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Dongattack posted:2 questions, 1. I don't know, but I hope there is, because I always seem to forget to check my dungeons. I've accidentally let far, far too many innocent courtiers and whatnot spend their entire lives in there 2. From my experience with Elective Gavelkind and Tanistry, they tend to go with whoever has the worst stats and traits.
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# ? Dec 10, 2017 22:15 |
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# ? May 31, 2024 05:21 |
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Different traits favor different weighting when AI is deciding on an election so it goes a little deeper than sussing out. A rule of thumb is the traits you usually garden for for docile vassals will make them choose your candidate. But there's a lot of outright whammies in the consideration up to even docile vassals voting to gently caress you over once your electorate gets large enough as an attempt to make large electoral realms into annoying bureaucracies like the HRE and PLC. Used to be you could trait farm or bully large realms into autovoting to your candidate, now a commitment to electoral is a comittment to keeping the electors in your family to at least avoid losing the crown, even if they are going to elect numbskulls and try to affect devolution at least its all kept in the family. Tanistry is a little special because loyalty traits or not, seniority is so strongly weighted that every successful candidate is going to be 62 years old unless you purposefully trim your male line with assisted euthanasia for anyone over 30. Elective gavelkind brings out the whammies early so that everyone is spite voting by the time you have like 4 electors even if they are otherwise sheep.
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# ? Dec 11, 2017 00:28 |
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Thank you! Another two quick questions, where can i see: The total of my personal combat skill? A detailed breakdown of my finances? I want to see if my mercenary company is actually making any real money, but i can't find them in the ledger.
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# ? Dec 11, 2017 00:45 |
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Dongattack posted:The total of my personal combat skill? The shield with two crossed swords under traits that also shows command modifiers. Dongattack posted:A detailed breakdown of my finances? I want to see if my mercenary company is actually making any real money, but i can't find them in the ledger. It should be there if you open up your primary title.
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# ? Dec 11, 2017 00:47 |
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BravestOfTheLamps posted:The shield with two crossed swords under traits that also shows command modifiers. Thank you! Turns out yeah, that merc company is making 5 gold, so that's nice.
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# ? Dec 11, 2017 01:07 |
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I've coming back to CK2 after almost a year. What's the rundown on the new-ish expansions (the ones not listed in the outdated OP)? Namely: Jade Dragon (guess this is only useful if you're playing a nomad through Horse Lords or otherwise near China? Can you play China?) Monks and Mystics The Reaper's Due (health and plagues?) Conclave (has poor reviews, worth it?)
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# ? Dec 11, 2017 01:34 |
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evenworse username posted:This is absolutely true. I'm not sure why it works out that way but when some guy I've got +60 relations with suddenly has my spymaster killed I don't blame the game, I'm like 'youuuuuu son of a biiiiiitch'. There are basically four major things to watch out for when choosing commanders: 1) combat modifiers and combat specializations (these are fairly self-explanatory) 2) character culture (certain cultures get special powerful tactics with certain army compositions, so powergamers often seek out commanders of those cultures) 3) character traits (aside from their combat modifiers, this also has a major effect on tactic selection - for example, a stuttering or cowardly character is far more likely to choose certain ineffective or self-destructive tactics) 4) martial score: acts as a multiplier on combat modifiers, and also influences tactic selection
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# ? Dec 11, 2017 01:40 |
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HisMajestyBOB posted:I've coming back to CK2 after almost a year. What's the rundown on the new-ish expansions (the ones not listed in the outdated OP)? Jade Dragon - You can actually interact with Chine in India, Tibet, the Steppes, or anywhere on the Silk Road, which can subtly change the dynamics of any nation in those areas. China is an off-map power, but they do have the on-map "Western Protectorate" you can play. Monks and Mystics - adds secret societies for characters to join. Really only useful for Christians/Muslims unless you're going for false conversion shenanigans. Reapers Due - expanded health and diseases. Fairly useful, but can be skipped. Conclave - massively changes how the Council, child education, and ambitions work. Really makes the whole game better. Poor reviews are most likely because it's a lot tougher to build Nietchzean supermen every generation now.
