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Chill la Chill posted:Some 18CZ questions. Please keep in mind i've only played 1846 so far so I'm basing my knowledge from how 18xx's work from there. I only played my copy once, but I took a loooot of time going through the rule-book when I did, so I have *some* degree of confidence that I know and understand the rules. I'll go through your list. Companies only ever gain money the ways you mentioned, and if another company buys a train off them. I'm not sure what you mean with train exchange markers? The only "train exchange" that ever happens is when a company purchases a smaller one, and may at that moment rotate/flip the train card to "upgrade" to its own type. Local railways of the same size are functionally identical, this is mentioned in the rulebook but I forget where. The different prices for local railways are very much intended, and meant to make the local railway selling round into a sort of "auction". You place all the locals on that... "bidding sheet", and the players buy them or pass in the order 1-2-3-4-4-3-2-1-1-2... If all locals of the same size ha the same cost, it would be significantly less interesting IMO. Debt is exactly that. You go into debt exactly the amount you need to purchase a train. I remember also being confused about this, but I'm fairly confident trains get scrapped immediately (as happens in most 18xx's to my knowledge). They also get entirely removed from the game. I'm fairly confident that's also what happens in 1846 actually (though I could of course be wrong)? The only trains returned to the bank pool are those that a corp must discard when a phase change makes it be above the limit. The share price goes down one space per share being sold. E: Never mind I was wrong. Page 21: "If shares are sold, the Share Price falls one space, no matter how many shares were sold" Dancer fucked around with this message at 23:02 on Dec 12, 2017 |
# ? Dec 12, 2017 22:57 |
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# ? Jun 4, 2024 18:50 |
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Chill la Chill posted:The game keeps talking about purchasing and selling shares to the bank. There's no stock market (what is what I assume is being referred to as the "bank pool") in the game and the company charters do not hold any shares to sell, so how do the companies even gain money? Is it purely from the initial capitalization and from 100% retention of dividends? quote:Do trains get another OR after being scrapped? Is it immediate? The rulebook just says to "scrap trains" but doesn't define it. The rulebook also doesn't define what it means by "scrapping" trains. I assume they're removed from the game, but 1846 has you returning them to the bank pool. It's funny because right below the scrapping trains portion is the "VIII.13 A Train is removed from the game" section. quote:IX.3: "If shares are sold, the Share Price falls one space, no matter how many shares were sold..." Is this once per stock round or once per occurrence of a share(s) being sold? It could be read either way, and making stock prices bleed would no doubt excite my group, but I don't want to suggest it before finding out it's illegal. It's a bit odd since the phrasing of the next part starts with, "If at the end of a Stock Round all available shares..."
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# ? Dec 12, 2017 22:58 |
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Thanks for the answers! What I mean about the last bit is the wording makes it seem like it’s not a one-time check per stock round. It seems like you can sell shares one at a time to crash the price or, barring that, if multiple people had shares in it, they could also jump in and you could could drop the price once per player. As for the train exchange markers, I’m just going by what the book called them. They’re the double sided tokens with different companies on either side. They seem to be made of same-size companies so it can’t be a token to show that a smaller company station has been turned into a larger company station.
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# ? Dec 12, 2017 23:33 |
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Nope, it checks per stock action, it's not just once per round.
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# ? Dec 12, 2017 23:51 |
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Chill la Chill posted:Thanks for the answers! What I mean about the last bit is the wording makes it seem like it’s not a one-time check per stock round. It seems like you can sell shares one at a time to crash the price or, barring that, if multiple people had shares in it, they could also jump in and you could could drop the price once per player. As for the train exchange markers, I’m just going by what the book called them. They’re the double sided tokens with different companies on either side. They seem to be made of same-size companies so it can’t be a token to show that a smaller company station has been turned into a larger company station. I just threw them back in the box. My assumption is, they exist as extra station tokens for when an acquisition has happened. That way, unless you get unlucky, whenever your corp purchases another one, you should be able to find 3 extra tokens between them. Some people might prefer this to having to remember which smaller corp belongs to which larger one.
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# ? Dec 12, 2017 23:58 |
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This is why 1830 is a better intro because 46 has things that are seen in very few other games.
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# ? Dec 13, 2017 00:08 |
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Dancer posted:I just threw them back in the box. My assumption is, they exist as extra station tokens for when an acquisition has happened. That way, unless you get unlucky, whenever your corp purchases another one, you should be able to find 3 extra tokens between them. Some people might prefer this to having to remember which smaller corp belongs to which larger one. This is exactly what they are for. Apparently, in early playtests people found it hard to track the board state after mergers with all the different station tokens.
