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Main Paineframe posted:Yeah, the limit is a soft limit, not a hard one. It only increases your maintenance costs, which you can still deal with in various ways. You can easily build up over your naval cap if you're feeling threatened, and you should - the AI definitely will. This is so true. I finally won a 5-6 year long war by going way over my cap, and trading my minerals for energy to the only country that would talk to me. Even with the Grand Fleet edict running I was around 480/320 on fleet cap. It was a very fun and tense war, and when I finished I had vassalized my only real competition. Now I just have to wait to build back up to 50k minerals so I can repair the abandoned Dyson sphere and not worry about energy for a long time.
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# ? Dec 11, 2017 22:34 |
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# ? Jun 11, 2024 09:06 |
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The true fleet cap is your energy surplus. So long as you can pay your upkeep, go nuts.
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# ? Dec 11, 2017 22:36 |
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Captain Invictus posted:What is Threat based on? Just fleet strength/empire size? I've got a constant -989 threat modifier to every other empire, even ones I never declared on(until recently because they boxed in one of my empire offshoots and I couldn't get a fleet I built out of there without doing so) and it doesn't seem to change no matter what. Threat is mostly caused by planets that you got in a peace settlement. Doesn't matter who started the war or why or who used to have the planets, just who gained territory & how much. I think there are other things that play into it but not nearly as much and since you're at nearly -1000 I'm betting you've been doing alot of conquering.
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# ? Dec 11, 2017 23:14 |
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Threat is a measure of how much the other empires think you are a warmongering imperialistic rear end in a top hat who has eyes on their systems just like the ones you just seized.
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# ? Dec 11, 2017 23:44 |
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How do you guys RP the Confederation of Man? I'm starting to get to the point where the strength of vassals modifier is weighing on my vassal relations. I don't want to incorporate one of my vassals only to kick my most loyal non-human subjects down, but they are the best located for assimilation. I've been supporting my militarists over my xenophobes, but aren't sure what the assimilation would do. I couldn't use their worlds when we went to war and it will be a while before I can afford to terraform anything to what I want.
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# ? Dec 11, 2017 23:47 |
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Threat is caused by gaining new planets in peace talks, even if it was a defensive war. It's kind of a silly system, because you can vassalize to your heart's content and not gain any threat.
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# ? Dec 11, 2017 23:53 |
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Captain Invictus posted:What is Threat based on? Just fleet strength/empire size? I've got a constant -989 threat modifier to every other empire, even ones I never declared on(until recently because they boxed in one of my empire offshoots and I couldn't get a fleet I built out of there without doing so) and it doesn't seem to change no matter what. Threat is based on the number of planets and the number of pops involved when you win a war with a cede/liberate/cleanse . As far as I can tell, the base value is then modified by a number of things: attitude towards the original owner of the planets, relative power of your empires, and any non-aggression or defensive pacts you have. Threat will decay slowly over time, but it's too slow to be of any use. The main thing to realize is that threat is only generated when you win a war, so it won't affect any new empires that are formed from liberations or rebellions. Conversely, there's seemingly no way to reduce it after it's been generated other than waiting the century or so it takes to decay.
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# ? Dec 11, 2017 23:55 |
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hey so when is this getting an update??
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# ? Dec 11, 2017 23:58 |
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Farecoal posted:hey so when is this getting an update?? That looks amazing and I want to try it when it gets updated.
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# ? Dec 12, 2017 01:26 |
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Farecoal posted:hey so when is this getting an update?? yassssss
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# ? Dec 12, 2017 01:33 |
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Farecoal posted:hey so when is this getting an update?? One of my legit grumbles with Alphamod is that while it has a whole bunch of dials and levers for you to make some sort of coherent political ideology for your space country, if you go egalitarian/materialist/xenophile you don't, annoyingly, get space internationalist communism, you get space capitalism a whole market economy tech tree. I even tried going full tankie lizardmen and you still can't really do it very well. I'm sure it used to have a whole collectivism tech tree in earlier version that made you good at heavy industry but I've never been able to trigger them since. OwlFancier fucked around with this message at 01:43 on Dec 12, 2017 |
# ? Dec 12, 2017 01:40 |
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Nevets posted:Threat is mostly caused by planets that you got in a peace settlement. Doesn't matter who started the war or why or who used to have the planets, just who gained territory & how much. I think there are other things that play into it but not nearly as much and since you're at nearly -1000 I'm betting you've been doing alot of conquering. Also: I kinda wish the ether hatchling could grow up. Edit: got the artisan troupe betrayal event. Is there a way to return things to normal or am I just hosed out of ever interacting with them ever again? Captain Invictus fucked around with this message at 03:11 on Dec 12, 2017 |
# ? Dec 12, 2017 02:17 |
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It took a long rear end time for them to talk to me again, but it does happen. And then I asked them for another festival and promptly blew them up. Festival bonus continued but the remaining other Artisan enclave won't talk to me any more! Probably no recovering diplomatically from the destruction of their allied station.