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# ? Dec 11, 2017 01:52 |
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I think I had one of my favorite character moments recently when I was working my way up from being a count, wound up dying with 3 sons and gavelkind. My primary heir I had married off to the duchess of Provence, who was an imbecile, but even worse, she turned out to be gay when she came of age. My second heir I married off to the countess of Cremona, and the third heir was still a child when I died. Naturally after inheriting a third of the demesne, I went and assassinated my kid brother so I'd still have enough for a duchy when I went independent, but I dragged my heels on killing my other brother after I saw he had a son, and my dumb gay wife was also spending most of her time in seclusion so there was pretty much no chance of getting lucky. I could've jumped the gun and just committed suicide because I was depressed, but I dragged my heels and spent a lot of time improving my demesne, refusing to join my liege's plot to revoke my brother's title, and not hiding from the plague, and eventually I died. Then it turned out my brother's son had gone and become duke of all of Lombardy! What a champ. While all this was happening, the King of Italy/Bavaria/Lotharingia/Burgandy, my liege's liege, got converted into being Jewish by his wife I think, and he even successfully pulled off a holy war for Austria. I might've even tried converting if he was a little more successful, but eventually he died, and the only jewish remnant is the duke of Spoleto. The king after that set up an antipope and got embroiled in an unending hellwar (where all the belligerents kept seiging my territory despite not being significant to the war) until he finally died and his realm split in two, cleanly snipping off the tip of Lombardy and placing it out of my reach.
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# ? Dec 11, 2017 01:53 |
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Technowolf posted:Jade Dragon - You can actually interact with Chine in India, Tibet, the Steppes, or anywhere on the Silk Road, which can subtly change the dynamics of any nation in those areas. China is an off-map power, but they do have the on-map "Western Protectorate" you can play. Thanks! Looks like I'll pick them up during the Christmas sale.
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# ? Dec 11, 2017 01:56 |
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HisMajestyBOB posted:I've coming back to CK2 after almost a year. What's the rundown on the new-ish expansions (the ones not listed in the outdated OP)? Reapers Due and Conclave I think are worth it. Both add content for no matter who you play as. Monks and Mystics is ok, it's lacking for certain religions. Having satan restore your dick after you cut it off to cure the common cold is fun. Jade Dragon is fun, but if you primarily play west of the Byzantines and never interact with the silk road it's not worth it. My one complaint about Monks and Jade Dragon is that it feels pay to win? It's not the right phrase, but the items you get from Hermetics and China can be super strong. Jade Dragon way more so.
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# ? Dec 11, 2017 01:59 |
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Note that you don't have to be directly on the Silk Road to interact with China, just within a certain distance of it, from what I can tell. Also, Mazdans, Zunists, and Taoists can join the Hermetics alongside the Abrahamic religions if you get M&M, basically anyone in the middle east can join the Assassins now, and nearly everyone can join some variation of Satanist, so, it's not just useful for Christians and Muslims.
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# ? Dec 11, 2017 02:04 |
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How do you see how many troops a tribal enemy can call up? Not just the single dude's, his potential from all his tribes too.
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# ? Dec 11, 2017 08:03 |
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I'm wanting to try a full ck2-HOI run, but I have no idea who to start with. Anyone got some weird rear end leaders from the Charlemagne start?
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# ? Dec 11, 2017 08:32 |
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Roland Jones posted:Note that you don't have to be directly on the Silk Road to interact with China, just within a certain distance of it, from what I can tell. The exception is Buddhists, who still only have their monastic society. It's a really good society for them due to the Learning boost, but unfortunately it's just as hard to progress in as the Western monastics and you also have to be the right caste. I managed to become leader, but only with a sequence of four or five murders that took me 20+ years to get into position for. I'd never have managed it if I weren't immortal.
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# ? Dec 11, 2017 11:10 |
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Technowolf posted:Jade Dragon - You can actually interact with Chine in India, Tibet, the Steppes, or anywhere on the Silk Road, which can subtly change the dynamics of any nation in those areas. China is an off-map power, but they do have the on-map "Western Protectorate" you can play. You can't play the Western Protectorate.
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# ? Dec 11, 2017 11:14 |
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Jedit posted:The exception is Buddhists, who still only have their monastic society. It's a really good society for them due to the Learning boost, but unfortunately it's just as hard to progress in as the Western monastics and you also have to be the right caste. I managed to become leader, but only with a sequence of four or five murders that took me 20+ years to get into position for. I'd never have managed it if I weren't immortal. Does it give you some new options once you become a leader?
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# ? Dec 11, 2017 16:04 |
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Any tips for adopting feudalism? I'm playing as Norway/half of Sweden right now and i have never been able to pull it off in the past cause people get super upset and i have so few troops after the flip.
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# ? Dec 11, 2017 17:45 |
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Invade a good feudal area, convert, move your capital to your good feudal holdings.
