two are, technically, unnecessary but you're still going to want to get the tech for Advanced Oil Processing as soon as possible anyways because it makes life so much easier for two reasons. -Reason one is better ratios. Processing crude gives you three resources: heavy oil, light oil and petroleum gas. The important one is Petroleum Gas since that makes your plastics (which you need a fuckton of) and sulfuric acid (which requires only a smaller rear end-load). Meanwhile Light is mainly used to make solid fuel (technically all three can be used to make solid fuel but Light's the most efficient and has no other real use) and Heavy is used to make lubricant (used in electrical engines and level three belts). Both of these you only need so much of whereas your factory will slow to a crawl making mid-to-high tier items if you only have a trickle of petrol. -Reason two is fuel cracking. Chemical plants can use water to crack heavy to light oil, and light to petrol. This means the entire output can be reduced to delicious, delicious petroleum. This is extra juicy because Advanced Fuel Processing gives a lot more light oil which means you're only cracking once for the most part. Until you get advanced refining you'll likely want to set up a fuel depot area with tanks for all three. If you start backing up on Light and Heavy while still needing petrol you can start barreling them, or converting them into solid fuel to feed to your boilers or trains. You'll need solid fuel eventually to make into rocket fuel. Coal Liquefaction is mainly important if you're in a map with a fuckton of coal and a limited amount of oil since it turns coal/steam/heavy oil into more heavy oil and a dash of light. Alkydere fucked around with this message at 12:21 on Dec 9, 2017 |
# ? Dec 9, 2017 12:19 |
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Alkydere posted:Coal Liquefaction is mainly important if you're in a map with a fuckton of coal and a limited amount of oil since it turns coal/steam/heavy oil into more heavy oil and a dash of light. When/if you move off coal-powered boilers for power (to either solar or nuclear) you'll have more coal than you ever need (on any map). Also, coal liquefaction produces (if you ignore the 25 heavy oil that the recipe requires) 10 heavy, 15 light and 20 petrol - which in terms of balance between the 3 outputs, is between basic and advanced oil processing. It's not just more heavy oil. However in terms of refinery time effectiveness it's under half as useful as oil processing - CL gets you 45 products, OP gets you 100, AOP gets you 110 - all of them take 5 seconds.
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# ? Dec 9, 2017 16:11 |
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Huh, I swore when I read the wiki earlier when making that post that the wiki said there was no petroleum produced. But yeah, CL is mainly for if you're short on oil and/or you're drowning in coal. I'm curious now...can you use nuclear boilers to make the steam for coal, or is it low-pressure steam only?
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# ? Dec 9, 2017 16:41 |
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Alkydere posted:Huh, I swore when I read the wiki earlier when making that post that the wiki said there was no petroleum produced. But yeah, CL is mainly for if you're short on oil and/or you're drowning in coal. You can, but it's a bit of a waste. Nuclear steam is 500°C, boiler steam is 165°C, and coal liquefaction uses the same amount in either case. (That said once you have nuclear power running, the amount of steam heat "wasted" by coal liquefaction is a rounding error.)
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# ? Dec 9, 2017 16:45 |
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What'd be a good video to show someone you think would be interested in this? They already like openttd etc.
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# ? Dec 9, 2017 18:03 |
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Just watching the trailer was enough to get me hooked: https://www.youtube.com/watch?v=DR01YdFtWFI Also, there's a demo on the official website.
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# ? Dec 9, 2017 18:11 |
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Gadzuko posted:Just watching the trailer was enough to get me hooked: The amazing thing is that while that trailer is rather staged, and the graphics are a few iterations behind...it's such a hilariously accurate representation of the game itself. Especially the spaghetti.
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# ? Dec 9, 2017 18:49 |
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I remember watching that trailer and thinking that was a crazy huge complicated factory, and playing my first game and being completely unable to build anything so cool-looking. But now I look at it and think "holy poo poo what a tiny, terribly-designed base."
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# ? Dec 9, 2017 22:42 |
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Finagle posted:Are there any good guides or tips for new players? Like I get the beginning, and getting up to green science pots automated, but I'm not sure what where I should go next. All of them. Oil is necessary for progression, and sulfur and hydrocarbons come hand-in-hand with that. Trains will become necessary as your early ore deposits run low and you begin to range farther out in search of more resources. Robots aren't really necessary, but they can add convenience in various ways. I'd suggest prioritizing trains, because it becomes more difficult and annoying to build a train network if you wait until after you run out of iron.
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# ? Dec 9, 2017 23:13 |
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DontMockMySmock posted:I remember watching that trailer and thinking that was a crazy huge complicated factory, and playing my first game and being completely unable to build anything so cool-looking. But now I look at it and think "holy poo poo what a tiny, terribly-designed base." It's effective as a kind of time-lapse representation of the game's progression though I don't know how to find it, but I remember one of the developers posting some of their creations where he said he didn't like bus designs, and instead built everything as this insanely tightly packed, convoluted mess where the main objective seemed to be to leave as few empty tiles as possible. It looked pretty cool. Does anyone know what I'm talking about?
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# ? Dec 9, 2017 23:32 |
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super fart shooter posted:It's effective as a kind of time-lapse representation of the game's progression though You are talking about this: https://imgur.com/a/qDDs1
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# ? Dec 9, 2017 23:34 |
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Yeah I think it was featured in an FFF, and xterm gave like a 2 hour tour. It's impressive.