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# ? Dec 13, 2017 00:24 |
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cenotaph posted:This is why 1830 is a better intro because 46 has things that are seen in very few other games. Yeah I hope this is one of the titles picked up by GMT but since I’m already in now, I hope it’s 1841/1817 instead. It’d be nice to have one of the extreme financial shenanigans versions without having it cost so much.
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# ? Dec 13, 2017 15:57 |
It's that time of year where my parents want me to suggest a bunch of board games for the family and friends to play during the holidays and as a Christmas gift. You guys gave me some great suggestions last year (Code Names and Dixit went over well) so I'm wondering if anything good has come out recently as my radar is generally on nerd stuff from Fantasy Flight and the like which isn't everyone else's cup of tea. People like card games (tichu is a favorite) or board games where you can explain the rules in under 20 minutes. Everyone hates Fluxx.
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# ? Dec 13, 2017 16:49 |
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I just got Red7 and really like it. It just plays up to 4 though. It uses rule changes but they’re codified in a very easy manner (the top card of the discard pile determines card value based on card colour) but it’s really smart and plays really fast.
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# ? Dec 13, 2017 16:57 |
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great cover art vlaada
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# ? Dec 13, 2017 17:02 |
discount cathouse posted:great cover art vlaada That game is...not a good game. It's a better game in the genre than others I've played (a2a, cah, etc) but holy poo poo I hate the genre so much that it doesn't help.
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# ? Dec 13, 2017 17:05 |
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Radish posted:It's that time of year where my parents want me to suggest a bunch of board games for the family and friends to play during the holidays and as a Christmas gift. You guys gave me some great suggestions last year (Code Names and Dixit went over well) so I'm wondering if anything good has come out recently as my radar is generally on nerd stuff from Fantasy Flight and the like which isn't everyone else's cup of tea. People like card games (tichu is a favorite) or board games where you can explain the rules in under 20 minutes. Everyone hates Fluxx. Code Names Duet No Thanks Sushi Go Mysterium (clue and dixit had a baby, co-op play) On the heavier end: Dominion Seven Wonders Splendor
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# ? Dec 13, 2017 17:10 |
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Whoops, forgot to cancel the preorder of Charterstone I made months ago, and uh I guess I'm going to get a copy of Charterstone real soon.
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# ? Dec 13, 2017 17:47 |
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Morpheus posted:Whoops, forgot to cancel the preorder of Charterstone I made months ago, and uh I guess I'm going to get a copy of Charterstone real soon. I turned mine into Lisboa during the CSI sale. Hope you can still enjoy it. Radish posted:It's that time of year where my parents want me to suggest a bunch of board games for the family and friends to play during the holidays and as a Christmas gift. You guys gave me some great suggestions last year (Code Names and Dixit went over well) so I'm wondering if anything good has come out recently as my radar is generally on nerd stuff from Fantasy Flight and the like which isn't everyone else's cup of tea. People like card games (tichu is a favorite) or board games where you can explain the rules in under 20 minutes. Everyone hates Fluxx. In addition to others posted, take a look at dungeon busters. It, like cutthroat caverns, is literally a fixed version of munchkin. It actually improves on it with light bluffing. But it’s a lot more simplified than CC and can be played in ~20 minutes.
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# ? Dec 13, 2017 17:57 |
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Radish posted:It's that time of year where my parents want me to suggest a bunch of board games for the family and friends to play during the holidays and as a Christmas gift. You guys gave me some great suggestions last year (Code Names and Dixit went over well) so I'm wondering if anything good has come out recently as my radar is generally on nerd stuff from Fantasy Flight and the like which isn't everyone else's cup of tea. People like card games (tichu is a favorite) or board games where you can explain the rules in under 20 minutes. Everyone hates Fluxx. My family has similar preferences. I like Fuji Flush as a light card game. It's easy to teach and play, but sorta burns out quickly. Coup has been a big hit with the family also. +1 for Sushi Go Party
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# ? Dec 13, 2017 18:05 |
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Chill la Chill posted:I turned mine into Lisboa during the CSI sale. Hope you can still enjoy it. Guess we'll find out. I'm not particularly critical of a game as long as the mechanics involved are interesting, even if they're not that great overall, so I have some hope.
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# ? Dec 13, 2017 18:16 |
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Radish posted:It's that time of year where my parents want me to suggest a bunch of board games for the family and friends to play during the holidays and as a Christmas gift. You guys gave me some great suggestions last year (Code Names and Dixit went over well) so I'm wondering if anything good has come out recently as my radar is generally on nerd stuff from Fantasy Flight and the like which isn't everyone else's cup of tea. People like card games (tichu is a favorite) or board games where you can explain the rules in under 20 minutes. Everyone hates Fluxx. Some games that I like to bring out at family gatherings:
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# ? Dec 13, 2017 18:29 |
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Chill la Chill posted:I turned mine into Lisboa during the CSI sale. Hope you can still enjoy it. This reminded me that 5 Minute Dungeon is pretty good for a game that takes only 5 minutes to play. Also, Love Letter. Is cutthroat caverns good? I know several people who love munchkin, if I could convert them to a less bad version that would be awesome.