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# ? Dec 11, 2017 17:49 |
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So I ended up doing a 769 Kingdom of Pala/Bengal/Bihar playthrough. Everything's going swimmingly, I moved to ultimogeniture ASAP, I've formed the empire of Pala; thanks to all of my neighbors being under gavelkind, every 20-30 years everything around me falls apart and I reap the rewards of child rulers dealing with succession wars. I'm fairly confident that in a generation or two, I'll be the Samrat Chakaravartin np and started pushing mooslim poo poo in asap. Owning 4 silk road trade posts has made this kind of easy mode, given that it's the year 878 and I have 60 ducat a month income and a four-barony capital holding that is fully upgraded. But something funny happened. My ruler died, and no surprise at all, his genius heir was in the Hindu satanists cult. No big deal, didn't really want it, but it could be useful, right? After 20-30 years of ruling, he got the mission for the unholy pregnancy. What an opportunity! I promptly found a genius woman with some inheritable kingdom-level claims, murdered her husband, bribed her to come to my court, took her as a concubine, threw a Diwali festival and got her a gift to make her fall in love with me, and convinced her to join the cult of Kali Purusha. One unholy impregnation later, bada-bing bada-boom, I've got the son of Satan as my heir, a genius to boot. I whack her and my wife for good measure just to make sure we don't have any unexpected new heirs. (God, I just reread that, I'm a monster). I check the flags, the kid definitely has demon_child, and the 'child is strange' events start firing off. Eventually my ruler dies and the demon spawn son takes the thrown. And now... nothing. He's not the leader of the Kali Purusha, he isn't possessed or a lunatic. He's just a really good ruler. I checked the flags again and he has child_is_strange_{1, 2, 3} and demon_child, but nothing at all cool like the stories I've read about. This demonic ruler was going to unite all of India and become the Samrat Chakaravartin and herald in a new age of terror for the subcontinent and put all of Islam on blast for their heresy and maybe even subjugate all of Tibet as well. What gives?
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# ? Dec 11, 2017 19:11 |
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Midnight Voyager posted:How do you see how many troops a tribal enemy can call up? Not just the single dude's, his potential from all his tribes too. It's hard to know for sure. Your best bet is to go into the old Realm Tree and try eyeballing the numbers. If the dude you want to kerb-stomp can raise 1000 and he's got 5 vassals, all at 50%-80%, you're looking at 4500 all told. But then remember to check his Prestige - if he's got enough (500?), he can call up 2500 extra men. 1500 Prestige (if he's done a bunch of conquering) will get him a pretty big doomstack, considering your troops will be annihilated by attrition. /\ /\ /\ You think the son of Satan is going to do what you want, foolish mortal?
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# ? Dec 11, 2017 19:23 |
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Midnight Voyager posted:How do you see how many troops a tribal enemy can call up? Not just the single dude's, his potential from all his tribes too. They can also turn prestige and/or piety into event troops by decisions so you should check those out too. Dongattack posted:Any tips for adopting feudalism? I'm playing as Norway/half of Sweden right now and i have never been able to pull it off in the past cause people get super upset and i have so few troops after the flip. If not the old fashioned way is to make sure all your vassals can convert by upgrading their holdings for them.
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# ? Dec 11, 2017 19:24 |
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zedprime posted:I don't know if I was dreaming or remembering wrong but I think they've made it easier since where all same religion vassals can follow you regardless of their holding levels. So reform/convert, make sure all your vassals do the same, and then enact the decision. A lot of them got castles, but not all of them (all of them same faith as me, reformed norse). Overall tho it's going smoother than last time!
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# ? Dec 11, 2017 19:50 |
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DisgracelandUSA posted:So I ended up doing a 769 Kingdom of Pala/Bengal/Bihar playthrough. Everything's going swimmingly, I moved to ultimogeniture ASAP, I've formed the empire of Pala; thanks to all of my neighbors being under gavelkind, every 20-30 years everything around me falls apart and I reap the rewards of child rulers dealing with succession wars. I'm fairly confident that in a generation or two, I'll be the Samrat Chakaravartin np and started pushing mooslim poo poo in asap. Owning 4 silk road trade posts has made this kind of easy mode, given that it's the year 878 and I have 60 ducat a month income and a four-barony capital holding that is fully upgraded. My guess is that even though they have the demon child flags, the actual spawn of Satan events will only fire for Christians.
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# ? Dec 11, 2017 21:20 |
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DisgracelandUSA posted:So I ended up doing a 769 Kingdom of Pala/Bengal/Bihar playthrough. Everything's going swimmingly, I moved to ultimogeniture ASAP, I've formed the empire of Pala; thanks to all of my neighbors being under gavelkind, every 20-30 years everything around me falls apart and I reap the rewards of child rulers dealing with succession wars. I'm fairly confident that in a generation or two, I'll be the Samrat Chakaravartin np and started pushing mooslim poo poo in asap. Owning 4 silk road trade posts has made this kind of easy mode, given that it's the year 878 and I have 60 ducat a month income and a four-barony capital holding that is fully upgraded. Could just be that you're getting unlucky with MTTHs, but I think not being in the Kalu Purusha means the event doesn't work, at least for Hindus, as The Cheshire Cat suggests. (Also this is a wonderfully CK2.txt post.)