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# ? Dec 10, 2017 00:06 |
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I feel like this is a bad time to ask since there's a new version coming soon, but what mods do people run nowadays? Both gameplay addition wise and quality of life/must have mods.
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# ? Dec 10, 2017 00:13 |
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For me, I try not to mod the game too much when it comes to altering gameplay so most of mine are QoL mods. Quality of life: Auto Deconstruct Autofill Bottleneck Long Reach Quick Start Resource Spawner Overhaul Squeak Through VehicleSnap Cosmetic: Bullet Trails Water Fix Gameplay: Electric Furnaces Vanilla loaders Side Inserters Warehousing Collateral Damage fucked around with this message at 00:34 on Dec 10, 2017 |
# ? Dec 10, 2017 00:28 |
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Long Reach Research, RSO, Rso radar, squeeze through and bottleneck are required for me. Nice extras are afraid of the dark (maybe night, on mobile right now), even distribution, auto fill and vehicle snap.
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# ? Dec 10, 2017 00:30 |
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Would a water version of the landfill break the game too much?
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# ? Dec 10, 2017 00:30 |
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Nalesh posted:Would a water version of the landfill break the game too much?
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# ? Dec 10, 2017 00:35 |
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Nalesh posted:Would a water version of the landfill break the game too much?
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# ? Dec 10, 2017 01:13 |
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I decided to start an angelbobs game. Spent an hour on it, got up to automated red science. Sheesh
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# ? Dec 10, 2017 01:27 |
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Nalesh posted:Would a water version of the landfill break the game too much? It's the only way to make proper nuclear power plants. Hopefully the new terrain transitions will make it less fiddly.
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# ? Dec 10, 2017 01:51 |
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Sininu posted:You are talking about this: Those double ended trains!
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# ? Dec 10, 2017 02:38 |
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crabrock posted:I decided to start an angelbobs game. Spent an hour on it, got up to automated red science. Sheesh stay with it. After you do it for a while, vanilla seems so relaxing because you've done worse. At least make your way to level two (white) circuits to experience the madness.
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# ? Dec 10, 2017 02:39 |
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seravid posted:It's the only way to make proper nuclear power plants. Hopefully the new terrain transitions will make it less fiddly. Funnily enough, all my nuke plants sit on reclaimed lakes.
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# ? Dec 10, 2017 02:57 |
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Alkydere posted:stay with it. After you do it for a while, vanilla seems so relaxing because you've done worse. I launched a rocket in my first (and probably last) angelbobs game, and this is definitely true.
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# ? Dec 10, 2017 03:57 |
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Jabor posted:Funnily enough, all my nuke plants sit on reclaimed lakes. Yeah my first landfill site is dedicated to my nuclear plant, which I takeover a lake for. Really nice that you can landfill on a water pump and it turns into a well. I'm really excited for the 0.16 experimental release. The artillery cannon is going to be fun!
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# ? Dec 10, 2017 05:05 |
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Dr. Pangloss posted:I launched a rocket in my first (and probably last) angelbobs game, and this is definitely true. When I first played vanilla, oil freaked me the gently caress out. After playing Angelbob's and setting up poo poo like turning naptha into the chemical I could make plastic out of via red catalysts (which require a steady stream of copper ore), vanilla oil is the simplest loving thing.
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# ? Dec 10, 2017 05:49 |
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Alkydere posted:When I first played vanilla, oil freaked me the gently caress out. Hell, after just getting iron plates up and running using metallurgy, literally anything in vanilla is trivial.
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# ? Dec 10, 2017 06:28 |
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Try as I might, I can't quite figure out how the gently caress to do angelbob's just right before white circuit boards. Something right before there just stonewalls me and I'm trying to figure out just what it is.
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# ? Dec 10, 2017 13:30 |
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NachtSieger posted:Try as I might, I can't quite figure out how the gently caress to do angelbob's just right before white circuit boards. Something right before there just stonewalls me and I'm trying to figure out just what it is. What have you already got, and what have you not got?
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# ? Dec 10, 2017 13:46 |
Am I doing something wrong or is 'autolaunch with cargo' buggy? The rocket goes through the preparing phase, briefly flashes with the option to manually add a satellite and then launches itself before the fast inserter had a chance to load it: Edit: I was doing something wrong. The satellite factory and silo shared a requester chest and the silo will accept the first piece of crap that's not a rocket ingredient into its inventory slot (in this case a radar dish). Whoopsie daisy. bitterandtwisted fucked around with this message at 14:43 on Dec 10, 2017 |
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# ? Dec 10, 2017 14:32 |
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Yeah, you can launch almost anything if you want to. There's a relevant achievement if you haven't already got it!
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# ? Dec 10, 2017 15:03 |
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Really looking forward to the usual burst of MP when .16 comes out!
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# ? Dec 10, 2017 16:49 |
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Brovine posted:Yeah, you can launch almost anything if you want to. There's a relevant achievement if you haven't already got it! Also a related easter egg!
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# ? Dec 10, 2017 17:03 |
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# ? Jun 10, 2024 06:02 |
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Voyager I posted:Yeah, it is kinda weird that we can put one on a train, but not on the ground. I would've liked the artillery to be its own thing you can place on the ground, and then had a flatbed train wagon type that you could mount artillery or regular turrets on. Maybe some other stuff too. Lights. Speakers. A drive-on ramp for the car/tank that deploys when stationary. Bot bases? Radars?
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# ? Dec 10, 2017 18:47 |