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# ? Dec 12, 2017 04:23 |
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Farecoal posted:hey so when is this getting an update?? "Requires some degree of egalitarianism... allows gulags.. slaves." This sounds like classic authoritarian soviet horror, give me some actual democratic socialism please.
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# ? Dec 12, 2017 05:20 |
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That's the reason I liked collectivst/individualist, it made a lot more sense than egalitarian/authoritarian given that the latter two aren't opposites and you end up trying to shoehorn a lot of stuff into both that doesn't really mesh.
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# ? Dec 12, 2017 05:23 |
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I think the whole ethos system is bad like how D&D alignment charts are bad, it's way too much abstraction for a super complex and potentially interesting aspect of your society. When you make an empire you should just pick a bunch of interesting and meaningful cultural traits/values with some being mutually exclusive but mostly a big grab bag.
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# ? Dec 12, 2017 05:30 |
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OwlFancier posted:That's the reason I liked collectivst/individualist, it made a lot more sense than egalitarian/authoritarian given that the latter two aren't opposites and you end up trying to shoehorn a lot of stuff into both that doesn't really mesh. It probably should have been libertarian/authoritarian.
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# ? Dec 12, 2017 05:38 |
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Baronjutter posted:I think the whole ethos system is bad like how D&D alignment charts are bad, it's way too much abstraction for a super complex and potentially interesting aspect of your society. When you make an empire you should just pick a bunch of interesting and meaningful cultural traits/values with some being mutually exclusive but mostly a big grab bag. And much like D&D charts the system is fine. The system is design to provide you with broad archetypes and allow your own head-canon to fill in the details and nuance. The problem comes from people expecting a system to fully represent the nuance and variety possible in reality.
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# ? Dec 12, 2017 05:50 |
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turn off the TV posted:It probably should have been libertarian/authoritarian. I mean I think that already fit very well in individualist/collectivist, individualists hate things that look at society over individuals, so you get your ancaps, sovcits, megacorps, plutocracies, all sorts of stuff like that, while collectivists are the opposite so you get your eusocial societies, your socialists, your feudal slave societies, that sort of thing. Whereas authoritarian presently gives you maximum dickhead slaver empires and egalitarian gives you more or less everything else that isn't neutral. I'd rather the old system with more policies, techs, and civics to let you flesh out the flavour a bit rather than the new one personally. You're never going to get everything represented on the weird ethics axis dial thing but I think what they started with was a better shot and some mutually exclusive traditions/policies/civics/techs would do a lot to get you the rest of the way. You could honestly do a lot of more precise society things now with the variable traditions-per-ethics thing and possibly some ascension perks for when you're later in the game and want to try to create a particularly stable kind of societal quirk in the way cyborgs/genetics/psionics do. Stuff like figuring out how to actually do luxury gay space communism or devising ways to get incredibly productive slaves and deal with uprisings, or figuring out a way to run a functioning interstellar polity without a central government if you want to go space anarchist. OwlFancier fucked around with this message at 05:57 on Dec 12, 2017 |
# ? Dec 12, 2017 05:55 |
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I got the Infinity Machine anomoly for tye first time today. I thought it would be a bit better, but +10% research isn't too bad.
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# ? Dec 12, 2017 07:30 |
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Captain Invictus posted:Edit: got the artisan troupe betrayal event. Is there a way to return things to normal or am I just hosed out of ever interacting with them ever again? Wiki says they refuse communication for 10 years, then back to normal.
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# ? Dec 12, 2017 07:52 |
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if your fully automated gay luxury space communism in stellaris has gulags you probably should admit the empire you're playing is not precisely egalitarian
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# ? Dec 12, 2017 08:49 |
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The Aardvark posted:I got the Infinity Machine anomoly for tye first time today. I thought it would be a bit better, but +10% research isn't too bad. There are other potential rewards. Also, double-check that the system has the same name. The black hole might be significantly better than it was.