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# ? Dec 11, 2017 22:15 |
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The Cheshire Cat posted:My guess is that even though they have the demon child flags, the actual spawn of Satan events will only fire for Christians. That's correct. There are 2 versions of it, one for the Abrahamic religions, and one for everyone else. The actual flags are demon_child and demon_child_non_pagan. I don't remember when they were added, but I'm guessing it was before Rajas came out. It's one of the events that I mod so that it can fire for everyone. e: If you're already playing as the demon child (non-adult), run event SoA.3001 to set the correct flag. If you're too old you won't get many of the events, but you should still get some of them. binge crotching fucked around with this message at 22:46 on Dec 11, 2017 |
# ? Dec 11, 2017 22:41 |
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Is there a mod to remove the "dooo ta doo ta dooooooooo" trumpet jingle on almost every pop-up? Gets grating after a while.
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# ? Dec 11, 2017 22:48 |
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event for demon child saysquote:religion_group = christian
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# ? Dec 11, 2017 22:52 |
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Dongattack posted:Is there a mod to remove the "dooo ta doo ta dooooooooo" trumpet jingle on almost every pop-up? Gets grating after a while. Ah, those CK1 flashbacks.
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# ? Dec 11, 2017 22:54 |
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The Cheshire Cat posted:My guess is that even though they have the demon child flags, the actual spawn of Satan events will only fire for Christians. I went digging and it turns out there's two different events. The first is the Sons of Abraham spawn of satan event chain, which only applies to Christian, Muslims, Zoroastrians and Jews, and is the cool one with the kid that goes crazy and gets satan armies, etc. The other one is an Old Gods / Monks and Mystics event that triggers off of Unholy Impregnation. The child_strange flags come from events where the child, well, acts strange. If enough of them first before the kid is 16, you get to go through an exorcism rigamarole. The unholy impregnation can trigger the SOA events, and the SOA events can trigger the OG/MNM events, but the MNM unholy impregnation can only trigger the SOA events if you're of the correct religion. Sadness. I might modify the files and do some hacky poo poo to make my fantasy of the far eastern terror play out.
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# ? Dec 11, 2017 23:03 |
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Dwesa posted:They could at least give them some Mara-themed evil cult. Also, I have no idea how certain members of that society can achieve such a high score, I can be in that society for decades and do all the quests, but I will not be even close to leadership. No. Like I say, it's straight up caste-related. If you're of the appropriate caste you get big bonuses, if you're not you have to kill literally everyone in the society who is.
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# ? Dec 12, 2017 00:43 |
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Jedit posted:No. Like I say, it's straight up caste-related. If you're of the appropriate caste you get big bonuses, if you're not you have to kill literally everyone in the society who is. The Christian monastic orders are like that too. There is a massive bonus to your suitability score to become the leader of the order for being a priest which dwarfs any of the other bonuses from traits.
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# ? Dec 12, 2017 00:55 |
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I used to wonder why the option to disable dynamic De Jure Drift was there, until today, when I attempted to give my son an island Duchy, and it ended up giving him, the island, the duchy, and 3 silk road counties, including the capital of my country, leaving me with one neighboring county.
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# ? Dec 12, 2017 01:25 |
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Catalina posted:I used to wonder why the option to disable dynamic De Jure Drift was there, until today, when I attempted to give my son an island Duchy, and it ended up giving him, the island, the duchy, and 3 silk road counties, including the capital of my country, leaving me with one neighboring county.
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# ? Dec 12, 2017 02:48 |
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Strudel Man posted:But counties don't de-jure drift into new duchies...? Huh, even after 1500 hours, I'm still
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# ? Dec 12, 2017 03:25 |
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I thought de-jure drift could happen when you just had the one ducal title and counties outside that duchy.
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# ? Dec 12, 2017 03:58 |
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Nah, it only affects duchies going into kingdoms and kingdoms going into empires. That's why power gamers make a big deal out of duchies that have six counties.
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# ? Dec 12, 2017 04:03 |
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Somebody mentioned non-Shia being able to join the assassins further up the page. It should be noted that while they can join, at a certain point in the recruitment process you have to convert to Shia or you don't get in. So you're not gonna be able to be a Mazdan assassin or something.
Honky Dong Country fucked around with this message at 04:26 on Dec 12, 2017 |
# ? Dec 12, 2017 04:21 |
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I've started turning de jure drift off by default recently. It's not a bad idea in theory but it's just kind of a weird mess with how the de jure system works.
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# ? Dec 12, 2017 04:29 |
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# ? May 31, 2024 05:21 |
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Gobblecoque posted:I've started turning de jure drift off by default recently. It's not a bad idea in theory but it's just kind of a weird mess with how the de jure system works. I like it for custom empires, which admittedly I don't use often. But I do like how when I did a big Jewish run I got the Kingdom of Israel and then made the custom Empire of Israel and eventually had stuff become de jure territory of that empire. It was cool.
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# ? Dec 12, 2017 04:35 |