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# ? Dec 13, 2017 18:42 |
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LLSix posted:This reminded me that 5 Minute Dungeon is pretty good for a game that takes only 5 minutes to play. Kind of? The mechanics work, but it is 100% a semi-coop because if you spend too much time screwing each other over, the game will win. I loved it with the first group I played it with, and it was an absolute dud the next couple of groups I played it with.
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# ? Dec 13, 2017 18:45 |
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OmegaGoo posted:Kind of? The mechanics work, but it is 100% a semi-coop because if you spend too much time screwing each other over, the game will win. I loved it with the first group I played it with, and it was an absolute dud the next couple of groups I played it with. Yeah. The reason why it's better than Munchkin is that it still has an external threat to make you play nice at least sometimes. If your group doesn't really "get" the point of a semi-coop, then you can't really play these types of games. I find them very interesting wrt game theory, which is why Archipelago is in the regular rotation.
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# ? Dec 13, 2017 18:58 |
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Fenn the Fool! posted:Some games that I like to bring out at family gatherings: To add to this list: Mysterium is a big hit because it's basically Clue meets Dixit. Super easy to grasp the concept and people enjoy playing both the investigators and ghost. Superfight is another black card/white card game but it's non-offensive, the humor comes from player creativity and wacky combinations (the cards aren't jokes inherently, which is what makes CaH and the like so dull after one play), and is expandable into niches to tailor to your audience (nerdy pack, anime, challenges, etc). Codenames is the modern classic and the Disney/Marvel variants are a great choice for families. I recently played with these two mixed and it was great. Tak/Santorini/Onitama - everyone has played Checkers/Chess and these are all better and super easy to learn, quick to play, and visually appealing. Older family members generally appreciate the simple abstracts more than colorful "complicated" looking boardgames. Dutch Blitz - a classic family card game that's basically speed multiplayer solitaire Flick Em' Up - dexterity games are inherently great for families and the cowboys theme and components of this one garner a lot of attention. Junk Art - a stacking game with great components that will cause a lot of loud raucous fun.
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# ? Dec 13, 2017 19:01 |
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Going to second Onitama. It's an extremely fast, portable chess analogue with interesting variety in movement potential that changes each game. My parents, both 60+, are big fans. Only downside is that it's only two players, of course. Got Coup for the holidays and am excited to try it out with people.
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# ? Dec 13, 2017 19:06 |
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Radish posted:It's that time of year where my parents want me to suggest a bunch of board games for the family and friends to play during the holidays and as a Christmas gift. You guys gave me some great suggestions last year (Code Names and Dixit went over well) so I'm wondering if anything good has come out recently as my radar is generally on nerd stuff from Fantasy Flight and the like which isn't everyone else's cup of tea. People like card games (tichu is a favorite) or board games where you can explain the rules in under 20 minutes. Everyone hates Fluxx. I played When I Dream last weekend and that seems like a good one for mixed-age groups if you have enough people. One person is blindfolded and then it goes around a circle with everyone else saying one word at a time to try and get them to guess the word on the card. Or to get it wrong. Or switching sides based on who's ahead. And the dreamer (and everyone else) is trying to go through as many as they can in two minutes. And then the dreamer has to try and remember the ones they got right, without knowing which ones those are. And that's it, that's the rules. Simple to learn, basic party game style, and some nice art on the cards (though it's not relevant to the game itself, so don't go comparing this to something like Dixit).
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# ? Dec 13, 2017 19:41 |
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Bottom Liner posted:Codenames is the modern classic and the Disney/Marvel variants are a great choice for families. I recently played with these two mixed and it was great. I'd also add that Codenames: Duet is a big upgrade - particularly for family play. It makes the game full co-op, and generally gets everyone involved much more. Instead of active cluegivers and passive (sometimes bored) guessers, everyone can always be thinking about good potential clues.
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# ? Dec 13, 2017 19:46 |
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silvergoose posted:That game is...not a good game. It's a better game in the genre than others I've played (a2a, cah, etc) but holy poo poo I hate the genre so much that it doesn't help. Well yeah it's not a good game it's a question e; Downforce is a great game for family game night. The gameplay is simple and can lead to some good scenarios, betting is pretty straight forward, and I've never played a game of it where people haven't been like "AW drat" at some point every turn. It's good. Kashuno fucked around with this message at 21:44 on Dec 13, 2017 |
# ? Dec 13, 2017 21:42 |
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LLSix posted:Is cutthroat caverns good? I know several people who love munchkin, if I could convert them to a less bad version that would be awesome. Bloodborne is a faster, better Cutthroat Caverns.