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# ? Dec 12, 2017 08:57 |
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Xae posted:And much like D&D charts the system is fine. The system is design to provide you with broad archetypes and allow your own head-canon to fill in the details and nuance. the problem is the system is poo poo, hth
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# ? Dec 12, 2017 10:29 |
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in my experience, 100% of complaints about the ethics system revolve around libertarians wanting libertarian to be an ethic it provides a pretty good framework for the vast number of governments in the game. I agree that the system could use a lot more civics, ideally mostly ethics-limited ones... TheDeadlyShoe fucked around with this message at 11:11 on Dec 12, 2017 |
# ? Dec 12, 2017 11:08 |
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I like doing militarist/egalitarian with like the starship troops civics, but it doesn't like quite work because I always end up with factions that hate xenos a whole lot. I just want to conquer everyone and give them utopian living standards
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# ? Dec 12, 2017 11:58 |
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appropriatemetaphor posted:I like doing militarist/egalitarian with like the starship troops civics, but it doesn't like quite work because I always end up with factions that hate xenos a whole lot. I just want to conquer everyone and give them utopian living standards Wiz please add fully automated space gay communism as a civic to the next patch. tia
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# ? Dec 12, 2017 12:06 |
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Hot take: the Egalitarian/Authoritarian ethos split is fine and mostly coherent except that "Authoritarian" should be called "Elitist" because that's how it functions but at least it's not the nonsense mishmash of its predecessor where "Collectivism" meant monarchies and slavery.
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# ? Dec 12, 2017 12:19 |
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Me and Thyrork had fun with a mod that just threw caution to the wind and made a whole bunch of new ethic branches to add so many new numbers you'll want to kill yourself. Off the top of my head while phone posting there were: -Egalitarian / Elitist -Libertarian / Authoritarian -Collectivist / Individualist -Industrial / Ecological - Mat/ Spir - Mil/Pac - Xeno And probably others. Was really silly fun and had egregious amounts of mix and match civics.
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# ? Dec 12, 2017 12:22 |
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Think that was this: https://steamcommunity.com/sharedfiles/filedetails/?id=738611313
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# ? Dec 12, 2017 12:36 |
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Let's end the debate once and for all, and reduce it to simply 1 ethos split: Good / Evil.
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# ? Dec 12, 2017 12:37 |
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https://twitter.com/Martin_Anward/status/940496776024547331?s=17 It is this single change that has ruined the current incarnation of the game for me.
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# ? Dec 12, 2017 12:39 |
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Aethernet posted:https://twitter.com/Martin_Anward/status/940496776024547331?s=17
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# ? Dec 12, 2017 12:49 |
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gently caress yes.
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# ? Dec 12, 2017 12:50 |
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Xae posted:D&D charts... ...is fine.
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# ? Dec 12, 2017 12:52 |
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AG3 posted:Let's end the debate once and for all, and reduce it to simply 1 ethos split: Good / Evil. Right vs Correct.
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# ? Dec 12, 2017 13:43 |
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Aethernet posted:https://twitter.com/Martin_Anward/status/940496776024547331?s=17 loving finally.
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# ? Dec 12, 2017 13:51 |
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Splicer posted:Why would you say such blatant lies. It's a proscriptivist vs descriptivist argument and the correct answer is to lock both sides in a room (that will, based on the average TT gamer's diet quickly fill with poisonous gases) and throw away the key.
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# ? Dec 12, 2017 13:54 |
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AG3 posted:Let's end the debate once and for all, and reduce it to simply 1 ethos split: Good / Evil. It just has to be dynamic, so when you pick Good, it automatically displays Evil on everyone else.
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# ? Dec 12, 2017 14:34 |
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# ? Jun 11, 2024 09:06 |
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I guess I might have picked a bad (or good) time to get into Stellaris with this impending patch. Is there a 'Stellaris for dummies' guide? I briefly installed mods - I've uninstalled them now (had to delete a custom empire to and all the saves with them) since I heard it broke achievements. What are the specific pros & cons for lasers/railguns/missiles? I should probably just use hyperdrive as my starting FTL choice in preparation for the changes, right?
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# ? Dec 12, 2017 14:46 |