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# ? Dec 13, 2017 23:44 |
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rydiafan posted:Bloodborne is a faster, better Cutthroat Caverns. gently caress me that means it's a much faster much better Munchkin, this is a dreadful revelation
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# ? Dec 13, 2017 23:56 |
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Bottom Liner posted:CSI has the Gloomhaven stickers in stock if anyone was looking for them. Would anyone recommend the removable stickers? My copy of Gloomhaven finally showed up, I haven't started playing it, and I don't know if I'll ever want to reset the game at any point. I recently played through Pandemic Legacy, and loved placing stickers all over the board. However, that game is cheap enough that if I ever want to run through it again, I have no issues with picking up another copy. Plus, it's broadly available (I know Gloomhaven will be seeing a retail release at some point, though).
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# ? Dec 14, 2017 00:23 |
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Kashuno posted:Well yeah it's not a good game it's a question Downforce makes me mad because people don’t understand how to attempt to win the game by trying to manipulate the betting metagame. Everyone just bets on the car in the lead, pushes that car, and whoever owns it wins the game. For gently caress’s sake. I even tried to sabotage myself when in the lead (because I bet on another car) and still came in 1st place (and then lost and everyone called me an idiot for not betting on myself the whole time )
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# ? Dec 14, 2017 00:24 |
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Hey how is the new Fallout game?
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# ? Dec 14, 2017 00:25 |
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Chill la Chill posted:I turned mine into Lisboa during the CSI sale. Hope you can still enjoy it. If you were only getting one, which of Cutthroat Caverns or Dungeon Busters should you pick up? Also, is there anything different about DB's limited edition besides the box?
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# ? Dec 14, 2017 00:56 |
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Duct Tape posted:Would anyone recommend the removable stickers? My copy of Gloomhaven finally showed up, I haven't started playing it, and I don't know if I'll ever want to reset the game at any point. Only get the removable stickers if you know for sure that you want to resell the game someday for maximum value, or you're absolutely certain you want to play 2 simultaneous full campaigns with different groups and you're unwilling to do any bookkeeping. The removable stickers are a waste of money for 99% of people.
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# ? Dec 14, 2017 00:57 |
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We're getting two runs out of Gloomhaven by the simple method of checking stuff off with a red sharpie marker first, than black afterwards. Re Fallout it seems to be similar to Eldritch Horror in ways, including playing being long. I'd give it a shot though.
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# ? Dec 14, 2017 01:03 |
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Duct Tape posted:Would anyone recommend the removable stickers? My copy of Gloomhaven finally showed up, I haven't started playing it, and I don't know if I'll ever want to reset the game at any point. You can come to that decision down the line. It's not difficult to remove the stickers and later replace them.
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# ? Dec 14, 2017 01:40 |
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I have no intention of ever selling the game (hell, I still have my copies of Munchkin and Zombies!!! that I keep around as a reminder to practice self-control), and I don't plan on running multiple simultaneous campaigns with the same box. Sounds like the removable stickers aren't for me, especially if there are other ways of handling it (removing the regular stickers, using markers, etc).
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# ? Dec 14, 2017 01:46 |
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Anyone played the Unlock! or Exit games and knows a good one to try?
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# ? Dec 14, 2017 02:41 |
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Fellis posted:Downforce makes me mad because people don’t understand how to attempt to win the game by trying to manipulate the betting metagame. Everyone just bets on the car in the lead, pushes that car, and whoever owns it wins the game. For gently caress’s sake. Not having played it myself, how do you manipulate the betting meta game?
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# ? Dec 14, 2017 02:46 |
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Kiranamos posted:Anyone played the Unlock! or Exit games and knows a good one to try? Exit: Abandoned Cabin was a great time. Can't recommend it enough. That's the only Escape Room In A Box thing I've played but I've heard it's one of the better ones. It's one time use and then it goes in the garbage but it's fairly priced for a fun evening.
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# ? Dec 14, 2017 02:57 |
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# ? Jun 4, 2024 18:50 |
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Trip Report. Patchwork arrived today and I played it with my wife for the first time. She liked it, but I found it boring. The good: Plays fast Mechanically sound mechanics and theme fit well together The boring: The theme is quilting. Boring. Playing well means trying to plan several moves ahead. That leaves me feeling like I'm either playing inefficiently or really slow while I try to map out possible permutations. Tonight I decided to play fast since I still had some work to get done and it left me feeling pretty unengaged with the game. I can see why people would like it though.
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# ? Dec 14, 2017 04:00 |